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Feedback comments for LD58
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| Timestamp | Since previous | Game | Aquanim's comment | |
|---|---|---|---|---|
| Oct 6 23:27:54 | The Collector | ♥ 3 | Nice game - the visuals are great and the movement controls are smooth. I was mashing my keyboard a bit trying to find the correct key to progress through dialogue at the beginning. It looks like right-arrow or clicking on the flashing arrow would work, but the correct answer is Enter. Skill issue on my part, I guess. | |
| Oct 6 23:36:13 | 8m 19s | Cat Catcher | ♥ 1 | The visuals do a very good job of making me feel bad about dropping kittens, well done :) I'd love to have a keyboard hotkey to buy a new box, so I don't have to move my cursor all the way to the bottom corner. Not a big deal, since you can buy boxes in advance when you get a moment of downtime. |
| Oct 6 23:55:25 | 19m 12s | Do Not The Mushroom! | ♥ 2 | Great game! I like the way that eating has both upsides and downsides which you need to manage. I do wish that I could check the name of the mushroom in my hand without having to throw it to the ground. I guess if you play the game enough you will start recognising the pictures. |
| Oct 7 00:25:12 | 29m 47s | Final Buppo 64 | ♥ 1 | The (asynchronous?) multiplayer is very cool. Did not encounter any bugs. Nice game! |
| Oct 7 00:49:38 | 24m 26s | Niji | ♥ 4 | A beautiful and relaxing experience. Well done :) |
| Oct 7 01:39:41 | 50m 03s | Reply All - The Most Realistic Office Horror Ever | ♥ 1 | I have never before in my life been this productive. (Seriously, though, the pacing of the game is well managed. I never quite had time to get bored before seeing the next button to click, and the new elements are more and more visually interesting. Great job on your game!) |
| Oct 7 04:43:05 | 3h 03m | Florarium | ♥ 2 | A pleasant and relaxing experience, with a nice level of challenge. Well done :) |
| Oct 7 05:00:25 | 17m 20s | DEBT? DECLINED. COLLECTORS? DEFLECTED. MY BALCONY? A BASTION. | ♥ 2 | Nice level of challenge - definitely achievable, but I was figuratively sweating a bit by the end. The new weapons and enemy types keep things fresh through the length of the game without being overwhelming. I had a really good time with this one. |
| Oct 7 06:38:45 | 1h 38m | Last Minute Shopping | ♥ 2 | I guess this shop only sells ostrich eggs? The difficulty levels seem pretty well chosen. Easy mode is not trivial while you are still learning the controls, but with some practice hard is quite beatable. |
| Oct 7 07:08:15 | 29m 30s | Dust Collector Testing Facility | ♥ 2 | I like that your character moves pretty quickly. This game could easily be tedious if you were waiting seconds between inputs, but as it is I rarely found myself waiting for long. The music is... kind of incredible, actually. Being able to softlock yourself in room A2 is rather unfortunate. On the other hand maybe I should just get good - it was a completely predictable outcome of my own actions. Sucks to suck and all that. Levels C1 and C2 seem pretty well designed to me - an appropriately-sized increase in difficulty and complexity for the final levels. It seems like you don't have to interact with most of the west wing of C1? That's not a big deal, though. |
| Oct 7 08:08:05 | 59m 50s | Supergalactic Trash Collector | ♥ 4 | The movement physics are just clunky enough to introduce a bit of challenge without becoming obnoxious, and the music is nice without being too distracting. It would be nice to get some sort of new ability in the later levels so one does not just feel like they are doing the same thing against tougher obstacles, but the game is quite fun as it is :) |
| Oct 7 08:32:08 | 24m 03s | Evacuation Protocol | ♥ 3 | I also found the graphics a bit disorienting, but in the context of the kind of game you are going for here maybe that's a feature rather than a bug. Walking into doors that didn't open and then having to figure out what to do to escape the resulting black screen was the most difficult part I think. I think the music fits OK - both the music and the game have more of a "panic" horror theme than a "expecting something to jump out at you around the corner" kind of horror. |
| Oct 7 08:44:20 | 12m 12s | Dustrunner | ♥ 4 | The game seems pretty easy as long as you keep half an eye on your fuel gauge, but I still had fun :) |
| Oct 7 09:04:13 | 19m 53s | Precious Cargo | ♥ 1 | I think you have done a really good job of making the game hard enough to be a real challenge, but still very fun. The fact that carrying more items makes you slower leads to an interesting risk/reward tradeoff, especially when you are grabbing items far from the mailbox. Do you inflict more damage by running towards enemies as you throw items? |
| Oct 7 09:41:30 | 37m 17s | Build-A-Bot | ♥ 2 | Upon failing Day 5 I would have liked to be able to replay only Day 5 rather than having to play through from Day 1 again. Otherwise, this was very fun! |
| Oct 7 10:33:28 | 51m 58s | Astrocracy | ♥ 1 | The core economic system here seems pretty solid. The game might be more exciting if there were more ways for things to go wrong and need fixing; as long as you build an economy capable of producing basic resources at the start, it seemed like the worst that could happen was having to wait for a while for one resource or another. Still, it was pretty fun. |
| Oct 7 11:02:37 | 29m 09s | Hex to the Max | ♥ 5 | The aesthetics of the game are top-notch. The mechanics seemed pretty straightforward once I got the hang of it - stacking multipliers on a single tile and then collecting it seemed to be good enough for the eight main missions. Some more complicated mechanics might keep it engaging for longer. That being said, I did have fun :) |
| Oct 7 11:32:12 | 29m 35s | Cold Side | ♥ 1 | The atmosphere of this game is very strong - between the music, the growling and the lights turning out, the game does a pretty good job of being scary even before you see the monster, and the lab itself has quite a bit of interesting variety as well. Being taunted by the bots is giving me some nostalgia for late 90s - early 00s Quate/UT bot deathmatch... |
| Oct 7 12:12:29 | 40m 17s | Auction Antics | ♥ 1 | A cute concept, and executed well. The voice lines really sell the atmosphere. It did take me a little while to work out that some of the purchases were useless, depending on the current desired collections - but I might just be slow on the uptake there. (My best is 7.) |
| Oct 7 22:47:58 | 10h 35m | Call Hector | ♥ 4 | I have to admit that I button-mashed my way through one or two of the puzzles without really understanding the goal - but I did go back and figure out later why it had worked, and the answer was always satisfying. The art and the music are great. I had a good time. |
| Oct 9 07:35:17 | 32h 47m | BallBoy! | ♥ 2 | I also had the tennis players stand still and stop doing anything for a while (with neither basket empty) but they eventually started playing again. Not sure why. I did expect there to be a penalty for running through the court while there was a point in progress, but the game probably is more fun as it is. Fun concept and fun game :) |
| Oct 11 00:16:37 | 40h 41m | Gems of Kaine | ♥ 1 | I am very impressed by either the random level generation or the number of levels created. I can see the outline of how it would be done by building the level in reverse, but making the levels consistently non-trivial sounds like it might be trickier. By the end it did get a little repetitive - one more kind of gem which twists the rules a bit (shifting the meaning of adjacent gems, for instance?) might have been interesting, but of course that would probably make the game a _lot_ harder both to play and to create levels for. Allowing moves to be reversed (not sure if it is unlimited? seems to be quite a few), but any mistake sends you back to round 1, is an interesting choice. It does mean that any "immediately safe" move can be made without looking deeper, since if you end up in a dead end moves-wise you can always back up. I think the way you have set it up works well in the "learning the rules of the game" phase but perhaps less well in the "I understand the game and am just executing a depth-first search algorithm" phase. Given that this is a jam game and most people are likely to spend most of their time in the first phase, I do not think you made a bad choice here. Anyway, this is a fun and well polished experience. Well done :) |