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Feedback comments for LD44
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| Timestamp | Since previous | Game | kleinzach's comment | |
|---|---|---|---|---|
| Apr 30 00:00:00 | Life Path | ♥ 1 | Cool style of game, something I haven't really seen before. Seems to be about enjoying life while you can which is a good message. The one thing that bugged me a bit was that you choose work/family/fun right at the beginning rather then as you go; I'm not really sure that design decision works for the game too well. I enjoyed it! Good job! | |
| Apr 30 00:09:40 | 9m 40s | TRIWAR | ♥ 1 | I really enjoyed this. The mechanics were very neat, and from what I could tell completely original and thematic. The graphics were very simple, but evocative and felt complete. Very cool! |
| May 1 17:15:45 | 41h 06m | Your life is my money | ♥ 2 | Very good entry. The graphical style was really well done, had no problems there. I felt that sound effects weren't great, and got really grating after a while. Also, it was strange to have combat when there was only one encounter in the game, it feels like that time could have been better spent expanding the non-violent part of the game. Concept-wise I like the idea of expending animals to progress, but it felt strange that a cow would die after turning in an item and sheep being used to cross spikes felt a bit contrived. I would say that my biggest complaint was the movement speed relative to the world size, as it just took forever to go from place to place. I noticed that I got a slight boost when hitting space, so I ended up spamming space to go at max speed which wasn't great. Overall though, I think this was a really good entry nitpicks aside. |
| May 1 17:22:44 | 6m 59s | Crusader | ♥ 0 | Fun little puzzle game. Not much more to say about it except that it was really simple, but it is well executed non-the-less. |
| May 1 17:35:37 | 12m 53s | The IMPossible escape | ♥ 1 | The concept of spending health/time for upgrades is a good one, but it is strange to do it without any knowledge of the level you are going into. At least on the last level, there is no way of knowing that you will need dashes and double jumps before already trying and failing at the level. Furthermore the character controller itself felt a bit off. Especially when using something like Unity, unless there is something unique about how you want to handle player movement, theres no shame in using previously created scripts such as the ones from Standard Assets; theres no reason to reinvent the wheel for that. Criticisms aside, the conceit of making a deal with an imp is a good one, it adds a nice implied layer of story to the game. Also the art is nice, and I feel was very cohesive. Good job! |
| May 1 17:42:23 | 6m 46s | StuckInStocks | ♥ 1 | Ooh, I am very bad at this game,but I love it. Its really cool to see that you are using real data too. I just hope there isnt an economic collapse, or this game will become even harder then it already is. The style kinda reminds me of n+ mixed with economics class which is certainly unique. Great concept, and the execution is also really great. One of my favorites of the jam so far! |
| May 1 18:04:50 | 22m 27s | Stars Keeper | ♥ 1 | The look of this game, the audio, and the presentation are all great. I love everything around the gameplay, but the gameplay itself felt incredibly clunky. As others have said, dodging and firing isnt possible which makes fights really hard and not feel that great. Also obscuring how much health you have doesn't really do anything for the game, perhaps you could show health on the ship if you don't want UI elements. I also didn't really get the connection to the theme. Once again though, great job on the visuals and audio! |
| May 1 21:27:54 | 3h 23m | Harvester | ♥ 1 | A very simple loop, but a decent one. The theming I feel is a bit light as there isn't anything in this game which would fit the theme except that the asteroids drop coins. Graphics look really good though, the asteroids and scrolling background look great though the ship itself might be a little low resolution comparatively. The lack of any sort of obstacle or conflict puts a damper on the fun after a while as theres nothing to make you continue once you get a grasp of how it is played and the music loops a few times. Good job though, solid for 24 hours especially. |
| May 1 21:38:46 | 10m 52s | Between Light and Shadow | ♥ 0 | The graphics and music were very well done. The idea of switching between worlds is great, though it feels a little contrived having townspeople being walls, especially when they are blocking you across both dimensions. I will also say that using Rock-Paper-Scissors for a combat system isn't great, it added a bit of a goofy tone which I don't think was really supported by the game and it doesn't create any interesting interactions because it is pure chance. |
| May 1 21:57:48 | 19m 02s | Piggy Bank ! | ♥ 1 | I'm going to parrot a little bit of what was said before, but I feel that a large number of the levels are so easy and unwilling to let you fail that they can hardly be considered levels. Overall I think that was my biggest complaint, that until it got into the complicated levels it sometimes felt like a chore. Graphics are great, and the music was a little to cutesy for me but was certainly solid. Only tick I can take off of the presentation is that the text above coin pickups seems very low res and looks kinda ugly against such a good backdrop; since it is Unity, I would recommend using Text Mesh Pro which would eliminate any bad looking text. |
| May 2 22:11:24 | 24h 13m | TREASURE ROOM | ♥ 1 | Very solid entry. The polish was very good, and there were no game breaking problems. My main criticism was just that it felt light on the theme. The reward for surviving was skinned as gold, but it doesn't really make sense why your health turns into currency. The currency never serves the purpose of currency. Still loved it! |
| May 2 22:58:54 | 47m 30s | Sheep It | ♥ 2 | Very good entry. I especially love the graphics and audio, they really make for a cohesive experience. Good job! |
| May 4 00:11:24 | 25h 12m | King's Alchemist | ♥ 2 | Very cool entry. The pacing is just right to be hectic, but not so much so that I want to give up. I'm a little sad that it ends, as I could see it being an infinite game that gradually escalates in difficulty which would make memorization and mastery more impactful. Good entry! |
| May 4 00:39:15 | 27m 51s | Knit Worth | ♥ 4 | That was very fun, and such a strange and original concept. The music was really good, and that mixed with the sounds made me play it kind of like a rhythm game even if it got me a lower score. Thoroughly enjoyed it! |
| May 4 01:20:20 | 41m 05s | Dr. Ectomy | ♥ 1 | My favorite of the jam so far! Learned a whole lot about anatomy, thank you! |
| May 4 16:52:28 | 15h 32m | No Life No Game | ♥ 2 | Great job. I love the big boss enemies, and the permanent damage made actions feel really impactful, though with it ending after so few levels I never really got a chance to learn or unlock any of the ranged weapons. This level would benefit greatly from more levels or an infinite mode. |
| May 4 17:39:46 | 47m 18s | invertebrae | ♥ 1 | That was very cool. The concept of collecting words to use as actions was great, and not something I'd seen before. I would love to see a full version of this concept with more branching and possible options. I played the post LD version where you could double click words which helped a lot with navigation, but I feel it was still a bit tedious to remove letters. |
| May 20 20:04:32 | 386h 24m | Trials Of Dice And Decks | ♥ 0 | The board game aesthetic was well done. I felt, however, that there is just too much information all at once. The game is short enough that you don't really have time to learn all about all the different cards and choices you can make. It made me feel like the use of the theme was holding the game back that I couldn't reshuffle my deck to revisit cards. |
| May 20 21:24:25 | 1h 19m | Rashness | ♥ 1 | That was really short, but felt complete for the amount that there was. The graphics, menus, audio were all really well executed. I like how it became a kind of puzzle to figure out how best to beat the boss. I would love to see more bosses to see how the different upgrades can be useful. Also, I really don't like having to press fire for each shot as there is no reason to ever not shoot. It might as well be just constantly firing at the cursor or only while holding. |
| May 20 21:48:31 | 24m 06s | Rollin' Bonez | ♥ 0 | Graphics and audio are really great. However, there is no gameplay? The concept of betting your skeleton is a good one, but I wish there was any way you could influence the outcome of the game in any way. Pure luck just doesn't do anything for me. |