Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → someone

someone

Feedback comments for LD53

← LD52   LD54 →

someone's games and stats for all events →

TimestampSince previousGamesomeone's comment
May 3 15:43:58 Entomoria ♥ 2 Took a few attempts but I eventually managed to win. It seemed more down to the randomness of the available abilities than what you choose though. Love the idea of mutating an insect army and the abilities were interesting. The final level was a bit tedious after several attempts. The boss has tons of health and the game pauses when it loses focus so I couldn't do something else while waiting for my critters to nibble at his knees. Too many of my inventions were weak. It would be nice if it gave a summary of all your failed attempts at the end.
May 4 15:04:27 23h 20m RogueLike Delivers ♥ 3 win.png That was great. Took many attempts bit I eventually won. A good amount of content and things to upgrade. Great job. The final fight was really easy compared to some of the others with massive armies. The fixed camera worked well but it was annoying getting piled on by enemies from just off screen. Happened a lot in the desert level when wanting to use the bow. Melee combat didn't feel great at first, the guy doesn't attack towards the cursor so turning to fight someone behind you wasted a swing. It felt you should be able to do something other than stand there and take damage in the long cooldowns. Also it would be nice to discard weapons. Switching between your best bow and sword was a pain when you have too many. I lost the scroll I was delivering on the mountain town level, luckily it didn't matter. The night map could often be cheesed by getting the enemies to fall in the water. The starter bow book didn't seem to do anything. I occasionally encountered enemies that didn't fall over on death. That was confusing the first time it happened. The environment can clip through the health and armour values. I also had it that the right click trace hit something in the foreground so could only run towards the camera. I was surprised how long it took me to notice the cart wheels don't turn.
May 6 15:23:52 48h 19m Hive ♥ 1 A fun relaxing game. Great models. The garden was fun to explore and it was nice seeing all the other bees around and getting stuck on the scenery as bees do. I ended up with 44. I had real trouble flying at first. It took a while to get vaguely competent. Only being able to go forwards made it tricky. The hive editing was very clunky, mainly due to the super smoothed pointer movement and the lack of manoeuvrability. Having to select a cell to build something next to it seemed needlessly complicated and prone to confusion if you have another cell selected, which stumped me for a bit thinking it was being unresponsive.
May 6 15:59:33 35m 41s The Newspaper Deliver ♥ 2 That was really good. The voices were a great addition. I scored 167, the speed was starting to get tricky.
May 6 16:41:20 41m 47s Long Tail ♥ 0 That was really fun. The crossing over rules made it interesting. I got to the secret room, though it wasn't obviously 'the secret room' until I played it through again and realised you can miss it. Leaving some eggs to come back to later from another door was a great mechanic. I was stumped at first before I realised you could do that. Seeing the broken eggs made me think I failed somehow the previous time I was in that room, until I realised they were being marked as hatched. Probably because their position is reset. The only puzzles I found a bit tricky were because I was forgetting I could cross over my tail.
May 6 22:34:28 5h 53m Apocalypse Express ♥ 3 A solid entry. Nice seeing what can be done quickly with unreal engine and premade assets. The zombies were a non-threat. Seeing them there was intimidating at first but you can just stroll casually past them. The 'Press E to talk' doing nothing once you completed the two quests seemed like a bug. It wasn't clear you have done everything. I appreciate the Linux build.
May 6 22:48:11 13m 43s Eyes of Odin ♥ 3 The title screen is awesome, and I love the artwork and storytelling. The flying mechanics could use some work though.
May 6 23:07:58 19m 47s Unreasonably Fast Food ♥ 1 This feels like it would be a fun multiplayer game, but the problem with those it requires other people... The driving part feels great, but I failed to figure out the cooking part.
May 6 23:37:25 29m 27s Couriers' Route ♥ 1 A nice game. I like the presentation. The routes you could go seemed very limited though, and resources were a too limited for any reasonable exploration. The placeable map markers didn't seem to be useful for anything.
May 7 22:07:56 22h 30m Days on the Lake ♥ 1 I also came for the water physics. They are very nice. Shame about the gun upgrades not being purchasable. The spike upgrade has the same problem, but the popup switches to the other side if you mouse over the very left of that button. I did buy all the others though. It was fun. The mechanic upgrade didn't seem to do anything, and I didn't notice any changes after I bought the spike upgrade. Finding people with tasks to do could be annoying at times. I was confused at first because I couldn't find any of them and thought I must be missing something. The progress bars were a bit glitchy for me, they would clip behind the water or just not appear to fill up at all. (Using Firefox)
May 7 22:23:16 15m 20s Beetle Dynasty ♥ 1 A solid platformer. I love the artwork. The off limits sign was a nice touch.
May 8 20:02:21 21h 39m Gold Extraction ♥ 1 Managed to get started building a mine and acquiring a bunch of gold. I like the direct use of gold as ammunition. I didn't realise the buttons on the helipad were buttons to click on at first. It felt arbitrary whether I could build and repair stuff or not. Some numbers somewhere would have helped. The goal is also unclear, am I supposed to sell gold for a score, or attack the opponent, or just hang out indefinitely. That splash sound highlights the fact there are no other sounds or music, which makes it a bit jarring.
May 8 20:11:39 9m 18s My Flavor-ite Kidnapper ♥ 1 Interesting idea, and very well put together. The artwork and general flow is great. I had a bit of trouble guessing some of the personalities, but I enjoyed the text. It could have done with some audio.
May 8 22:55:41 2h 44m Trees of Terror ☠️ ♥ 1 Very atmospheric. Nice environment and good use of the ambient music, though it loses its edge after a while of wandering around trying to find any clues I may have missed. The invisible walls were very annoying. I often got stuck the wrong side of them. I managed to get past the second gate without the key, and was quite confused when I unlocked it to find I was back in a place I had already been. Putting the box down next to that gate made it impossible to pick up again as clicking would always trigger the gate instead. The code puzzle is a bit obtuse. The first time I tried the box never showed up as a thing to inspect. Perhaps I didn't stand in precisely the right spot to trigger that. I did notice when I quit though that the code is printed to the console so I kinda ended up cheating to get to the end. In retrospect I did find all the clues other than that issue with the inspect one so that was a lot of unnecessary wandering.
May 8 23:31:08 35m 27s Planet Xpress ♥ 0 Nice game. I like the pixel aesthetic and the movement feels good. The compass was tricky to see though, and there was not quite enough contrast on the crates against the ship. Some interaction help text would have been useful but I managed to figure it out, One thing I wasn't clear on for a while was how to get the crates off your ship. I managed to deliver 23 packages before running out of fuel, then randomly crashed into another planet and could deliver another 6. That planet did not have enough vertices for its size so the character was running quite a way above the surface most of the time.
May 8 23:52:23 21m 15s Syntech Surfer ♥ 2 I love the aesthetic and the vibes. The movement system wasn't particularly interesting though. It could have done with environmental boosts or something to make it more interesting picking an optimal route, rather than point at target and press forward. I managed 1:21:32 after reading the above comment and just holding the boost button rather than both boost and forward.
May 9 00:05:34 13m 11s Swiftly And With Style ♥ 1 Bouncing around and throwing packages was satisfying. I hope they didn't contain breakables... The marker was sometimes tricky to figure out exactly where to go, and it gets very confused when the target is behind you.
May 10 19:37:20 43h 31m Uberroo ♥ 2 The seagulls were a nice mechanic but otherwise it was a bit empty. The movement felt way too slow, even with the boost.
May 10 21:23:54 1h 46m Wasabi Whiskers ♥ 3 Very nice puzzle game. Great presentation, and a fun challenge. Great job. I did run into a game breaking bug on level 9 where some of the conveyors stopped being editable. It could have done with a clear button to reset fully reset the level back to its initial state. A couple of the levels had stations on the top row against the wall which made them harder to spot. On level seven, the diners do not appear to be asking for wasabi, bit it is required. I appreciated the speed up option.
May 17 21:03:28 167h 39m Bat Burglar ♥ 0 The locks were a it frustrating in how sluggish the pick handles, I did manage to get them all in the end more by raking over the pins rather than picking. I like chill music and the big grins on the customers once you give them their items.