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kleinzach

Feedback comments for LD45

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TimestampSince previousGamekleinzach's comment
Oct 7 22:54:16 Fanfare Fantasy ♥ 2 I really loved this! Great job with the music and syncing the game play to the beat. I got into such a good flow state by the end of the game. Also, rhythm game as a battle mechanic works so well! I think my main criticism would just be with the world, as it quickly became repetitive with just a few sprites for buildings and just one type of environment. The over world movement ended up feeling a little vestigial since all the musicians ended up in just a few clumps anyway. Just that nitpick aside, I absolutely loved it!
Oct 7 23:08:14 13m 58s Minno ♥ 4 I can't quite tell if I got to end, It was a puzzle with 4 green squares and no exits. It was a little confusing. I'll just assume it was the end. I really liked it! The idea of collecting and arranging an inventory is really interesting. The puzzles felt very well though out. The process of moving things around in the inventory didn't feel great to me though. It felt like the controls would be much more suited to a touchscreen or maybe a mouse. As it stands there is a lot of rapidly tapping left and right arrow keys, and It just feels like too many button presses to accomplish a single action. Very well done though, and great concept!
Oct 7 23:25:48 17m 34s Soulless ♥ 1 Very cool. I would say that the wall clinging mechanic feels a bit much, and triggers a bit too easily. Obtaining new power ups throughout a level feels really good though. I always like a good rocket jump as well!
Oct 7 23:42:02 16m 14s Rolley Sh❤t ♥ 4 I love it so much! I really appreciate how out of hand it gets, for sure top marks for humor! Dung beetles are my favorite kind of bug, they are so silly. Also the idea of a katamari endless runner works well, and the difficulty curve felt just right. Great job to the whole team!
Oct 7 23:58:11 16m 09s Nullified ♥ 2 Using a metroidvania concept work really well for this theme, good choice. I really like the character art. I think my main problem with the game was how similar every area looked. Color difference just wasn't enough for me, and I just found myself wandering around aimlessly. Some more differentiation between levels and rooms would make a huge difference, as at this point even if I see a gate I can't go through yet, I have no idea how to make it back there.
Oct 8 00:04:11 6m 00s Muscle Typer ♥ 3 Whew, that sure was a typing workout. I love it when games get this out of hand. Well done to the whole team!
Oct 8 22:07:39 22h 03m The Story of You ♥ 1 Very fun concept. I really like the gravity mechanic and how it feels.
Oct 8 22:29:36 21m 57s Blobbie ♥ 0 I enjoyed the feel of the character movement, but it was way too sluggish and heavy to at all compete with giant one shot kill enemies moving at that speed. Reminded me a lot the first phase of spore. Good entry!
Oct 8 22:47:11 17m 35s Murder On Peacock Street ♥ 1 The mood and level/character graphics were top notch. The movement felt very clunky such that it was awkward to get around unfortunately. Overall enjoyable, and quite ambitious for a game jam game.
Oct 9 21:31:18 22h 44m Seedlings ♥ 0 I love how relaxing the game is. Just subtly effecting the seeds just feels so good. The art style is really cute, and the music never felt to repetitive or un-aligned with the game. Good job to the whole team!
Oct 9 21:41:48 10m 30s Invasion ♥ 1 Cool game. The growing and expanding mechanics really felt like a distilled 4x game. I would say that it felt a little easy at points as I was never really being attacked from multiple points and as long as I played it a little slow the ants couldn't hurt me. Really well done though.
Oct 9 22:21:41 39m 53s tile.flip() ♥ 1 Once I understood the colors and symbols (Which in itself was pretty entertaining to do) I really enjoyed the game. It's always really cool to see something so simple yet so unique, it truely feels like an elemental design that should have existed for a long time, and yet I haven't seen Minesweeper + Block flipping puzzles together before. Great job!
Oct 10 22:34:48 24h 13m An Error Occurred ♥ 2 What a great idea. Excellent use of the theme, and I love the idea of wiring everything up. So many fun twists and turns!
Oct 11 00:26:59 1h 52m Eventualities ♥ 1 Really cool idea. It basically simulates a mystery game through lack of information, and the mechanic of learning more about a situation and gathering more parts to come to a conclusion is great. The only things that I didn't like were how slow messages came through and that you couldn't see your history, but otherwise this was great!
Oct 11 00:47:34 20m 35s Rainbow Restoration ♥ 1 Really cute game. I love the pixel art.
Oct 11 22:15:25 21h 27m Loomed ♥ 1 I got a time of ~8-9 minutes. Very enjoyable. The movement felt really good, though perhaps a little faster movement would be appreciated (Maybe bunny hopping or something). The rocket jump with the hover felt great. I would say that the weakest point would be the level design since it was just limited to static cubes which got a little repetitive by the end where you would just go across the level again and again, but regardless it was very fun. Great job!
Oct 11 22:26:51 11m 26s deathlock ♥ 0 Great idea, and the punching sounds are so good and meaty. I got stuck on one part, but I really liked what I played. The mechanics feel really good and polished. Well done.
Oct 12 17:49:14 19h 22m Beyond the Horizon ♥ 1 Very cool. I was just a few tiles away from the end before i died! The graphics are gorgeous and the music was very enjoyable. The game play might have been a bit complicated for its own good as constantly referring back to tool tips isn't the most engaging, but overall I really liked it!
Oct 12 19:37:36 1h 48m Entertain Your Damn Self ♥ 1 You don't see many digital toys made for jams, but I love it. Very fun!
Oct 12 20:26:57 49m 21s The Greatest Game in the World ♥ 2 I am without words, except that it was certainly original and funny.
Oct 12 20:38:47 11m 50s Nothing ♥ 3 What a great idea. Make use of user created content is an excellent idea for this kind of game, and creates an interesting dynamic by releasing it in a jam like this. Very cool and interesting.
Oct 13 15:40:56 19h 02m Word Crush ♥ 2 Really cool mechanic, very original. It's really good when all I want from one of these games is more. Great job.
Oct 13 16:08:13 27m 17s Pandorama ♥ 1 I really like the graphical style of the game, it's wonderfully unique. The game as a whole is very well polished. Game play-wise, I found it to be pretty standard as unlocking different parts of the UI or new tools didn't actually seem to do much from a game play stand point. In any case, it looks and sounds great, top level presentation all around.
Oct 14 23:28:13 31h 20m When Nothing Came ♥ 3 Your team created a wonderful mood with this game. The visual style fit the game perfectly, and the gameplay mechanics felt creative and unique. Well done!
Oct 14 23:32:14 4m 01s Start 95 ♥ 1 Certainly a very unique take on the theme. I like the style a lot!
Oct 14 23:43:04 10m 50s Froog ♥ 1 The graphical style is so cool in this game! I also love how cute the baby frogs are. Great job!
Oct 16 22:09:27 46h 26m TwoFiveFive ♥ 1 84% is my best. I got a few very similar colors, which makes me wonder if it would be best to generate a sort of random color palette each time with very different colors. You could ensure that Hue saturation and value are never too close to each other to mix it up a bit more. This makes for a fun challenge. Good job!
Oct 17 21:58:26 23h 48m Necros ♥ 1 I really enjoyed this. The indirect combat is really cool, and I like the concept of finding the best position to unleash the curse. I would say that the levels were a little simplistic since it really feels like it could work well as a puzzle game if people patrolled or you had to redirect them to get as many skeletons as possible. Great entry!
Oct 17 22:13:17 14m 51s A Brand New World ♥ 1 Cool game. Simulations are really interesting, and I really like seeing it integrated with card mechanics. I would say that there are way too many cards for how complicated the game is. It feels like maybe it should be smaller and denser, with more things going on on each tile but on ~25 tiles to work with or something like that. As it is there isn't much driving a strateegy (at least that I noticed). Great job!
Oct 18 22:08:48 23h 55m SOMtHINGa from NoThINGa ♥ 1 I love the simplicity of this game. The mechanic is really easy to understand, and is so easy to do, and it leads to a really nice set of puzzles. Great job!
Oct 22 00:03:35 73h 54m Spooky: The one who lost everything ♥ 2 That was great! I love the mechanic, and the tone is perfect for an October game. I would say that it relied a little hard on the frustrating gargoyle head mechanic and the bullet dodging as I thought that the rest of the elements were so much more interesting. Good job!