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| Timestamp | Since previous | Game | someone's comment | |
|---|---|---|---|---|
| Apr 16 13:50:35 | Summoning Survival | ♥ 1 | Died many times trying to read the instructions. Keyboard controls are not great. I could move and advance the instructions with my controller in the web build, but the summon buttons did not work. I like the positional mechanics of where in the circle you summon demons. I Managed to win after a few tries, it could do with an easier start to let you figure out the summon mechanics before swamping you with enemies. | |
| Apr 16 14:43:28 | 52m 53s | Summoner's Quest | ♥ 3 | I enjoyed the story and the lore in the summon scrolls. That second key was hard to spot. I was about to give up on it but found it eventually. Shame you can't go disastrously wrong with messing up a summon, they just don't happen if you are missing something. A list of what you have already picked up would have been nice. I did notice if you start a new game after winning, your inventory is not reset. |
| Apr 16 18:48:59 | 4h 05m | Burdemon | ♥ 5 | That was fun, now my fingers need to rest. Too much clicking. Hold to continuously attack would have been nicer. I often unwittingly clicked an upgrade button as it appeared suddenly under the mouse in the middle of combat. I like the random challenges, though I did get a walk into a trap one when I had 4 health. I actually only realised you had a ranged attack after getting the melee only quest. I found it hard to aim though. Nice particle chaos in the final battle, managed to beat it on my second attempt. Some of the upgrades are very powerful. |
| Apr 16 18:59:56 | 10m 57s | Harod: The Eternal Summoning | ♥ 3 | I love the artwork, the music fits well. I like that you are fighting for both sides in this war. The story was nice and multiple endings a nice touch. I appreciated the ending hints, I didn't guess the second one. |
| Apr 17 00:28:51 | 5h 28m | God Wars | ♥ 1 | Nice idea. Trivial to win though. |
| Apr 17 10:52:24 | 10h 23m | Guitar of the Undead | ♥ 3 | Rocking out to summon a skeleton army is a really cool idea. The core mechanic was well done once I eventually figured it out. The instructions were not great. Should have been - _hold_ space to call the music and _hold_ the correct button as the note comes in. Trying to just press buttons at the right timing as it suggests does not work well. The skeleton AI could use some work - but they are skeletons - they are not smart. I did manage to block off a passage with a wall of them though which was a problem. More feedback in combat would have been nice though I guess you ran out of time for that. Also a sound effect when you mess up, and a visual indicator of the cooldown time would have been useful. The swoosh sound also replays when you approach an already open chest. Kinda funny you can run away from the notes and even play them in a different order than they spawn |
| Apr 17 19:16:44 | 8h 24m | Souls Summoners | ♥ 2 | That was fun. I really like the artwork. Spamming the button to get an entire screen full of goblins was satisfying, though a bit easy to win that way. The goblins are overpowered when they start stacking up. Because winning was simple, I tried to see how long I could make the battle last, my longest was was 3:13 Cost values on the buttons and greying them out when you don't have enough souls would have been nice. More info about the different summons would have been useful too. Enemies don't stop appearing after you win. |
| Apr 17 19:39:33 | 22m 49s | Sorcerer's Army of Summons | ♥ 2 | Fun game, I like the 3D art. Upgrading summon count rather than power was an interesting choice, though the grid movement means you run out of space for summoning when you get swamped by the stronger enemies. I managed 4:19 The depth of field blur was a bit strong. |
| Apr 17 19:59:40 | 20m 07s | Mindows Chess | ♥ 2 | Interesting idea. I failed to get past the second level after many attempts. |
| Apr 17 22:01:42 | 2h 02m | Soul Pact | ♥ 2 | The missing mouse cursor in the menu was not a great start, that should be automatic rather than requiring a key. Very nice chill atmosphere, a bit jarring when the music loops though. I ended up glitching through the gate somehow when carrying the first item and switching between characters, not sure how I was supposed to get out of there. Also there are four verses but the puzzle was completed with three items so I am even more confused. Nice riddles though. I gave up on the second level. |
| Apr 17 23:18:44 | 1h 17m | Part-Time Familiar | ♥ 1 | A nice story, I liked how the various threads intersected. |
| Apr 18 00:09:49 | 51m 05s | Summoning Guidebook | ♥ 1 | Nice game, figuring out the mechanics was fun. Murdering bats with rocks was a bit tedious. The knife mechanics were unclear, but I eventually found a spot in the cave where you can just jump on the spot and they fly into the knife. You need a lot of bats. I now have pickles! |
| Apr 18 23:33:26 | 23h 23m | Fauxmancia | ♥ 1 | I like how random the summons turn out to be. Had trouble finding something that hisses, apparently electrical wires worked somehow? Most of the hints were good but some seemed completely random and required just trying everything. I also tried interacting with the table rather than talking to the teacher to hand in the assignment, that part was somewhat unclear. |
| Apr 19 00:54:29 | 1h 21m | Necro Riot | ♥ 1 | That was extremely silly. I love it. I had collected thousands of blood when I got to the final ritual. Simple but satisfying, great job. |
| Apr 20 00:36:01 | 23h 41m | Morth Obscurum | ♥ 1 | Lovely effects and I like the design of the creature. Shame there is no real gameplay. |
| Apr 20 01:10:54 | 34m 53s | Master of Elements | ♥ 2 | Very nice pixel art. The cloud bouncing mechanics were really fun. Some of those spikes were impossible to spot and the spike collision seemed a bit large in places. Managed to beat it by completely ignoring the pickups, going after those were just asking a to lose health. Some way to heal would have been nice since. |
| Apr 20 01:40:51 | 29m 57s | Whiskers & Wings The Great Mouse Hunt | ♥ 1 | Nice chill atmosphere and a fun little story. The 2D art was nice, though The attack animations could do with stronger poses. |
| Apr 20 14:46:09 | 13h 05m | Demon's Call | ♥ 3 | The artwork is nice, and the sound design is great. Shame the attack animations didn't make it in. I had trouble smashing some of the breakables. |
| Apr 20 15:07:27 | 21m 18s | SomeMorningStars | ♥ 2 | Nice game, I like the design of the band members. Did get suck on the stairs sometimes. Had some trouble with the drum sequence because it was off by one from a previous miss as I think it was counting a note towards the new sequence before the buzzer sounded. Probably would have been better to continually check the last 8 notes played rather than having to reset the state. |
| Apr 20 15:39:04 | 31m 37s | Kalea The Evil | ♥ 2 | It is quite satisfying once you manage to get your bat army large enough, noisy though. Some information on what each thing does would have been helpful. It was quite easy to win once I did figure it out. The fireballs seem to have a weird delay, and its amusing they just stop once the target is gone. |
| Apr 20 16:01:10 | 22m 06s | Project Summon | ♥ 1 | Interesting idea, summoning many fighters is a bit tedious though. Definitely needs instructions in game, I had to come back and read this page a few times before I figured out what to do. Interesting art style for the creatures, the black legs are hard to see because it is so dark though. |
| Apr 20 16:25:38 | 24m 28s | The Dank Sorceress | ♥ 1 | I enjoyed that. I like the design of all the creatures and their various effects. No idea what the summoning tie meant, but managed to win regardless. Surprised renpy is capable of this. Great job. |
| Apr 20 23:46:28 | 7h 20m | The Sorcerat | ♥ 1 | Nice chill puzzle game. Solid mechanics. The rats were cute. Not sure what was up with the boss monster, it died very quickly without doing much. The near plane clipping effect when going upstairs was interesting. |
| Apr 21 00:25:17 | 38m 49s | Call of Aether | ♥ 1 | Interesting game. I like the drawing effects. I enjoyed the interactions, but trying every combination of things was a bit tedious. |
| Apr 23 00:06:26 | 47h 41m | Ultimate Summoning Guide | ♥ 1 | ArgumentOutOfBoundsException : index - I guess I reached the end. I had no idea which creature to summon for some of the requests. I like how the moon phase changes the starting state to make the puzzles different. The logic puzzles were fun and the descriptions and art in the book were nice. I did find no reason to close the book. |
| Apr 23 00:29:38 | 23m 12s | The Fifth Ritual This Week | ♥ 1 | Lovely atmosphere. I did get a bit stuck at the start not knowing what to do. I picked up the eyeball then it was impossible to do anything else. Figured out eventually I could put it back again, though that is one of the trickier items to drop. |
| Apr 23 01:01:24 | 31m 46s | Pony Summon Quest | ♥ 1 | Lovely artwork. The rest is a boring grind though. The cobweb minigame is oddly satisfying, though having to do it 10 times for a single summon is way too much. The gatcha is press the button and go do something else for a couple of minutes and often still not win anything. It is confusing that the summon button takes your hard earned mana if nothing is selected. |
| Apr 24 10:26:33 | 33h 25m | TrollDoom | ♥ 2 | Fun game. Love the pixel art. My two runs were 555s, 1902 kills, and 275s, 1973 kills. I never even saw this troll king I had to beat. It always ended with so many of the large monsters on screen there was nowhere left to run. Many spells felt useless, Hale spikes was decent until Flame breath was unlocked. The web build has an annoying tendency to start the mouse outside the drum rather than in the centre. |
| Apr 24 10:46:04 | 19m 31s | Unholy Sanctum | ♥ 1 | I like the artwork. Movement felt very sluggish, and it would be nice to be able to heal at your shrine. I didn't realise protecting the shrine was the goal at first. Some instructions and flavour text at the start would have been useful. |
| Apr 24 23:37:02 | 12h 50m | Demonic Summoning Simulator | ♥ 2 | That was great. Lovely atmosphere. The art style works really well. I summoned everything though the singing gave me a bit of trouble. It felt to go back and forth from the book to check the next part of the longer rituals. Shame there is no goal other than go through the recipes. |
| Apr 25 00:10:16 | 33m 14s | The Unholy Rise Of Catthulhu | ♥ 2 | Lovely graphics, cute story and good music. Managed to win quite easily, it was a but dull just waiting as once you placed the cats there was nothing else to do. The attacks just shooting circles was a little disappointing, and health bars would have been useful. A great entry though. Good job. |
| Apr 26 00:27:07 | 24h 16m | Demon Delivery Center | ♥ 1 | Nice idea and the demon illustrations were great, though I found the timer made it impossible to play. I ended up restarting many times just to read all the books. There is a lot of good stuff in there that you would never have time to read under the constraints. |
| Apr 28 01:56:54 | 49h 29m | Summonere | ♥ 1 | Nice design and a good number of levels. The difficulty curve and introducing mechanics was well paced. The puzzles were enjoyable to solve, some took a while to figure out. Walking on spikes was not an obvious thing for a rat to do. Always nice to see custom engines on here. |
| Apr 30 23:39:09 | 69h 42m | Bullet Storm Extrema | ♥ 1 | Solid bullet hell shooter. I like the retro style. Would have been nice to be able to hold space to continuously fire. I couldn't fire holding up and left, though up and right worked. Seems to be an issue with this keyboard. The extra turrets were not all that useful. |
| May 1 00:12:38 | 33m 29s | Necromancer 101 | ♥ 1 | Solid turn based combat, It was fun growing my army. I liked that the different units had their own sound effects, though wolf sound effect.wav was a bit much. The encounters were very easy though, there was not much strategy required to win which was a shame. Often encounters would only end up being with one opponent instead of the group they were in making it even easier. Moving around took far too long as movement speed was slow everything was really far apart. Stabby stab guy was the most useful. |
| May 2 22:09:51 | 45h 57m | Goblin Hunt | ♥ 0 | Really cool idea. Needs balancing though. Just summoning tons of the cheapest miners gets all the crystals you could ever need. No need for the expensive summons. |
| May 2 22:24:47 | 14m 56s | Summoner Survivors | ♥ 0 | I liked the idea of moving the summons around, though in practice it wasn't particularly useful. I played the web version until the framerate made it unplayable. |
| May 2 22:42:46 | 17m 59s | Summon a Succubus | ♥ 0 | Nice puzzle game, the mechanics were fun to figure out. I like that the picture you are making is not just a plain old pentagram circle. Sometimes selecting the right line was tricky when they were stacked up. |
| May 2 22:52:07 | 9m 21s | Shadow Wizard | ♥ 1 | Very nice game. I really like the wizard model. The camera did cause some issues of sending the controlled characters into the abyss, but otherwise a solid puzzle game. I didn't find the shadow mechanic did much. I wanted more levels. |
| May 2 23:29:28 | 37m 21s | The Lazy Archdemon | ♥ 1 | Fun idea. Took a while to figure out what was going on though. Almost missed that there was a second level. That one took a few attempts to find a strategy that worked. I like that you can change up your strategy whenever you like to try different things. The archdemon boredom was annoying but definitely necessary to keep the challenge. |
| May 3 18:16:34 | 18h 47m | Overrun | ♥ 1 | A decent tower defence game. The card presentation was nice, and I like that the thorns were used up. I stopped after wave 30 as it was getting boring. Would have been nice if each levels had a goal rather than eternal streams of critters that only survive for a few tiles. |