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kleinzach

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TimestampSince previousGamekleinzach's comment
Dec 4 02:43:53 Diminution ♥ 2 Cool concept, and I love the idea of working conway's game of life into game mechanics. Everything works like it says on the tin, but it was hard to engage me without much going on in the way of game play, At times it just felt like I could run right through without really needing to worry. I liked the music a lot, it really put me in the right mood for the game.
Dec 4 23:08:28 20h 24m The suicidal adventure of Squish ♥ 2 Good concept. I would say that there is much more that can be done with the mechanic of sacrificing your previous character to make it easier for the next one. Spikes, mines, and fire all seemed to act the same way in the end, just with a different coat of paint. I would love to see what other ideas can be put into the game, as currently there isn't much intentionality to sacrificing characters. It feels a little like a platformer that just gets easier the more you fail whereas I can imagine so many interesting puzzles about timing deaths and stacking corpses to get further. The graphics were well done, I like the expressiveness you were able to get out of just a few frames of animation.
Dec 4 23:26:31 18m 03s Quantic Paouf IV ♥ 0 The graphics and audio worked together to create a nice mood for the game. Theme wise, I didn't really like it, as It didn't really feel like you ever needed to sacrifice the particles, and in fact you were specifically trying not to. I felt that the movement could have been tuned a little better, as it felt very fast and loose even before I discovered that you could go faster with a button press. It feels like a game that should be very deliberate, but I was having trouble expressing that with the controls given. Going back to the visuals, which are great for the most part, it doesn't always cohere. The background elements and the shadows all feel good, but particles being just simple circles and the static star being what you control was not the best. The resulting visual felt inverted, as the most interesting and detailed elements were the ones you were supposed to be paying the least attention to.
Dec 5 03:41:10 4h 14m The Making Of ♥ 1 Cool game. I got to the end, and it looked like it bugged out (I got first in everything, with a 14335760/5 average on gameplay), It gave me a bit of a laugh whether intentional or not. I usually am wary of these games that get too meta, as they tend to stray from the theme and could have been made for any ludum dare. That said, this ended up fitting rather nicely. Personally, however, I never find the mechanic of "Plate Spinning" with multiple decreasing bars to ever be a very good idea; I feel that it gets overused in jams like this and I have yet to see a take on it that I have found truely novel.
Dec 5 04:15:37 34m 27s Trailer Trashed ♥ 1 There is something very satisfying about playing as a tornado. I enjoyed that quite a bit, and the sound effects and concept definitely score high on humor for me. I felt that the theme wasn't the best though, as while you did have a risk reward mechanic, I don't know about it really being a sacrifice. I don't really understand the logic behind humans adding time and taking away points, it just feels a little arbitrary. (I think you just wanted to make a tornado game, which I totally get). The sound track got pretty repetitive as it seemed like it was just a few second loop. Despite those nitpicks, though, I really enjoyed playing it, so props for that!
Dec 5 04:35:17 19m 40s Super Sellout ♥ 4 I love your entries every ludum dare! These are great. Your optional difficulty system reminds me a lot of the system in all of the Super Giant games, and that's great, that space has so much to be explored. I really like the innovation on the difficulty front, but the actually minute to minute gameplay is pretty simple and can get repetitive. I like it a lot more from the aesthetic standpoint then the actual game itself. That said, Art, Humor, Theme, the voice acting, all of that was wonderful and have fives from me. Wonderful entry.
Dec 6 02:35:46 22h 00m For Brain ! ♥ 1 The first few levels felt pretty samey, but then I really liked the idea of stacking corpses to get higher. Unfortunately that was the last level. It felt like there was a lot more that you can explore with this concept, but there were only really two different puzzles. The music was great, but it was a little undercut by the very simple bfxr-like sound effects. Overall quite good entry though.
Dec 6 02:44:47 9m 01s Views ♥ 3 The mood is truly the strong point of the game. It is super frantic! The concept, though, didn't really seem to fit the theme though. I wish there was more going on, because as it stands I can just swipe back and forth at the bottom of the screen and do really well. It was awkward having to hold down the mouse button when there is really no reason ever not to, I have the same problem with something like mario kart where you almost never want to stop accelerating or shmups where you never want to stop shooting.
Dec 6 03:40:26 55m 39s Aztec Blood ♥ 0 Great art, and I like the audio loop. The gameplay itself hurts my hands, but I did get all the way to the star rod without cheating. The part I like about clickers is that it evolves beyond the actual clicking which this never did.
Dec 9 04:52:33 73h 12m Total Party Kill ♥ 0 I don't really know what to dock you points for. It is extremely well made. The concept is brilliant and well though out. Great work!
Dec 9 05:02:42 10m 09s Be The Bridge ♥ 1 Very unique take on the theme, though since you can move around the pieces of your armor, it never really felt like I was sacrificing anything to solve a puzzle, I would just drag the pieces from my last bridge over to make my next one. The main thing which seemed off was that when you drag a block while on a block you just sink right through. That just didnt make much sense to me.
Dec 9 05:22:40 19m 58s Sacrifice ALL ! ♥ 0 I don't really like having to refer to an outside reference for playing the game. Tool tips, or a tome describing all the rules in game would go a long way I would thing. My main criticism is the low amount of feedback. Not just that there is missing audio, but its hard to tell if the action you just made went through or not. For the sake of the gameplay, maybe you don't need the animation of the cultists gathering all the sheep together for instance. Overall, a unique puzzle game, which is cool. I could see this being really cool if you had more time to put into it.
Dec 9 18:21:10 12h 58m After Hours: A Reverse Metroidvania ♥ 2 Cool to see another team doing something similar, I did a reverse Zelda! The concept is good, but I have some nitpicks with how the game plays. The screen effect doesn't really do anything for me, and felt more distracting then good. Similarly, the way that the camera snaps to "rooms" didn't feel great to play and would be harder to make then a more simple following camera, It felt like even more of a restriction then even the original metroid had where it could scroll either left-right or up-down. That said, I like the very metroidy vibe from the audio and mood, that was all done really well. I like how you used the concept as a way to create a puzzle spanning the whole map, though the hints didn't really help out to much as I couldn't know where the abilities were until I found them already. Good job to the whole team!
Dec 11 01:27:41 31h 06m En Passant ♥ 0 The movement and game play concept was novel, but it felt more like an idea adapted for the jam rather then created out of it. Having the theme appear in the final moments of the game isn't so much an exploration of the theme but a concession to it. That said, I had fun playing it, and some of the puzzles were nicely designed.
Dec 11 01:39:29 11m 48s Viking Snow Fight ♥ 3 Very odd game. The core loop itself was very fun though. I didn't feel that the gameplay itself was ever actually effected by the theme, which is the shame. The sacrifice felt very tacked on. The art and sound were really well done though.
Dec 13 02:48:44 49h 09m Cheela ♥ 1 I like the idea of using genetic algorithms to breed units, but the real interest of that comes when you have multiple genes that are advantageous, or where a certain gene can be good when its large or when its small. It doesn't feel like the mechanic adds anything in this case because you just want the number to go up and theres no decision making about what you toss in the pit. I would love to actually be given some more knowledge of what is in the gene pool, because the average being all that is shown just boils the game down to "Is this number larger then that number?" Also, RTS controls are quite heavy for a game so simple, and I have found tend to be hard to get feeling right. I think the emphasis of the game, and thus the place where you should put the most effort is where your game is unique and sets itself apart. That would probably be the Genetic manipulation, and I think it has some potential if you focus on what makes that mechanic unique.
Dec 13 04:19:11 1h 30m Welcome to the North Pole! ♥ 1 This was great. The music was simple but didn't feel to repetitive, and the graphics achieved everything that they set out to do very well. The gameplay conceit was great, and led to a lot of cool emergent things you could do which is really a sign of a great system. The door mechanic was fine after reading the tip, but that is something that should probably be in-game. Great job to both of you!
Dec 14 01:43:54 21h 24m A Man and a Dog ♥ 1 That was really well done. The graphics are simple, almost "Programmer art", but the effects and animations completely hide that. It was a great way to make the most of what you have. The branching story felt good, if a little bit transparent at times. Some of the branches felt more like twigs that just reset the game. I like that you don't sacrifice the dog to get the colorful ending, it was a nice way to play with expectations that in a game that feels so dark that you can get to the end with (relatively) few sacrifices. Great job.
Dec 14 02:01:57 18m 03s Hard Decision ♥ 1 I like the movement being wonky on the rock, though it leads to some strangeness with what feels like missing inputs. The sound is pretty grating, and as something that happens all the time i wish that is was more varied or had some sort continuous loop rather then playing the same short clip over and over.
Dec 14 02:26:20 24m 23s OVERCHARGE ♥ 2 The whole mood of the game is excellent. It all feels like a real-time puzzle, which is very cool. I especially love the final level, it just creates this wonderful sense of dread as the floor starts disappearing. You captured a wonderful sense of balance for the whole game. The art and sounds are simple, but work very well together to create something that feels very polished. Great work!
Dec 14 02:41:22 15m 02s The lord of Possessions ♥ 1 Geez that is hard. I think it is a bit too punishing to return all the way to the beginning after death, especially in a game that isn't a rogue-lite. Playing through the same locations multiple times just doesn't feel that great. That said, the presentation is very good, and I like the concept of eating your own weapons and armor, but it feels like the game needs more to fully realize that potential, and I'm not sure that the "more" is really possible in a short game jam setting.
Dec 14 02:55:48 14m 26s Free-Bug ♥ 0 Overall I think that there could be a larger strategic element to the game. Currently it feels a bit like horse racing where you shoot whichever horses you think are going to lose (Which sounds pretty horrible.) I wish there was some more ways to manipulate the probability, or some sort of simulation underneath to manipulate.
Dec 14 03:06:16 10m 28s Volcano Island ♥ 1 Theres nothing particularly innovative about the game, but the mood created by the sound effects and music is hilarious! The thing which bugged me the most was that it seemed like the way people spawned was true randomness, and it literally took two minutes for a red haired person to show up, and when on finally showed up I needed a second one as well which took another 30 seconds. Rather then becoming a test of my memory, it becomes a test of patience. And I am also very very unlucky :(
Dec 16 00:07:37 45h 01m FTD : Fixin' to Die ♥ 2 That was a wonderful entry! Triage in game form doesn't get done enough. I'm definately seeing those Overcooked vibes you mentioned, and I like it a lot! The gory art and sound mixed with the rather silly voices makes for such an odd tone that I very much appreciate. Great job to the entire team!
Dec 16 00:47:08 39m 31s Sacrificio Inc. ♥ 1 First of all, from a polish standpoint it was top notch. 5s all around or art and audio. I didn't notice any bugs or anything like that which is great. I just have two main pieces of criticism. First, the theme didn't really play at all into the gameplay at all. These could have been conveyor belts could have been reskinned to carry anything, and there is nothing about the game itself that relates to sacrificing. Second, The lack of mechanics . There is only so much you can do with your setup of sliding conveyer belts on a small grid, and I think you covered almost all of them already in 13 levels. Everything is just a little simplistic and unambitious on the gameplay front for my taste. That said, It is super polished and I am amazed at what you were all able to accomplish in just a short time.
Dec 16 02:54:48 2h 07m Please Player ♥ 1 Man, that was super messed up. I loved the art and voice acting a lot. I kinda wish there was a little more game there, but it does everything you set out to do!
Dec 16 16:55:56 14h 01m Consilium - A history of life and choices ♥ 1 Gorgeous game. The art style works so well, and the music goes great with it. The gameplay itself was meditative, if not particularly deep. I have a problem with games that are about "Plate Spinning", or keeping resource bars high as I just don't think it is an interesting mechanic, but I actually didn't mind too much in this one because of the meditative quality and the fact that those resource bars are abstracted away into nice art.
Dec 16 17:18:30 22m 34s Blob ♥ 0 That was fun. I like the innovation, as I haven't really seen that sort of mechanic before.
Dec 16 17:42:01 23m 31s JLIM ♥ 1 A fun game, but I feel could have been made with almost any theme. Visuals were well done, and I liked the music quite a bit. Not exactly original, but I enjoyed in non the less.
Dec 16 17:53:43 11m 42s Domino Sanctus Spiritus ♥ 0 I understood the mechanic, but I have no idea what the goal is. Why are there two sides playing cards? Why is there a little man in the center taunting me? I just don't understand the intent of any of this. The graphics and audio are really good, but the gameplay just seems lacking.
Dec 18 02:57:33 33h 03m Card Grangers ♥ 1 Aesthetically, I like the game. Mechanically, I have trouble finding much engaging about it. The time between turns was very large, which just drags the whole thing to a halt. The keyboard control to move the mouse was strange and didn't add anything, instead making control more difficult. Also, just because the card mechanic is presented as "Sacrifice 2" doesn't make it a sacrifice; its not like I'm losing access to those cards, I'm just choosing a different one. It is cool that you were able to create a functioning rpg battle system, but I find it lacking in terms of novelty.
Dec 18 03:32:08 34m 35s Aetherspirit ♥ 0 Very cool entry. I really like the variety of the characters, and the intros and music that go with them. I didn't like that I lost all my progress when I died in a room without anyone else in it, but tat also sort of works with the theme. Good job!
Dec 30 23:40:39 308h 08m God's Thirst ♥ 0 I like the combat, though the use of the theme doesn't work for me. It doesn't really seem to impact the actual game play that much as it just seems to be a timer for fights. Sure sacrifices must be made to keep the game going, but it doesn't change anything if that mechanic was omitted. The pixel art and animations were good, and I liked the AI of the enemies.