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| Timestamp | Since previous | Game | someone's comment | |
|---|---|---|---|---|
| Oct 6 16:45:16 | Rad Rodent Racing | ♥ 1 | Very cute. The timer lies. It continues for a few seconds after winning and all the others were clearly more than a couple of seconds behind me as I lapped them all. | |
| Oct 6 17:04:42 | 19m 26s | Breaking Loops | ♥ 0 | Love the concept. Could do with more levels. The first level was confusing as it has no player input. Would be nice to be able to scroll to see the whole program. Also space in the html5 version scrolls the page down if not fullscreen, and often seems non responsive. Having auto scroll turned on and the fastest speed seems the best way to play. |
| Oct 6 18:03:57 | 59m 15s | 40 Days Till Impact | ♥ 0 | I like the idea. The interface could really use some work though. More info on costs and item numbers would be useful. The steel button to switch mine types was not obvious. Managed to bug out the colonist count so it ended up negative and ticking down rather than up. Also the storage seems broken. Sometimes the stored food value doesn't change, and I have had loads of stored stuff but none of some resources at the start of the next loop. If you build stuff before skipping through the tutorial the game wont start properly. |
| Oct 6 18:29:06 | 25m 09s | Demon Watch | ♥ 1 | Nice atmosphere. The text appears way too slow for something you have to repeat many times. Also a bug - if press e on the bath a second time, there is no text but movement is still locked until you press e again. Some other objects do this too. |
| Oct 6 18:48:28 | 19m 22s | Crazy Scientist: Lost in Dimensions | ♥ 3 | Nice artwork and many challenging levels. A great entry. |
| Oct 6 19:58:01 | 1h 09m | Infinite Loop | ♥ 1 | Cool idea. Shame it is so short. |
| Oct 6 22:34:21 | 2h 36m | The Calamity Coil | ♥ 2 | Those juicy crates aren't smashable? disappointed. Also crystals? those are clearly peanuts. Good animations and decent first person combat. That is tricky to get right. The loop was way too long, especially since the crystals rarely drop. Also if you die, having to run through miles of empty corridors was annoying. The enemies should really respawn when that happens. I stopped on the second loop. I also ran the game in Linux. Worked fine though exiting was a problem. I preferred the mouse controls. The shield took some time to get used to. I kept wanting it to be when the mouse button is held rather than a toggle. |
| Oct 6 23:10:56 | 36m 35s | SPACELOOP | ♥ 1 | Another great game. Challenging but not too hard. Very satisfying to play. Doesn't run in palemoon. No errors but I'm guessing it uses webassembly. |
| Oct 6 23:43:06 | 32m 10s | Screen-Looper | ♥ 0 | Yay, I escaped. Gameplay feels polished, though it didn't feel you made the most out of the looping mechanic. It required too much frantic clicking with all the extra bullets that spawn. Hold to fire may have been a better choice. |
| Oct 8 23:14:58 | 47h 31m | Endless Assault | ♥ 0 | Nice solid tower defense game. I like the day/night cycle. Way too slow on anything other than the highest speed, and because of that and the darkness I can't really see the enemies. Also the interface kept flickering which was quite irritating. It would have been nice to see the wave number on the interface somewhere. |
| Oct 8 23:59:34 | 44m 36s | Chompy | ♥ 1 | That was great. Loved the commentary. Achieved 32277 once I figured out what was going on. The keyboard controls were not obvious. |
| Oct 9 00:31:02 | 31m 28s | Knights of the Holy Loop | ♥ 1 | Interesting take on the theme. A well polished game. It did feel a bit heavy on randomness with not much strategy involved. I kept getting stuck on maps with no boss encounter and having to restart. |
| Oct 10 19:11:36 | 42h 40m | Hardcore Quest 2020 | ♥ 1 | I also completed it. Must have missed the loop somehow. It seemed fairly straight forward to me. I was a bit confused at the beginning because I found the broccoli before the farm. Found a place you can talk to the broccoli through a wall of trees. It ran poorly on my computer but was just about playable. |
| Oct 11 16:25:39 | 21h 14m | Loop de Loop | ♥ 1 | Nice puzzle game. It didn't work properly in palemoon - it ran but ground to a halt after several seconds. Was ok in firefox though it was blocked by my adblocker for some reason. That final puzzle was really awkward with the floaty movement and very sensitive mouse controls. It would probably have been better if you had more time on each block. It was a big difference in tone from the rest. I managed it eventually though. |
| Oct 11 16:42:23 | 16m 44s | Crazy Looper | ♥ 1 | Nice little game with a good number of levels. Super satisfying when you beat a level on the first attempt. I used my mouse to mark the last power attempt but it would have been nice if the ui did so itself. |
| Oct 11 17:11:09 | 28m 46s | Loops in pool | ♥ 1 | It was good good once I eventually figured out what to do. Certainly not obvious. In the end I didn't need to use any of the special powers. Mostly a case of just hunting down the right tile. The interface was the problem I think. Having a mana display on screen would have helped, and a grid may have made tiles easier to find. Mouse control would probably improve it a lot too. Also a restart button. I had to restart a lot before I figured out how it worked. |
| Oct 11 18:01:22 | 50m 13s | Temporal Objects | ♥ 1 | Great atmosphere, but the controls were really awkward. It felt too much like things were arbitrarily jumping around. Spend ages getting confused on the second level until I eventually reread the instruction message - click **ON the centre point** or the picking doesn't work. |
| Oct 13 01:48:16 | 31h 46m | Do-While-For | ♥ 1 | For some reason the boss wasn't summoned properly. I was going round in circles for ages wondering how to lower that value. It worked correctly after I eventually died and restarted the level though. The code mechanic was a cool idea but under utilised. All the levels could be completed easily without reading it as they were all just kill everything that moved and collect any shiny things. |
| Oct 14 19:44:21 | 41h 56m | Stuck in a Hoop | ♥ 1 | I kept wanting to jump less than the full jump height as you often can in games like this. A solid game nevertheless. |
| Oct 22 18:00:01 | 190h 15m | Saint Uck | ♥ 1 | Interesting mechanic. I was quite confused until I read comments saying it was only the 8 directions. Game crashes after level 4. |
| Oct 22 19:05:35 | 1h 05m | Circleline | ♥ 1 | Excellent puzzle mechanic. Some challenging levels there, especially since you can't pause to think ahead. Great presentation too. The sound design and level switching effect were great. There was one level where a tree was partially blocking a track junction which made things a bit unclear. |
| Oct 26 18:22:20 | 95h 16m | Sudo-over | ♥ 0 | How to make sudoku more annoying. Interesting idea. |
| Oct 26 18:39:05 | 16m 45s | LoopBerries | ♥ 1 | Nice game. Interesting idea. I never figured out the rules of mixing though. Often got the radiation killed you message when I was busy mixing berries. That was annoying. Also collision at glancing angles would be better to slide rather than stop you outright. Died many times being stuck against the door edges. |
| Oct 26 19:26:57 | 47m 52s | Hall of Infinity | ♥ 2 | Great atmosphere. Not great puzzles. I struggled a bit even with reading the walkthroughs here. I think part of the problem is the slow fade and die even if you do nothing. Its not present on the first level so it felt like a bug to me, like a fail condition was triggering but not being reset. It does not give you any time to look around and think about how to solve the puzzles. Another bug I found is your health is not reset when going back to the menu and starting a new game. The wall run is nice but I found it a bit awkward to initiate. I also didn't realise you can jump higher when on a wall. The many doors level was just a bad puzzle. I also see a gun in your screenshot. I never found a gun. The enemies seemed a bit superfluous you can just ignore them. Its a solid start but definitely suffers from a lack of time on the level design. Don't be afraid of being too obvious in puzzle games. Its a great way to introduce mechanics. A common trap is thinking something is too obvious without realising its only obvious because as the developer you already know how it works. |
| Oct 26 21:10:13 | 1h 43m | Escape. Where? | ♥ 1 | Great game. A good challenge. Could do with more audio. I started off arbitrarily running around and getting lost. There was always one thing left over taking too much time to find. Then I made a map. Non-euclidean maps are always tricky to make but once I learnt the layout it became very easy. After that I realised you can exit without actually completing everything. Thanks to a comment above saying to press # after the exit code. That was certainly not obvious. I'm glad the map was not random unlike my game which has a similar mechanic, it took many tries before I mapped the whole place. |
| Oct 27 00:46:11 | 3h 35m | Tales of Frustration | ♥ 1 | I like that the first three tasks were of the type that were trivial to get past once you figure them out. Didn't make it past the fourth though. The portals back to the start were a nicely done. |
| Oct 27 01:22:02 | 35m 51s | Progress. | ♥ 1 | Great game. Interesting mechanics and well presented. The long restart times did make it a bit tedious though, and as other people have said, the initial stage was not particularly obvious. Also I did get a bit stuck before I realised you can unassign orbs too. |
| Oct 27 01:47:08 | 25m 06s | Loopoban | ♥ 0 | Nice puzzle game. I like that you can shoot out the instructions. |