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| Timestamp | Since previous | Game | someone's comment | |
|---|---|---|---|---|
| Oct 8 22:03:54 | Ratrace | ♥ 2 | Love the artwork. The DOF blur was well done so you can sort-of see the cats lurking in the distance. Good fun. Not immediately obvious what you needed to do. Failed several times with 0 score trying to find a bolt hole at first. I managed 2400 damage, 2 cats, 12 props. | |
| Oct 8 22:56:01 | 52m 07s | Living | ♥ 2 | Decent platformer. The background pixel art was great. I appreciated not losing progress when missing a jump. I had a slight issue with the window size cutting off the edges on my 16:10 monitor. |
| Oct 9 00:14:19 | 1h 18m | Enter the mines | ♥ 1 | Nice atmosphere in the mines. The entrance is a bit too dark though. My first attempt got stuck in the cart collision and could not move. Only ever managed to acquire one gem. The place seems somewhat empty. I always died way too quickly, I spot a creature and instant game over. |
| Oct 9 17:53:43 | 17h 39m | Mercenary Exorcist | ♥ 2 | Nice rail shooter. I liked the sound effects. The constant slow movement wasn't particularly great. Faster motion with more stops could have been better. The game also crashed for me before going up the stairs. |
| Oct 9 18:16:44 | 23m 01s | Fur & Fury | ♥ 2 | Nice game. The intro song was great, and the sound effects were fun. The player attacks did not work well. I scored 125. |
| Oct 9 18:28:28 | 11m 44s | Love Dance | ♥ 2 | Lovely game. It took me a moment to realise the sounds were distorted directions. The back to menu button at the end did not work. Being able to see the moves on the main menu was nice, though you can fly off the screen if you continually press up or down. |
| Oct 9 19:03:49 | 35m 21s | Wrath | ♥ 2 | Neat idea. The mindless destruction was satisfying. The kill mines were the most useful though you can accidentally place them on top of trees. Finding the last guy was annoying, also the win screen doesn't appear until you then use everything up. The shop interface was not very clear, also I had an issue with the game locking up when pressing the continue button. |
| Oct 10 18:37:33 | 23h 33m | Animal Golfing | ♥ 2 | That was great. A really well polished experience. The creatures were great, though I found I was only using the mouse ability. The mouse was way too slow making it a bit of a chore to turn far around the ball. Also the upwards aim was not particularly clear. Boing. |
| Oct 10 18:56:55 | 19m 22s | Araneae | ♥ 2 | Cute creature, and a really great atmosphere. Lots of weird things happening in the background. Not much to the gameplay though. The camera was often awkward and invisible walls making me wonder why I stopped moving. The wall climbing was a nice touch, though jumping when on a wall is a bit broken. |
| Oct 11 18:17:21 | 23h 20m | Tiny layout | ♥ 1 | Love the intro comic. Good fun. Took a while to realise I had to click on the green arrows to interact with them. The detailed popups were a nice touch. The cat didn't seem to be much of a threat. |
| Oct 11 18:51:12 | 33m 51s | Small Mouths, Big Appetites! | ♥ 1 | Nice idea, I had trouble with the control scheme. The attack would often miss when I thought it would hit, and you get totally swamped in no time at all. It may have been better to turn to face the spot where you right click to attack as turning to aim was clunky. I managed to live long enough to see a red ant once. |
| Oct 11 19:08:11 | 16m 59s | Tiny Fate - Lost Ruins | ♥ 0 | Nice pixel art. The gravity ball was an interesting mechanic. The controls were a bit all over the place, wasd and arrows _and_ mouse buttons? Having to keep swapping between the mouse and keyboard was not great. Turns out the pickaxe wasn't really needed (unless using it to fly). |
| Oct 11 23:09:12 | 4h 01m | Underground Shuffle | ♥ 0 | Not sure what the deal was with collision, but it seems the walls are just a suggestion. Often felt like I was dying randomly out of nowhere. I guess a lizard thing was under the terrain? Particularly dangerous moving downward as you can't see very far at all in that direction. The environment is nice and I like the menu art. I managed to find all the cheese. |
| Oct 12 01:18:59 | 2h 09m | Oozemancer | ♥ 1 | Ooh, a VR game. I have a Valve Index. The frame rate was fairly poor, but it looked great. Building slime bridges was fun though the collision was a bit janky. Also I could not jump nearly as far as in that gif. It bugged me that the move control was only on the right stick, all other VR games I have played have it on the left. I managed to get to the king the most direct way. I found you could move straight up buy building a slime tower directly under you, though I just bounced off the statue. not sure if that was meant to be interactable. I struggled with the movement acceleration, perhaps partially due to the low frame rate but I often tried to move a little bit and end up being launched into the drink. Good job. |
| Oct 12 01:41:12 | 22m 13s | Crittey (VR Only) | ♥ 1 | Very nice. The creatures were super cute, and I love what you did with the controllers. It felt a well polished experience. Unfortunately I had to abandon the third level because they refused to break down the penultimate wall. They were fairly good at recovering from getting stuck but often just give up on building bridges or decide to mine rocks from the opposite side of the map. I just checked your video, I didn't realise you could pick up them up. The instructions were also unclear on selection as it does not mention using the triggers and there is no visual indicator on whether they are selected. Perhaps their antenna could glow or something. The game freezing for half a second whenever a bridge segment was placed was not nice. It would have been good to have a faster way to move around the map. Dragging was somewhat slow on the larger levels, and on the Index controller it is very easy to grab unintentionally as it is a proximity sensor rather than a button. I loved the big chompy animation on the monsters, though was a bit disappointed at how easy they were to murder. I baited the one in the first level away with a tasty creature and found a safe spot standing on top of the rock pile. |
| Oct 12 10:37:20 | 8h 56m | Critter Mayhem | ♥ 2 | That was nice chill game. I do like a good flocking behaviour. The scatter mechanic wasn't particularly great for avoiding the spherical whale, and does very little with few creatures. I also kept clicking outside the window which was not ideal (it worked better in a window than full screen). 18 was my highest score. It seemed impossible to avoid the whale around that point. It was easy to get lost if you decide to explore the map rather than stick around where the pearls all spawned. |
| Oct 12 11:11:00 | 33m 40s | Friends Adrift | ♥ 2 | Awesome job on a PS1 game. It only worked for me under the US bios (once I figured out how to change that in mednafen) Great music, and I like how all your collected friends follow you in a line. The relative platform heights were sometimes tricky to discern, but I managed to collect everyone. |
| Oct 12 16:50:10 | 5h 39m | Tiny Creatures Master | ♥ 1 | Nice idea with using bugs to help traverse the level. Shame there is only the one level. I struggled a bit with the bridge but got there eventually. |
| Oct 12 17:35:34 | 45m 24s | Wild Ketch | ♥ 2 | I'm impressed by the variation on the creature. It felt like there were more then three types. Catching the creatures was fun, selling not so much. An auto-sell upgrade would have been nice as clicking sell individually on each one when your garden is massively overcrowded was a bit tedious. The end card stats were not displayed. |
| Oct 12 18:08:17 | 32m 43s | TinySlime | ♥ 2 | Nice game. The skill effects were good and I liked the mechanic of changing type by eating the berries. The battles end a bit abruptly, not playing the animation of the final hit, especially when you win in one hit. Selling an item is infinite money as it doesn't remove the item. Is there a way to restart? Progress is saved so restarting the game doesn't help. Some nice ideas here but needs a bit more polish, some goal would have been good. |
| Oct 12 19:41:18 | 1h 33m | Metamorph | ♥ 1 | Nice game. The switching mechanic was well done. Having to start over when hitting a zapper that was just off the current screen was annoying. |
| Oct 12 19:59:24 | 18m 06s | Five Feet Under | ♥ 1 | I love the art style. I successfully escaped in 2:35 (after a few attempts). I didn't realise escaping was the goal at first. I assumed it was just survive as long as possible. The black bars on the top and bottom seemed to not be in the right place, and the time at the top never changed from 2 : 0 A keyboard shortcut to start would have been useful to quickly restart without having to reach for the mouse. |
| Oct 12 22:43:50 | 2h 44m | Beetle Era | ♥ 1 | The was really cool, I played two loops of levels but it became too easy after figuring a good strategy. I really like the pheromone system for movement. It could do with buttons for those extra controls so it can be played entirely with the mouse. Also an auto-queue option would have been useful to save having to keep spamming the add button. |
| Oct 14 22:05:07 | 47h 21m | Cheddar or Dead: The Purrfect Nightmare | ♥ 1 | I really like the atmosphere and the graphical screen effect. Not so much the nauseating head bob. It would have been good to have the patter of your feet. the silent bouncing along didn't feel all that mouse like. I managed to win eventually. It took several attempts to learn where to things were. |
| Oct 14 22:50:30 | 45m 23s | Ant save the Queen | ♥ 1 | Managed to find the larva in 1629s. Turns out it was actually fairly close to the start. Not much of a challenge since it was trivial to disable the invading bugs. I spawned a second ant to activate the shield and all the bugs no longer moved while I explored with the first. The upgrades were nice though there wasn't any reason to spawn more ants. Perhaps if you could queue up dig orders you could let the other ants get on with digging in different directions to explore. |
| Oct 14 23:13:03 | 22m 33s | Ratmancer | ♥ 3 | I really love what you did with the menus, and the little touches like the number of rats displayed by their tails. The guards did seem to be quite blind that I rarely needed to throw rats at them. The small steps in the floor you had to jump to get past were quite annoying in last level. |
| Oct 14 23:39:36 | 26m 33s | Journey from Critter Grove | ♥ 1 | Nice game. Great atmosphere. I do like games with transformation mechanics. They barely lasted long enough to overcome the obstacle though and it was sometimes unclear where you had to go. The ant was especially tricky as I kept getting stuck on the log's collision. The final platforming section was tough but I managed to escape in the end. |
| Oct 15 00:11:16 | 31m 40s | Dungeon Crawlers | ♥ 1 | I like the art style. I thought I was doing OK but got wiped out by a confusion status effect. The lack of restoration was frustrating, I never got very that far in my other runs. |
| Oct 16 18:16:23 | 42h 05m | Jurassic Justice: Miniature Mayhem | ♥ 2 | Neat idea. Love the little dinos. It was too easy to lose the swarm as they refuse to move when they are queueing up to attack. Perhaps the sprint button could force affect the ones waiting to go back to their follow state. Some of the obstacles were unclear that you couldn't get past, especially in the space section. The long delay before they jump prevented me from realising you are supposed to collect the eggs at first, especially using the mouse input as the scrolling means you don't stop for long enough. Sometimes dinos would get left behind but still counted as part of the pack so the game won't end. Usually after the second boss some would just arbitrarily run off. Good job though. I enjoyed playing it. |
| Oct 16 19:34:42 | 1h 18m | Totally accurate Demon Battle Simulator | ♥ 0 | Fun auto battler. It looks great. Good work. I was a bit confused about acquiring demons at first, It was not particularly obvious that the right houses were buying the units and the left ones were for upgrading them. Placing units was a bit awkward with a lot of units as it could be tricky to see exactly which squares were taken. The bug where the X/X unit display would reset when you scroll was quite annoying, and it would have been good if the placement preview would be cleared when you placed the last one of that type. Having to start over right from the beginning with my new massive army was a bit tedious, and the reason I stopped playing. |
| Oct 16 23:09:35 | 3h 34m | MutaFae | ♥ 1 | I love the art style. It needs some indication of the selected weapon. I didn't actually realise for a while that the inventory in the bottom left were ammo counts for the other weapons, and wondered why they were not working. I don't think I killed a single bug. I found it was really hard to line up with them due to the perspective. I also hit the issue with the character ending up at weird orientations. |
| Oct 17 21:57:03 | 22h 47m | You are What You Beat | ♥ 2 | Nice game. It was hard, but smooth and responsive, and the cutscenes were well done. Good gob. It took a while to figure out how to beat the squirrel. It was very much not clear what the attack was supposed to do. I always died instantly on the effect that splits the screen into quaters. The attempt I managed to win did not do that one. |
| Oct 17 22:35:50 | 38m 47s | Tiny Creatures | ♥ 1 | I love the aesthetic. Very much PS1 vibes. The atmosphere felt tense and dangerous even though the humans were pretty blind. Took a long time to find the last friend. It is out of shot in the room upstairs with two visible creatures. Major issues with collision. I was often getting stuck on nothing, and I managed to get into the room on the right without switching camera. The camera switching made some rooms hard to enter, since it swapped to the opposite direction and because you keep moving a bit after you release the key you pop straight back out of the room. Getting stuck off screen was also a problem. |
| Oct 17 23:01:28 | 25m 38s | Late Night Capsule Rescue | ♥ 0 | Interesting idea. Great to be different. Good job. The physics was fun to play with. A little disappointed you don't get to see what was in the final capsule as it cuts to the win screen as soon as it pops. How to operate the mechanism on the dispensers was not immediately obvious. Thanks for adding the option to flip the y axis. I almost missed that by not reading this page. |
| Oct 17 23:30:28 | 29m 00s | PokeAutoMobs | ♥ 0 | Nice game. It felt well polished. I like the merging mechanic. No idea what I was doing though. It felt like there should be some strategy there but it just felt a bit too random. Only managed 3 wins. The difficulty ramped up way too fast. |
| Oct 18 22:03:03 | 22h 32m | Ant Colony Tycoon Deluxe | ♥ 1 | Nice ideas here. I appreciate the post explaining the ant behaviour. The ants seemed to struggle to bring food back to the nest as you can't really indicate any kind of direction with the pheromone. I also had to paint extremely slowly or it would not show up at all. This got worse as the frame rate dropped as the game zoomed out. A downloadable version would have been nice for better performance. It felt like everyone seemed to suddenly die at around 140-160 score even though there was still tons of food right next to the nest. 177 was my best run but they all ended rather abruptly around the same score. |
| Oct 18 22:18:59 | 15m 56s | Creature Cowboy | ♥ 0 | I liked the creature designs, and the UI was well done. It could definitely use some audio. |
| Oct 18 22:42:09 | 23m 10s | Cheddar Chaser | ♥ 1 | I enjoyed that. The movement felt good and the sense of scale worked well. I laughed at the eating cheese sound effect. The extra touches around the map such as the TV and pictures and the home sweet home sign were a nice addition, though I would have liked more things to climb to explore the map further. The cats were quite incompetent and not even remotely a threat. |
| Oct 18 23:25:51 | 43m 42s | Crabs on the Island | ♥ 2 | Some really neat mechanics here. I tried my best to purge the island of the non-believers but the game really started to chug after day 24. Some goals other than just 'replicate until it becomes unstable' would have been nice to give some direction. |
| Oct 19 11:21:07 | 11h 55m | Shikigami | ♥ 1 | That was fun. I really love the design of your creatures and how they swarm. The way their legs moved worked really well. I stopped at level 472 because I tabbed out of the game for a bit and ended up losing where my swarm was, which was essentially game over because no more could spawn because they were not attacking, and then the game really ground to a halt. Performance was great up to that point. Perhaps they should despawn if you get too far away from them. The level up popup was a bit annoying in how it breaks the flow, especially when it pops up every couple of seconds. Not sure how that can be improved though. |
| Oct 19 11:49:57 | 28m 50s | Forgotten (a tiny horror game) | ♥ 1 | Nice creepy vibes. I found it a bit too uniformly dark though. Some more subtly placed lights would have been nice. The vertical camera look limits were a bit annoying, made it hard to pick some stuff up. I appreciate that pickups were highlighted. It needed some notes or something to drive the story, as it felt a bit directionless and random. The version embedded here hit an index out of bounds error and wouldn't run. |
| Oct 19 16:13:13 | 4h 23m | Herding cats | ♥ 1 | Nice game. Managed to get to the end. That was a lot of levels. Requiring the exact number to break the walls was an interesting idea the could have been explored more. The target zone in level 14 is much smaller than the light green area indicates which made that one tricky. It's generally best to avoid using ctrl and escape when targeting html5 as all browsers will have issues with them. I ran into the ctrl+w problem on my game too. Easy to forget. |
| Oct 19 22:01:41 | 5h 48m | Buzzfight | ♥ 0 | Good chaotic fun. The insect models were great. A stage indicator would have been useful to tell the levels apart. I can tell there is some strategy mechanics here but the battles were all easy to win without any consideration to unit configuration. The early battles were just if one unit dies instantly then try the other one. I never really figured out what was supposed to beat what. |
| Oct 20 16:17:47 | 18h 16m | Cellspace: Cellular Automata Sandbox | ♥ 1 | Not quite sure what this is trying to be. Is it a game or not? There are levels that hint at objectives but nothing structured. It feels like you intended to make a game but made an editor instead. It could have been a cool game of figuring out some rules within a limited set to solve a specific objective. The follow the trail one came the closest to this. The post jam IDE is a really cool toy. Still quite rough but good fun to mess around in. |
| Oct 20 19:12:24 | 2h 54m | The Blueberries Dawn | ♥ 3 | That was great. Nice atmosphere and an impressive amount of content for the weekend. You did a great job of making the entities feel scary. I did get a bit lost in a couple of places towards the end,and the battery could be more obviously a battery. It took a while to find because it didn't really stand out as something to be picked up. |
| Oct 20 21:22:11 | 2h 09m | Cheesy Escape | ♥ 1 | That was awesome. I like a good puzzle game and this was really well done. The main mechanic is interesting and the puzzles are well designed and there are a decent number of them. Too bad about level 11, I was stumped for a good while before I read it was impossible. Levels 12 and 15 are doable without pushing any crates which made me think I was missing something. An undo button would have been nice for those annoying times you trying to go too fast and hit the wrong button. Also a key bind for restart would have helped. |
| Oct 20 21:31:47 | 9m 36s | MiniShooter | ♥ 1 | That was strange. The audio was interesting but too quiet. It was hard to control with the vertical motion. Perhaps mouse input would have been a better option. Its a decent start though. |
| Oct 21 23:41:23 | 26h 09m | AntVasion | ♥ 1 | Fun concept. The tank handled well and the sounds effects made it feel nice and solid. The collision seemed a bit broken though. The physics worked driving over the rocks, but some other obstacles you can drive straight through. I managed to fall off when still on solid table. |
| Oct 21 23:59:44 | 18m 21s | A Tiny Summoning | ♥ 0 | It was fun figuring out which combo worked, though I found I was always using three of the same type. The music layering over itself was an - interesting effect. I'm guessing that was unintentional. I had some issues with attacking, often an attack that looked like it should hit didn't. Also all the enemies and projectiles can phase thought the walls. |
| Oct 22 00:19:59 | 20m 15s | Itty Bitty Kitties | ♥ 0 | A chill game with cute graphics and the gameplay was satisfying |
| Oct 22 21:29:23 | 21h 09m | Sorcerer's Tower | ♥ 2 | Nicely made 3d dungeon crawler. It was trivial to beat though. Ran into a bunch of issues in the jam version but looks like they were all fixed in the update. Some attack effects would be good, the combat felt a bit lacking. Works fine for me in Linux using Wine 8.0 (staging) and dxvk. |
| Oct 23 00:04:23 | 2h 35m | Your Dreadful Majesty | ♥ 2 | I really loved this game. Lovely writing, intriguing stories, gorgeous pixel art, great sound design and an excellent level of polish. I got all the endings. The Prometheus one gave me the most trouble until I unlocked all the numbers, I kept getting the Throne ending. I like how none of the choices were ever outright bad options to pick. Interesting interpretation of the theme. Very different to any other game I have played here so far. Great job! |
| Oct 23 18:58:53 | 18h 54m | The Deep Dive | ♥ 1 | Interesting mechanics. Lots of levels here. The switches were a nice change to keep things interesting. The ending sequence was a nice touch. Picking up a robot obscured the pipes readout which was irritating when trying to see when you need to flush the next one, though just counting the timer instead was more reliable. There is a lot of unused space on the screen. The zoom-in felt superfluous. It felt like the pipe display should just have been larger. |
| Oct 23 19:11:22 | 12m 29s | Sounds Familiar | ♥ 2 | Cute idea. The music was nice. |
| Oct 23 22:53:49 | 3h 42m | Echo Echo | ♥ 1 | I like the echo effect, and the nice chill vibes. It was fun going fast and avoiding crashing into stuff. I was a bit disappointed that you just bounce off the walls when I tried it to see what happens. It wasn't entirely clear what the highscores were for, do I try to collect every moth or forgo them and find the goal? It would have been nice to have an option turn off the rumble. I found the mouse to be the best input but my game pad was being noisy... |