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TimestampSince previousGamesomeone's comment
Oct 3 17:02:14 This Game Only Weighs 8 KB! ♥ 1 Nice sokoban implementation. A couple of the levels were tricky. Bypassing libc was interesting. I tried building it with mingw but that ended up being 24k.
Oct 5 20:23:48 51h 21m Space Brigade ♥ 1 Very nice aesthetic, and simple yet fun gameplay. A great entry. The fail state wasn't made clear at first, as you can travel to planets with aliens with no issue. Trying to build on planets was a bit frustrating sometimes as the tooltip gets in the way so the click doesn't register, and the greyed out buttons could be more clearly disabled.
Oct 5 21:24:02 1h 00m Monster Onslaught: Tiny Realm ♥ 1 Love the title screen. The gameplay is well done but became somewhat monotonous after a few waves though.
Oct 5 21:44:35 20m 33s roadtrip ♥ 0 Nice chill idea, shame you didn't have time to flesh it out more. I like the rough artwork. Disappointed you can't stuff people in the trunk. I did mess with peoples luggage to see if anything happened. Ren'py seems an odd engine choice for this, but hey - if it works...
Oct 5 23:29:08 1h 44m ROLLiE and the Desert Drive ♥ 2 That was awesome. An interesting take on card based combat. Fitting all the programs in was a really cool idea. Ran into a weird issue on my second attempt, the backup drive was empty but I couldn't put anything there, after a while all the programs from my first run suddenly appeared there. Seems to happen on the main hdd too when starting a new game. I love that enhance stacks, very satisfying to 1 shot enemies. An encounter counter would have been useful, as would something to show the active bit rot / per turn damage.
Oct 7 21:41:23 46h 12m Space LTD ♥ 1 Nice game. I like the art style. I was confused by the objective 'keep your oxygen levels up' as there didn't seem to be any way of doing that. The tasks written on the wall there was a nice touch though. Right click to pick up the gun seemed odd since everything else uses E. You can just walk right past the aliens and the batteries seem to do nothing. I was amused by the fact you can open the keypad multiple times at once.
Oct 7 21:52:29 11m 06s Control Your Luck ♥ 1 I love the art. The into was great. It was very unclear what to do, even with the instructions. Everything just seemed to arbitrarily fly around. Was I supposed to be clicking on the circles, or attracting nearby ones towards the mouse cursor or what. Managed to win on my second attempt somehow though. Right and left click would probably have been a better input choice.
Oct 7 22:32:58 40m 29s STHIVE ♥ 1 That was great. Really hard though. Just getting too close to a critter seems to be instant game over. I love the sound design. The spawn sound is suitably ominous. The power ups were a nice addition to keep things interesting. The aliens being occluded by the walls wasn't great, and they would sometimes clip through the bottom. I missed that you could restock turrets, that font is not the easiest to read. Interestingly I got much further not using the turrets. It seems they spend most of their time shooting at dead aliens which is not useful. I ran into a bug where starting a new game would still have the 'you lost' window open from my previous round over the character. I could still move and shoot but not really see what I was doing.
Oct 7 23:26:09 53m 11s Cramped Apocalypse ♥ 1 Nice idea. My first impressions were terrible though. The version embedded here has the wrong resolution so the resources at the top were cut off. Then I tried the web build on itch and that seemed broken. Turns out its the first two maps from the level select that don't work properly. The first map the first night never ends, and the second you get swarmed almost instantly. I did have some fun with it once I tried the third map and played about with the options though. Clicking on the people makes them go up. They could also fire when you are moving them around which was entertaining. The resource gain did not seem enough for anything, even fully upgraded, and its generally not clear what is happening. Something to say what the buildings were doing after they are build would have been helpful. The particles when you click on the ground are misleading.
Oct 7 23:42:45 16m 36s Islands ♥ 1 Interesting concept. The fractals were nice, but it wasn't clear what I was supposed to do.
Oct 8 22:40:46 22h 58m Squeeze & Wiggle ♥ 2 That was great. Took a while to figure out how the control actually worked, and even then sometimes it just wouldn't cooperate. I was certainly getting the hang of it towards the end though. The pause was definitely essential. Some of those high scores don't seem possible, unless I anded up taking a really long route.
Oct 10 23:22:52 48h 42m Fixey (VR Only) ♥ 1 Yay, a VR game. Played with a valve index. The shakey-cam intro was not nice in VR, and the grab threshold seemed a bit off. Sometimes after pushing off a surface I would fly back at it because it didn't think I had let go early enough. Gameplay was reasonable for a jam but it was somewhat unclear what to do. I died twice before figuring anything out, though my third attempt succeeded in 216.4477 seconds. Some more environmental storytelling would have been nice, the hands were great though so time well spent.
Oct 11 21:32:07 22h 09m Push Away ♥ 3 Nice simple puzzle mechanics. Not much of a challenge though. Many levels looked like they should have been more complicated than they actually were, as most levels could be completed trivially by only moving one of the two pieces rather than requiring complicated manoeuvrers to get them past each other. Pressing a key, such as space to switch between the colours would have been nice, and a restart button too.
Oct 11 22:25:28 53m 21s Pathfinder ♥ 1 I like the idea, and graphically it is nice. Having to rush to the next safe spot while exploring the maze was great. The levels sometimes seemed to repeat after beating them. I thought the second level was the last after beating it three times, but it eventually changed to the next one. The timer could do with 0:00 formatting as when it harder to track when it flickers between 1 and 2 digits. I also had issues with the input. It wants buttons to be pressed fast, but if you are too fast it doesn't register causing it to feel unresponsive at times.
Oct 11 22:55:42 30m 14s Z-Swarm ♥ 2 Looks nice, and felt good to play, at least with the mouse. The camera changing orientation when going over the street lights was off putting. Unfortunately the game would completely lock up for me whenever I killed a zombie. ``` ERROR: System.InvalidCastException: Unable to cast object of type 'Godot.Timer' to type 'Godot.GpuParticles3D'. at BloodEmiter._Ready() in D:\GodotProjects\rogue-z\Scripts\BloodEmiter.cs:line 12 ``` I still managed to win just by running away though. The frame rate got pretty bad after a while though.
Oct 11 23:07:26 11m 44s Glitchstream ♥ 1 Nice entry. I like the graphical style, but the mouse sensitivity was way too high. The gun did not feel satisfying, and it would have been nice to have a break from the constant spawning enemies to look around and actually read the upgrades without being instantly murdered. Apparently I obtained one upgrade, no idea what it was though. Most of the chests I saw required way too many coins to open.
Oct 11 23:44:59 37m 33s Space: 10000km ♥ 1 The Linux download here is missing the data file. The one on itch works though. I love the ship. The cutscenes and all the interactables were great. It was very unclear what to do though.
Oct 12 21:15:58 21h 30m Shop Goblins ♥ 1 Awesome game. Very fun to play. Love the chaos. The player having a shadow was a nice touch. The amount of items thrown at you was a bit overwhelming, and not having something at all was annoying. The physics meant I had to be fairly slow to move stuff around as it would not grab the item if I was too quick and things would sometimes randomly drop which made it feel somewhat unresponsive at times. I may just need a new mouse though. Batty was a real pain. Managed to complete a shift on my second attempt. It could have done with a bell on the counter when a new customer wanted service.
Oct 12 22:10:22 54m 24s Dante's Reinterpretation ♥ 1 Nice game. The varied enemies and bonus selection were nicely done. Having to press E to go through the door was unintuitive though. That would have been better to happen automatically when you just bump into the open door. The game over felt very abrupt and random before I figured out how it works. Some visual display of how long you have left outside the light would have been useful. The circle decreasing when taking damage was a great mechanic, though having to leave it to get to the door was not ideal, especially before I figured out you need to press E once you are there.
Oct 12 22:39:11 28m 49s Entities onboard ♥ 2 Nice game. Atmospheric with creepy creatures to hide from. The gun trivialised it a bit though. It would have been more intense if that wasn't a thing. Also it doesn't seem possible to escape and hide once you have been spotted. A press E to pickup prompt would have been nice. I didn't realise you could do that at first. A key to drop the item would have been useful. The first time I picked up the gun, the key card fell in a place I could not get to so had to restart.
Oct 12 23:17:17 38m 06s Space Stack ♥ 2 I liked the puzzles, though I ran into a bug where I could often pick up the same powerup multiple times.
Oct 15 10:35:06 59h 17m Unlimited MACE ♥ 1 Fun idea. The turn controls are way too fast though. I found myself mostly ignoring the powerups as navigating precisely was impossible. I barely noticed that there were bullets. The game is so chaotic and fast they just disappear into the noise. I liked that swinging turns you around as it makes bouncing between clusters of cars easier. Could have done with some sounds effects.
Oct 15 11:09:22 34m 16s The Sacrifice of Dimitree ♥ 2 Love the atmosphere, though it was a bit dark. The torch did not illuminate much so I was left squinting at my monitor. The glowing spots on the mushrooms helped. Its a good labyrinth, not too large when I had so go back and scour it for the thing I somehow missed. I love the whispering in the audio. Somewhat disappointed the ending just dumps you back to the menu after all that.
Oct 15 11:44:26 35m 04s Island City Builder ♥ 0 Nice simple city builder. Balancing the three stats was well done. I finished with 2634/100/118. Not sure what the 'Awesome' threshold is but I only managed it for money. I didn't feel lacking in space as there was plenty to build all the things. The graph could do with some scaling as the lines disappear off the edge.
Oct 15 12:25:35 41m 09s Cats In Space ♥ 1 I think I can stop now. cat.png Super chill game. It was great drifting though the cosmos with a trail of cats. I was somewhat sad when I inadvertently hit a cat planet and they all left. I love the artwork and the atmosphere. The number tended to go down on its own suggesting the cats didn't actually need my help getting home.
Oct 15 16:48:05 4h 22m Hunt for Emperor Littlefin ♥ 1 Nice entry. I like the visuals of the tunnels, though they could have done with some extra clutter to break it up a bit. I win after finding upgrades 1, 2 and 5, then went back to find the other two. It was quite satisfying zooming around the tunnels, but that usually ended badly, at least until I got the heal upgrade. Upgrade 1 was powerful enough that I didn't need to use anything else.
Oct 15 17:36:21 48m 16s LD54 A Space Station Odysee ♥ 0 Nice atmosphere, it was fun exploring and finding resources. The control system was not explained at all in game, took a while to figure out how to move, then longer to figure out how to pick stuff up. Having to select the character is unclear and rather pointless since there is nothing else in the game that uses any kind of selecting. I only built two oxygen stations and nothing else before beating the game, partially because the building system was unclear, but mostly because I didn't really need to. I never really felt constrained by resources or worried about oxygen, and the lovely pathing meant I didn't even need to remember the way back or worry about getting lost.
Oct 16 19:08:20 25h 31m Toxic Trap! ♥ 1 Besides the audio being loud noise, I have no input in the web version. The linux version requires a later version of glibc that doesn't seem to be available in my distro, and the windows download link doesn't seem to work. Managed to get the web version to work by opening the iframe in a separate tab, so I could at least run around and shoot, but I kept dying randomly. I'm guessing there are bullets not rendering correctly or something. Also the F1 did not restart. I always like seeing custom engines on here. You'll get there eventually. It took a few jams before the web builds were working properly in mine. Emscripten is great.
Oct 16 19:54:58 46m 38s Captured in Space ♥ 1 Looks great, controls well and the puzzles felt complex, though I found I was solving them just by pressing the only accessible buttons rather than actually figuring out the puzzle. The camera was somewhat limiting. I would have liked to be able to look around better to see what everything connected to. What the buttons did often felt a bit arbitrary, even with the visible connectors. The transparent blocks were hard to see. I got a bit stuck on the final level because I didn't see a platform. A great entry though, well done.
Oct 16 22:26:48 2h 31m Harbour Master ♥ 0 Nice idea, well executed. Smoking the pope was a nice touch to give it more personality. The mechanics were a bit unclear at first, such as what order the items had to be in the ship, but easy enough to figure out through trial and error. I did run into some situations where it didn't seem possible to survive. I managed to get 80 shillings, but then hit a game over trying to figure out what the wave button that appeared did. Some explanations would have been nice, but overall, great job.
Oct 19 18:50:43 68h 23m Nebula Odyssey ♥ 1 Nice entry. It gets quite hectic after a while where there is not much you can do about the constant bombardment. I scored 426. It reminds be a bit of the 'Galaxy Trucker' board game. Tooltips on the buttons would have been nice. It wasn't particularly clear how the cloning bays worked, and moving characters around was a but janky.