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TimestampSince previousGamesomeone's comment
Apr 8 17:28:06 Cheese is the Reason ♥ 1 Lovely art style. I enjoyed meeting all the interesting characters.
Apr 8 18:19:59 51m 53s AsterVoid ♥ 2 Can you make a downloadable build since the web version's performance is unplayable. Also when trying to restart the mouse is still locked so I can't press the start button. It is a neat concept and has some great atmosphere so I would love to be able to play it properly.
Apr 9 10:14:02 15h 54m FORMIDRILL ♥ 3 That was great. Love the concept. Having to manually fire the guns was unclear, considering how well explained everything else was. The selected character could be more clear, I found I was often clicking expecting a character to move and nothing would happen making it feel a bit unresponsive sometimes. Especially when it gets frantic. Some audio cues would have helped for the warnings. I got as far as unlocking the second engine after a few tries. The difficulty ramps up very quickly after the slow intro.
Apr 9 12:50:43 2h 36m Fixey 2 (VR Only) ♥ 1 Very nice visuals. The dynamic water spurts were a neat effect, though it seemed odd they just stopped in mid air. The robot arm took a while to figure out and the water level rises way faster than I can plug all the holes. I had trouble flipping the switches in the first room, and the robot arm grab button. I feel those would work better if you could affect them by just touching them rather than having to grip. Nailing a metal plate to a leaking glass window while underwater seems like a bad idea. The final stage was a bit disappointing, just do all the things once with no consequences. It would have been nice if there was a continuous narrative where you have to rush around and fix stuff while reaching some kind of goal.
Apr 10 15:15:01 26h 24m Deep City ♥ 2 Lovely atmosphere and feel to the game, though I'm giving up after getting nowhere. The first several attempts I couldn't seem to build anything al all, then game over hits. Upgrading the tower first also kills you. After reading this thread it seems you have to very quickly upgrade the tower then place a farm and uranium mine, but then couldn't seem to do anything else and ran out of something and died. It feels like there is a great game in here but it is just not intuitive.
Apr 12 18:33:15 51h 18m Inner Worlds ♥ 2 That was a fun game. The levels were well designed for the different abilities. Some of the later abilities were not explained, I got stuck for a while not realising you can punch the pillars and the search ability felt like an accidental discovery. Managed to get the the end eventually. The movement did feel a bit slow and some of the timings were a bit tight.
Apr 12 18:45:03 11m 48s Formidable Satisfactory Silkworm ♥ 1 Neat idea, though not much to it. The deeps are not cleansed. Space didn't seem to do anything (other than start the game). I assumed at first the dwarves were running from you as they are not obviously on fire when they start moving fast.
Apr 12 18:54:40 9m 37s Yummy Depths ♥ 1 The was great, I really love the art. The growth transitions were great. Could have some with some in game text explaining the attractor beam. I didn't realise that was a thing at first. The ending was a bit of a let down, It really needed some closure of taking over the surface or something.
Apr 12 19:27:18 32m 38s GOLD HUNGER ♥ 1 I feel somewhat dirty running your hacky windows build in wine, but my glibc is outdated and I cant be arsed to build it from source. It worked but I had no mouse cursor in the menu. I recommend giving emscripten a whirl, I found it super easy to set up for my engine. As others have mentioned the hunger meter drains way too quickly to get much of a feel for the game. My first attempt I never even saw any minerals at all.
Apr 12 20:22:05 54m 47s Escape From GR0K Tower ♥ 1 Decent platformer. The lighting and crumbling tower effects were nice. I was confused by the chain at first, but eventually figured it out, also there is a frustrating amount of downtime when restarting. I did gave a chest spawn behind one of the red boxes which took a while to figure out. The spear traps seem to have a too large hitbox but it was mainly me being careless due to rushing as the gameplay is not very interesting. 100 levels is way to many though with so little variation. I gave up after getting to floor 23.
Apr 12 21:26:08 1h 04m Depths Of Terror ♥ 1 A solid shooter but poorly balanced. Its hard to even kill anything with the starter weapon but with the rate of fire powerup, suddenly you can easily wipe the screen and you can keep that up indefinitely with the shower of upgrades. Diagonal movement with the arrow keys seems to be broken. I didn't actually notice the rocket counter at the bottom for a long time. I stopped after racking up 31380 points as the level didn't seem to be changing any more. I'm guessing the final stage just loops.
Apr 12 21:40:45 14m 37s Souls Rider 1D ♥ 0 Cool idea, nicely presented. Solved most of the levels by wandering aimlessly, but it was fun to properly work out the route.
Apr 12 22:28:57 48m 12s Deep Sword Cultivator ♥ 1 Neat idea. The flying swords were great. The E ability was somewhat overpowered but quite satisfying. The Q ability seemed completely useless, and space seemed to do nothing at all. A visual indicator for the cast time would have been useful.
Apr 12 22:49:40 20m 43s Depths shooter ♥ 1 A solid platformer. Fairly challenging, but I managed to win first try. I didn't realise you click on the doors to open them at first. Some feedback from being hit would have been useful. The sound didn't work for me.
Apr 12 23:03:07 13m 27s From The Depths ♥ 1 The bats were cute. I like that you could carry on after game over appears, and it even goes away for the next level. I struggled with the combat, the mouse sensitivity was way too low and it seemed hard to actually hit anything without taking damage first. I didn't actually realise you could use the shield.
Apr 13 13:47:50 14h 44m Dungeon Cartographer ♥ 2 Nice idea, I also played without drawing a map. It would have been nice to be able to hide the map so I could admire the environment without it getting in the way. I also wanted to be able to light the torches in the room because everything was a bit too dark. Almost missed the treasury but found it eventually. Some actual reason to draw an acceptable map would have been ideal, though I have no idea how that could be implemented.
Apr 13 16:57:42 3h 09m Voidrunner ♥ 3 That was awesome. The gameplay was really smooth and the weapons felt weighty. I had an issue at the start where my ship was spinning around and pointing in arbitrary directions, turned out it was because I had a controller plugged in. I like how the charge bars are displayed on the ship itself, though I felt it would have been nice to have that on the reticle too. I also suggest something so show which levels you have completed in the menu. Great job. I really enjoyed playing this one.
Apr 13 17:23:34 25m 52s Deepest Canyon ♥ 1 That was fun. The swinging mechanics felt satisfying when you build up some momentum, although sometimes felt frustratingly unresponsive when I was probably just a bit to far away. The buckets still swinging like crazy after restarting was not ideal. I managed to hit the ground trigger while swinging once. The dark level was a bit too dark to see the targets properly.
Apr 13 18:09:56 46m 22s Cubethulhu ♥ 1 A nice platformer. I like the 3d look. I had to use the simplified version as the original became unplayable after a while. The fire collision is very unforgiving, I really struggled to get past one near the bottom of the final level. That one took two game-overs to get past and having to restart right from the beginning again was really annoying. I eventually managed to win. The coins don't seem to matter.
Apr 13 18:53:58 44m 02s Dig Deeper ♥ 2 That was a cool idea, though it seems to end up more as a game of memorisation rather than investigation. I don't feel the time pressure worked well either as it encouraged just memorising the sequence. I would have liked to be able to put the item back down and examined the other artefacts before making a decision.
Apr 13 19:53:27 59m 29s Devour ♥ 1 Simple but effective mechanics. I really love the art style. Great job.
Apr 13 20:13:43 20m 16s The Trench ♥ 1 Neat game. The sonar effect was really well done, and the lighting was great. I really liked all the various sea creatures though the game mechanics encouraged me to blast past them without stopping to admire the artwork. The sound design could do with more work, it didn't really feel like the dangerous deep underwater trip it should be. Also the submarine pointing straight down like that bugged me a bit.
Apr 13 21:11:58 58m 15s Pandora's Box ♥ 1 A fun game. Having the endless mode to play after beating the campaign was a great addition but it needed a high score or timer to track your progress. I almost missed the Pandora's box mechanic until I started to struggle a bit and re-read the bindings. J seems an odd key choice. There are a lot of really fun effects in there. My favourite was the swarm of bats. The movement keys felt a bit too sensitive for precise bullet dodging.
Apr 14 21:22:18 24h 10m Maps of The Darkness ♥ 1 The mapping mechanic was good, though a bit small. You attack when clicking up/down marker buttons. All my initial runs ended by dying so I wondered what the point of mapping was. Seems I have trouble with the combat. I did wait out the timer once to see what happened so it makes more sense now, though my run still ended there as no healing. A way to go back up would have been nice, or a warp back to the shop to avoid having to sit and wait for a few minutes. Eventually got the hang of it - I found it hard to resist the urge to fully explore each level and acquire all the gold. I managed to get to floor 8 but couldn't get back there again as I died way too quickly even trying my best to avoid all the mobs. Buying anything other than potions doesn't seem worth it as there is no other way to heal. Enemies can still hit you during the transition between levels which is not ideal. Also what is the difference in the deloused edition?
Apr 14 22:38:02 1h 15m The Deepest Tentacle (WEB) ♥ 1 That was... interesting. Really neat mechanic. Goof job. I appreciated being able to skip levels because I could not figure out level 2. All the others were fairly straight forward. The cheeky grin and censored bar when you lose was a fun detail. The performance was fairly poor and it would have been nicer if the speeds were a bit faster as it felt somewhat sluggish when you have quite far to move. Going back afterwards I finally managed to beat level 2. Yay.
Apr 14 23:09:47 31m 45s A Game About Digging an Asteroid ♥ 2 Destructible voxel terrain with good collision is a challenge. It was one of my shortlisted ideas to try but I decided it would probably be too tough to do well in the timeframe. You did an excellent job here. Well done. The taxes doubling each time was a bit much considering your income doesn't scale well. (Unless I'm missing something) It makes upgrading much not really seem worth it. I failed to meet the 64 credit bill. I also did not manage to find a single relic.
Apr 15 23:32:03 24h 22m Mousehold ♥ 2 Cheeese! The cat was great, and I liked that you could snag the cheese from the traps if you were careful. Some end state or goal would have been nice, I'm assuming there wasn't one since the levels looped.
Apr 17 02:02:17 26h 30m Dig and Delve ♥ 2 That was great. The digging and collection mechanics were extremely satisfying. I had everything maxed out by the time I was half way down. It was great the way you start out making tunnels but eventually can just strip mine everything. It would have been nice if I could hold down F on the conversion machine rather than having to keep pressing the button as I ended up using that a lot. I ended up going round twice to see if the bottom was any different.
Apr 18 00:49:31 22h 47m The Chase Beneath ♥ 1 Nice atmosphere, the corridors are a bit long and boring though. The keys are hard to spot. I didn't even see the first one when I picked it up. I managed to glitch out the physics by jumping onto the items by the first key. The ending is somewhat abrupt.
Apr 18 11:17:49 10h 28m Siren Song of the Deep ♥ 0 The game froze the first time I started it, but it worked after refreshing the page. Having to hold shift and clicking on the lever to change modes was annoying. Oxygen drains far faster than I could replenish by drilling the corals. I managed to escape (just) but it doesn't really allow for much exploration, which I imagine is why you would be in the situation in the first place. I only saw one fish and it murdered me before I could respond. The core mechanics are good. This could be a fun game if expanded further. Perhaps mining for resources, and being more dangerous the further out you go.
Apr 19 16:55:07 29h 37m Deepnaut ♥ 1 The movement is nice and fluid, and the lighting effects were great. The upgrade screen seems a bit broken. It seems like some are locked behind others but it is not unclear what the relations are. Also I completely stopped being able to unlock anything else after a few runs. Also some upgrades are about weapons and I was not seeing any sign of weapons in the game. It would be nice if the it showed your the deepest you managed to get somewhere to have a score to beat.
Apr 19 17:21:25 26m 18s Chronicles of Victor ♥ 0 The game looks pretty, but not all that fun. The movement feels annoyingly slow, which would be ok if it was upgradable but it is not. The go-deeper mechanic seems to conflict with the green dots you have to pick up. There doesn't seem to be any reason to move downwards and doing so means you will be leaving the points behind. It feels a tacked on afterthought. I tried just following the arrow, reached the glasses easily and was still level 0. I'm guessing that was supposed to be a goal, but it feels like it just kills you as the end card is the same.
Apr 19 17:44:34 23m 09s Depth before Decaf ♥ 1 Neat idea. I like the control mechanism, and the number mechanic on the fish. The shark health was not very clear. The fighting seemed a bit too random and the warning symbol didn't really help at all. I actually missed what the goal was the first time round and was a bit confused as what to do after collecting all the fish. It would have been nice if you could press the OK button with space or enter to avoid needing to use the mouse.
Apr 19 18:24:44 40m 10s "Jammy" Bolt Digs a Hole ♥ 2 Dangit! So close. Screenshot_20250419_1.png I got there on the next try. Interesting puzzle game disguised as a platformer. Requires restarting a lot as you can't really plan ahead if you don't know where the objectives are. I found I was often wasting power unintentionally drilling the block next to me. I think it may be better to require holding left or right to drill horizontally to match drilling downwards.
Apr 19 18:55:25 30m 41s Freak Waves ♥ 1 That was really cool. The physics worked well and the water looks great. I managed to get 1212m. It would be nice if it tracked your high score. I would have liked to be able to look around to not get completely blindsided by some of the massive waves.
Apr 19 19:33:43 38m 18s Goblin Quest ♥ 1 That was great. I loved the goblins. Nice job. My first run I only had one friend. Got pretty far though. Managed to get to the end on my second try. I had a full party and a ton of extra shields. I was expecting a big bad goblin king on the final node so I was saving my items. Was disappointed. Needs a restart button.
Apr 19 22:48:05 3h 14m The Amberstone ♥ 1 I really like the idea of having to carry the totem to the next checkpoint, and having to choose what to carry was neat. I also encountered the dialogue panel stuck on issue - it happens if you roll over the book a second time. The torch duration seems way too short, and the other torches on the way down don't respawn when you do so I was kinda stuck until I tried jumping off the cliff with the totem and discovering R restarts the game. There should be some light at the checkpoint. I accidentally clicked and picked up the totem at the first checkpoint but couldn't see the altar to see where put it down again. Finally managed to get to the ground level, but can't see anything at all and can't jump off anything to die. Its a cool game, but being too dark makes it hard to enjoy.
Apr 21 23:51:29 49h 03m Yet Another Game About Digging A Hole ♥ 2 The digging mechanic was really well done. I sure dug a hole. No idea what the other game that keeps being mentioned here is, though I imagine it has something to do with digging a hole. I liked all the notes and interesting things to find. I definitely missed a lot. At least the cake wasn't a lie. Screenshot_20250422_1.png Seems to be some weird issue with the lighting in some of the deep rooms, and the lack of texturing around this large area makes it hard to tell if you are actually moving.
Apr 22 00:06:04 14m 35s Expert Gem Digger ♥ 1 Interesting mechanics. Took a few attempts to figure out the way to proceed and managed to win eventually. The collision seems a bit janky at times. I was often ended up embedded in the floor and sometimes died to nothing at all and occasionally the bottles would not be collected. A decent entry.
Apr 22 00:31:16 25m 12s Depths of the Deity ♥ 0 Had real trouble at first, then read one of the comments above saying I could shoot the spawners - then it became easy. The controls seem a bit messed up, left arrow goes left but down arrow goes right?? Using a controller seems to work best. Shooting in the direction of the mouse would have been nice as it aiming with the controller also makes you move. The web build has major performance issues. It became unplayable after about a minute. The aargh sound is quite something - and it can keep going after getting the game over screen...
Apr 23 22:01:43 45h 30m Deeper into the Black Hole ♥ 3 I love the graphical style. First impressions were poor - I kept dying over and over before I even had a chance to figure out the controls. If you don't immediately hold W you just die with a mess of overlapping voices. The ship was a bit tricky to control, Dodging the rocks was hard, especially when hitting one catapults you across the screen into others pinball style. Seems hitting rocks doesn't actually give any penalties, so I could just stay at the top of the screen indefinitely and the score counter just goes up.
Apr 23 22:31:26 29m 43s Subsync ♥ 2 That was really cool. Hitting the platforms just right was very satisfying. Teleporting back to the start when grabbing an item felt the same as restarting so I was confused at first. Managed to get a gold medal on one level. That's good enough for me.
Apr 23 22:50:18 18m 52s The Depths of Magic ♥ 1 Cure graphical style. The animations were great. The upgrades seemed very random in terms of power. The rate of fire upgrade barely seemed to do anything, despite acquiring many of them, and I randomly got a +5 damage and a +5 shots upgrade near the start which felt overpowered. I never bothered with health upgrades because it was easy to just never be hit - until they spawned surrounding me and I couldn't move. You die very quickly if you get trapped. It would be nice if there was a wave counter displayed somewhere so you know if another group is about to spawn.
Apr 23 23:23:31 33m 13s VoidQuest ♥ 2 Cool game. The graphics were nice and the ship handled quite well. Not a fan of the unexplained blink-and-you'll-miss-it essential information of where to find the hourglass. Having to locate a thingy is fine but that was not a good mechanic. If it at least stayed on until you move it would not be so missable. Some kind of radar system would have been nice though, and it really needed a restart button for when you do fail. The upgrades were rather sparse, while there is tons of fairly useless hull upgrades (rocks are easy to avoid), I only ever saw one fuel cell over several launches. Almost missed the go to the depths of space button. It should probably say somewhere how much you need to collect as it felt there was no real goal.
Apr 23 23:40:51 17m 20s Depth Protocol ♥ 1 Neat game. The environment was great. I managed to get to the end. The collision was quite janky for the jumping over boxes. You can also walk through the closed door to the control room. The final puzzle was unclear until I guessed you probably chose nice round numbers rather than the exact mark positions.