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cagibi

Feedback comments for LD58

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TimestampSince previousGamecagibi's comment
Oct 6 10:55:17 Your Friendly Neighbourhood Card Store Keeper ♥ 1 Very cute game with a lot of ideas on the cards, the lack of a game-over allowed me to play as a very honest store keeper for a while (before stealing as many cards as possible naturally).
Oct 6 11:02:25 7m 08s Garbage Collector ♥ 1 The truck's hitbox doesn't look really precise (it's a point probably?) and the lack of diagonal moves was awkward sometimes, but that's a good start, reminds me of an old Windows-XP-themed game where you also control the trash can.
Oct 6 16:23:36 5h 21m City Bike ♥ 1 One full mile (I used both hands). I also had no issue on Linux/Wine. The pixel art is pretty nice and has some detail like the blood on the front wheel. Would benefit from some kind of progress in the landscape/car/another kind of change (or I was just not determined enough to see it!)
Oct 7 05:39:58 13h 16m The Skitter Kit ♥ 1 Good use of adaptive music relative to the dog, and cute aesthetic!
Oct 7 17:29:27 11h 49m Hottentottententententoonstelling ♥ 2 Really original entry, I just drew whatever, but had fun anyway :D
Oct 9 18:54:06 49h 24m Tamago Bill ♥ 1 Impressive! I also thought I was on a time limit/bandit counter as first, but realized the gameplay was more bullet-bound. My second attempt was much more lucrative. Also the bandits really look like they're running away like chickens, laying eggs behind them in panic :P
Oct 15 11:04:01 136h 09m The Glasses Shop ♥ 1 Very interesting visual mechanic, though I also didn't really understand it at first. At least as a textless game it won't ever have font/localization/texture issues :D
Oct 15 18:15:14 7h 11m Fruits? ♥ 1 Great base for a full game, both in gameplay and aesthetic. "Do one thing and do it well" is something as a game designer I should think about more often :P For the keyboard users around here: Left/Right arrows to aim, A/D to move cart, Space to shoot (from what I found out)
Oct 19 17:30:33 95h 15m The Pink Operator ♥ 1 Nice little puzzle mechanic, can ramp up pretty high as level 8 shows. Impressive for a custom-engine game. I also didn't notice the story at first :P
Oct 19 17:38:42 8m 09s Chaotic Containers ♥ 1 Nice little physics-based game, has kind of a sandbox ring to it. I think the lack of enemies feel right, with the gameplay being what it is, that'd be very frustrating otherwise. Also that's an... interesting walking animation. :P
Oct 19 17:48:59 10m 17s Sherd ♥ 0 That's a good boy, I mean, that's a good start for a more complete game. I did it in about 180s. It would be interesting to see sheep having some kind of herd mentality and staying close together in groups, but as a programmer there's no naive implementation of that that wouldn't make my computer explode, so maybe that's for the best.
Oct 19 17:54:25 5m 26s Paperboy: Time to Collect ♥ 1 Nice to see Canvas games around here :D A bit tricky at some point, and I also felt like I couldn't catch 2 newspapers close together in a single swoop, but still a solid entry.
Oct 19 18:05:33 11m 08s Fractal Collector ♥ 1 Very original puzzle game and very trippy too. I agree with the need for an undo function, but it's still a solid game and an impressive programming exercise nonetheless.
Oct 19 18:11:40 6m 07s Crane World ♥ 0 I had a lot of frustra- I mean fun with the unexpectedly realistic claw physics. The art style is nice to look at (and the physics-based sound design is pretty solid too, no pun intended)
Oct 19 18:21:09 9m 29s Collecting Cube ♥ 1 I also missed the feather above the gap, but apart from that, well done controls and juice/squash&stretch.
Oct 19 18:27:08 5m 59s Fatal Morgana ♥ 0 Nice game, would benefit from a bit more complexity in gameplay and a sense of progress (like the oasis appearing in the background). I don't know if it was intentional to be able to click on the overlap of several plant silhouettes to consume both of them, but it made for a nice micro-tactical twist.
Oct 20 06:02:51 11h 35m Goblin' Coins ♥ 1 Once I understood movement was tile-based, difficulty was much better (though I agree we need a hint about the dwarf stopping on coins). Nice animation/sound design by the way!
Oct 20 06:12:18 9m 27s Sticky Turtles! ♥ 1 Interesting puzzle mechanics, has a lot of potential for a full game!
Oct 22 16:36:55 58h 24m WIN WIN WIN ♥ 0 Nice little incremental game! I agree there's some potential for more variety in the upgrades and that the wall jump is kinda useless, but overall it's a good start and the snake's animations are nice.