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TimestampSince previousGamesomeone's comment
Apr 22 13:46:20 A Signal In The Forest ♥ 1 The radio mechanic was cool. I didn't realise it recharged when off at first and tried to conserve the battery. I liked the wire puzzle, especially with the missing pieces. Hated the light sequences. Cheated all the flags ones, glad that was possible since the first one I encountered I pressed the button before figuring out what to do. I got to the end but felt it cut to the credits too fast to figure out what was going on.
Apr 25 22:20:49 80h 34m See Gnolls! ♥ 3 Took a while to figure out what to do. It was fun once I understood it although that did take many attempts. I think the problem I had was it was unclear that each region needs a specific flag that you have to figure out and remember since there doesn't seem to be any clues as to the connection.
Apr 26 00:11:52 1h 51m Dust Transmission ♥ 1 Cool idea. I like the pixelated effect with low signal. I didn't realise there was a line-of-sight requirement at first and thought the linux build was just broken when the screen went blank. It would have been useful to pan the camera around to check the visibility. The map was somewhat misleading as placing a marker didn't seem to do anything at all, but I eventually found the target after looking closer at the topology.
Apr 26 21:52:18 21h 40m Jammed! ♥ 0 This was great. The gameplay felt smooth and sound effects were sufficiently punchy. Good scope for a compo entry. Aiming vertically was a bit of a pain. My shots were usually going over the opponents.
Apr 26 22:55:07 1h 02m Find Divine ♥ 1 Phew, that was an experience. The creepy sound design is superb. The phone mechanic didn't seem to to be useful. I eventually found the exit by wandering randomly rather than anything directed as the phone suggested. Nothing directed me to where the key was hidden. Maybe I was missing something. The map being super rough certainly didn't help. The entities were fairly easy to avoid by sprinting and jumping along. You can move quite fast that way. I spotted three of the dragon masks. I spent a while wondering if they would do anything when I found the first one.
Apr 26 23:04:53 9m 46s HeliRescue ♥ 1 Short and sweet. Nice entry. My first play though I rescued everyone without realising you were supposed to follow the signal. I tried again but didn't find it to be at all helpful since the area is so small.
Apr 27 00:15:01 1h 10m Prospects ♥ 1 I love the art style, and the nice little touches like the animated door and roof fading out. Gameplay is somewhat lacking but it feels like the basis of something great. Do the upgrades stack? It seemed odd that the higher numbered ones were more expensive but were no better. My controller kept giving double inputs which made the toggle buttons hard to press.
Apr 28 00:19:32 24h 04m The Trisignal ♥ 1 That was a clever puzzle. I got quite adept at finding the target first try by the end. It was often unclear where the exit to the next level was.
Apr 28 09:35:52 9h 16m Chomp Radio ♥ 2 That was great. Excellent job. Finding the last radio dish was often annoying, a map or visual indicator would have been helpful. It was unclear to me why parts were sometimes detaching, though I know now after reading this page again.
Apr 28 22:15:58 12h 40m Signal Saboteur ♥ 1 A well put together platformer. The art is really nice. I didn't realise there was a double jump at first. The time limited gun was an interesting mechanic. After my first restart the first satellite was firing really fast which was odd.
Apr 28 22:36:53 20m 55s a Saunter ♥ 1 Not much here, bit it was a relaxing moment. The foliage was nice and the music chill. Something was badly broken with the mouse look, it was slower when facing some directions. I did jump off the cliff.
Apr 28 23:08:59 32m 06s Super Space Rescue Game ♥ 1 Those roaches were really good at sneaking up on you. Nice creepy vibes even without music, though shooting sound could have been better. I would have liked a reload button, and a restart option on the death screen would have been useful. I played through three levels before stopping once I got the hang of it. I determined the slimes were not worth shooting at.
Apr 29 23:23:30 24h 14m Kiipu ♥ 1 A solid platformer. The movement was good and the bouncing was an interesting feature. I gave up in the gliding part in world 2. That level is a massive difficulty spike.
Apr 29 23:35:48 12m 18s Warden of the Depths ♥ 1 Nice platformer, it looks great and feels smooth. Unfortunately I didn't get past the second enemy. Has issues with the control mapping in my controller. I didn't like the trigger being jump. Also some of the help text was not appearing in the web build, I see a darkened box appear at the bottom of the screen with nothing on it.
May 2 17:41:19 66h 05m Junction Keeper ♥ 1 Yay, a fellow train game. Neat idea, it was a fun challenge, though randomness played a large part. I beat the second level without having to do anything at all. Also the the red blocks seemed to no longer work when I got to the third level. The reverse blocks confused me, Surely the train has a specific destination and going backwards doesn't help with that, plus if they can go backwards it is no longer clear where they are supposed to be going. I ended up not using them other than by accident due to the three way toggle.
May 2 19:03:48 1h 22m Escape from Astrelis ♥ 1 Nice idea. The sky looks great and the creature effect is nice. A bit too much text upfront. Somehow I missed the channel being displayed on the watch so I was confused about that. Most of the items are easy enough to find without the using signal mechanic. I also didn't need the grapple. The signal mechanic was good though. It helped me find the scuba gear, and I liked the waveform matching to unlock the frequencies.
May 2 21:54:44 2h 50m Raider of the Warehouse ♥ 2 Nice game. The warehouse design is excellent. It very much invokes that Indiana Jones feel. The detector was pretty useless. The crates were much easier to find without it and since the mechanics encourage going fast, it is easier to just run and grab all the crates you happen across rather than trying to follow a signal. Grabbed $1305 in my second run. It ran fine in Firefox.
May 2 22:54:12 59m 28s Birdwatch ♥ 0 That was great. I love the style and the gameplay worked really well. The extra touches such as the birds and the the not spies van were great. I had some trouble telling some of them apart but managed to make it to the end alright.
May 3 16:18:15 17h 24m Commotion Conductor ♥ 0 Looks great, and feels smooth and a pretty polished experience. My first impression was confusion as it starts zoomed in too close to be able to see where the trains should be going. Some way of knowing when a new train is about to spawn would be useful, the third level seemed more about learning the sequence and starting over than reacting to the trains as I was too late to redirect any of the trains going to C as the required junction is so close to the start. You did a better job with a train signalling idea than I managed this jam.
May 3 16:43:04 24m 49s 66.6 FM ♥ 1 Way to dark. Took me a while to even find the door out of the first room. The room full of shelves was hard to navigate barely being able to see them. A flashlight would have helped being able to see obstacles. The green glow of the detector helped a little bit. The signal mechanic was unclear. I assumed at first it was guiding me to the things I had to find and the first death seemed very random. The visual shimmer and audio when near the entity was probably more useful than the detector. Appreciate the linux build, seems unity changed something recently that stops it working properly in wine.
May 6 11:05:41 66h 22m Signal Hunter ♥ 1 There is a good amount here for a 3d compo entry, shame audio didn't make it in. Dodging the beams and shooting back was a fun challenge with the awkward aiming. It was not ideal that they tried to shoot you through the walls and tended to stack up around the doorways. The signal from the goal didn't actually help at all. I didn't realise it was even there at first. I eventually completed the mission by just running past the robots.
May 6 18:11:39 7h 05m Fission Quest ♥ 2 FMV game! Nice job. Unfortunately the videos did not play for me (linux using proton). I was quite confused before I realised there was supposed to be something there.