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TimestampSince previousGamesomeone's comment
Oct 4 18:45:45 the doze off ♥ 1 That's a lot of art assets... Interesting experience, I didn't realise you were supposed to collect stuff for a few rounds. The black blink overlay has gaps the top and bottom of the screen at my resolution 1920x1200
Oct 4 19:12:37 26m 52s Avery, 10 seconds! ♥ 1 The disasters were interesting, but they either killed me instantly or weren't really noticeable. The platforming was very tricky to control. I love the art though. I got stuck at the boat with the dragon that pops out of the water for far too long. The third level seemed much easier and I only died there twice, as opposed to over a hundred times in the first two levels.
Oct 4 23:29:26 4h 16m 10 Second Defence ♥ 2 Tried a few times and I'm still confused. Colouring the tiles the castle occupies would have been useful. I often ended up selecting the castle when trying to place a unit. Knowing I can move units made a huge difference.
Oct 4 23:48:07 18m 41s Arkentower ♥ 1 Interesting idea. It wasn't clear what I had to do at first, and the platforming feels a bit slidey, but it was fun once I figured it out.
Oct 5 00:05:02 16m 55s Ten Seconds to Midnight ♥ 1 Very hard. I didn't even get out of the show area. The timeless option was a nice addition, The forest area looks like it would be nearly impossible with the timer on. The X button is labelled as toggle board, but is jump.
Oct 5 19:03:41 18h 58m Solar Drift ♥ 2 The was great. I love all the extra details everywhere. The broken ladder is a bit obscure, I was stuck there for a long time until I finally saw it. It could do with some emergency lights or markings on the ground to highlight it more. Also you can't jump when holding a movement button. Took a while to figure out why I kept failing to jump over the hatch.
Oct 5 19:37:38 33m 57s The Shifting Rooms ♥ 3 Fun game, I enjoyed the shooting mechanics, but its a bit of a grind to get any of the upgrades. I only bought the uzi and one time upgrade. I get quite a jarring stutter when the world resets, but that may just be the web version. It could do with a way to mute the music after you start the game.
Oct 5 19:59:28 21m 50s Faraday Uncaged ♥ 2 Really cool game. A simple design that gets really challenging as time goes on. I Managed to score 52. Having the fist level untimed was a good idea to let people figure out how things work. I ran into a bug where I couldn't plug anything into the purple socket and had to restart.
Oct 5 20:23:23 23m 55s Death stare ♥ 0 Nice game. Moving with the keyboard would have been better. Too much clicking. I didn't realise your current number doesn't get shuffled with the rest at first, so I was panicking when the guardian stares when the re-roll timer is near zero. I also initially thought the white tiles were the impassable ones, turns out it was the numberless ones that were impassable. This seems backwards. An audio cue when the guardian is about to awaken would have been helpful. It was good you only have to restart the current level when you die, I got zapped once because I couldn't leave the starting tile.
Oct 5 20:45:09 21m 46s retry10 ♥ 1 Nice idea. I also went out the window and over the roof looking to the way to progress. I did manage to fix the teleporter eventually though.
Oct 5 22:12:57 1h 27m Psycho Petting ♥ 3 Cute spidery critters, The game didn't like me trying to pet them though. The transition is a neat effect. Your link description is wrong. It's a Windows download, not an HTML5 game.
Oct 5 22:53:29 40m 32s Barricaded ♥ 0 Nice levels of polish, bit it's a bit lacking in gameplay. The character switch is an interesting mechanic, but since there is currently no reason to separate your characters it doesn't really have any impact on the game. You can survive indefinitely just by having everyone cluster in a corner and just shoot everything from there. I stopped after 5000 points.
Oct 6 12:58:14 14h 04m Sir CaffeineALot ♥ 2 Nice idea. 10 seconds was a bit short though, not enough time to properly see what anything actually was. It could have done with more permanent shortcuts near the start, the first 100 or so cycles did get a bit tedious. The progression was nice though and it did get more interesting later on. I think the issue is that there are a ton of cycles where its not possible to make any visible progress at all until you start to move fast enough. Sometimes the 'picked up coffee' sound would play but the game still resets which was frustrating. The sound suggesting I did actually just make it in time. The game crashed when I beat the final boss. 'RuntimeError: index out of bounds'
Oct 6 13:41:03 42m 49s Shattering Star ♥ 2 Nice puzzle game. I really like the ambience. I feel the 10 second mechanic doesn't really work though. I was often just waiting for the correct time which was a bit tedious. Being able to manually switch may have been better, or just more things to do in each frame. You can also skip the charger by jumping over the gap to the door.
Oct 6 16:23:43 2h 42m Land at the End of Time ♥ 3 Yay, janky dinosaurs. Best kind! Took a few tries but eventually acquired all the eggs. I kept just missing the last one. One attempt I got spaghettified and landed on the final egg. Was disappointed that didn't count.
Oct 6 16:46:46 23m 03s CCTV: The One Who Watches ♥ 2 Nice idea, a good challenge. The maze was the most annoying one to beat. I got stuck on the find-the-key one for a long time before realising you can pan the camera. The completion lights were useful. I also didn't realise what they were for a while.
Oct 6 17:05:05 18m 19s A day of the priest ♥ 1 The 3D art is great. The intro sequence was good. Very easy to win with so many sheep nearby. I never even had to cross the bridge. A bit disappointed the lose is just a game over screen, I was hoping for some smiting effects. My game is also about keeping a god happy with sacrifices, nice to see similar ideas.
Oct 6 17:25:52 20m 47s Chaos Dungeon ♥ 1 The sword animation was funny. Not a fan of the countdown when you enter a new room as it breaks up the flow and it felt like teleporting around arbitrarily. I think a more continuous system would have worked better.
Oct 6 17:45:04 19m 12s Elemental Reload ♥ 1 I love the graphics, and music once I downloaded it - no sound in the web version. I didn't realise the elemental mechanic until I reread the page and tried again. so was quite confused as to why attacking did nothing. Some in-game instructions or some feedback when hitting the wrong type would have been useful. The bullet hell needs to ramp up much more gradually, it is ridiculous right from the first spawn. Also turrets probably shouldn't fire as soon as they spawn to avoid being hit straight away when they spawn right next to you.
Oct 6 18:25:42 40m 38s Soul of Seasons ♥ 1 Nice simple platformer. It was annoying have to to wait 30 seconds after missing a jump though. I think everyone else has already said that here. It was a reasonable idea, it just doesn't work all that well. That said, I like the graphics, and it feels well polished. I enjoyed playing.
Oct 6 18:44:35 18m 53s Find the way ♥ 2 The collision could use some work, but a decent first game. I liked the game over screen.
Oct 6 18:58:53 14m 18s Flight of the Instrument Man ♥ 2 I love the graphics and the movement feels really slick. It wasn't all that interesting to play for more than a couple of minutes though.
Oct 7 16:25:36 21h 26m Escape The Simulation ♥ 1 Nice game. The voice over was great, and the music really added to the mood. The timer makes the somewhat simple puzzles significantly more challenging. Starting over from right at the beginning was annoying, especially the first time you encounter the unexpected pitfall as there is no way to avoid that without foreknowledge. The intro suggested that things in the world would be rest, which they do not. Movement is too slow for anything without holding the sprint button for the entire game. I couldn't get the web versions to work.
Oct 7 16:49:34 23m 58s Zombie Rush 3: Escalation ♥ 2 Fun gameplay. Satisfying weapons. Nice music. Great entry! Being spawned on top of was annoying, but at least it was clear where they would spawn.
Oct 7 17:41:28 51m 54s Flying Or Dying ♥ 1 Interesting idea, it was was fun to be a fly and annoy people. I really didn't like the spin effect when you bump into something though.
Oct 7 21:16:18 3h 34m 10S-Assembler ♥ 1 Very nice. Well polished and the difficulty ramped up well. I managed to get to the 16th board. The audio works really well with the aesthetic. It could do with some other music in the menu though. I thought there wasn't a game over screen on my first playthrough as I guess it appeared as I pressed space skipping it instantly.
Oct 8 12:36:27 15h 20m The Forgotten Crawler ♥ 1 That was great. I loved talking to all the NPCs, and got all four endings. When backtracking, sometimes I entered the sewer level at the entrance, rather than the exit which seemed weird. Also one time I managed to get the admin key without needing the artefact first. Some music would have been nice.
Oct 8 13:09:54 33m 27s Poda Wants a Statue ♥ 3 Great game, very well polished. Constantly having to reassign everyone every time was a bit annoying, and I didn't realise you can pick up dropped resources with the mouse for a long time. My first run was 250 years, and managed 132 on my second attempt. My game was also about building a statue, but you did a better job of it. Having a team probably helped.
Oct 8 13:44:12 34m 18s Iron Sword Tournament ♥ 1 That was great. The animations were excellent and audio was entertaining. It was a good amount of challenge. I managed to win, but kinda cheated with a bug that gives you an extra point if you stab the opponent again after he goes down. Very sportsmanlike... I also managed to stun-lock the final boss which was satisfying.
Oct 8 22:22:44 8h 38m Decem Secundis ♥ 1 Surprisingly fun game. The platforming is smooth and I like the main character art. The enemies were a bit lacking though and the sword is unsatisfying. The other weapons are good though. It seems like hitting enemies with multiple bullets gives multiple coins, making the shotgun superior. I also had the weapon spawn inside the walls a few times. Some difficulty increase would have been good as time goes on. I stopped after 51 rounds.
Oct 9 20:45:29 22h 22m Bots, Bots, Bots ♥ 3 Nice game, well polished. Kudos for a detailed in-game tutorial. There is not enough contrast between buildable and non-buildable icons making it easy to miss I could build something.
Oct 10 14:13:41 17h 28m Höpelö the Frenzy Cat ♥ 1 Nice platformer. I liked the breakables. Shame there weren't more. The spikes weren't obviously spikes which confused me at at first.
Oct 10 20:50:16 6h 36m Cat That Steals Stuff and Gets in Trouble ♥ 2 The art is great, and it is a well polished entry. I appreciate the options to turn off CA and scan lines. Not a fan of the insta-lose mechanic, especially in the barrel that takes ages to stop moving.
Oct 10 21:11:26 21m 10s 10 sec to witch pain ♥ 3 Yay, I escaped. I liked the candles giving the place some character. It could have done with some ambient music though.
Oct 10 21:56:36 45m 10s Herocide ♥ 1 Nice idea, This feels like the start of an interesting game. The laser has no texture, and it seems weird that you can avoid it by standing still in the middle of it rather than hiding in the various hidey spots in some of the levels. It took me until level 3 to figure that out. The different abilities were well done, and the characters felt very distinct. It would have been nice to have a way to switch between them without getting them killed. Your link is tagged as 'Source Code' when it should be 'Windows'. You should probably change that. I initially thought you hadn't upload a build until I saw it was an itch.io link.
Oct 11 21:46:57 23h 50m Once Upon a Time ♥ 0 Cool idea. Most of the changes don't really affect anything though. The enemy hitboxes seem too big, and can still hurt you after you kill them. It was annoying when the key changed colour right as I was picking them up. Fortunately there were plenty more lying around.
Oct 11 22:28:46 41m 49s Space Buggers ♥ 1 Solid tower defence game. I stopped playing after 200 rounds. Could have done with tooltips or something on the turret types for more detailed information. I didn't remember which was which from the intro screen.
Oct 11 22:46:22 17m 36s The Ariadaeus Run ♥ 1 Nice retro style game. Hard though, I only got to 419m. I like that you can see your previous wreck when you die. The laser seemed not much of a threat, other than obscuring the screen.
Oct 11 23:05:27 19m 05s The Cursed Tart ♥ 3 Nice game. It was a decent challenge. Locked doors could have used some graphical indication, I initially didn't realise hey were doors since the first time tried to interact with them nothing happened, so thought there was only the first two rooms for a while. Also a health indicator would have been useful.
Oct 11 23:28:25 22m 58s The Temple of KnowlEGG ♥ 1 Nice game, Has a decent level of polish. The spikes were all too wide, making them need almost pixel perfect jumps to get past. Also escape exits fullscreen mode which makes it a bad choice for opening the menu. The game died on me in the death menu on level 5, The buttons get darker when I click them but did nothing.
Oct 12 19:09:26 19h 41m Coupled Explorers ♥ 0 Nice platformer. Its a good challenge with a decent number of levels, and they weren't too long as to be frustrating. I like how the sand blocks worked. It was a fun challenge to get both characters across them. My main issue was the moving platforms felt quite buggy.
Oct 12 19:20:44 11m 18s Mr. Kittys mana potions ♥ 1 Some nice ideas here. Its interesting to be able to grow more trees to make the fires spread. Its not really fleshed out enough to be particularly fun though. The first big fireball ripping across the land is entertaining, but after that the 10 second cooldown was way too long to keep up.
Oct 12 19:41:43 20m 59s Sisyphean Flash ♥ 2 I'm curious how you even managed that file size for such a minimal game. Somehow my mothership got stuck continually moving to the right after the third wave which made the rest quite easy as the enemies were nowhere near me. until it eventually crashed `Caused by: java.lang.RuntimeException: Invalid contact spec!` (linux version) Got this crash on my second attempt too. The upgrades not being in order was odd.
Oct 12 21:43:38 2h 01m Boss Wars ♥ 1 Cool idea. The jump attack was great. It was amusing that you bounce on people's heads if you land directly on top of them. The random hero names were funny. The controls seemed somewhat clunky though, and everything seemed blurry. I spent ages with 100% health, then got killed super quickly by 'the floor is lava' modifier.
Oct 12 21:55:28 11m 50s Web-Cleaner ♥ 2 Interesting idea. The instruction panel disappeared way too fast to read it all so I had no Idea what I was doing. It would have been better to delay the timers until you actually start doing stuff to allow time to figure things out. Your web link is not clickable - probably needs the http://
Oct 14 18:32:44 44h 37m SuperLazerAIGreenAliens TD ♥ 1 A decent tower defence game. I really liked the different turret effects. Starting with only 150 points was rough, if you don't build your only turret in the right place it cant kill anything to get more points. A wave counter would have been useful to know how far you managed to get, also I would have liked to be able to destroy turrets to build something else in that spot.
Oct 14 18:48:40 15m 56s Quantum Caves ♥ 4 I love the pixel graphics. I really struggled to avoid the purple death blocks with the limited manoeuvrability. It would have been better to omit those entirely so I have a chance to explore your procedural level. 4 was my highest score. The countdown and out of energy message seems to suddenly come out of nowhere. A continuous energy meter would have made more sense.
Oct 14 18:58:31 9m 51s Alien Cattle Rustlers ♥ 2 Interesting idea. I understand the control system well enough, its just too hard to actually use, especially with the additional difficulty of herding the uncooperative cows. I imagine its feasible with enough practice but I have other games to play. My best run was only 3 cows.
Oct 14 19:23:04 24m 33s Once Upon A Tiny Time ♥ 3 Cool idea, That first wave is way too big though. I never got past the first day. The difficulty should ramp up way more slowly to let players have a chance to figure out how everything works. Its easy not to realise how hard your game is when you have been playing it all weekend.
Oct 14 19:48:13 25m 09s Under Pressure ♥ 5 Wow, That was great. Really well polished fun game. I also encountered that odd movement bug, and it would be nice to be able to skip the intro sequence. I accidentally pressed quit on the menu because I didn't realise it was a menu at first.
Oct 14 22:40:14 2h 52m 10 Seconds to Slime Freedom ♥ 1 Nice idea, and a good atmosphere. The controls could use some work though. I think left click for both move and action would have been better. It felt a bit unresponsive and I kept thinking I was pressing the wrong button - sometimes I was. Also a way to restart is sorely needed considering how easy it is to get stuck. I chased the first rats into a corner where they were impossible to click on to possess. Somehow I killed the scientists instead of possessing them. This happened a few times. No idea what was triggering that.
Oct 15 17:51:21 19h 11m Battle of Nephthys ♥ 1 That was fun. Solid RTS mechanics with a fair amount of content. Definitely in need of balancing though. Once you get past the first couple of minutes, new units are essentially free. The resource nodes never seem to run out. Being able to hold shift to place multiple buildings would have been nice. Making doomstacks of hundreds of units was fun. It would have been nice to display how many fighters were selected so you can see how big a stack actually is, or make them not stack. My new goal was to take over the entire map before I inevitably hit the win screen. I had to stop making collectors. Untitled.png
Oct 15 20:10:18 2h 18m Angel Slayer ♥ 2 Nice game, The upgrades were satisfying and I like the artwork. I really struggled to get through the doors though. They are really narrow and because you are floating it is not clear exactly where you are to line up properly, the constant stream of enemies and bullets coming in through the door certainly didn't help. I ended up staying in the first boss room for ages until I had enough health upgrades to be able to tank leaving the room. I also took damage whenever the cards popped up as the comment above mentions. The pausing to select a card does break the flow of the game. Also the floating knives didn't really seem to do much.
Oct 15 21:41:17 1h 30m MEGACHONKER ♥ 2 Love the name, interesting idea. The choice whether to try to shoot or avoid the enemies made it interesting. I like how ridiculous your ship gets, though I would have preferred a more gradual buildup. It was always over too fast.