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Tomssuli

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TimestampSince previousGameTomssuli's comment
Oct 7 11:47:20 CrateSpin ♥ 1 Nice classic shoot em up. A little difficult when enemies are stacked together. I liked the mechanics that you could accidentally shoot the balloon and drop the box or destroy the box itself. The boss took me by surprise and dropped me right away, missiles came so quickly I didn't know how to evade them when they seemed to home on me. Game looked polished and musics and sounds very retro 😊
Oct 7 11:55:55 8m 35s Sheep Collector ♥ 2 Yay! I resqued all the sheep. Fun simple idea. The game lagged when dashing but not sure if it's on my end or common problem. That made it a bit harder to get into it. Otherwise clean game. Musics were ok, if a bit repeatative. Sounds were good. Scope felt a little small for a Jam game.
Oct 7 12:38:59 43m 04s Trivia Hart in "The Case of the Porcelain Tricorn" ♥ 1 Funny game :) Loved the voice acting again, especially the band. The musical theme was nicely consistent with different styles depending on the scene. I almost didn't find the only upwards going way even after placing the item needed for it. Mostly polished game, didn't see actual bugs. The plot was fun too. Good work! Too bad you didn't have time to draw and color everything.
Oct 8 21:57:18 33h 18m Mr. Fungi ♥ 2 This was great game! I was in zen -mode just plopping mushrooms after another. The gameplay loop was good as every upgrade felt meaningful and you felt more and more powerful. Music and the whole mood was relaxing and the character design and all graphics cute and clear. I would enjoy very much playing this as a minigame in some other more action-like game. Very good and polished game, no bugs found! p.s. I picked this because I wanted to see how others do the mushroom theme. We had that too, but little different kind of mushroom collecting :D
Oct 9 18:35:02 20h 37m Unreflows ♥ 1 Nice horror puzzle. It was totally different than anything I had ever played before! That's what happens when you walk out of the boundaries of the simulation :D I think I solved it: endscreenmaybe.jpg
Oct 9 19:01:22 26m 20s Bone Collector ♥ 0 I liked the voice overs and the darkness closing in. Otherwise pretty basic item finding game. I wasn't sure if there was some other ending or if I even found all the bones, but after collecting lots of them I found the nest and went there. Also, I almost died but at the last moment found a golden bone, that was a good thrill! Making a game with your kids sound lots of fun and also a great learning experience. Even as an adult it's a great feeling every time, when the characters and sounds you've created come alive in the game 😎 bonecollectorend.jpg
Oct 9 19:29:06 27m 44s STOMP & COLLECT ♥ 5 Great adrenaline pumping game! I played until got all the upgrades and also tried the ??? that was kinda trippy. Nice graphics and art style, music and sounds supported each other in perfect harmony. Smashing cubes was fun and the roguelite features kept me playing for several times. Well polished game. Everything looked goood and I faced no bugs.
Oct 10 20:02:59 24h 33m Nightfall ♥ 3 Phew, that was dark! Amazing mood, great graphics, musics and mostly everything. I loved the Lovecraft vibes in this game 🖤 The difficulty was good. I died on the first run when I wasn't efficient enough, but second run I already owned it and fully enjoyed the powers of different souls. Not sure if there was another ending, but I took every soul and completed the heart. I liked that there was chatting and there were different tools to clear different areas/things and even the tower defence aspect. So much variance in single game. Outstanding work!
Oct 10 20:18:32 15m 33s Collector ♥ 1 Cool choice of retro graphics. The game itself was pretty frustrating, getting shot from something you couldn't see killed it for me. Still I went through first level and almost the second level and tried the third one to see if I could do it. Should there have been music? It was in the settings but at least I didn't hear any. Anyways, the project idea seems cool although the game itself feels lacking. Maybe if I could just have enjoyed the feeling of speed more without being shot at by something hidden behind hill or otherwise far away, it would have felt better.
Oct 10 20:39:43 21m 11s Lunar Burden ♥ 1 Very nice job! Apart from being short (as you already told so it was expected) great and polished game in all areas! I really like the the retro style with "voices" for everything. The big and bright texts bring old Indy adventure games to mind. Plot was familiar silly stuff from that era. The pixelart is just lovely.
Oct 10 22:38:30 1h 58m Mars Collector ♥ 3 I played it to the end, but got just empty text box at day 20 marscollect.jpg Other than that an interesting puzzle/managing game! I liked the graphics and the music reminded me of early Amiga classics like Utopia. It really immersed me into retro space mood. Could have used some more sounds though. Good stuff!
Oct 11 17:41:28 19h 02m For The Hoard! ♥ 1 Nice mood and pixel graphics! Good platforming and evasion challenges. My character wouldn't move after opening chests, so I had to satisfy the king by not touching any chests. I was very interested to try the multiplayer content but got nobody to play at the same moment with me. Good job!
Oct 12 20:20:09 26h 38m Fartnite ♥ 2 That was quick immature fun! It took a while to get the gist of it but after a while I was wall-hugging fart-surfing through the level at amazing speeds. The game worked for what it was, a comical physics romp. Good job!
Oct 15 20:36:06 72h 15m THINGS I KEEP ♥ 3 Nice mood and great plot! The monster felt actually scary with the noises. Like @vhalenn I would have liked to have several hiding places to not always run back to first screen. We had actually pretty similar hiding mechanics in our game.
Oct 15 21:45:43 1h 09m Arena of Battleships ♥ 1 Wow, this is like full blown rts/tower defence with build orders and difficult tactics. Very nice! I liked the graphics and the lots of different modules. Music was ok if a bit repetitive. I spent more time with this than I should have. Died every time to the first missile boat, once almost tiegame as both were sinking. The difficulty ramps up pretty quickly for how many levels there actually are, that could maybe be less steep. Great intense mood too. This is the kind of game I come to gamejams for 😎
Oct 16 17:31:04 19h 45m METALOBAZA ♥ 0 Fun game! Encountered a few bugs but apart from that it was a nice and innovative puzzle. Haven't seen that kind of logic before where you upgrade and downgrade to get to places. Music was pleasant, graphics pretty good, although the scenery could have used some polish. I liked that the different robots had some personality. The character style somehow reminded me a bit of the old Bubble Bobble. The ending went just to main screen without any end screen. I think the game ended there when I walked out of a level. metalobaza.jpg I had trouble getting the full screen in the ludum page html5. Also, I couldnt play the version in itch.io because clicking the link it said page not found... So I had to move scroll bars around to be able to see things on the screen when I went higher or lower. Apart from bugs and little need of polish, it was a game well done :)
Oct 17 18:40:10 25h 09m M.A.T.O. ♥ 1 Great game! The power creep is addictive and its cool to get more and more modules so the mato gets longer. I played it for a long time and would have even longer, but got black screen and error in console. matopeli.jpg I liked the retro feel of the graphics. It reminded good old games from 90's and the destructible ground made me remember Liero. The soundscape was nice, but some music or ambience would have added to the mood. Other than the initial crash, a nice matopeli!
Oct 19 21:18:51 50h 38m Znake ♥ 1 Nice game! The music rocked and the visuals were nice. I liked the idea of snake going from room to another and eating creatures. Played this longer than I should have 😅 The game could use little quality of life polishes though. I think it would be nice that player couldn't accidentally turn the snake inside a doorway. There could also be little pauses when you eat something and when you enter a new room, so you can assess the new situation, and some telegraph when you will continue again. Also I think the worm should wait a tick before continuing moving when you rotate, as sometimes you try to rotate two times to make a quick turn to grab something next to a wall and instead the move-forward-tick comes and you crash immediately after turning. Other than those things helping the game feel more fair, I liked the game alot! The minimap and procedurally generated rooms were great and added to replayability. Snake getting his skin back was also a cool detail 😎 Good work overall!
Oct 22 20:08:31 70h 49m Rain ♥ 2 Nice game. I liked the astral projection mechanics, Hadn't encountered such in any game before. Points for innovation! Graphics gave nice retro feeling and the minimal soundscape with the never ending quiet rain in the background made the mood nicely! I liked the story alot. Now I must follow you 'till the next Ludum to see next part after the cliffhanger 😅
Oct 24 19:11:33 47h 03m Mechmories ♥ 2 Wow, nice story. Leaves you wondering what choices made difference or maybe all choices did. I liked the mood and story. There could have been even more choices, but it would have taken even more work to write the consequences for everything. Anyways, the game looks and feels nice and polished. Maybe an end screen would have been good. Now the last text just stood there.
Oct 28 21:05:16 97h 53m Cut to Pieces ♥ 3 Funny and polished game, made me laugh. Congratulations on the first place!
Nov 22 22:36:21 601h 31m Outward ♥ 1 this was fun. Makes me think of Settlers.