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Oct 8 19:10:56 New start at N.O.T.H.I.N.G. Ltd. ♥ 1 Good game. Much longer than I expected. I escaped twice, once as a ghost and once as the skeleton to see what happens. I love the hand drawn aesthetic of the interface. The first wise ghost you meet you can walk around but it constantly opens the interaction window. Also had a ghost spawn on top of me one time.
Oct 8 21:07:10 1h 56m Caravan Wars ♥ 1 I managed to win, still not entirely sure what I was doing though. Also the enemy score was cut off, or whatever that number on the left was. It would be helpful to have some visual indicator of the cooldown before sending the next unit. I found just spamming as many units as fast as possible was the best strategy.
Oct 9 00:13:29 3h 06m Murder On Peacock Street ♥ 1 Nice entry, very atmospheric. Using the escape key to skip is not the best choice as it also exits full screen mode. Also the camera doesn't reset right away if you skip text. Game crashed on me which is why I was skipping through stuff. Got stuck for a while thinking there was something else to do in the study, but figured it out eventually. Some of the doors were hard to spot due to camera angles.
Oct 9 19:04:57 18h 51m No Bread for the Hungry ♥ 1 I was a bit confused at first as the guards were not obviously guards at first, and there is little feedback from begging. Also the guards don't seem to care unless you actually walk into them. Nice game though. I like the art style.
Oct 9 19:25:44 20m 47s Cave ♥ 1 I love the animation on the character. Too bad there I can't do anything with my inventory full of logs and rocks. It would be good to use the mouse to select an item on the the quick bar, as everything else can be mouse controlled. Also perhaps holding the mouse button to hit continually would be better. Too much clicking involved. I like that you included a dev log with the credits.
Oct 9 19:40:16 14m 32s Escape with nothing ♥ 2 Nice level generator. I started right next to the exit a few times though. Kudos for using your own engine. I forgot about emscripten, I'll have to try that sometime.
Oct 9 20:06:15 25m 59s Nothing is the Key ♥ 2 Nice socoban game. I had the key appear next to the wall where it was impossible to get out on the first level. The game could do with a much simpler first level to explain the mechanics.
Oct 9 20:22:35 16m 20s Brain Escape ♥ 0 The turrets felt underpowered and not really worth building since your attack was so powerful. A fun, polished game though.
Oct 9 20:52:12 29m 37s Invasion ♥ 1 Awesome game. I need more levels. The game goes straight to the game completed screen if you try to start again after completing it. The rotation is very useful, though it's a bit slow having to wait for it to stop if you want to rotate more than 90 degrees at once.
Oct 10 21:06:27 24h 14m Attach-It ♥ 0 Interesting idea. The physics were a little janky at times but it was fun. Using escape for the menu in a html5 game is not the best ad it also quits fullscreen mode.
Oct 10 22:12:30 1h 06m Mage in Exile ♥ 2 I win! That was a fun game. Definitely could use more work though. Some sounds would be a massive improvement. The slight delay in attacking took a bit to get used to, though once you figure out each enemy it is quite easy but still enough of a challenge to keep it interesting. I had way more stuff than I needed. I barely ended up using anything at all. Having to click for the dialogue was annoying.
Oct 10 23:50:37 1h 38m Melted into Existence ♥ 0 Nice game. Good atmosphere. The ending was quite abrupt. Platforming is a bit floaty. I didn't realise there was a double jump at first so got stuck at the first wall. I couldn't figure out how to acquire webs to make the spear. Took a while before I discovered you could hit the logs to get more firewood. There seems to be a bit of a delay before the health bar updates which confused me. I thought the wolf was still attacking me after I brutally murdered it with a blunt object.
Oct 11 22:14:59 22h 24m Modular Mayhem ♥ 1 Nice game. Hard to control and a bit frustrating at times but it was fun. I also hit the bug where physics explodes when picking up a new engine. Even if I did manage to figure out how to eject modules I wouldn't have been able to click on it with everything flying around like crazy. A convenient boulder helped me out. Had the physics randomly start spinning with other modules too but the thruster was the worst. Never did figure out how to eject modules, even with the prompts. There also doesn't seem to be any way to quit the game.
Oct 11 22:26:04 11m 05s Redbeard's Return ♥ 2 I also didn't realise you could attack. Nice art and fun story. A good entry.
Oct 11 23:00:48 34m 44s Cradle of the void ♥ 1 Interesting experience. Wonderfully atmospheric. I love it. Either some collision or something to keep within the playable area would be useful. Also a fullscreen option on the html5 version would have been nice. The intro was confusing, especially due to dealing with how the html5 container interacts with the mouse. Managed to get to the end after reading some comments here though. I assume it was the end. It just stopped after the third level. I also hit that softlock guiding the first creature to the right, proceeded to get completely lost, then it crashed when I tried to see if I could reset the level by pressing R.
Oct 11 23:14:05 13m 17s Spooky Japes ♥ 1 Fitting music and fun costumes. I like the concept but there is not quite enough to it. Decent entry though.
Oct 11 23:33:05 19m 00s Slay the Dungeon ♥ 1 I love all the monster designs and sound effects. The bombs seem to affect much farther than the particle effect suggests. That and the guy that shoots back were the only challenging enemies, though I did not get to the end. I like the card mechanics though it didn't feel like the upgrades were doing much.
Oct 12 12:34:42 13h 01m Alcindor the Alchemist ♥ 0 Nice game, I really like the water effect. Took ages to figure out how the spells worked. The buttons seemed to just do nothing but make the number go down really fast. I initially thought you were supposed to use them on demons. Perhaps you shouldn't be able to waste spells where they will do nothing. Also once I did figure it out, it was really hard to get the cursor where I wanted. It was always too close to the character so I would die before being able to transmute a tile. Moving up+left or down+right seemed way faster than other directions which felt weird. Probably to do with the projection. Spawned in the middle of lava a few times. Oddly in one playthrough before I figured out the spells, water seemed to do no damage. Found loads of keys that time but it eventually crashed.
Oct 12 13:51:32 1h 16m BoxThing ♥ 1 That was great. It was fun figuring out the mechanics of each level but a bit frustrating having to redo the previous level over and over. It was good the level before the platforming level was quick to complete once you figure it out, though having to redo the one with the red box over an over was a pain. The hitbox of the boss of the room in your bottom screenshot was hard to judge. I would often punch it but die instead. Didn't figure out any way past your end.
Oct 12 15:07:43 1h 16m 28Ti ♥ 1 Interesting idea. The platforming feels solid. The spike hitboxes were a bit unforgiving. Got stuck for a while on the second level for a while because I didn't think the jump at the bottom left was possible. Then I had to start over after I got the last gpu of the final level because my xbox controller I have plugged in started messing up the movement and made it impossible to control. It was much easier the second time round. Great entry. I really enjoyed playing it. Challenging but not too frustratingly difficult. The html5 version was cut off at 980x600. I was able to use the web developer tools to resize the canvas to 1080x600 once I realised this. Edit: the jittering started again on the bonus level and my controller is no longer plugged in, so no idea what could be causing it.
Oct 12 16:05:21 57m 38s Seedvilization ♥ 2 I also started just clicking the seeds. Dragging them was not immediately obvious. Beautiful game with fun mechanics. Some of the levels were quite tough. I almost gave up on the final one.
Oct 12 16:46:22 41m 01s Epic Space Potato ♥ 0 Nice artwork and expansive map to explore. I stopped bothering to mine after a while. There didn't seem to be much incentive to do so and exploring was more fun. I also encountered the stuck inside the walls bug, and half the team being wiped out in an instant issues mentioned above.
Oct 12 17:11:37 25m 15s Put the Haunt in this House ♥ 1 Nice idea. Good job. Encountered some bugs: you can click on the tree through the summon panel, also sometimes you can open the summon window and be unable to select stuff because it thinks items are already highlighted when they are not. The highlighting is a bit hard to see on some items too. I never got to see my skeleton because the game ends as soon as you summon the last creature.
Oct 12 19:26:45 2h 15m CreepyCandy ♥ 2 Nice graphical style. Good atmosphere. Unfortunately the controls are poor. The jump is wildly inconsistent, often not happening at all and even launching me out of the level one time. Also sometimes I latch onto a wall, sometimes just fall down. It felt quite inconsistent and frustrating to play. Did eventually get to the end though. Interestingly after that time I fell out of the world, when I restarted I had 3 chocolate pieces from the beginning. The text stays on screen a bit too long obscuring the level. Maybe hide it once the player has moved a certain distance. The music also starts muted for some reason, and doesn't play for very long.
Oct 12 19:54:55 28m 10s Meowlediction ♥ 1 Nice art, fun story. I didn't like the control scheme. I had no idea what each direction would do what so ended up playing randomly. I found out there is sometimes text that appears after reading some comments here. I never saw that at all. Perhaps it should be always there rather than only appearing when half-swiped.
Oct 12 22:06:05 2h 11m Unstable Dungeon ♥ 2 Nice dungeon crawler. The levels are well generated. The monsters are no challenge though. I didn't figure out the crafting system or the teleport the first time through, did some damage to the boss then died. Then did a bunch of grinding but gave up when I realised just how much stuff is needed to level up: L1 = 15 things, L2 = +40 things, L3 = +65 things, L4 = +90 things - way too much. Turns out the boss was super easy with level 2 attack and armour, mainly because your attack stops projectiles. The crafting screen really needs to tell you what each thing is.
Oct 13 20:55:00 22h 48m Chronicles of the Mattock ♥ 1 Very nicely put together game. I like the humour. The combat didn't flow as well as it could. Hits didn't really feel like much, especially on the boss. Sounds or particles could have helped there. The boss wasn't really a challenge, the other skeletons were far tougher. I like the fact you trip over swords on the ground. No zany explanations on why you cant take their swords?
Oct 13 23:02:29 2h 07m Hungry Hungry Spiders ♥ 1 That was fun. Not quite sure how the spider combat works. I initially thought it was a whoever is bigger thing so got eaten by a tiny spider who I assumed was no threat. Before that it was quite exhilarating knowing there was a huge spider around and thinking all I could do was try to get bigger. The game was quite different after that realisation. I totally didn't read the explanation above of course. It also seemed to get a bit choppy and unresponsive at large sizes, though maybe it was just less noticable when moving faster. Well done for making a multiplayer game. I would like to play it with more players.
Oct 14 22:33:45 23h 31m Church Demo ♥ 1 Some nice ideas here, it is a good start. Fairly sure I managed to get everything. The mouse was not captured by the game making turning super awkward as it stops when the mouse reached the edge.
Oct 14 22:56:26 22m 41s Girl in a Dungeon ♥ 1 Nice game. The brown pillars were a bit fast if you got too close. The turret was sufficiently irritating, especially when it can shoot through walls. I noticed sometimes I died and the last coin I picked up would not be there when the level reset.
Oct 14 23:31:16 34m 50s De-Desertification ♥ 1 Nice game. Works perfectly in Linux using Wine. Not much of a challenge though. Those are some really efficient sprinklers and it rains a lot for a desert. Covered the entire map in green and have more money than I know what to do with. Some fences to keep the animals in a region would have been useful. The game could do with balancing and an end condition but it was fun.
Oct 15 19:34:23 20h 03m Water ♥ 1 Nice game. Great use for voxels. I really like the past viewer artefact idea. Struggled a to find the rope - I thought it was a tree. A run button would have been nice.
Oct 20 17:38:02 118h 03m Lost Temple of the Monkey God ♥ 0 Nice game. Good atmosphere. The sky should have been much brighter though. Struggled for too long getting to the ledge above the ball puzzle without the double jump as I only had 23 coins at that point. Managed it eventually though. Got dead-ended in the room with the river as I did not have dive yet, then had the bug of coins not appearing on restart. Being launched by breaking pots was irritating, also broken pots being in the way and having to wait for them to disappear. Final score: 58,38,3,16:07. I didn't find the map useful. Missed it entirely on my first attempt. Interesting height effect on it though.
Oct 20 18:02:18 24m 16s Mole Bass ♥ 1 Nice music. Good game. Was fairly easy to get everything once I figured out the mechanics. The positional sound at the end seemed the wrong way round.
Oct 20 18:19:04 16m 46s nothingEVERYTHING ♥ 1 Interesting concept. Took a while to figure out what to do, even after reading the hold 'n' hint. I realised you can just tap all the keys a few times to rule them out making it trivial. This was before I figured out what I was supposed to be doing.
Oct 20 18:41:27 22m 23s Generic Shooter Game ♥ 2 Solid shooter. Not particularly challenging though. Definitely needs something more to keep it interesting. Nice you have a linux build, though I ended up running the windows build in wine as it was quicker than installing sfml.
Oct 20 19:15:53 34m 26s Mastafoon! ♥ 1 Nice game, some good puzzles there. The hardest level by far was the first one with lasers. Got a bit frustrated with having to wait for the failed screen in that one after miscounting yet again. The lasers not being turn based was an interesting decision. Most of the later levels looked like they were going to be really hard but were actually pretty easy.
Oct 20 19:33:47 17m 54s Becoming Something ♥ 0 A well presented game. I like the story. The weight mechanics were a bit messy with the jittery collisions. I found the final level very hard to control.
Oct 20 20:04:41 30m 54s Don't RIP in Hell ♥ 1 The hit boxes were a bit harsh. With that projection it would be better if they only covered the bottom half of the sprites as they can hit you when they feel far away. Some kind of score or something to work towards is definitely needed.
Oct 20 20:31:25 26m 44s Monster herding ♥ 0 Some kind of progress indicator would have been useful. I ended up doing something else while the level played out as it was quite easy to get to a state where nearly everything was dying on the first tile. Does level 2 ever end? Things seemed to just stop spawning after a while. Had trouble selecting some tiles in the second level for some reason.
Oct 20 23:23:59 2h 52m Palely ♥ 2 Awesome idea. Unfortunately while it runs fine for me, the picking seems to be badly broken in the linux version. At the beginning I could get the items to highlight if they were in the bottom left corner of the screen when I was facing a specific direction. After destroying the lamp I couldn't get anything to highlight at all.
Oct 21 11:46:03 12h 22m Prison Escape ♥ 1 Decent platformer. Hitboxes were a bit unforgiving. I managed to land on the side of a platform at one point. I didn't find it particularly challenging other than a couple of jumps. Shame you only managed to make two levels. Some kind of death effect would have been good.
Oct 21 12:55:37 1h 09m Crashteroid ♥ 2 Love the mechanic, The third level seemed a bit broken though. The balls kept disappearing mid flight so I couldn't progress. Got the uranium but only half way with the metal. It wasn't obvious what to do at first but didn't take long to figure out. It's great you made the intro and level transitions. Amusing that you finally escape the asteroid only to crash straight into another one. The character was a bit frustrating to control in that final level too as you constantly have to fight the slopes. I also wanted a way of cancelling a cannon placement if you pressed F accidentally or at the wrong place. I did get catapulted across the map placing a mine once. Has lots of potential for a puzzle game if you limit the cannons. Great job.
Oct 21 13:42:45 47m 08s Chopped mannequin ♥ 1 Umm, yeah. That happened. I found the random flailing too hard to control to be of much use. The roll seemed to be the best way to move around. You seemed to move in the opposite direction you were rolling though. Got everything eventually.
Oct 21 14:30:35 47m 50s Nothing but climbing ♥ 1 Interesting reversed parallax effect. It was entertaining. I like the victory sound. One apple was hard to spot behind the minimap.
Oct 21 17:37:59 3h 07m And Then God Said ♥ 1 Nice idea. Was fun messing around with the simulation. I found you can just hold the mouse button and the grace score will endlessly go up. Thought the blood was lava at first, that was a bit confusing as to what was going on. Could be great with some goals to work towards.
Oct 21 17:50:33 12m 34s Boulder-Dash ♥ 0 I also suggest mouse for the grapple. The acceleration on the grapple direction controls made it tricky to use. I generally just left it pointing it to and used space as a quick escape button. Managed 1:43 on my second attempt. That seems to be about where it suddenly gets ridiculous.
Oct 21 18:08:58 18m 25s Snowball ♥ 0 That was entertaining. Sometimes jump did nothing when it seemed like it should which was irritating.
Oct 21 18:24:55 15m 57s Start with no Fuel ♥ 1 Interesting idea. It was really hard to go in any direction I wanted. Flying off in a random direction and hoping I would hit something useful was more successful than trying to aim. The out of oxygen text does not appear in the html5 version if not fullscreen leaving me confused for a while when the game suddenly froze. Also the text by the spaceship is hard to read when spinning around a planet.
Oct 22 19:26:05 25h 01m There's only Dark and you're a Cube (TioDayaaC) ♥ 2 Nice use of lighting effects. I gave up looking for batteries. Always lost it too quickly to be worth it. The maze is totally completable with just the small amount of light generated from just moving.
Oct 22 22:37:35 3h 11m SpaceCube ♥ 0 No idea what I'm doing here. Discovered that clicking on stuff and the inventory controls after pressing escape after dying, and figured out the refining. The buildables seem to do nothing. The controls says to use E for something but I failed to figure out what. Also you can click on asteroids through the buttons in the inventory.
Oct 23 18:04:14 19h 26m Millions of Minions ♥ 1 Nice atmosphere, great music and sound effects. It was kinda fun but frustrating when enemies spawn almost right on top of you and you die instantly. Also noticed sometimes gaining many new minions from nowhere. Not figured out what was happening there. Clicking on enemies to send minions was tricky at times, also minions get stuck forever if the enemy was behind a wall. Perhaps a mechanic like pikmin or overlord would work better here, sending minions in the general direction rather than being so precise.
Oct 28 00:45:22 102h 41m Necromanic ♥ 0 Nice artwork. A simple yet fun mechanic. I also could not get past Vrederus. Got down to a single enemy chicken once, but at this point it is just retrying over and over hoping it may work this time. Not much strategy involved due to lack of content from the time constraint. With more stuff this could be great. All the characters on in a pile in the centre makes it hard to tell what is happening. Some stats would have been nice. The game pausing when losing focus was unfortunate, means I cant listen to the music running the other version in another tab, or do something else while waiting for the battle to finish for the 100th time.
Oct 28 01:20:52 35m 30s Help Meowt! ♥ 0 That was a well polished experience. Great artwork. Good job. Had to come back to this page figure out that all characters must be at the goal. That could use some in-game explanation. The boxes level took a few tries. Had to reset a few times from getting stuck. Luckily R resets the level. Possessing the cat when on a moving platform (the fool wandered there) caused jumping into the abyss.