Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → cagibi
Feedback comments for LD58
cagibi's games and stats for all events →
| Timestamp | Since previous | Game | cagibi's comment | |
|---|---|---|---|---|
| Oct 6 10:55:17 | Your Friendly Neighbourhood Card Store Keeper | ♥ 1 | Very cute game with a lot of ideas on the cards, the lack of a game-over allowed me to play as a very honest store keeper for a while (before stealing as many cards as possible naturally). | |
| Oct 6 11:02:25 | 7m 08s | Garbage Collector | ♥ 1 | The truck's hitbox doesn't look really precise (it's a point probably?) and the lack of diagonal moves was awkward sometimes, but that's a good start, reminds me of an old Windows-XP-themed game where you also control the trash can. |
| Oct 6 16:23:36 | 5h 21m | City Bike | ♥ 1 | One full mile (I used both hands). I also had no issue on Linux/Wine. The pixel art is pretty nice and has some detail like the blood on the front wheel. Would benefit from some kind of progress in the landscape/car/another kind of change (or I was just not determined enough to see it!) |
| Oct 7 05:39:58 | 13h 16m | The Skitter Kit | ♥ 1 | Good use of adaptive music relative to the dog, and cute aesthetic! |
| Oct 7 17:29:27 | 11h 49m | Hottentottententententoonstelling | ♥ 2 | Really original entry, I just drew whatever, but had fun anyway :D |
| Oct 9 18:54:06 | 49h 24m | Tamago Bill | ♥ 1 | Impressive! I also thought I was on a time limit/bandit counter as first, but realized the gameplay was more bullet-bound. My second attempt was much more lucrative. Also the bandits really look like they're running away like chickens, laying eggs behind them in panic :P |
| Oct 15 11:04:01 | 136h 09m | The Glasses Shop | ♥ 1 | Very interesting visual mechanic, though I also didn't really understand it at first. At least as a textless game it won't ever have font/localization/texture issues :D |
| Oct 15 18:15:14 | 7h 11m | Fruits? | ♥ 1 | Great base for a full game, both in gameplay and aesthetic. "Do one thing and do it well" is something as a game designer I should think about more often :P For the keyboard users around here: Left/Right arrows to aim, A/D to move cart, Space to shoot (from what I found out) |
| Oct 19 17:30:33 | 95h 15m | The Pink Operator | ♥ 1 | Nice little puzzle mechanic, can ramp up pretty high as level 8 shows. Impressive for a custom-engine game. I also didn't notice the story at first :P |
| Oct 19 17:38:42 | 8m 09s | Chaotic Containers | ♥ 1 | Nice little physics-based game, has kind of a sandbox ring to it. I think the lack of enemies feel right, with the gameplay being what it is, that'd be very frustrating otherwise. Also that's an... interesting walking animation. :P |
| Oct 19 17:48:59 | 10m 17s | Sherd | ♥ 0 | That's a good boy, I mean, that's a good start for a more complete game. I did it in about 180s. It would be interesting to see sheep having some kind of herd mentality and staying close together in groups, but as a programmer there's no naive implementation of that that wouldn't make my computer explode, so maybe that's for the best. |
| Oct 19 17:54:25 | 5m 26s | Paperboy: Time to Collect | ♥ 1 | Nice to see Canvas games around here :D A bit tricky at some point, and I also felt like I couldn't catch 2 newspapers close together in a single swoop, but still a solid entry. |
| Oct 19 18:05:33 | 11m 08s | Fractal Collector | ♥ 1 | Very original puzzle game and very trippy too. I agree with the need for an undo function, but it's still a solid game and an impressive programming exercise nonetheless. |
| Oct 19 18:11:40 | 6m 07s | Crane World | ♥ 0 | I had a lot of frustra- I mean fun with the unexpectedly realistic claw physics. The art style is nice to look at (and the physics-based sound design is pretty solid too, no pun intended) |
| Oct 19 18:21:09 | 9m 29s | Collecting Cube | ♥ 1 | I also missed the feather above the gap, but apart from that, well done controls and juice/squash&stretch. |
| Oct 19 18:27:08 | 5m 59s | Fatal Morgana | ♥ 0 | Nice game, would benefit from a bit more complexity in gameplay and a sense of progress (like the oasis appearing in the background). I don't know if it was intentional to be able to click on the overlap of several plant silhouettes to consume both of them, but it made for a nice micro-tactical twist. |
| Oct 20 06:02:51 | 11h 35m | Goblin' Coins | ♥ 1 | Once I understood movement was tile-based, difficulty was much better (though I agree we need a hint about the dwarf stopping on coins). Nice animation/sound design by the way! |
| Oct 20 06:12:18 | 9m 27s | Sticky Turtles! | ♥ 1 | Interesting puzzle mechanics, has a lot of potential for a full game! |
| Oct 22 16:36:55 | 58h 24m | WIN WIN WIN | ♥ 0 | Nice little incremental game! I agree there's some potential for more variety in the upgrades and that the wall jump is kinda useless, but overall it's a good start and the snake's animations are nice. |