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TimestampSince previousGamesomeone's comment
Oct 7 22:25:49 Trash Kinggggg!!! ♥ 1 Nice game. I managed to get to the end. It could do with some display for the skills and how much they cost.
Oct 7 22:50:50 25m 01s Spore Scout ♥ 1 The audio really makes this game. The rest is somewhat basic. I collected them all eventually. The Rounded Earthstar took way too long to find. Not a fan of quicktime events, but there is no penalty for pressing the wrong button to spamming all the buttons works.
Oct 7 23:06:22 15m 32s ScrapheapSprint ♥ 0 Very galaxy trucker vibes. Nice artwork and fun physics. The limited build time was far too short to figure out how the build system worked. I ended up with nothing connected the first few attempts (managed to survive though). I only ever managed to create spinning monstrosities when I did manage to connect some modules. The retry button seems to do nothing.
Oct 7 23:37:46 31m 24s Steal it! ♥ 1 Really like the robot and enemy designs. Movement is a bit slow. Also if you lose a unit carrying a crystal, it also gets destroyed meaning you have to restart. Figuring out the best way to bait the enemies away to steal the crystals was fun.
Oct 8 20:00:10 20h 22m Taxcellent ♥ 0 I love the aesthetic. Felt like a nice complete game. The benefits of a team I guess. I somehow managed to win on my first attempt in 10 months, though I still have no idea what I was doing. There seems to be a lot of complexity there but I really wasn't following most if it.
Oct 8 20:22:20 22m 10s Glow below ♥ 2 That was a nice chill experience. It was fun exploring the map. The control method was interesting, but worked well once you get the hang of it. Great job.
Oct 8 22:14:13 1h 51m LootRail - Scavenge, Survive, Profit ♥ 1 That was awesome. The movement felt good, the weapons were very satisfying and there are loads of levels. I really like the mouse aim, but struggled a bit with the rest of the keyboard controls. Movement is so much easier with a controller. It needs a dead zone added though as the character was constantly running on the spot. I ended up using the controller for traversal but grabbing the mouse when things needed shooting. I had trouble with the wall jump sometimes, the character gets stuck and does not jump upwards if you try to jump when standing very close to a wall. Also had a few crashes. Great job!
Oct 8 22:29:09 14m 56s Waifu Maxing ♥ 0 That was a delightfully silly idea. The attack effects were nice, but waiting for the text to scroll was tedious. The game broke when loading the third enemy, it looks like they just didn't load in so I couldn't do anything. Also the itch version seems to have two fullscreen buttons mostly on top of each other, one of which makes it fullscreen, the other makes the browser fullscreen but the game remains small (Firefox).
Oct 8 22:43:33 14m 24s Flag Rally! ♥ 1 Cool idea. Very silly. I love it. I scored 7600. yay. Reminds be a bit of Katamari. Could definitely do with some audio. Good job.
Oct 8 23:46:55 1h 03m Grinder^2 Tower ♥ 2 That was great. Love the gear aesthetics of your tower. I survived `16:30`, `Lv39`, `796 kills`. I seem to suddenly get swamped about that time. I was a bit annoyed near the start when I was taking damage as the target was reserved by the newly unlocked super slow cannon while the rifle which would have instantly killed the enemies was completely idle. Not a fan of the pop sound when the cannon fires. It doesn't really fit in with the rest. It took a while to figure out what it was.
Oct 9 20:07:08 20h 20m The Antiquary ♥ 1 Nice simple idea. The interface is clean and feels nice to use. I was a quite confused at first. My first card was for gemstones which I never saw any of at all. A quick tutorial to explain things at the start would have been useful, and the game really needs some audio. I did find I was barely reading the actual names of the things I was buying, focusing just on matching the type. I almost missed that there is a collection summary checklist which I guess is your overall goal?
Oct 10 18:36:31 22h 29m Guard the Forest ♥ 1 Interesting art style. The forest is now clean. Not sure who these fools are who keep leaving stuff in my lovely forest. It took me a while to find the trash at first, I ended up wandering most of the map before I spotted the campfire. Some of the items are almost impossible to discern from the background.
Oct 10 19:14:15 37m 44s King's Vision ♥ 1 Haha, I loved that ending. It took me a while to unlock some of the visions, but I got there eventually. The puzzles where well thought out and I love the art style. Great job.
Oct 10 20:09:16 55m 01s Weight of GOLD ♥ 2 Phew, that was tough. I beat the game with 159 coins. The goal seems to be to avoid all the coins where possible as there seems to be no benefits of collecting more. It was just too tough and unforgiving to attempt to maximise a score. I do like the weight penalty mechanic though. Perhaps if the levels were designed more towards collecting as many coins as possible rather than just attempt to get to the end? The slime hit boxes seemed to be far larger than they should be which made things harder. The level that starts with two slimes then long jump onto a single block gave me the most trouble. The ones after that were not so bad and the last couple were very easy.
Oct 10 20:56:01 46m 45s Death Collector ♥ 1 Nice art style and interesting story. The platforming was a bit too frustrating though. Specifically having to do massive chunks of it over and over. The platforms were very slidey, and it seemed that your lateral speed is slower in the air which felt off. I gave up after falling really far from the tiny platforms after unlocking double jump which are hard to even get to. The press L to dash message confused me for a while as it was unclear you need to unlock it first.
Oct 10 21:13:19 17m 18s Green Amber ♥ 2 Lovely atmosphere and interesting movement mechanics. The bouncers confused me a bit at first as they were not very visible - Why was I suddenly flying?? Opening the lexicon also seems to freeze the game for a few seconds. I was also a bit lost for what to do once I had collected everything, but found the station eventually. In all a really nice experience. Great job.
Oct 10 21:52:15 38m 56s Cat Catcher ♥ 0 Nice and simple. I sure caught a lot of cats. Finding opportunity to click the new box button was tricky. A counter would have been nice seeing as the full boxes disappear and the money can be spent. I accumulated $106.
Oct 10 22:30:31 38m 16s Gotta Cat 'em All ♥ 4 Cute game. The various cat interactions were great. Nice job.
Oct 10 22:51:16 20m 45s The Harvester ♥ 1 Muhahahaha, stompstompstop I love it. The animations feel really smooth and the combat was very satisfying. The isometric art style was lovely, though too easy to get stuck on the environment. No building destruction unfortunately. The humans could run through buildings and it was often hard to see where I was being shot at from. A great entry. Nice job!
Oct 12 11:11:51 36h 20m Hollow Choir ♥ 2 That was really cool. I love a good ritual. The different ingredients were interesting and the environment was great. There is an odd issue that pressing E will trigger the last highlighted interaction point from wherever you are. In was confused by a coffin that was glowing green from within. I thought maybe the crimson glow ritual, but apparently that counted as a ordinary coffin. I also used the wrong herb for the ordinary ritual at first as it doesn't actually specify.
Oct 12 12:35:02 1h 23m Demon Army Soul Collector ♥ 1 Fun story. The voice acting was a great addition. I appreciate the Linux build. The controls could be clearer. I kept trying to switch characters by clicking, since the rest of the game is mouse controlled. I don't think how to attack was ever mentioned, though the tutorial popups were easy to miss. I had some pathing issues, characters would often get stuck on things. I couldn't get Grunt to murder Balvux, also telling him to use an open the door would cause him to become impossible to move again. I ended up restarting a couple of times to get to the end. It would have been useful to have the non selected character follow the active one if they get too far away to prevent them being completely left behind.
Oct 12 14:04:34 1h 29m Evidence collector ♥ 1 Great atmosphere. Intriguing story and really creepy vibes. Unclear what you have to do. The front door prompt was very unhelpful. It took a while before I discovered you can link some evidence to make things happen. It is also very easy to miss the evidence that appears from watching tv as they only appear on specific days and are gone forever once you sleep. The sleeping mechanic was more annoying than anything. The arbitrary murder of your witnesses was somewhat surprising. You can also kidnap additional people without getting rid of the current one first. Also the let go button did not let the ceo person go. I think I unlocked everything that was there but it is hard to tell as it felt quite random.
Oct 12 22:12:12 8h 07m Loot Lagoon ♥ 2 That was really fun. The boat movement feels great and the upgrades were nice. The time purchase doubling each time made it really tough though. I had an issue that the time display was off the screen in fullscreen mode. I guess it was not anchored correctly, my native resolution is 1920x1200 which is not the most common aspect ratio.
Oct 13 20:04:55 21h 52m STAVROS ♥ 1 That was cool. The lantern was a neat mechanic and there are a good amount of levels for a compo entry. The demons were interesting, although not really a threat after being murdered by the first one to see what happens. The platforming mechanics in the first two levels seemed to be forgotten about after that. I feel it could have more puzzle elements to it as the gameplay was very straight forward.
Oct 13 20:24:34 19m 39s IRIS ♥ 1 Ooh, RPG Maker. I haven't seen that in a while. The sprites that send you back to the start were not great. Different sequences to press would have been a better mechanic than the timing. That was very hard to get right the many times in a row you need to do it wit no feedback. It was also not explained or intuitive. I beat a few of them after reading the page here but didn't manage to complete the game.
Oct 13 20:55:54 31m 20s GreedyDude ♥ 1 That was really fun. Seems I managed to miss some coins though. Works great on Linux with regular Wine too. The bombs were satisfying but I kept blowing myself up when the character was not facing the same direction as the camera. The rock pickup radius could do with being a bit more generous. It was not so easy to grab them when running from the minions. Also the scrolls covering the vision when you have to move away from them to close was not ideal. A great entry. Messing with Vulkan has been on my todo list for a while too.
Oct 13 22:22:43 1h 26m I Need Paperplanes ♥ 3 A decent runner game. I love the story. Unfortunately I did not manage to complete it. The sides were cut off on my screen which was not ideal. Once I completed a level but the light was still red though I could see nothing I missed, unless it was off my screen. It felt like I was randomly losing sometimes, I think it was because I was too close to an elevator when the nurse uses it. Perhaps a non-instant transition or a grace period would help there.
Oct 13 23:04:11 41m 28s Reapurr ♥ 3 Nice game, The controls felt fluid and the attack satisfying. I managed C rank. Interesting palette choice. It works well with the atmosphere. The shop screen was not great. It was unclear how to close it, and the visuals are a bit of a mess compared to the rest of the game. I never used the conversion buttons.
Oct 15 10:38:47 35h 34m The Cult-lector ♥ 1 Very nice art style. The world is lovely and the experience felt polished. I liked that you could wander the world with no constraints before you activate the quest, to properly explore the world and see the whole map. Also handy for learning where things where without time constraints. The signposts were definitely useful. Not a fan of the time limits. I found it was possible to walk on top of the bushes by using one of the glowy eggs as a stepping stone. I liked that the first village added a barricade to try and keep you out but some more dialogue interaction could improve things. It felt a bit too straight forward to get the villagers to hand over their loved ones.
Oct 15 11:11:57 33m 10s The Glasses Shop ♥ 1 Neat idea. Is there supposed to be no depth testing? It was quite odd with some of the more distant geometry being rendered over the closer stuff. I played the Linux version. I had to restart several times as I kept trying to jump and accidentally throwing my cubes into the precipice. It would be cool if there was a reason to drop them, though as is that ability is a hazard. I assume the green cube was supposed to be the ending. That could be made more clear.
Oct 15 22:58:33 11h 46m Crumbled Legs ♥ 2 Really cool idea. I eventually managed to beat it after several attempts. The game seemed quite a bit easier after the second drop. I got all the way to the end the first time I got past that point. Having to exit and restart the entire game when you get caught is a big problem. Especially since you need to do so a lot. Having to jump and time it just right to attach your second leg was annoying to get right, and sometimes it felt like the bones were just not equipping. I also managed to end up out of reach of any bones after one drop.
Oct 15 23:40:09 41m 36s Canny Celestial Collection Crew ♥ 1 Lovely artwork. The platforming was a bit janky though. Especially the slopes. I found 8 demons. I couldn't figure out how to fix the hot spring. I ended the game with water and earth powers to spare, but it required water and fire... I was confused by the pig saying the scythe was in the forest, which is back to the left. Turns out the scythe is in the next screen to the right.
Oct 16 00:07:40 27m 31s Gem Goblin ♥ 1 Nice simple game. Everything works well. I managed to win after a few tries. Got around 86 gems a couple of times, then I tried collecting all the chests first which made it much easier. It felt like the attack liked to fire into the walls rather than anywhere useful sometimes.
Oct 16 10:48:50 10h 41m Bone Hunt! ♥ 1 Nice game. The movement felt good. I failed to find the last bone in the cemetery. It was funny how easy it is to just hop out of that level.
Oct 17 11:15:55 24h 27m Rune Rangers ♥ 2 That was really cool. An interesting combat and the creature designs were fun. I did run into this annoying bug that caused me to stop playing. Screenshot_20251017_113654.png That overlay appeared when placing it one battle and never went away again. Interestingly I could still pick up and move it during the battle round it appeared in but after that it was just stuck there permanently. There were a couple creatures I did not acquire, but I kept getting many duplicates which always fight with the same patterns which got a bit repetitive. Really nice entry though. Great job!
Oct 17 19:25:30 8h 09m Mister H. ♥ 1 It's a nicely assembled map, and the atmosphere is nice. Too bad you didn't manage to add any actual gameplay as the backstory sounds interesting. Navigating in the house was a pain as it looks like the target mouse hit point is on the terrain rather than the floor. Also the roof doesn't disappear properly in the rightmost room.
Oct 17 20:09:59 44m 29s Piggybank goes forth ♥ 1 Love the sound effects. Solid platforming mechanics, though jumping when in a single tile high passage is funny. I tend to hold jump when jumping which made landing in those spots hard. Not a fan of the camera. It turning was ok but the way it snaps back and forth when bouncing off walls was horrible. I lost all my health at a single location: top right corner of the level that starts with the long jumps, and I don't fancy starting over from right from the first level again. The damage system is just too punishing.
Oct 18 14:22:13 18h 12m Moderately Exciting Tax Collecting ♥ 1 Nice job for your first solo jam. The driving was functional but a bit annoying. That could definitely use more tweaking to be fun. I ended up ignoring the roads entirely, though they were useful landmarks for returning to the office. Also I kept not noticing I had maxed out the capacity. Probably sound is the biggest thing the game needs. Even something basic from SFXR would go a long way. Been there with controls needing changing for the web version. I discovered this jam that tab is another key to avoid, and a previous jam used wasd with ctrl for crouch. Reasonable until you try to crouch and move forward...
Oct 18 16:40:35 2h 18m Collector Kitty ♥ 1 Cute game. I gave the frog all my quarters so I assume I got to the end. The power ups were cool. The collect one was a amusingly overpowered. Pushing rocks was really slow, the collision is very janky and the walls not lining up between zones made it very easy to get stuck, but overall a decent entry. Good job.
Oct 20 23:29:34 54h 48m Siege Crawler ♥ 2 That was really cool. The vehicle is awesome and all the dakka is great. The detail added to the guns for each upgrade was a nice addition, though it is unclear what the upgrades actually do or if it is worth upgrading the vs just adding more turrets. Very much lacking in information throughout. Its unclear what all the upgrade around the sides do. I initially thought those were drop-off points, or perhaps you were upgrading different parts. But when you upgrade one twice you suddenly can't interact with any of the others any more. Also this page says press tab to switch to a rifle. Tab seemed to do nothing. I am confused. I read in a comment above that you can restore health... Was that a thing you can do? How do I do that? An annoying bug I kept running into was if you press escape while in the build menu, the mouse disappears when you click continue making it impossible to exit that menu. It would have been nice if there was a way to the roof at the front of the vehicle, also a super minor nitpick that bugged me - the wheels don't quite turn at the correct rate for the forward motion. I would have liked to be able to repair the turrets somehow, and something to show the power usage would have been useful. I liked that I could continue after I hit the not victory screen, just so I could continue messing around because the concept was really fun.
Oct 20 23:50:29 20m 55s Crowstraktor ♥ 2 The art direction and atmosphere were great. The movement and collision was a bit rough though. Loved the magpie. Magpies are the best!