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| Timestamp | Since previous | Game | someone's comment | |
|---|---|---|---|---|
| Apr 5 20:43:40 | Hold The Line | ♥ 2 | That was great. A fun, well polished experience. I lasted 6 minutes. The artwork was great, its a shape the camera angle makes it hard to appreciate the character models properly. I think it may have been better if the squads remain centred where you first click, I kept moving them too far to the side when making larger groups. | |
| Apr 5 23:02:02 | 2h 18m | TOOB | ♥ 3 | Well presented, looks great. I love the title screen effects. The controls took a while to get used to, they seemed a bit erratic at first, perhaps due to the camera motion. I was going to suggest the menu should be keyboard controlled, but then I saw the R to restart option. Not ideal but at least it was there. Faster restart times would have been nice since it happens a lot. |
| Apr 5 23:17:33 | 15m 31s | Save The Dinosuars | ♥ 1 | Yay, I saved the dinosaurs. It seems extinction wasn't so inevitable after all. The upgrades were satisfying, and overall it felt well polished, if a bit short. |
| Apr 6 13:48:46 | 14h 31m | Age of Chips | ♥ 1 | I also ran out of gold before unlocking the third tier. I didn't realise resources were limited until then. My harvesters continuing to go through the motions of gathering resources on depleted nodes was deceptive. My second attempt I prioritised wiping out all enemy harvesters. A minimap is definitely needed. I like the ship designs, and the avoidance is nicely done. Harvesters occasionally get completely stuck on each other though. I kept losing my scouts out of bounds because they would chase enemy harvesters out of the play area. The pacing was too slow, and it is pretty easy since the enemies are mostly static. Can you not attack the enemy base? It would have been good to state the actual goal somewhere in game. |
| Apr 6 18:06:50 | 4h 18m | The Last Patrol | ♥ 0 | Good game. I like how your extra lives were handled. The controls were fine, but I found it tricky to actually aim due to things moving too fast. Also I has an interesting border at the top of the screen when the camera zoomed out when accelerating. (1920x1200 resolution) |
| Apr 6 18:51:20 | 44m 30s | Camelot's Defense | ♥ 0 | Decent game. The fireball effects were fun. Some sound effects would go a long way though. Its a bit too hard to tell your mercenaries apart from the human enemies. Also a crosshair would have been useful to help with aiming, though with high mana regen aiming becomes irrelevant. The Linux build works, but doesn't grab the mouse so you can't turn very far. |
| Apr 6 19:24:20 | 33m 00s | Holy Ship | ♥ 2 | Very nice. I managed to unlock everything except the level 3 patch leaks goal. I really like the ship designs, and I love the getting drunk effect. The physics seemed to give up on level 3 after a while though. The third ship was a bit cramped, I would often get stuck on the stairs. Also the sails between the camera and the pirate were annoying. Picking up a bucket when trying to drink was annoying, multiple action prompts on screen at once is confusing. R for interact is an odd choice, a bit of a stretch from WASD. E, F or Space would have been better. |
| Apr 6 22:37:33 | 3h 13m | Forest Guardian | ♥ 0 | Great dragon! |
| Apr 7 00:17:43 | 1h 40m | Fire Escape | ♥ 2 | Enjoyable game. The background chatter was great. The boss ploughing through everything to get to you was brilliant. I really like potted plants. |
| Apr 7 19:44:09 | 19h 26m | Bomb Digging | ♥ 2 | Simple but fun. Could do with some music. It wasn't clear that the pickups were doing anything. I got to level 26. |
| Apr 7 20:05:29 | 21m 20s | Crash Defense | ♥ 1 | Nice simple idea, and the gameplay is smooth but has some issues. It would be nice if the UI showed X/Y stacks somewhere. I also didn't notice them on the astronaut until quite late. You also have to spend most of your time chopping trees in a place where you can't see what is going on which is not great, which also means you can't see how much health you have left so game over is unexpected. The run upgrade didn't seem that useful. I scored 55 kills. |
| Apr 7 20:49:16 | 43m 47s | Doomsday | ♥ 1 | The transition effect after you 'win' was great. Massive download for such a simple game, but it is UE4. Now I need to give my fingers a rest. |
| Apr 7 21:10:41 | 21m 25s | Life of an Intern | ♥ 1 | Nice aesthetic. Took a while before I figured out what to do. The random spinning direction arrow didn't help. The RNG is a bit brutal, the targets often tended to spawn too far away to be possible to get to in time. Some reaction by the people to your wanton murder would have been nice. |
| Apr 7 21:24:06 | 13m 25s | Chickenator | ♥ 1 | Great bad-ass chicken. It was entertaining but you unlock everything too quickly then there is nothing to do. The upgrade screen not pausing the action incentivised buying them quickly and not really reading what they actually did. |
| Apr 7 21:48:22 | 24m 16s | Death Is Inevitable | ♥ 0 | I love the menacing atmosphere. Found tons to things, but didn't realise there was a crafting system until reading this page after playing. Played for about 10 minutes and didn't see the monster. I eventually hunted it down but it killed me before I saw it properly so I *still* didn't see the monster. It would have been better to not cut to the menu instantly on death. The red plane that sometimes appears was confusing, and the camera clipping through walls was annoying. Great entry though. I enjoyed playing. |
| Apr 7 22:55:33 | 1h 07m | Paranomaly | ♥ 1 | Neat idea. Could definitely do with some atmospheric music or sound effects. The timings weren't great, three times I hit game over just as I found the first anomaly. More time for this would be better since the pacing of the game until that point feels quite slow. At first I didn't think anything happens until after the warning message. It was quite satisfying when finally finding something though. It took several tries to get to that point though. Best score I managed was 5. |
| Apr 8 18:35:25 | 19h 39m | Catronaut | ♥ 2 | Awesome music. Very nice environment. The platforming is very hard. That first jump took far to long to manage. The jump line being constrained to a box rather than being a circle was odd. Your linux link says it's deleted. |
| Apr 8 19:21:00 | 45m 35s | Running Out of Time | ♥ 3 | Its an impressive town with a lot of detail there for the time constraint. Some of the outdoor areas were a but far with nothing interesting to do but hold w. I found I could ignore the guards a lot of the time and just blast through the map. The camera ends up pointing somewhere random whenever I clicked in the webgl version which was annoying. The exclamations of the npcs was a nice touch. Could have done with some music though. I appreciate the autosaves, though I did get caught in a loop of being seen for a bit. |
| Apr 8 21:16:36 | 1h 55m | I have no nose, and I must smell | ♥ 2 | Nice chill game. The music was great. The movement took a while to get used to, I spent a lot of time stuck inside the planetoids. Fairly sure I found everything. I enjoyed the stories. |
| Apr 8 21:45:58 | 29m 22s | Moon Base EVAC | ♥ 1 | That was great. The invasion was really well done. The building system is a bit clunky, but functional. It would have been nice to highlight which things can be built. I managed to get to the fourth moon, but got invaded with 4% chance. Quite annoying but keeps it tense. A restart button would also have been nice since it needs to happen a lot. |
| Apr 8 22:26:45 | 40m 47s | Star Keeper | ♥ 2 | An ambitious project. Some great ideas there. Interesting lore and nice environments. Could do with a bit more player feedback from doing the things. The red button was not obvious and pressing E on it didn't feel like it did anything, until everything exploded. |
| Apr 8 23:50:35 | 1h 23m | Unhoarded | ♥ 2 | Beautifully polished experience. The upgrades were a nice surprise, though I did end up buying them all at once after my second round. With everything unlocked it felt like it I could continue perpetually and gaining more souls than I could spend, so I stopped after 20 minutes. I didn't realise the punch was a charged thing at first. Great work. I had a lot of fun playing. |
| Apr 9 22:39:55 | 22h 49m | Delay the Invasion | ♥ 1 | Enjoyable game. I managed 351 seconds. It was going well then I got completely swamped by a massive horde. The randomness to the shop was interesting, It ended up as 3 expensive clerics near the start though which nearly cost me the game. The inventory makes sense for spells, but for placing units it was an unwanted extra step. It would be nice if you could set priority targets somehow, I lost most of my archers to the bomb guys at the end because they were too busy shooting at one of the massive dudes. |
| Apr 9 23:10:19 | 30m 24s | Come, eat, leave | ♥ 1 | Neat little game. It is pretty easy to perfectly defend when you only have a few plants left. I stopped after wave 20 because it started to become tedious. |
| Apr 9 23:22:29 | 12m 10s | The Final Word: A Microsoft Word Platform Game | ♥ 1 | Fun idea. You can still play the level after you get caught. The movement felt nice and smooth, though the wall jump was a bit awkward. |
| Apr 10 20:16:18 | 20h 53m | Stone Sabbath | ♥ 1 | Pretty awesome to see some Cornish lore having grown up in that area. I love the music and the atmosphere. Could have done with more sounds though. The menu was fun, though some parts were tricky to read. The combat was a bit clunky, I didn't find the heavy attack useful at all. Too slow for not much extra damage. |
| Apr 10 21:50:56 | 1h 34m | SensenCemetery | ♥ 1 | That was awesome. It compelled me to have just one more attempt... The tombstones of other players were a great idea. It did take several rounds before I figured out the route at the start. The minimap at the bottom is not great. I had to refresh my browser a fair amount since the performance dropped after a few rounds so you have a fair few similar looking gravestones from me. It would have been nice if it remembered me. I got to 5th place (485m). That will do for now. |
| Apr 10 22:23:56 | 33m 00s | Swerve City | ♥ 1 | A simple but fun game. Interesting car mechanics. Shame you can't enter name in the leaderboard. I achieved 3:59. |
| Apr 10 22:39:05 | 15m 09s | Escape from Nowhere | ♥ 1 | The car handles well and was satisfying to drive. I appreciated the front wheels visibly turning. It would have been nice to be able to reverse. That would have saved me in a couple of places. The insta-kill on slightly touching the edge wasn't great though. |
| Apr 10 22:50:28 | 11m 23s | Help! My Cats Become a Demon Lord! | ♥ 0 | Cute game. Some good ideas there. |
| Apr 11 22:12:00 | 23h 21m | Into The Light | ♥ 1 | That was awesome. An interesting idea and really well polished. The phone took a moment to realise it was the score and lives but everything else was very intuitive. I thought you had to avoid the lights yourself as well, but apparently you are invincible. 134 was my highest score. |
| Apr 11 22:58:38 | 46m 38s | Pier Pressure | ♥ 1 | Simple idea well executed. The clunk sound when you place a section was satisfying and I enjoyed the character animation. The jetpack bar doesn't refill when you restart until you use it. |
| Apr 11 23:16:32 | 17m 54s | The Demon Trainer | ♥ 0 | Interesting idea, but it got a bit dull doing the same thing for so long. Linux version works fine, but my keyboard couldn't input the star jump. |
| Apr 11 23:34:39 | 18m 07s | The Witch's Curse | ♥ 1 | Neat game. Took a while to figure out what was going on though, even with the instructions. I lasted 380 seconds with 31 cures. The end card doesn't show the time though. It does get ridiculous after the number of guests grows a lot. I ended up just guessing towards the end. Some of the tinted sprites can look very similar. I had a tree and a very slightly darker tree. The cat was the best. |
| Apr 12 17:33:22 | 17h 58m | Shootzilla | ♥ 1 | I like the way the level changes each round. I also thought it was too easy at first since you can stand on a wall, but then it got much harder. I made it to round 9. |
| Apr 12 18:17:22 | 44m 00s | Space Escape | ♥ 0 | Nice game, the hitboxes seemed a bit big though. I was often hitting things I was not that close to. Also 'travelled 3216 lightseconds within 02:11:89 lightseconds'? something doesn't seem quite right there. |
| Apr 13 21:38:14 | 27h 20m | Nyan Tower | ♥ 3 | Cute cat, and a well rounded game. I'm just terrible at typing games. |
| Apr 13 21:56:10 | 17m 56s | Decisive Battle | ♥ 1 | I love the trees. Its easy to win just by spamming attack. The defensive option is a good challenge though. It seemed odd the attacks never visually connect. It made it harder to figure out which block was needed. |
| Apr 13 22:11:29 | 15m 19s | You Will Die | ♥ 1 | Not sure what I was supposed to be doing. I think the dragon got lost. The distance got to 0 then it started going up again. The comments the villagers made were fun. |
| Apr 13 22:29:56 | 18m 27s | BLUNDERSIEGE | ♥ 1 | It was fun sending everyone flying. I like the music, though some sound effects would have been nice. Everyone seemed to get stuck on the walls so it wasn't much of a challenge. The stone button is mostly blocked by the help text in the non-fullscreen html5 build. It also hides the mouse after pivoting until you right click again. |
| Apr 13 23:10:03 | 40m 07s | Keep the tower alive | ♥ 1 | The fog was a nice effect but it made it a bit tricky to see what was going on at times. The loading screens were great. I lasted 201 seconds. |
| Apr 14 22:53:13 | 23h 43m | Don't Let the Bookbugs Bite! | ♥ 1 | That was terrifying. The death sound made me laugh, as I said something very similar moments before. I achieved 131s. I started again and the first bug was stuck on the other side of a wall due to it blindly trying to move towards the player, so I could essentially last forever. |
| Apr 14 23:00:44 | 7m 31s | The Climber | ♥ 3 | It was quite easy to reach the top. I spent most time waiting at the top of the screen as the scrolling was very slow. The jumping is a bit floaty but the platforming is decent. |
| Apr 14 23:24:59 | 24m 15s | Warrior's way | ♥ 1 | A cool idea, but the camera is a bit disorientating. It would be nice if death didn't immediately cut to the statue screen. It also feels a bit broken when you run out of hp. I enjoyed playing, Good job. |
| Apr 15 00:19:38 | 54m 39s | Heat Production | ♥ 1 | Neat game. I initially thought you had to stand near the fire to get warmth so was a bit confused for a while. It would have been interesting if this was a mechanic and you had to build a house to trap heat inside. I had fun making long chains of crates and moving arms to move everything to one area. |
| Apr 15 21:27:52 | 21h 08m | Yet Another Tron | ♥ 1 | Well... Its Tron. Missing stuff like scores, but it plays well. Great job implementing a functional multiplayer game in such a short time. |
| Apr 15 21:38:57 | 11m 05s | Blitz : invasion | ♥ 2 | The movement felt nice and smooth, took a little while to get into it as I expected inverted controls. The text in the html5 version was really hard to read, and there doesn't seem to be a fullscreen button. As many others have said, some scoring is definitely needed. |
| Apr 15 22:05:33 | 26m 36s | Mars-O-Tage | ♥ 1 | A fun game I like the alien critter. I got to 51 days. The amount of rovers gets ridiculous. |
| Apr 15 23:29:33 | 1h 24m | Sacrificium (Sacrifice) | ♥ 0 | I enjoyed playing, it has its issues though. The sparkles on the coal bucket were barely there. I had to use the help to find out it was even a thing. The rooms were a bit disorientating when they suddenly switch direction. The cultist was not a threat. I did avoid him at first since the atmosphere and the music makes him appear threatening, but turns out he is rather blind. That said, the randomness was really well done, and the graphics were great. |
| Apr 15 23:36:52 | 7m 19s | Mortal Compass | ♥ 1 | Missed the bit about switching realities at first. That could have been more obvious. A really interesting idea though. |
| Apr 16 22:10:09 | 22h 33m | Icecream Runner | ♥ 1 | Interesting idea. I never found a way to get the bicycle, but eventually discovered you can just jump over the fence. Would have been good to randomise the questions, so you can't just remember a sequence from the precious round. |
| Apr 16 23:30:02 | 1h 19m | Mighty Crossroad | ♥ 1 | That was fun. Took a while to figure it out though. An issue was it was hard to tell which way the cars were facing. I also sometimes got the overheat warning sound but no cars were orange. I managed to trap one in a loop! I stopped playing after my score reached 75310. |
| Apr 16 23:53:31 | 23m 29s | Wrath of a Dying God | ♥ 1 | The Linux version requires renaming to detect the pak file. I only made it to wave 12. I just couldn't do enough damage. Possibly bad luck with the upgrade RNG. Some audio would have been nice. Good game though. |
| Apr 17 00:16:14 | 22m 43s | Do the Dishes Tomorrow | ♥ 1 | I hit the same disappearing bug as others here on my second attempt. Also the performance tanked when that happened. The dirtiness and flies were a great touch. A nice entry. I got to 121% |
| Apr 17 19:09:06 | 18h 52m | SHUT THAT HOLE | ♥ 2 | Losing the game when fixing a hole makes the hammering sound play eternally (in the web version). It would be nice to be able to carry more than one thing. There was to much running back and forth. It was fun, but you get overwhelmed far too quickly. |
| Apr 17 19:36:14 | 27m 08s | A Devil's Prayer | ♥ 3 | That was awesome. I really like the audio design. The upgrade window always seemed to pop up right when I started to attack which was unexpected and broke the flow. Otherwise an excellent entry. |
| Apr 17 19:55:22 | 19m 08s | The Squeel of Time | ♥ 1 | A fun game. I stopped at level 15. The first time I triggered the slowdown, I thought it was something bad I had to avoid. The random generation sometimes meant having to wait ages for an opportunity to cross. I enjoyed playing. Great work. |
| Apr 17 22:22:32 | 2h 27m | Anomalous | ♥ 0 | I liked the monster design, especially the one that grows and shrinks. |
| Apr 18 21:31:18 | 23h 08m | Humans to Blame | ♥ 1 | Interesting idea. A bit too hard though. A slower pace, and some warning sound effects may help. Also perhaps being able to zoom. 16 was my highest score. |
| Apr 18 21:44:57 | 13m 39s | Dodge It | ♥ 1 | I played the second version, it was a bit slow but playable. It didn't lock the mouse though which made turning annoying. You should provide downloadable versions if web performance is a problem. Also game over two seconds after pressing play if you don't move was not ideal. Not enough time to figure out what the deal is. You can also get stuck on the uneven ground which was annoying. Decent idea though, and I liked how the explosions freeze. |
| Apr 19 23:41:14 | 25h 56m | Hemophiliac Vampire | ♥ 1 | Satisfying combat. It was often hard to find anything to hunt though. |
| Apr 19 23:53:28 | 12m 14s | Stick Basketball Arcade | ♥ 0 | Simple idea, It took a few attempts to figure out how it handled. Its quite easy to find a spot where you will never miss though. I stopped after a score of 50 with the remaining time bonuses adding up up faster than it was ticking down. |
| Apr 21 19:59:24 | 44h 05m | The Inevtiable End | ♥ 0 | Pretty awesome start. I would love to see an expanded version. I was a bit disappointed the planets don't actually orbit the sun. Can you not scuttle ships? I got stuck at 0CP because of too much upkeep. The camera needs to pan slower when zoomed in, it is very hard to focus on something specific. |