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Feedback comments for LD59
cagibi's games and stats for all events →
| Timestamp | Since previous | Game | cagibi's comment | |
|---|---|---|---|---|
| Apr 20 10:35:49 | swpr | ♥ 1 | Nice idea! I was worried it would be unplayable at higher velocities but it actually works with the number colors. The 3x3 pixels face which just lowers its eyes when you lose is a nice touch. | |
| Apr 20 10:46:05 | 10m 16s | V.P.N. | ♥ 1 | Nice concept! I didn't really get to disable towers properly, so I just deleted and recreated links when they fed too many aliens :D My personal strategy is to try to lure all enemies to one side of the network, hoping the other side is productive enough, not sure if it's the best one. |
| Apr 20 17:22:29 | 6h 36m | Piggybacker | ♥ 2 | Cool idea! I wonder if it's possible to sanely complete the game on the lowest signal? :D |
| Apr 20 18:33:45 | 1h 11m | Chatos Control | ♥ 1 | That was a lot of fun mixing up conversations and trying to get all the outcomes. Hmm. I want to develop a malicious chat app now. |
| Apr 21 10:33:59 | 16h 00m | Lost Focus | ♥ 1 | Cool idea! I managed to reach the 4th room. I feel like the propagating waves aren't very visible, red on gray contrast is already iffy, even more so when it's a thin rapidly moving wave. Has potential with a bit of polish and balancing (that was a lot of precise platforming). |
| Apr 21 10:47:07 | 13m 08s | Broken Jukebox | ♥ 1 | What do you mean, people don't like my playlist of slow-core hyper-modulated unrecognizable songs? :( Anyway, cool idea, though I got no sound at all on Firefox, but it was fine with a Chromium based browser. |
| Apr 21 17:25:08 | 6h 38m | Haberdashery Rhythm Assault | ♥ 2 | Nice! I had a score of 58%. The double scissors were tricky to follow, thank you very much for the lack of a health bar. |
| Apr 21 18:50:51 | 1h 25m | Making Megahertz | ♥ 2 | The linux build downloaded and launched just fine for me. Really pretty game, and sound design is simple but effective. My very minor nitpicks is that there isn't much feedback about where you are reception/budget-wise apart from the grade, and RMB removes all the antennas for some reason, not only the one under the cursor. But other than that, nice work! |
| Apr 22 11:08:01 | 16h 17m | SIGNAL - Another Morse Game | ♥ 0 | Cool concept! I like the minimalism. Just needs some difficulty balancing :P |
| Apr 22 16:44:01 | 5h 36m | Space Detective | ♥ 0 | This game has potential, though the vents(? because they trigger a room preview) look a lot like papers except they don't have an outline, and some of the room previews seem to be stuck until I enter the room properly and then exit it. Otherwise a good sense of mystery, congrats on your first compo! |
| Apr 22 17:06:51 | 22m 50s | SETI@dream | ♥ 1 | Very impressive :D It took a bit of time for me to understand that when the markers disappear I still needed to follow them, but that's my only nitpick. It's a treasure of a game, especially for the compo. |
| Apr 23 18:29:53 | 25h 23m | Moon Moth | ♥ 1 | Really unique game, congratulations especially for trying a new game engine! I played it on Linux with no problem thanks to the file of another Ludum Dare Godot game. The gameplay loop is nice, I like the contrast between familiar/recurrent city scene and the unpredictable dreams jumping at you. I tried to catch the very fast wave first, thinking it must be important and should not escape, before trying something new. So yeah I didn't get the happiest dream after all but thanks for showing it in the video! |
| Apr 28 19:06:45 | 120h 36m | Distress | ♥ 1 | Nice game! I had 3 alerts popping up at the same time and the sound effect was really loud. Apart from that it was all good (well, as good as a 70% chaotic galaxy can be). My strategy was to make jacks of all trades, always upgrading from right to left except the red ship (from left to right) because it looks more dangerous. I agree that maybe, having on-demand access to ship stats would be nice. And maybe some funny little text for each mission, depending on its required stats :D |
| May 5 10:42:37 | 159h 35m | Sonar Ping | ♥ 1 | Cool idea! I never died because of the enemies, mostly because of the terrain especially in the maze-like section. It'd be funny if you could harmlessly bounce off the walls and that creates its own ping wave. Also, nice sounds :D |
| May 5 18:05:29 | 7h 22m | Signal (1) | ♥ 0 | I agree with the need for a tutorial about the gates. Mostly about the dots vs squares. It got me a minute to... connect the dots about them. 😎 Apart from that, nice game! A bit more polish and sounds and it'll be the best version of itself. Good luck with the end of the rating period! |