Foon → Ludum Dare Explorer → LD52 → Feedback comment stats → someone

someone

Feedback comments for LD52

← LD51   LD53 →

someone's games and stats for all events →

TimestampSince previousGamesomeone's comment
Jan 9 23:59:53 A-pot-cathary ♥ 1 I like the artwork, but the gameplay is a bit minimal. It was not obvious what to do, I had to re-read the instructions here a few times before I figured it out. Not really any strategy involved other than try every combination. It threw me a bit since two afflictions shared the same cure, but once you have found them all there is nothing else to do. Some kind of potion inventory system would have been a nice addition, rather than the targeted succeed/fail. The requests end up going off the bottom of the screen.
Jan 10 02:45:36 2h 45m Drake's Fortune ♥ 2 Very cool dragon game. Fireballs and destroyable castles make a good mix. Reminds me a bit of 'The I of the Dragon'. Not enough good dragon games around. The invisible walls were irritating, especially when a castle was right at the edge of a map. Also I sometimes got the map complete message but I can clearly see there is some gold left behind.
Jan 11 01:13:23 22h 27m Night of the Werevester ♥ 0 Haha, love the concept. I struggled a but with the vehicle physics though.
Jan 11 21:00:08 19h 46m Ol' Booty ♥ 1 Nice chill game. Looting stuff is always fun. I would have liked to seem my own inventory and perhaps jettison stuff in favour of better items. I was confused as to how to drop off loot at first. The end voyage button sounded more like it would exit the game. It is not clear how the compass and parrot work, and they get too expensive to buy after a few days. I decided to hunt down a kraken after 6 days. I was disappointed.
Jan 11 21:31:28 31m 20s Reapers ♥ 1 Nice game, great music. The attack power was an interesting mechanic. I would have liked some visual feedback to the direction you are facing. Feels like something is missing from the menu screen. It worked in firefox for me after opening the frame in its own tab. The http headers are not set up correctly on this site for for the iframe to work with some games. It crashed after several levels though: `TypeError: AudioParam.value setter: Value being assigned is not a finite floating-point value.`
Jan 11 22:21:51 50m 23s Cultist Garden ♥ 2 I love the artwork. The game progression is done well in how it introduces new sets of cards. The second and third cards from the original set were a bit too similar to easily tell them apart. The game tends to feel unresponsive, I'm constantly clicking on cards or the reward popup, but due to some internal timer I cant click that yet which is quite frustrating. Your web link is broken.
Jan 11 22:35:40 13m 49s Blood Harvest ♥ 2 Nice idea. Wandering around in the day seems to not be all that useful since you teleport back to the start when night falls. Also ctrl is a poor choice for crouch for a web build since ctrl+w closes the tab.
Jan 11 23:39:15 1h 03m Asteroid Miner ♥ 0 The mining is satisfying. The variety of minerals is nice and the movement feels good. Aiming at enemies is way too hard though. A turret that follows the mouse pointer may have been better. Prices on the repair and upgrade buttons would have been nice. The text in the bottom right does not display correctly in the web build. The text is too big for the box.
Jan 11 23:55:57 16m 42s H.A.R.V.E.S.T. Harvest And Recon ♥ 1 Interesting idea. Took a while to get the hang of it. I found the zoomed in view to be unhelpful and the laser didn't seem to do anything. The sounds were fairly visceral but it lacks the gratuitous blood everywhere. An ongoing counter would have been nice rather than just a final score at the end. You have a link tagged as linux but I'm not seeing any linux binaries anywhere.
Jan 12 00:45:35 49m 38s Pickey (VR Only) ♥ 1 Ooh, a VR game. I can play these now. The plucking was very satisfying, though the curtain didn't work too well. I imagine the idea was to hide the things when the new things spawned in, but I was always inside the curtain when it dropped. Its a nice tech demo but could do with more gamey elements, such as specific objectives or puzzles to solve.
Jan 12 16:55:46 16h 10m N.O.A.S. ♥ 3 Interesting idea and nice artwork. Constantly getting stuck on corners was annoying, it may have been better with circular collision shapes make navigation a bit more forgiving. I didn't realise you had to hold E on the throwing plants until reading the comments. I assumed you were are supposed to mash E to win on all of them. On replaying I see the clues were there, I just missed them in the chaos. It wasn't very clear where the projectiles were to dodge them.
Jan 12 17:41:49 46m 03s The Unidentified Flying Cat Burglars! ♥ 1 Really cool little arcade game. Cats always makes games better. I didn't bother shooting on my first attempt since it was easier to dodge, but then I realised it restores health. It suddenly gets a bit ridiculous after a while though. eep.png
Jan 12 19:27:14 1h 45m ORGAN GRINDER ♥ 4 The weapon loadout was interesting, I loved all the player animations. It definitely needs some more feedback on damage, I often felt I was dying suddenly without realising I was even being attacked. I never made enough to buy a single upgrade. Thanks for providing the infinite money cleat, I had much more fun with it after that. Its funny the skeletons lie down when they attack you when you are above them.
Jan 12 19:40:21 13m 07s Cat Crop Collector ♥ 1 Very nice visual atmosphere, audio doesn't really match it though. Only one reload feels like a bug, since it still tells you to go back to the vending machine to reload when you run out of ammo the second time. Not that the enemies were a danger.
Jan 12 19:58:06 17m 45s Y-COM: FIELD Defense ♥ 2 Nice atmosphere, The lighting effects and audio are great. Global leaderboards are awesome, but I don't feel compelled to obsessively get to the top of this one. It ended up feeling a bit repetitive after a while.
Jan 12 20:17:44 19m 38s Soul Guide ♥ 0 Cute character art, and nice atmosphere. A bit short though. Movement seems very buggy, I click somewhere and they go in the opposite direction and get stuck behind a wall. It wasn't clear that I picked up the blanket, and the 'could you fetch a blanket' message plays again and got stuck on when I tried to talk to the cat after giving them the blanket.
Jan 12 20:47:30 29m 46s Otherworld Harvester ♥ 1 Very nice. A good amount of polish for a jam. Lovely atmosphere. It would have been nice to have longer to explore each level. Extra points don't carry over to the next stage, I accidentally pressed the next button before upgrading. Armour and damage didn't seem to be worth upgrading since the main enemy is the time limit.
Jan 12 21:03:55 16m 25s Mycotic Uprising ♥ 1 Nice frantic bullet hell game. The flame attack was satisfying. Harvesting didn't seem intuitive though. The sound plays regardless whether you are harvesting anything or not so it was never clear how close I had to be. I found it was best to just mash both mouse buttons. I got to level 10 before it crashed.
Jan 13 22:58:30 25h 54m Bank Harvester ♥ 1 The 'not enough money' voice was amusing, and the environment looks nice. I struggled a lot with the inverted controls, and the jumping physics are weird. I got stuck on an invisible wall at the top of the ramp by the bridge the first time I tried going over there. The plants appear to float rather than grow out of the ground.
Jan 14 22:39:39 23h 41m Carrots ♥ 0 I ate all the carrots in the field. If you get it right can collect two columns at once making it super fast. Too bad about the bugged score - these things happen. The pickup sound was poorly chosen. It is too loud and doesn't really fit with the rest of the game. Getting to the chest was more of a challenge. The big laser sight from the farmer suggested he would attack you in the field but it seems you are perfectly safe there. Having multiple smaller fields and patrolling farmers to avoid would have been more interesting.
Jan 14 23:05:31 25m 52s Cropsweeper ♥ 1 I also missed it wasn't just a minesweeper clone at first. You should definitely add something to the description here about that. Definitely an interesting variation. I like it. The infected crops disappearing can usually resolve the states where you really can't tell which ones are bad. A nice side effect of the new mechanics.
Jan 14 23:42:55 37m 24s Folk Farm ♥ 2 Wow, there is a lot here, but your team is huge. I enjoyed the story and the characters. That was a lot of text. The main world seemed a large and uninteresting though. My potatoes never finished growing before the bosses. Having all three in a row like that was unexpected but I had plenty of ammo by then so it wasn't much of a challenge. The collisions seem a bit janky, and escape will quit fullscreen mode in a web build so you may want to bind a different key, or add a button to open the menu.
Jan 15 13:26:30 13h 43m Chihuahua Space Harvest ♥ 1 Nice game. The art is good, the upgrades were done well and the movement is fluid. I would have liked to be able to chose where to plant my crops. I had trouble defending the plants at the top due to always jumping too high and having to wait too long to drop back down again. A signpost on the right for the upgrades place would have been a nice addition.
Jan 15 15:46:43 2h 20m Dead End Job ♥ 1 Very nice. The graphics were awesome and its a very polished experience. Many of the things I was going to mention are already fixed in the post-jam version, but there are a couple of things left: A wave counter or something on the game over screen would have been useful as a target to beat next run. Some UI elements are off the edge of the edge of the screen on my 1920x1200 monitor. The controller needs a dead zone, the character would always face up whenever I stopped moving which made things tricky. I found the keyboard controls harder despite this though. Also I suggest you change your links to end in `?dl=1` as that will make them direct download links rather than opening the zip file in dropbox.
Jan 15 16:31:02 44m 19s Underworld Management ♥ 1 Enjoyable tower defence game. A good balance of things to build. I was confused by the waves left counter. It started at 10, then went up to 15? Not having to protect your workers made it quite easy. Its funny you can push them around when they are sleeping. Hold to swing would have been been nice.
Jan 15 17:24:17 53m 15s Hivesters ♥ 2 That was great. Interesting mechanics and a good amount of polish. Good job making all those levels too. While swarming was fun, I did find it worked much better to sneak past with a single bug to munch all the crops. The swarms would be constantly be getting stuck on corners, and I had trouble getting them to attack the turrets. Sometimes they would and sometimes they would just stand next to the turret and get squished. Could do with a victory screen, and perhaps a clearer next mission button. When they were all unlocked I wasn't certain I had done the last one or not.
Jan 15 19:36:12 2h 11m The Eversoul ♥ 2 The idea is great and I like the atmosphere. The knight models were great, it could do with some clanging combat sound effects from the knights though. The dark knights died far too quickly, and since you can only store enough souls to summon two of them at a time they can never get the upper hand. It could be interesting with more balancing. I eventually managed to win by luring the guards as far away from the keep as possible, running back and summoning knights right on the gate. You can also get the game over screen even after winning since the game continues. Web version worked fine for me at first (firefox) but started to chug after a while needing a page refresh.
Jan 15 19:55:53 19m 41s Noxious Harvest ♥ 1 Nice game, the artwork was nice. Could have used some sound though. I struggled a bit figuring out where the big gear should go, seems you have to be standing in just the right spot and the machinery didn't have a clear slot missing a gear. The barrel was also missing its 'press e' popup. Mouse sensitivity was a bit high, but playable.
Jan 15 23:53:20 3h 57m The Ballad of Eric Hernandez, Cattle Rancher ♥ 3 Moo! A surprisingly enjoyable experience. Sometimes simple things just work so well.
Jan 16 23:36:19 23h 42m Hamster Hangry ♥ 3 A fun game. The roots were a good idea to make the world more visually interesting. The tunnels were a decent maze without being too confusing, and the enemy placement was good. The rat running sound could do with some attenuation and direction so you can better hear them approaching from behind. In my first playthrough it was constantly playing from a rat stuck behind the closed 100 door. It one didn't happen when I ran through it again though. I also didn't realise at first you get your seeds back after firing them.
Jan 16 23:54:10 17m 51s Harkonnen Daily ♥ 2 That was great. Nice graphics and the mechanics work well. Some goals or progression would have been nice though. I did find it impossible to redirect the harvester if the worm was about to appear underneath it, which happened a fair amount. I also had the harvester randomly explode when the worm was no where near. I suspect sabotage.
Jan 17 00:15:54 21m 44s Harvest Dune ♥ 2 Fun game. Good atmosphere. I thought the spice pools were rocks at first. I got swamped by way too many attackers and couldn't build turrets fast enough on my fist attempt. Eventually just made it out with 476.8 after several tries. I like that that extraction just isn't worth their while if you don't make enough. Makes the game much more tense.
Jan 17 00:32:58 17m 04s Harvey D. Bones ♥ 1 Cool game. The movement feels fluid and I love the music. The level switching is a bit jarring. I didn't even realise it was a level switch until I read some of the other comments. I initially though it was some game over restart. The cats tended to stack up, and its super loud when you pick up ten at once. I keep seeing your avatar on all the games I have been rating recently so thought I would check your game out. Its interesting how this often seems to happen in this event.
Jan 17 19:32:21 18h 59m Orchard Alchemy ♥ 1 Really cool factory builder. It was a bit slow though, even with the 2x upgrade. I built something to research lemons and to my surprise the same machine also researched another 3 types. I just had to leave it running for ages and do something else. It would also have been nice to see which fruit you have already researched somewhere. My first playthrough I managed to completely miss the mint tiles, only realised I was missing stuff after reading the comments here. I had to go back and complete it properly.
Jan 18 22:44:17 27h 11m Harvest Heist ♥ 1 Decent graphics, not sure what the player was supposed to be though. Dodging shots mostly felt more like luck than anything.
Jan 18 23:56:25 1h 12m humble fungal ♥ 0 Nice chill game. I love the low poly aesthetic. I couldn't find any of the last three types, except one that could not be clicked on attached to a tree. The first five were correct, though not enough to save grandpa. I really enjoyed the identification of the correct variants from the notes, not so much the endless hunting. It was fun to explore but it got a bit tedious after a long time of not finding anything. Perhaps more fungi around would have been better. If you open the notes before the help text appears, the help never goes away. It was also not clear how to put the collected fungi into the pot to make the potion. I figured it out eventually but my first potion ended up being just water.
Jan 19 19:27:14 19h 30m Harvester with Iron Hat ♥ 1 Nice game. The attack animation is satisfying. It is missing a few gui elements though. Aside from the prices you already mentioned, something to tell you which level you already purchased would have been useful. Also some visual timer on the attack cooldown would have been helpful since it is so long. While the start of the game is fun, but it does get a bit repetitive after a while. X seems an odd choice for attack going with WASD. X compliments the arrow keys, but something like space may have been a better option here.
Jan 19 23:28:43 4h 01m Defend The Apple Harvest ♥ 1 The thieferinos were great, and the audio was good. The game was way too hard though. The mouse sensitivity was way too high and the movement too slow, and could also have done with a reticle. I found hitting them very difficult with the way the apples arc from the side. Making jam games too hard is an easy trap to fall into since you have been playing it all weekend so it seems so easy... I appreciated the hold to pick apples instruction that popped up. I was a bit confused as to how to pick the apples them at first. I really like the dissolve effect when you manage hit the pesky villains.
Jan 20 19:32:38 20h 03m The Garden Games ♥ 0 Three different games plus the hub is a lot. Nice work. Mooter Mania was quite broken. My first run I was unable to break anything after the first couple. Something broken with the physics. Subsequent runs always ended with the screen going grey after a while. Some mooter melons managed to escape the pen, and I think I saw some mortar melons getting launched into the sky. The Cabbit Catcher was quite interesting, having to time it right was a fun challenge. The apples one was a it dull, but perfectly functional.
Jan 21 17:44:06 22h 11m Harvest : Mars ♥ 2 Nice idea for a worker placement game. I managed to get to 13 days once. No idea how. It really needed tooltips or something to tell what each building was, and what they did. The help panel wasn't enough to figure out what was what. The lights were helpful to show you put a colonist in the right place. The separate farm and buildings screen was just confusing since the people are displayed in both. I ended up remembering where the farms were located in the building screen and placing them in that rather than switching so I wouldn't accidentally take someone off another utility by mistake.
Jan 22 22:29:10 28h 45m Comet Cowboy ♥ 0 Fun game. The smash sound was very satisfying. I struggled to hit the rocks a lot of the time. The very limited amount of grapples makes it tricky to get the hang of. All my attempts ended up flying off into space with none left. The game could use an introductory level without those restrictions to get used to flying around. I also encountered that gimbal lock issue mentioned above a few times which was annoying. The gravity suddenly spinning you around was a bit disorientating.
Jan 22 22:54:09 24m 59s Eon Reaper ♥ 1 Nice platformer, the presentation and visuals were great. The movement felt a bit off with the wall jumps. It felt quite inconsistent, sometimes I would barely move and other times I would get launched off to the side. Everything was a bit too floaty too. The time mechanic could have been more explained. It took a while time to figure out what was going on there.
Jan 22 23:08:26 14m 17s Selective Reaper ♥ 0 All the random events were fun. Sort of managed to get it to work in firefox. The headers are wrong for embedding but showing just the iframe in a separate tab works. The mouse cursor is offset though unless I resize the window just right. A restart button would have been nice.
Jan 22 23:41:48 33m 22s Imp ♥ 1 I Free! That was really nice. The character art is cool, and the extra portals were handy. It could have done with some kind of an intro to set the scene.
Jan 23 01:36:32 1h 54m War of the Pants ♥ 0 Aliens harvesting pants is a nice ridiculous concept. The laser arms were great fun to play with. The ship controls not so much. The physics seem broken with the raise/lower control so it was hard to move it accurately. Forward and backward were inverted on the centre stick. The player hands started jittering like crazy after a while and it became unplayable, so I never collected the full 50. I couldn't see any more civilians around by that point anyway. It could do with more ambient sounds, like screams of the people, or big stompy footsteps of your vehicle. Not sure if it was supposed to be a legged machine. It felt like it should be.
Jan 23 23:25:29 21h 48m Mad Moons ♥ 0 Very nice art, but that's about it. It wasn't clear whether I would be attacking left or right. The enemy attacking you was also really unclear. I found a spot I could hit its hat but it wasn't doing me any damage.
Jan 23 23:45:27 19m 58s Orbital Oranges ♥ 1 Nice atmosphere. The ambient music is relaxing and space backdrop is pretty. I couldn't figure out what to do though. I could fly around and I figured out I could drag those engines around, but that was about it. The player controller also locks out if you look straight or or down rather than rotating any further.
Jan 25 23:20:48 47h 35m Moon Harvest ♥ 1 Nice mechanics. A fun game. The way the physics works sometimes seemed a bit odd at times, sometimes the vehicle would flip over, or stick to the side of the screen. I didn't actually realise placing ramps cost fuel until I the comment above just now. I did wonder why I suddenly lost after doing so well. It would have been good to display how much it would cost to place the ramp somewhere. I also often wanted a way to cancel a ramp placement because I started it in the wrong place or accidentally picked the wrong colour. I kept forgetting which mouse button was which colour.
Jan 25 23:44:07 23m 19s My Reaper Garden ♥ 2 That was a great mechanic, and well used. I enjoyed playing. I struggled a bit on level 5, but eventually realised there were flowers off the edge of the screen. Resolved by not using fullscreen mode and resizing the browser window to get the whole thing in. My mouse also took the opportunity to run out of battery half way through which didn't help. Got to the end eventually. I really like the trails the scythe makes. All the flowers switching to the next frame at once like that is quite jarring when there is a lot of them though.
Jan 26 22:50:50 23h 06m Soul's Path ♥ 2 That was really pretty, I loved it. The art, audio and atmosphere in general were fantastic. I had issues with things being off the edge of the screen when I tried playing fullscreen (1920x1200). Specifically the text on the second screen, and perhaps some exits. I managed to get by playing in windowed mode but I still had to edit the html to see the whole thing. The exit on the third screen was a bit unclear. There is a near pixel perfect jump on the scrolling level that was a bit frustrating, since the screen is moving its not so easy to line up correctly. My biggest issue was probably with the movement, I was constantly going the wrong way when underneath the rocks as the controls feel inverted.
Jan 26 23:05:53 15m 03s Light Runner ♥ 1 Interesting idea for a variant of this kind of game. It felt smooth and played well. Managed 8979. An online high score table would have been nice.