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Feedback comments for LD45
Dovakla's games and stats for all events →
| Timestamp | Since previous | Game | Dovakla's comment | |
|---|---|---|---|---|
| Oct 11 17:17:45 | GeoKill | ♥ 1 | It's short, but it is fun all the way through. I really liked the idea of getting to use the gun that the boss uses, but I guess the triangle's is too powerful for that. Good work! | |
| Oct 11 17:39:47 | 22m 02s | Quest about... Nothing? | ♥ 2 | I really like the cute graphics and music. They work well with the lighthearted story. I wish there was a way to skip through dialogue. It got sort of frustrating to try and get more endings, since I'd have to mash through all the text I'd already read. Good job! |
| Oct 11 17:47:13 | 7m 26s | NSFB: Not Safe For Bugs! | ♥ 1 | I couldn't figure out the controls at first. Why did you decide to only allow the player to move on green tiles and only after being attacked? I think it might have been more fun if it played more like a normal strategy game and the player could freely move (maybe capturing the tiles they land on) and attack enemies. It felt like all I should do was move the bugs back and forth and they'd never die. The visuals and audio are great though. Everything looks really cute and charming. Good work! |
| Oct 11 17:53:24 | 6m 11s | You found nothing. | ♥ 1 | It's like A Dark Room but rude. Like everyone else said, I wish the text was faster, but it's still pretty compelling to see what else you'll find. Is there an end state to it? I got the shop and bought and drank a bunch of beer, but then it seemed to stop. Did I miss anything? |
| Oct 11 20:52:21 | 2h 58m | Rag Racer or: How I learned to stop worrying and love the bump | ♥ 1 | I like the bit with the coin, and I did actually put a dime on my PC. I finished the game, but I never felt comfortable with the controls at all. It did look pretty authentic though. |
| Oct 11 21:10:55 | 18m 34s | Girl in a Dungeon | ♥ 1 | This is great! I love the art and the controls are really solid for a jam game. My only complaint is that I wish the player was a little faster overall, since some of the levels felt too empty. Really great job! |
| Oct 11 21:39:35 | 28m 40s | FYB | ♥ 1 | The atmosphere is cool but it's sometimes too dark to see, especially in the air ducts, and the fixed angle on the camera during the part where you're the optical sensor usually made it harder. I also didn't realize that I had to open the door at first. Maybe add a UI prompt when the player can interact with things? |
| Oct 22 21:21:52 | 263h 42m | Unfinished: The Game | ♥ 0 | The climbing animation looks pretty good, but I can't figure out how to make it work consistently. Even though I'm holding shift, she usually doesn't grab onto the arms after a jump. Am I missing something? |
| Oct 22 21:37:39 | 15m 47s | Race of time | ♥ 1 | I like the idea and the risk/reward system of trying to find good parts, but the execution isn't there. I got very confused at first since all parts had the engine icon on them, so I couldn't tell which were which. Then, I couldn't find any trunk parts in the dump so I couldn't get started. When I restarted the game again and managed to build a car, I just fell off the track and got stuck. I also don't like the tank controls. Again, the idea is cool and I liked how snappy the car felt. I think with more time this could be pretty fun. |
| Oct 25 16:30:17 | 66h 52m | Goblin Keeper | ♥ 0 | Really impressive graphics and audio, but I couldn't really figure out the gameplay. How do you give commands to the other goblins? I also couldn't tell what the pumpkin building or fire pit did. |
| Oct 25 16:49:44 | 19m 27s | Nothing to Say | ♥ 1 | That's a clever interpretation of the theme and it turned out really cute. Great job! |
| Oct 25 17:03:51 | 14m 07s | Sluggish Grind | ♥ 1 | It's really cute and I like the progression and level design but the movement is so slow. Based on the game description, I assumed that you'd be able to buy speed upgrades too. Still, everything else was great, especially for a jam. Good work! |
| Oct 25 17:21:35 | 17m 44s | Pie Witch | ♥ 1 | It's really cute, and it could definitely be a good start to something more fleshed-out. The pie-making system works really well and it was a lot of fun to explore the world. If you do want to expand it, maybe NPCs could place orders where they want pies that match a specific flavor profile, like with the system @jandourek described. If the NPCs are monster or cloaked figures, it would make sense that they might want something nasty. Great work! |
| Oct 25 18:24:26 | 1h 02m | TwT | ♥ 1 | This is really good, and I like how chaotic it got trying to manage lots of places in the late-game. I also love that you unlock more mechanics as you go with the research and PR systems. One big complaint is that I really wish it always showed you the cost of your next unlock, since it's hard to tell what your goal should be. I got the moon base, but should I keep playing? Great work! |
| Oct 27 20:35:27 | 50h 11m | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ (twenty six blanks) | ♥ 0 | I got H and A to show up on a path(?) of Gs and I think I figured out how to move the A, but, like everyone else said, it takes like a full second before the screen updates and moves the A a tiny bit. |
| Oct 27 21:18:37 | 43m 10s | The Chronicles of StĂȘnio | ♥ 1 | This is a really solid jam game. My one complaint is that the combat felt bad. I think adding some knockback on the attacks and lowering the enemies' health would improve it a lot, since I only beat one enemy and then never bothered with it again. The controls for everything else felt really good though, and, even though the level had a complicated layout, I never felt like I was lost and couldn't make any more progress. Really impressive graphics and music too. Great job! |
| Oct 27 22:54:27 | 1h 35m | There's only Dark and you're a Cube (TioDayaaC) | ♥ 2 | The lighting effects make it feel pretty unique from other maze games, so good job with that. I sort of wish that there were more batteries or the enemy shots didn't get rid of all of your light, since I ended up just spending most of the game totally in the dark. Good work! |
| Oct 27 23:05:27 | 11m 00s | Untitled Robot Game | ♥ 2 | This is definitely a great start! I really like how some of the different items have multiple uses (in inventory vs placed on pedestals). It might be a bit too easy since every pedestal can only have one type of thing in it so you never have to experiment. Good work! |
| Oct 27 23:12:02 | 6m 35s | Slime Slayer | ♥ 1 | It feels pretty good and I like how the unlocks all change things visually. I was confused by clicking 10 times at the start. I also was using shift to attack, but this stopped working when I picked up the sword. Not a big deal though. Good work! |