Foon → Ludum Dare Explorer → LD58 → Feedback comment stats
This page concerns feedback comments only:
| 1 | Eugenik | 316 | |
| 2 | Ciphereo | 208 | |
| 3 | Ira Baciu | 194 | |
| 4 | 6Knowledge | 148 | |
| 5 | YibiRabbit007 | 147 | |
| 6 | Threeli | 99 | |
| 7 | naru | 97 | |
| 8 | Melomaner | 92 | |
| 9 | torte478 | 91 | |
| 10 | Baluj | 86 |
Highlight medallists See this chart for all events →
| User | Most repeats of one comment | Different comments repeated 5+ times | |
|---|---|---|---|
| 1 | ophiene | 56 | 2 |
| 2 | ZungryWare | 8 | 1 |
| 3 | Baluj | 8 | 1 |
| 4 | Eugenik | 6 | 15 |
| 5 | Rogaven | 6 | 1 |
| 6 | PatUwU | 6 | 1 |
| 7 | Antarktis | 5 | 1 |
| 8 | Senkoso | 5 | 1 |
| Length | Commenter | On game | Game author | |
|---|---|---|---|---|
| 1 | 4,090 | Doctor_Zeus | Collectore - Ludum Dare 58 | truedat |
| 2 | 4,080 | Koolruz | Alex's Taxes | exmachina thadev |
| 3 | 3,953 | Doctor_Zeus | Random Walk | nuzcraft |
| 4 | 3,750 | Doctor_Zeus | Tiles Collector | dhim |
| 5 | 3,683 | dhim | 30 Days in the Fog | nbumgardner doctor-zeus agent-p kctomb minthe |
| 6 | 3,660 | Koolruz | Mr. Fungi | kupnu4 swehques cez4re |
| 7 | 3,465 | Noobman64 | Quit Stalin | eugenik chia-seminko |
| 8 | 3,369 | Doctor_Zeus | Trash Game | ursagames britt-and-woofs |
| 9 | 3,136 | Mathstr0fficial | Gems of Kaine | mateusboga |
| 10 | 2,963 | dhim | Veggies Clash | yorsh |
| Commenter | Game | Game author | Hearts | Text | |
|---|---|---|---|---|---|
| 1 | alaah | Quit Stalin | eugenik chia-seminko | ♥ 25 | Don't give this guy any more attention, and don't bestow heart karma on him. You may have come here because he commented under your game, or because he has 285 karma at the time of writing–but he didn't play your game, and I'm half-convinced he has never played a single Ludum Dare game other than his own. When he's active, his "ratings given" counter increases by about one every 4 minutes, which is nowhere near enough time to download and play a game, leave a rating and comment–and comment he does: Screenshot_20251010_203314.png image.png image.png image.png Screenshot_20251010_204515.png Screenshot_20251010_204446.png Screenshot_20251010_204718.png Screenshot_20251010_204811.png Screenshot_20251010_204900.png Screenshot_20251010_204911.png These comments weren't selected. They were the first 10 comments I encountered, and that didn't take long. You'd be hard-pressed to find a comment of his that doesn't look like that; I've never seen one personally. Leaving one-liner comments isn't inherently bad, but if someone collects (!! is this a Ludum Dare 58 meta-game?) almost 300 karma in a few days, and every. single. comment is so insubstantial, so empty that it could have been written after merely glancing at a screenshot, or not even–then something doesn't seem right. My game can take less than a minute to complete if you aren't particularly committed to it, and the end screen has a little request to the commenter, a request which obviously hasn't been honored by Eugenik who only commented "Amazing art!!!." under an experimental mini-game where art is the weakest link. Opportunists who game the system show up at every Ludum Dare, but Eugenik is a repeat offender that has done this for years. In fact, if you've been around here for some time, you probably recognize him. Perhaps his most egregious comment was "nice humor" under a tearjerker game about playing the piano: Screenshot_20251010_204050.png I will repost this comment every semi-annum until this guy gets in line or leaves the community. Fake rating spammers are a net negative and hurt the spirit of the event. |
| 2 | Starlight197 | Goblin Lord's Dream | ira-baciu djeisiiii llevelin nexyisan lukk-batun | ♥ 9 | I was so impressed that I decided to draw a comic book based on the game. Look how cool it turned out!IMG_20251008_152010.jpg |
| 3 | Clément de La Bourdonnaye | Gobblin' Günther | crygos bumble lehmy strawkur doa | ♥ 8 | This is really fun to play with! So frustrating to loose everything, it makes it very addictive! |
| 4 | humnyn | Call Hector | crak loiclegrosfrere tatawanda slyp amourlove toupaks frag-machine | ♥ 8 | amazing game jam game, hope you're all proud of what you made!! really fun to play and the implementation of multiplayer is both impressive and fun to use. great take! and the cards are just incredible ♥️ canis ballistic my beloved... my beautiful table collection, loved seeing it take up more and more space 😎 can shred some on request callhector.png |
| 5 | breadstick | Better Hurry Up | iriska belosha fisa pomogaeva nassshie | ♥ 8 | please put a horror warning on this game... there I was, just opening cans and eating shrimp, when suddenly I saw a 😱😨😩pickle😱😨💀 this was so shocking to my catlike sensibilities that my heart rate still hasn't returned to baseline... (lovely game and artstyle... the sound plus the art really comes together to make something that feels special!) |
| 6 | Solvenoff | Archive of Memories | siria-games | ♥ 7 | ## Just a quick note for everyone rating games: While exploring entries, I noticed this user leaving very harsh, non-constructive comments on others’ work (see screenshot). I’m not here to tell you how to rate their game — that’s up to you. I just think it’s worth seeing how this person speaks to fellow devs. It’s important that the jam stays a positive space where creators can use feedback to improve, grow, and find their audience. Simple insults can crush beginners’ motivation and stop them before they discover their potential. **Let’s keep this a supportive place that helps developers learn and push forward instead of tearing them down.** comment.png |
| 7 | SylviaChord | Roots of Sorrow | solvenoff semenchk u-238 vaziliuk-aleksandra hassanm finike | ♥ 7 | I thought this was going to be a peaceful collectathon, but the sound that played when I picked up the first item instantly told me something was off. As I collected more, the scene slowly turned into a living hell. What a unique experience! I really like how the items are placed—I didn't have to go out of my way to find them. Instead, I'd naturally run into them while panicking and trying to escape. That's a really smart design. It lets players focus on experiencing the changing atmosphere without tedious searching. |
| 8 | Artificer | THINGS I KEEP | apdt selya ellen-alby battousain lyubawa | ♥ 7 | There's something off about the art (character consistency and pupils aren't right). I see it's excluded from the graphics ratings and I appreciate you complying with the AI policy. I'll try not to let it bias my view of the rest of the game, which was okay, but I'd rather see bad art. It just felt disingenuous to the message you were trying to tell. Please draw your own profile picture at the very least. Take care. |
| 9 | tercs | Subterranean | patuwu digol shir0o23 leahu-sorin ian-marius-postica | ♥ 7 | Good game concept, But it would be nice if the character moved faster in open areas |
| 10 | Artificer | Subterranean | patuwu digol shir0o23 leahu-sorin ian-marius-postica | ♥ 7 | Once I got a boots upgrade and got used to the look mouse it was pretty fun. I like the upgrades and the animation of mother rushing at you is spooky. It would be nice if looking around was supported on just keyboard and it auto paused when you opened the upgrade menu but overall I quite like this one! Diamond boots rock |
| 11 | Ntimi | Subterranean | patuwu digol shir0o23 leahu-sorin ian-marius-postica | ♥ 7 | Nice entry! Thanks for the game. I enjoyed digging through the earth and feeding mother. I just thought to myself - is that everything there is? So I upgraded every item to diamond level, overfed her with the juiciest bugs I could find and ran for my life. I'm a bit disappointed that there was still no escape in the end. 😄 The graphics are well done and fit the mood. There's a bit of a mood-disconnect between the calming music in contrast with the monstrous screams of hunger rage from big mother, but I feel that might have been a choice. ^^ Took me a while to understand the upgrade system - I first thought that the upgrade menu icon was for leaving the game and didn't want to click it. And I'd have loved it if there was some way to feed her using the keyboard only - clicking menu items while the camera rotates left me a little dizzy. Other than that, solid entry! |
| 12 | meylish | The last frontier | babah2007 gordeeffaa linark | ♥ 7 | Дамы и господа, я пишу это дрожащими руками. Не от волнения, а от экзистенциального шока, вызванного осознанием того, что я достиг вершины игрового опыта. Сделанная на РПГ Мейкере (инструмент для титанов, не иначе), эта игра — не просто пиксели. Это философский трактат, облаченный в форму невероятного приключения! С первых же кадров 1928 года (символический выбор! Год перемен! Год джаза и великих целей!) мы, магодворянин с аристократической осанкой и, вероятно, цилиндром, оказываемся на таинственном континенте Магеллания. Наш квест? Исследование! Но не скучное копание в артефактах, а Поиск Истины в её самой первобытной, самой... семенной форме. Завязка Сюжета: Пикми, Салун и Первобытный Зов Мы прибываем в Новую Камбрию, детище Андрея Имперского (имя, которое звучит как рок-опера). И вот, в салуне, этом храме мудрости и виски, происходит судьбоносная встреча. Перед нами — пикми эльфийка, член общества натуралистов (какое изящество!) и, по легенде, Повелительница Мужских Сердец и Ресурсов. Она, со своей женской прагматичностью (автор сценария — гений социологии!), не тратит время на поцелуи и реверансы. Её слова — гром среди ясного неба, чистейшее повеление Природы: "Игрок, неси семя!" Это не миссия. Это МЕТАФОРА! Это Императив! И наш магодворянин, истинный джентльмен и исследователь, безоговорочно покоряется! Геймплей: Одиссея, Длиной в 10 Минут (и Вечность) Здесь начинается то, что ощущалось как «Целая Жизнь». Да, по хронометражу это были 10 минут. Но, друзья мои, Шекспир писал меньше, а эффект был слабее! Каждая секунда — концентрат эмоций! Наш герой выходит на Тропу, и вот они, ужасающе сильные враги: 1. МОРТПЛЕАНДДР: Звучит как диагноз и выглядит как кошмар! 2. СКОРПИОПЕНДРА: Симбиоз зла! Панцирь и тысячи ног для ускорения Апокалипсиса! 3. ОСЬМЕДВЕДЬ: Плюшевый ужас с щупальцами! Одно его имя — игровой дизайн уровня Бога! Обычный герой пал бы. Но наш магодворянин — стратег от Бога! Он нашёл МЕТУ. О, эта Мета! Она не просто победоносная тактика. Это философия превосходства, которая позволила ему безупречно (я подчеркиваю: БЕЗУПРЕЧНО!) сокрушить биологический бестиарий, словно они были не грозными монстрами, а устаревшими версиями прошивки! Он собирал! Он сражался! Он побеждал! Его сумка наполнялась арсеналом семени, символом ? |
| 13 | derllie | The last frontier | babah2007 gordeeffaa linark | ♥ 7 | "Это не игра. Это философский манифест! Наконец-то геймдев осмелился на деконструкцию жанра RPG! Начало: 1928 год, эпоха сухого закона и метафизики! Общество натуралистов, и тут наш герой, который слишком умён для магии. Он думает, что маг, но гениальный Скуф-ментор раскрывает ему глаза на истину: револьвер! Это не просто оружие, это символ промышленного прорыва и отказа от устаревших фэнтезийных догм. Моя магия слаба? Конечно! Мы в 1928-м, а не в 1328-м! А Квадратные Деревья? Это визуальный код! Они отсылают к супрематизму и одновременно к гештальт-психологии. Это первый в истории квадратный лес! Идеальный фон для встречи с Осьмедведем (гармония моря и суши), Скорпиопендрой (идеальный хищник) и, конечно, МОРТПЛЕАНДДР! (Расшифровывается как ’Метафизический Оверкилл, Революционно Трансформирующий Пространственно-Логический Элемент и Аспект Новых Дизайнерских Доктрин Ролевого геймплея’ — я уверен). Баланс? ГЕНИАЛЬНЫЙ! У врагов 2000 ХП, у меня 500. И я побеждаю! Это показывает, что сила духа и револьвер важнее цифр. А квест? Эльфийка из салуна Пикми просит 'хоть что-нибудь'. И мы приносим ей вонючие сорняки и останки осьмедведя. И она говорит: 'Ты мне помог'. Это не 'спасибо', это принятие высшей формы бытия! Шедевр! Заткнитесь и играйте!" |