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Apr 27 15:33:20 The Dwarven Brigade ♥ 1 Nice game. I really like the dwarf sprite animations. Managed to get all the bugs you mentioned in the description, also it seems you don't actually need mithril to mine dark stone, and the upgrade button tooltip is empty.
Apr 27 16:16:40 43m 20s H.M.S. Rustbucket ♥ 4 Love the artwork. The tea drinking was a great touch. I played both characters myself which was manageable. Y was not the best key choice though. It felt like it could have done with a one or two more tasks to keep it interesting though.
Apr 28 20:59:51 28h 43m ONI ♥ 1 Very nice game. Intriguing story and great atmosphere. You can actually open the chained gate after picking up the red key card. I was quite confused here as I never saw the 'you need a bolt cutter' message. Made more sense on the second attempt. Also password puzzle requires external knowledge. Managed to guess it after several tries though.
Apr 28 22:31:05 1h 31m Erasmus Singh: The DEEPHUNTER ♥ 1 Excellent artwork. I like the controls on the right. Pressing up to go down faster was a bit counter intuitive at first bit I got the hang of it. Also would have liked a keyboard bind for the dive/restart buttons. I didn't see any coins. Were there coins?
Apr 28 23:18:49 47m 44s Town of Monsters ♥ 1 Excellent audio work. Rare to see voice acting in Ludum Dare. The centre panel images were super tiny for me for some reason. Everything else was fine though. I found it hard to get into, the interface was not explained at all. I would have liked to have seen some reactions from the characters after you make your choices.
Apr 30 17:10:24 41h 51m The Canary ♥ 1 Interesting mining mechanic. The narrative part was cool. The movement and collision are a bit janky, and I kept picking up the wrong item. Overall a good entry.
Apr 30 17:41:49 31m 25s Deep Seek ♥ 1 Great game. The effects were used well. The darkness halftone shader was not so good, I think because it faded into the water colour water than black making it look like the blocks were dissolving rather than getting harder to see. A minimap would have been nice. I was stuck for a while just before finding the pickaxe because a route I missed.
Apr 30 17:55:15 13m 26s Squiddies decent ♥ 0 Very nice maze game. The movement feels nice and smooth and the torch mechanic was interesting. I played about 20 levels but never notice the light shrinking though.
Apr 30 19:09:26 1h 14m Deep Dive to the wormhole ♥ 1 Ah Motherload. This brings back memories. It plays well, though some kind of sound when you are full would have been nice. I kept not realising and this. Also the shop being so far from the upgrade place seemed unnecessary busy work. I think it would have been better to combine the two.
Apr 30 19:10:06 40s Dwarf Mine ♥ 4 Very nice artwork. I did not get very far though. Punching didn't seem to do much for me. Kept getting killed by the first bat trying to punch it. The jumping was also a bit fast making the jumps very difficult. Also not being able to aim your light made some of the breakables impossible to see. It took a while to figure out my random dying was due to some kind of traps. Those were not clear.
Apr 30 19:35:52 25m 46s Fallen Angel ♥ 1 Yay I win. A nice simple game with a decent challenge. Good job.
Apr 30 20:21:05 45m 13s An Eggsellent Escape ♥ 1 Great artwork. A nicely polished experience. The tutorial said up arrow was jump. Up arrow did nothing. I would have preferred up arrow to space for jump. The different gameplay styles in the different sections was interesting though it felt a bit disjointed.
Apr 30 20:31:35 10m 30s Guard Duty ♥ 1 Love the story. It is well presented and sets a nice mood. The jumping was a bit too floaty, and restarting right from the beginning when you die was a bit brutal. It would have been nice to be able to skip the transitions though considering how many times I had to wait though them.
Apr 30 21:08:21 36m 46s Rust Bucket ♥ 1 That was pretty good. I found the aiming a bit awkward though. In the end I found it was easier just to leave it alone, stay near the bottom of the screen and just dodge most of the bullets. I enjoyed playing it though. Managed to get to the end without taking any damage.
Apr 30 22:19:14 1h 10m 27500m drop ♥ 1 Nice game. The camera rotation suffers a bit from gimbal lock which was not ideal but the movement was good. I managed to get to the end, but only by holding space for the entire third section. I found releasing space sped you up again so quickly I lost track of how things were moving and nearly always died straight away. The first two seconds thing seemed a bit of a hack. I did fly through bridges several times during that period. It would have been better to delay spawning of obstacles for a distance at the start. Perhaps just the bridges. I appreciated the extremely overdone intro scene.
Apr 30 23:08:44 49m 30s ARG: Journey for the Sushitos ♥ 0 The game started well. I enjoyed the into and the first couple of levels. The rest unfortunately were just way too long and tedious. The boss too was not interesting as it had way too much health and you can just heal infinitely. The ending is also just a black screen with music. I guess you just ran out of time.
May 1 00:00:31 51m 47s Dhromur ♥ 1 I managed to kill everything, despite my best efforts to stop me. The linux version is a bit broken. The grid did not appear in combat mode so it was impossible to tell what is going on. I could run the windows version in wine which worked better. It took a while to figure out how units were attacking. An explicit attack order would have made more sense. Also a clearer indication of which stack was selected would have been useful.
May 1 00:26:21 25m 50s Catlantis ♥ 2 Reminds me or Aquaria. Very nice relaxing experience. Great artwork and well polished. The difficulty was just right for the mood. An excellent entry.
May 1 01:10:47 44m 26s Dwammings ♥ 3 Great graphics and well polished. I imagine having four people probably helps a lot with that. I found it a bit hard to manage so many dwarves at the start but eventually got the hang of it when I realised you can cancel tasks by clicking on a dwarf even with another task selected. It is far too easy for everyone to just get stuck down a single hole though. It seems odd you can't click on the task buttons. Also escape exits full screen mode in the html5 version causing problems. I managed to somehow get a dwarf stuck in a solid tile at one point.
May 1 15:38:14 14h 27m Cursed Cave ♥ 1 I like the character model, and good job with the procedural levels. I Eventually got to the second level, but everything is way too dark. It was very hard to see anything at all. You need a torch or something. The camera popping forwards when enemies get too close was disorientating. You did a decent job but it definitely needs more work to be properly playable.
May 1 17:27:53 1h 49m DeepTech Industries ♥ 1 Interesting idea. Satisfying destruction. Struggling to navigate the doors? take the direct route! Level -4 was annoying. I kept hitting the server doors over and over...
May 1 19:06:51 1h 38m Digging Down ♥ 1 That was great fun. Lots of frantic clicking. Getting the auto shovel was extremely satisfying, especially with ridiculous shovel sizes. Good job.
May 1 19:19:05 12m 14s Experiment 626 ♥ 1 Great ambience an excellent artwork. The footstep sound could be better though. I enjoyed uncovering the story, though it did feel a bit incomplete.
May 1 19:46:22 27m 17s We need gold! ♥ 1 Very nice artwork and the gameplay seems solid. Items would often fall through the level when you dig them out. Also the window size is too small for the game.
May 1 20:06:16 19m 54s Inferno Dominus ♥ 2 The game looks pretty, shame you were unable to turn it into much of a game in the time. From the video it looks like a lot of work was done that didn't make it into the game. Time is always extremely tight in these jams, it takes a few tries to figure out what works and what doesn't.
May 1 23:33:24 3h 27m Saving Greg ♥ 1 Mouse sensitivity was way too low on Linux. Also I could not figure out any way to press the buttons on the device. I noticed they move slightly when you mouse over them when the pause menu was open, but nothing when it wasn't. I enjoyed the humour though.
May 1 23:56:03 22m 39s Guaca-Mole! ♥ 1 Nice game. I also beat the snake. The first time I got there my character disappeared though so I had to restart. Had trouble breaking the ledges, managed it but still not sure what I did. The dig mechanic is really cool, though the animation confused me at first because it looks like you are digging downwards rather than into the back wall.
May 2 01:02:46 1h 06m Disaster Dig ♥ 1 Nice solid game. I enjoyed playing it. I like that you can let stuff refine and while you go get more ore. I found it easiest to just make a single super long shaft straight down so the route back up would always be simple. I'm guessing the level is infinitely deep by the way it freezes every 16 tiles if you go too deep, I presume it is generating the next chunk. I decided to stop digging when it was taking a good 45 seconds to fall to the bottom of my mineshaft. I'm glad there was no fall damage.
May 2 23:15:38 22h 12m Gem Raiders ♥ 1 A solid game. Great work on all those animations. I found it too hard though, I would get completely wiped out whenever creatures were uncovered. The soldiers really don't seem to be very good at their job. The mouse wheel scrolling the webpage was irritating, but solved by going full screen. Also the zoom step is far too large. Played again and I think I just got super unlucky the first few tries. Managed to buy more soldiers before uncovering the nests of three creatures. Unfortunately the game crashed before I could complete it.
May 2 23:29:39 14m 01s Enemy Lands ♥ 2 Decent job making a strategy game. The text was hard to read in some places, and even behind units in some cases. It would be useful to see how many resources you will get per turn.
May 2 23:49:13 19m 34s Dwarven Surveyor ♥ 1 Nice game. Very polished. Some interesting mechanics. The peek down was a cool idea, though I kept forgetting about it. The character seems to bounce back when you try to move sometimes which was weird. At first I though something was stopping you enter some tiles.
May 3 13:16:27 13h 27m Fire in the hole! ♥ 1 The explosions are satisfying. The html5 version has serious performance issues if you fire too much at once.
May 3 16:37:09 3h 20m The Descent ♥ 1 Shotgun cat. I love it. It gets quite crazy after a while. I got to 519m. The main menu could do with an exit button.
May 3 16:53:57 16m 48s Depth Charger ♥ 0 Not bad. Having to restart the game was annoying (as everyone else has probably already said). It takes so many shots to destroy a mine I ended up not bothering and just dodging instead. Too bad since the explosions are quite satisfying. Managed to get to the end after a few tries.
May 3 17:21:01 27m 04s Down Down Well ♥ 0 Nice cute game. Interesting mechanics. I like all the extra vines and roots in the background. The audio didn't work for me. I managed to glitch through some of the platforms, with one character pulling the other through. The spot near the end you have to swing along the ceiling was annoying as the items were not perfectly spaced, requireing going back many times. I missed four in total.
May 3 17:49:42 28m 41s Doug: A Miner Drilling Incident ♥ 1 Nice game. Well presented. I got to the end but still feel a bit confused about some of the mechanics. It felt like sometimes gravity would switch and sometimes not and I never figured the the actual rule behind that.
May 3 18:11:24 21m 42s Depths of Fear ♥ 1 I had to try a different browser for it to work. I didn't see any windows executables in the downloaded version.
May 3 19:00:58 49m 34s Hellscape ♥ 1 That was a fun, fast paced game. For some reason you cant shoot when touching the starting tile which was confusing. I'm guessing it was something to stop the AI from killing you the second you spawn, in which case the effect should either be disabled when you try to shoot, or the tile be highlighted a different colour. It was fun that the enemies could hit each other, I cleared most of a floor by running circles around them to make them kill each other. The gun position was a bit odd. The exit would often spawn somewhere inaccessible on the Gateway levels meaning I could not progress.
May 3 19:24:28 23m 30s Goblin's Cave ♥ 1 Wait, there was a barricade? totally missed that. I found it super easy just by hiding in the caves and trapping the creatures in rooms after they went past. The pickup mechanic was a good idea to add pressure, but with the creatures trapped there was no pressure. Especially the last level, loads of hidey spots made me think I wasn't playing it as intended. The caves should have had an arrow icon like everything else interactable. I discovered them by accident. Also sometimes the arrow prompts for the jems were tricky to see where they intersected the edge of the torch beam. I enjoyed playing it though. Good job.
May 3 20:00:52 36m 24s Sunken Seas ♥ 0 Great atmosphere, though some submarine sounds would have been nice. I'm guessing I wasn't supposed to go out the other entrance at the top of the main cavern. Still managed to get back to the ship though. Getting out of bounds was far too easy, and there were loads of gaps in the geometry, but its an impressive amount of content for 72 hour jam.
May 3 23:06:15 3h 05m Spacepunk 48 ♥ 1 It took several attempts to figure out what was going on. The interface was quite confusing, it may have been helpful to have a number for how much energy the solar panels were outputting, and the total energy the other modules needed. A lot of the buttons appeared to do nothing at times for no obvious reason. I eventually worked out it was from not enough energy. The tutorial doesn't help with the numbers, I assumed three on energy and one on biosphere would be enough to get started, not have to put everything as high as possible straight away. Also a lot of the events disappeared before I had finished reading them. A restart button would have been useful. Having to reload the page to restart was super slow. A nice idea though, and the music is great.
May 3 23:18:03 11m 48s Titan Spear ♥ 1 Interesting idea. Definitely very different. I initially thought you had to chant on the beat, not as fast as possible. I really sucked at it though. Only managed about half way to the first heart.
May 4 00:29:27 1h 11m Boundless Depths ♥ 1 Fun game. Good job with the visuals. Not having to go back to the surface to refuel is a nice variation of this format. Not finding anything at all until after 100m was a bit dull. There should be more stuff near the surface. Victory was extremely anti-climactic. I got to around 1200m
May 5 12:31:57 36h 02m Minecart Excavation ♥ 1 Is there any way to stop the carts? I hit game over before I have any time to figure anything out.
May 5 15:42:53 3h 10m Poss Loot ♥ 0 The was a fun game. The art was great and the plaforming felt good. It was nice that gems would be picked up anyway even if you leave them behind. There seems to be a lot of repetition in the levels. I guess they are not completely randomly generated. Some audio would have made a big difference. A suggest adding a 'space to restart' message on the time up screen. Since there is a delay before you can press it I initially thought I had to reload the page to restart. I managed to get a score of 2745.
May 5 18:59:08 3h 16m Deep into the space ♥ 2 Great music. Fun gameplay. The movement felt really smooth. I suggest making it work with arrow keys as well.
May 5 19:37:11 38m 03s Chicken Robot on Mars ♥ 2 Hey, That last level just repeats. Took many tries to get there though. As everyone else have said, the falling sections were impossible to react to. At least they were not random. I made a note of them in a text file. A solid game but it was a bit hard.
May 5 19:49:05 11m 54s DRILL AWAY! ♥ 2 Scored 2400. The movement was quite glitchy. A decent game for a first jam though.
May 5 20:49:28 1h 00m Forest ♥ 1 Great mood. I really like the fires. Having several different buttons for interacting with things made things more confusing. I could see what I had to but not how to do it. Perhaps onscreen prompts for buttons would have helped. I also saw a much brighter green bar at the bottom at one point, I guess the edge of the level. It was a bit jarring as the rest of the game is so dark and moody.
May 6 18:40:29 21h 51m Boom Boom Revolution ♥ 1 Cool idea, but I struggled with synchronisation issues. I got a bit farther with the sound off but not by much. There doesn't seem to be enough time to get out the way of the blast if you fail straight away. A box around the top row of arrows would have helped a lot. I had no idea when I should have been pressing them. I was a bit confused about the beat on the bottom, I wasn't sure I should be moving on the beat or not since it doesn't constrain you to it and there is not really any feedback. That click sound felt like I did something wrong.
May 6 19:30:07 49m 38s Down the rabbit hole ♥ 2 I like the music and backstory. All the enemies clumped together made it impossible to read what they were saying. Spamming both books seemed to be the easiest way to progress.
May 6 19:42:19 12m 12s Trolley-ho! ♥ 0 A bit too dark to see anything at times, and the broken physics were entertaining. I don't seem to be able to get onto the first track. The unfolding track is a nice effect.
May 7 16:05:36 20h 23m She Waits Below ♥ 1 That was a very interesting game. It's not every day you get to be a spider. I don't usually get on well with text games but this one really made me want to explore. Something from different combinations would have been nice, just having three separate sets of things that worked made it easy to guess the solutions by process of elimination.
May 8 18:24:18 26h 18m Terrario ♥ 1 An ambitious idea, though lacking in content. What you have so far seems solid. Quality programmer art there. Functional and clear. It would have been nice if items were picked up automatically. I also had to re-read this page to find out how to craft stuff. I managed to accidentally break my storage chest instead of opening it. Ladder physics are quite broken.
May 8 19:30:23 1h 06m Devil Diver ♥ 2 I enjoyed playing this. I can see it could be something great. The first couple of tries I was confused to why I was randomly dying since the enemies pose no threat. It could do with some kind of low health warning, or some effect on the character as I kept killing myself. I like that you can hit enemy fireballs, though the cultists are trivial to kill if you just stay out of their attack range so they won't block. The levels were a bit too large and empty, and it could really use a minimap. Also it was tricky attacking downwards as you can't see very far in that direction. Perhaps try focusing the camera in front of the character rather than above. Also for some reason health regenerates to 103, even though it starts at 100.
May 8 20:46:18 1h 15m Riddles In the Dark ♥ 0 Good riddles, terrible performance. I assume I got to the end. the elevator wouldn't go down any further. I went back up again and all the gold had respawned. Ended up with 18522.
May 8 21:16:12 29m 54s Space Train ♥ 1 Thanks for providing a Linux build. I have never successfully managed to run UE4 windows builds in Wine. I was quite confused about what to do. The game felt like it was bugged when you catch fire, rather than being a game over.
May 8 23:15:40 1h 59m DRYVER ♥ 2 Great effects and music, though I found the camera impossible to manage being inverted and very sensitive. I only managed to find the fuel cell. You don't seem to have enough energy to actually explore the place. For webgl builds, make sure you have an alternative to the escape key as that exits full screen mode.
May 9 15:32:41 16h 17m Research and Rescue ♥ 1 That was a fun game. Smooth, well polished gameplay. Managed to activate an elevator too close to the edge and it left me behind so I ended up falling out of the level. The attack of the small ones could be improved, some kind of graphical effect. They seem to have an unexpectedly high attack range. I also think some simple animation on the robot would go a long way if you are planning on continuing this project.
May 10 00:14:42 8h 42m Mushroom Mine ♥ 1 The interface really made it awkward to play, dig markers would disappear for no apparent reason, and it was hard to see which characters were selected or which tool was selected. Also sometimes the selection box would not even work. I even saw them fly up to the top of my sheer mineshaft for some reason at one point. That was quite random. The mushroom incursion was a cool idea and was well done. I never figured out how to acquire resources, but I did get the two characters to the flag at the end. I think the game would have worked better without the autoscrolling. This is probably the most similar game to mine I have seen so far.
May 10 18:47:19 18h 32m Deeper-Geddon ♥ 1 Very nice. I like that you can see the earth getting larger in the background. The particle effects on the refinery buildings don't stay there if you move the camera.
May 11 14:03:19 19h 16m Deeper and deeper ♥ 0 Nice game. I love the design of the enemies. I played through the game without realising you can attack. I stopped when the levels started looping. Also an enemy would spawn on top of me when starting a level causing unavoidable damage. Some use for the coins would have been good. I stopped collecting them after a while. The wall collision was a bit rough. Getting stuck on flat walls was frustrating.
May 11 17:30:08 3h 26m Farthest Place ♥ 1 Nice game. Starts off a little slow though. The controls are nice and smooth, but the camera sometimes made it tricky to see where you were. Bridges can be between the camera and the drone making it impossible to navigate for a couple of seconds. You can also fly outside the camera view frustum.
May 11 17:51:44 21m 36s Downcave ♥ 2 Great game. The movement feels fluid and the weapons are satisfying. The shotgun would occasionally not fire which was annoying. I ended up avoiding the statues after a while because I didn't want a worse weapon.
May 12 18:02:48 24h 11m Descending ♥ 2 Exceptional artwork, and solid gameplay. I really enjoyed playing through this a couple of times. The lack of an ending sequence was a bit jarring considering the high quality of the rest. The small rooms with trellises over the entrances could be a bit awkward to get out of as you have to jump and often end up standing on a block over the entrance.
May 12 18:34:37 31m 49s CubeMiner ♥ 1 It really needs some indicator that you are digging. It took a while to figure that out. I found you can dig two tiles at once if you click on one, then click and hold another. Also the coins value disappears if you have over 100. A decent start of a game though.
May 12 18:51:55 17m 18s Infernal Jam ♥ 0 That was entertaining. Definitely very relatable.
May 12 21:21:07 2h 29m Dwarf Bros ♥ 1 Nice game. Plays well and I like the art style. I initially thought the other guy was a rival rather then help. There is not really any incentive to try to explore much as you can just go straight down, grabbing one or two gems per level. I think it would work better to be more of a puzzle game where you have to properly work with the npc to get all the gems.
May 12 23:58:20 2h 37m Buried Deep ♥ 0 Interesting idea. The drills are quite satisfying to fire. I found all he miners. Not a great choice of controls though. G is an awkward key to use. A mouse button would have been better since you use the mouse anyway to aim. Also the tiles you start at being undrillable felt like the game was bugged.
May 13 01:09:08 1h 10m Monkey Business ♥ 1 Nice game. A good amount there for a jam entry. Problems I had that made it annoying: - Zoom is inverted on the mouse wheel - Panning the camera with the mouse also gives selected trucks orders - I was forever having to reissue orders. - The action menu appears in the screen centre rather than where you right click. - Giving an order to a truck during loading will keep the bananas sprite but nothing loaded. Some automation would be nice since telling the truck to go back and forth between two points was tedious. Also you can continue to upgrade the bananas to fuel value after it becomes 1, but it still says 1. Is that a display error or a waste of money? Still, I enjoyed playing, though I did not get to the end. I would be interested in playing an improved version.
May 13 14:05:22 12h 56m HELLEVATORS ♥ 0 Cool mechanics, but it seems impossible to survive for very long. Once they start spawning a lot the -15s penalty ends the game very quickly. I think it would have been better if the characters would get as close as they could rather than waiting for a complete path. The falling elevators when you remove them was a nice touch. The best score I achieved was 123.
May 13 16:57:21 2h 51m Drill Away ♥ 1 Decent game. It is quite satisfying when you get to dig tiles instantly. I initially thought the resource values on the right were cut off by the screen. Having to type in amounts to sell was not ideal. The fuel amount and R prompt were very hard to see. That would have been better as a big visible bar somewhere. Occasionally the game would refuse to dig a tile downwards.
May 13 17:11:45 14m 24s Dig Box, Dig! ♥ 1 Simple and polished. The shatter effect was really nice. Did get a bit repetitive fairy quickly though.
May 13 23:55:04 6h 43m The Sounds of the Cavern ♥ 0 I liked the music and the character animation. An interesting idea using sounds, though I felt it could have explored this concept further. The only time I found the audio cues useful was avoiding the second cart. I also got stuck in the floor at the bottom of both the rappel points in the dark. I got to the end with plenty of fuel and glow sticks to spare.
May 14 01:24:35 1h 29m The Deep Caverns ♥ 1 That was great. It took a few tries to figure out what was happening. I like the minimal aesthetic, and great work on the level generation. Mining could definitely use some visual feedback. I didn't actually realise the grey square you start at was a base that needed defending on my first few attempts and was confused as to why I was suddenly losing. I suggest it be more visually a structure, and perhaps a persistent health value on screen. The other issue I had was I kept trying to shoot when I had a tool selected. Something like right-click to deselect would have been nice to quickly get back into combat mode. It would also have been useful to have a value somewhere of how many mining drones I have. It got fairly easy once I figured out the enemies don't path around walls, so I could just impede their progress with just a few blocks and surround the place with turrets. Ended up having to stop at level 34 just because I switched tabs to write this, then game was just frozen when I switched back.
May 14 16:45:15 15h 20m Rodirroc ♥ 1 Nice atmosphere. The mechanic of shining a light on the statue to stop it was nice but seemed a bit lacking with only one enemy and the single long corridor. Managed to miss that the goal was to collect 5 skulls. Some text at the start to this effect would have been useful. You can't quit the game without winning or dying (or killing the process). Ideally Escape should open the menu. Also you can't turn off the torch when it goes flickery.
May 14 18:19:20 1h 34m Kaibuturan ♥ 1 Stabbed everyone through the wall at the start, then there was nothing else. I didn't even realise there was magic until I was trying to open the chest at the end. The level could definitely be larger, and have more enemies. Them all congregating in one spot doesn't really allow exploring the more interesting mechanics you added. I liked the character models, but definitely lacking in gameplay.
May 14 18:54:42 35m 22s Descent Into Madness ♥ 0 Wow, that game was brilliant. I love the art and music, and the idea was really cool. The lighting was a bit dark though making it very hard to see the edges of precipices, and climbing was a bit janky, but otherwise great job.
May 14 19:25:07 30m 25s Jaws of Earth ♥ 1 Nice game. That water did look inviting... I like the cutaway effect, though it does let you see through to lower parts of the level at times. The perspective and darkness makes it difficult to admire some of the level though. I enjoyed the story, but some more interactables to investigate would have been nice.
May 14 19:45:17 20m 10s Below Earth's Crust ♥ 2 Nice game. I like how you did the UI. It would have been nice to be able to inspect your cargo without going back the dock. There are so many crystals around to pick up, you don't really need to explore at all to win the game. It froze up on me when I returned after acquiring everything.
May 14 20:09:38 24m 21s Depth Gauge ♥ 2 A fun mining game. The text overlaps the items on the left if you don't go full screen making it hard to read. The layering was a nice mechanic, though I almost quit before discovering you could mine in the third dimension. It could have done with an additional prompt with the controls when you first get to a place you can do that. The pulling back to the surface was a nice variation on the motherload mechanics. A nice satisfying alternative to getting lost.
May 17 13:34:57 65h 25m Space GELD ♥ 0 Very nice. Flying around feels super smooth. I struggled to find any resources though. Great explosions, but missiles exploding a mile away should be more attenuated. I kept thinking I was taking damage. The html5 build runs beautifully until you blow up an asteroid, then it is 5fps until it fades. Also everything had a green tinge there which made the enemies much easier to see than in the windows build. A fire button on the keyboard would have been nice, since you don't use the mouse for flying. Then I could have bound my controller to it.
May 17 19:59:59 6h 25m DigAmillion ♥ 0 Found a non-aggressive skeleton, found three coins, and some friendly particle effects. Apparently I was still too poor though. I'm not going to go find more coins. Too much ground to search really slowly. As it is the game felt a bit tedious. The background being stars underground seemed out of place.
May 17 22:36:50 2h 36m Sam Sludge: The case of the dirty runoff ♥ 0 That was great. I love the pixelated shader and the atmosphere was sufficiently creepy. Better sound design is the main thing it was lacking. The levels were good, but getting out of the holes in the ground was a pain. Especially the one right before you get the plunger. Also for some reason I could not damage the the enemy the other side of the pit after you get the shotgun. Gates could do with a prompt before you get the key. It is bad you get a prompt to press E that does nothing. Also the prompt got in the way of aiming at the creature I mentioned earlier as it doesn't go away once the gate is opened. The normal walk felt too slow for anything, and holding shift for the entire game was uncomfortable. An always run option would have ben nice.
May 17 23:29:56 53m 06s Shelter in the Deep ♥ 0 Neat idea. It took a few attempts before I got the hang of what to do. For some reason the tooltips didn't show up for me, so I had no idea how much things cost. Weirdly they started working later on. My biggest issue was the edge scrolling. The buttons were within the edge scroll region so you can't press them without scrolling down. I would have preferred to use WASD or arrow keys. The interface for redirecting drills was not intuitive. The resource numbers were a bit confusing. I initially thought the numbers for power were the other way round, and I have no idea what was going on with the second population number. In the end it was simpler just to build things if they go red. Perhaps delay the corruption until after the tutorial is closed. I enjoyed playing it once I figured out how to get started properly. I managed to get to 45 levels.
May 18 17:31:54 18h 01m Plunder of Goblin's Grove ♥ 1 An impressive amount here for a jam entry. The first person platforming wasn't great because the movement was very floaty. Didn't give me too much trouble though. I mostly just ignored the mean goblins. They didn't seem much to be very good at aiming. I like the bat creatures. The art style made all the creatures look too friendly to have to go round murdering them all.
May 18 18:02:38 30m 44s Death Cult ♥ 1 Very cool game, though I won just as things were starting to get exciting. I would have liked to continue. The tutorial disappeared before I finished reading it. Would be better to press something to dismiss it. Some more tactical options would have been nice other than just buy many units as possible. It would also be useful to see unit counts when fighting as it gets hard to see if your cultists are dying.