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| Timestamp | Since previous | Game | Tomssuli's comment | |
|---|---|---|---|---|
| Apr 23 07:47:02 | Small Among Storms | ♥ 3 | Sweet game! I've always loved playing quadruped creatures so the hitbox is more horizontal than vertical. Atmosphere is captivating with beautiful pixelart, soundtrack and ambient sounds. Nice idea of telegraphing the dangers too. As others have said, the underwater movement could use some love. I almost quit playing when I thought I was stuck in the pond. Nothing in the animation gave me the hint I was swimming instead of jumping, so it took me many tries and deaths before I realized it was mario-like jump swim. Also, even when I had realized it, it was difficult to control underwater. Also, there were some points where I jumped down from a tree and landed on something lethal without seeing it beforehand, maybe that was just dumb of me or maybe level design. There was always constant hurry to get to next shelter so I didn't feel like slowing down for too long. Anyways, the game feels mostly polished and the survival theme keeps player on the edge. The feeling of being just a small squirrel is well transmitted to player. good work! | |
| Apr 23 08:13:48 | 26m 46s | The Lighthouse | ♥ 2 | Ahh another lovecraftian lighthouse game! (we made one too) Very nice pixel art, I like the classic style cramming so many details in low-color, low-resolution environment. The pixel gradients especially make it feel very retro π Loved the ambience and the voice acting is a nice touch and worth the effort. Everything feels polished (apart from that little dialogue bug) and the mood is well transmitted. I liked the dual use of the theme. Lighthouse is signal for the ships and in the lighthouse you get a signal. All in all, great job! |
| Apr 23 09:23:55 | 1h 10m | Radio Satellite | ♥ 1 | That was interesting! I probably should learn more about sine waves to better understand how they add up to a signal, but I got four satellites decrypted before the game made a sharp scratchy sound and crashed. Too bad, I was enjoying some foreign channel playing spice girls. Cool idea, I at least spent more than healthy amount of time trying to work out these mysterious satellites. If not for the crash, I probably would have tried to complete it all. |
| Apr 23 11:22:39 | 1h 58m | Antwork | ♥ 1 | Nice game. I've always liked games about ants. I don't know if there was any end to it, but I enjoyed the flow state quite a while. Nice idea about the pheromone ants, fits the theme nicely. Tutorial was good, it felt like coming into a new rts game and quickly learning the ropes. Pixelart was mostly nice. The upgrade ui looked a little rushed compared to other art in the game. I liked the dynamic music that kept my mind on flow as I managed my ants around. All in all, good game. Expanding this could get interesting. If there were enemies, it could become great in the same lines as Creeper World or Particle Fleet: Emergence. antwork_Clipboard_04-23-2026_01.jpg |
| Apr 23 16:48:54 | 5h 26m | Signal&Conquer | ♥ 1 | Nice idea and execution of team based tactics. There could have been in-game hints at the keyboard commands so it would have been independent of the ludum page. It was fun to move the units around and make them shoot... and distract the enemy fire yourself while the executioner squad keep picking off the enemies. In game graphics were good pixelart and the symbols were clear. The game was pretty quiet and some sound effects would have gone a long way to create more mood and character for it. Still, it was nice and quick fun π |
| Apr 23 17:12:48 | 23m 54s | Signal Saboteur | ♥ 2 | Nice game, music and smooth graphics set the mood, and there was good pace going on all the time. Sounds were pleasant and everything had their own sound. Graphics felt mostly polished if not for some sharp edges here and there. I liked the design of the main character and the cartoony style of active objects that made them distinct from the background. Game was quick fun and even a puzzle to break the pace. Good job! |
| Apr 23 17:31:21 | 18m 33s | Robo-Miners | ♥ 1 | Mouth sounds were funny. I mined for some while. Physics are fun, but I'd had liked to have some progress, maybe enemies or other materials, or juts a quota to trigger ending. I liked the minimal soundtrack. Graphics were good and the space mood of getting stuff done was transmitted. astrominer_Clipboard_04-23-2026_01.jpg |
| Apr 23 18:16:04 | 44m 43s | Sensible Mr. Snake Goes for a Stroll | ♥ 1 | I got everything else without hints but the desert one. Pixelart was good, soundtrack was nice and chill and the sounds were retro. Game felt polished overall, no bugs that I could think of. Funny ending ...and everything explained without a letter of any language! π Overall a nice mysterious puzzle and great expansion of the classic snake game! |
| Apr 23 18:57:28 | 41m 24s | FixTheDamnSignal! | ♥ 1 | Funny game. I liked the dad's frustrated grunts and the boy's yells. Minimalistic pixelart is well done. |
| Apr 23 20:49:07 | 1h 51m | We're Going to Hell for This | ♥ 2 | goingtohell_Clipboard_04-23-2026_01.jpg I think I played this game through... softlocked from playing anymore π Polished game with lots of fun. I liked the humour and dialogue and especially mechanics! It's always fun to play with physics and try to do different solutions to problems. In the end I could recognize the suicidal people from afar so I yeeted them behind the invisible fence down of the level... And then yeeted loads and loads of "normal" people to the train tracks so see a massacre and test for consequences. I was amused to see that those people didn't count as casualties at all. Apparently god wanted only to save the worst depressed people and others were just collateral damage. What a moral for a game π Anyways, I had more way fun with this game that I should have... so great work! |
| Apr 23 22:34:12 | 1h 45m | Hubble Horticulture | ♥ 2 | What a fun little farming game. Neat pixelart, funky music and nice relaxed gameplay. I liked the combination of farming and decoding. The language decoding reminds me of Chronicles of Teddy, but there it was even more complicated as symbols were syllables in alien language so you had to learn the alien words that were composed of the syllables. Anyways, nice polished game. Could have done more of this... It would be a perfect minigame for a terraria-like survival game for example. hubble_Clipboard_04-24-2026_01.jpg |
| Apr 25 16:46:25 | 42h 12m | Winnerman Scams a Game Show | ♥ 1 | Nice one! This was a clever puzzle with mechanics I had never seen before anywhere! As always, voice over was top notch. I liked the humour and the boss fight was good break of pace to the already defined mechanics. Hand drawn graphics are always bringing character to games and yours already have established a trademark style that says "made by 100th coin" I didn't realize first that I could remove clicks and it took looking at keycommands and some forwarding and backwarding to understand what I was doing wrong when things just happened when I tried to replay timeline... But after that it was pure joy :) Good job! |
| Apr 27 20:17:44 | 51h 31m | Parasignal | ♥ 2 | Nice entry! I give high score for innovation and theme for this one :) I was half expecting some jump scare the whole time when there was that kind of background. Nice idea with the old crt tv. I wonder if there were some secrets in addition of the normal gameplay. I tried to look for them but didn't find any... Not sure if I dialed through all channels in the end though. I think it would have been cool if some obstacles would have faded away when tuning it a almost off-channel. |
| Apr 27 20:32:48 | 15m 04s | Fillmore's Island | ♥ 1 | What a sweet puzzle game! Nice fresh mechanics with current theme (drones). Everything seemed polished, graphics beautiful, soundtrack pleasant. I also liked that you could teleport the drone back if it got stuck. Gorgeous work! |
| Apr 27 21:03:28 | 30m 40s | Misplaced | ♥ 1 | Cool visuals and pixelart. Much is transmitted to the viewer in almost monochrome low-res environment. Nice retro music and sounds. The level desing didn't use much the "sonar" logic tactically. You were jumping all the time anyway, so the level was kinda always visible. It could have been that you had to make certain spot vibrate to see the platform forward or something like that. Dialogue was a nice touch, I stayed to the end (I think). Anyways, nice game for the compo! π p.s. I found a bug, in my first run the note-text would loop through the whole game and I couldn't get the end dialogue... I played again and didn't touch the cursed note to get the ending π beacons_Clipboard_04-27-2026_01.jpg |
| Apr 30 17:38:52 | 68h 35m | Super Space Rescue Game | ♥ 0 | The game felt a little raw, but I liked the mood that the light mechanics set. The cone of light could have gone a little further though, as now it seemed I got sucker-punched by the roaches. |
| Apr 30 17:49:13 | 10m 21s | Kiipu | ♥ 1 | Great mood! I loved Knytt Stories and this has similar vibes. Jump puzzles were on the difficult side, but I liked how there was a progression through skills. I liked the cute pixelart on character and the painted backgrounds were nice. The ground could maybe have used a little more texture, but I get it that you did this alone and there's only so much time so it's good you used it to make content. Good job! |
| Apr 30 18:53:12 | 1h 03m | Tiny Signal Lost | ♥ 2 | Great game! Everything seems polished. The music is nice and didn't start irritating even after many loops, graphic style is sweet. I liked the puzzles and to me the signal idea feels fresh. The main character is surprisingly cute for a wifi-router :D I played the game through and there was loads of level made in the limited time. I enjoyed it all the way through and liked those small bits of lore dropped as dialogue from other failed routers. Ending was cute and satisfying <3 tinysignal_Clipboard_04-30-2026_01.jpg |
| Apr 30 19:28:31 | 35m 19s | Happiness | ♥ 1 | This was funny! I got everyone happy in the end. Nice that you had to use your head a little to get everyone what they want. Graphics style had lots of personality. Soundscape felt minimal but did it's job. Waves sounded good, but some more ambient sounds or light music during gameplay could have added to mood. I liked alot how everything - even in the main menu - reacted somehow to mouse hover. Good work! |
| Apr 30 19:51:39 | 23m 08s | Blind Run | ♥ 1 | Very nice game! The voice overs were great, dialogues funny and graphics cute. It felt very polished and complete and the use of theme was nice as you gave direction-signals and go-signals. The game was good length and puzzles easy enough to play through quickly. There could maybe have been more of a difficulty curve as I didn't feel it getting harder towards the end. Great job! |
| May 1 17:11:52 | 21h 20m | MIXLAKE | ♥ 3 | Nice chill fishing game. Played it through, getting the fireworks :) I listened all songs for a while, always throwing the rod first and then changing tape. Effects and weather were a fun touch. It was a cool idea to put all your jam songs into a one game. |
| May 1 17:23:00 | 11m 08s | Space Pawn Space Shop | ♥ 3 | Nice soundtrack! I also liked the hand drawn graphics with lots of personality. Was that the Kalevala hat "vΓ€iski" on the wookie's head? π Gameplay became hectic really fast and I think sometimes there maybe was no item that fit the bill before the buyer went away, but I might just have been mistaken about the size or something else. Anyways, cool idea and nice mood with the radio and all. |
| May 1 18:00:24 | 37m 24s | Signalien | ♥ 1 | That was quick fun. Simple retro soundscape and good clear pixelart. Everything was pretty clear from playing a couple of times and it took several tries to get through the game. Difficulty curve was good as bombing got gradually more severe and when there really wasn't hurry, I realized stopping at times was a good tactic. Fun minimal ending for a fun small game :) |
| May 1 19:16:36 | 1h 16m | SILENTIUM | ♥ 5 | I got stuck but luckily there was the unstuck key! stuck_Clipboard_05-01-2026_01.jpg Great game! I liked the realistic car mechanics and loved all the small details you've put into the car, like working windshield wipers, lights, handbrake, doors and everything! ...you even modeled seatbelts and survival stuff on the roof. Even if there was no conflict, the mood really made the game. Rain, foggy windows and everything. Also. unbelievable size of map for a jam game! Great and polished job of the whole team π auto_Clipboard_05-01-2026_02.jpg |
| May 1 19:39:58 | 23m 22s | The Beckoning | ♥ 2 | Neat looking game! The cutscenes were wonderfully done. The gameplay parts were gorgeous too. It was a bit difficult to know where to go and I'm not sure if I did the jumps correctly at the first lantern, but I jumped straight over the thorns and then up from there. The next jump puzzle was also pretty unclear and I ended up finally jumpin from one roof to another instead of the steps you put in there. The falling platforms were bugged, at least the first one, and it would fall all the time and not let me jump off it when it was falling. I had to dash to the next one. That seemed to work correctly as did the third one. Despite the level design and bug, the movement felt good. Camera angle was little difficult, but it was still okay. Music and soundscape were great and fit the atmosphere perfectly. The mood was the strongest point of the game and carried me to the end even if the platforming caused a little frustration. Good job! |
| May 1 20:45:19 | 1h 05m | Mycelium Menace | ♥ 2 | Wow what a great entry! RTS is hard genre to make and you still got it! (we've tried it couple of times, maybe our current game counts as one too) Your game feels really polished, graphics and sounds are awesome, even the glimmer of the sea! And it's also awesome to hear someone else making a song for the end credits. Also what was that whale about? Pretty random ride π The pathfinding works wonderfully and as an rts player it was quite easy to tell what to do. The difficulty was non-existant though, I blasted through the insects with my mushy army like they were nothing. Some challenge was only thing that would have made the game even more fun. As it is, it was still cool to expand, build up army and see the little guys carry stuff around. The colors weren't explained, but I take it, they were for controlling different groups. Anyways, I could see this becoming enjoyable full game - with some balancing and variance of enemies (and maybe the good guys too). Awesome job! I'm following you guys for the upcoming jams as I want to see what you create in the future π mushroom_Clipboard_05-01-2026_01.jpg |
| May 1 21:04:10 | 18m 51s | LD59 SIGNAL STRIKE | ♥ 0 | Cool game! I can see you've played your Desert Strike back in the day. I liked the mechanics of picking stuff up. It was cool to have at least one alternate ending too. Animations were smooth, but could have used more ballsy sound effects for stuff happening. Overall a good job :) |
| May 1 21:25:37 | 21m 27s | Bad Signal | ♥ 0 | Nice tower defence with fresh mechanics to priorize building and manufacturing. Looks polished and music was pleasant. I played it through. Maybe could have been a little more difficult. Still, kept my interest to the end. Good job! frontier_Clipboard_05-02-2026_01.jpg |
| May 2 19:54:13 | 22h 28m | Biological Threat Signal | ♥ 2 | Nice work! I liked the visuals and the story. Neat puzzle mechanics too. I liked the plot twist ;) biological_Clipboard_05-02-2026_01.jpg |
| May 3 14:22:00 | 18h 27m | yAI presents Himari, the Beautiful Super Genius Artificial Intelligence | ♥ 1 | Cool! An awesome idea to actually use signal for a platform π ...and there even was a game for if you are brave enough to open a file... Twice! Played it till the ending :) |
| May 3 19:24:33 | 5h 02m | Fallen Ties | ♥ 0 | Great mood and shader style. I liked the voice overs. Music was spot on! Cool idea with the vague instructions and that you had to figure out the suspect yourself. Too bad there was no feedback on whether you assassinated the right person or not. There were loads of red herrings at least. Nice work with all the secret passages too. It seems you might have planned for even more content but then cut it off. Nice work with the noir atmosphere! π |
| May 3 20:18:16 | 53m 43s | Signal Weave | ♥ 1 | Great game! I thought it was easy to get into and interesting to find and optimize all routes. Nice and polished entry π factory_Clipboard_05-03-2026_01.jpg |
| May 4 10:28:23 | 14h 10m | Blipp | ♥ 1 | Sweet game! Cool idea for utilizing both scenes together in the puzzle, I would have liked to solve even more that kind of puzzles! For some reason I struggled for a while to get the mouse to right place on top of the lighthouse, but otherwise everything worked fine for me. Nice art and soundscape. Like something out of a storybook. Lovely mood π Great job! |
| May 4 12:29:17 | 2h 00m | Chaotic Night for the Lighthouse Keeper | ♥ 1 | That was hectic! You had the same idea that we did, although you made it more lightweight and simple :) Everything worked as one could expect. I encountered no bugs. It was fun using light on/off tactically to not distract the wrong ship. In the end it seemed impossible to go on. Music was okay. Some sound effects or ambiance could have added to the mood. lighthouse_Clipboard_05-04-2026_01.jpg |
| May 7 19:01:16 | 78h 31m | Gecko's Odyssey | ♥ 6 | Great music! I liked the mood even if there were not many sounds. Physics in games is always awesome and this was no exception. Although in the beginning I succeeded to softlock myself multiple times by stashing all the movable stuff up and then failing a jump and unable to reach them anymore... But then I played more safely and got to experience the rest of the game. Puzzles weren't very difficult, but I liked the part where I had to drop the ufo. Nice usage of the mechanics there. Nothing was explained too much, but the game still transmitted the feelings with the overall mood and the end cutscene. Good work! odyssey_Clipboard_05-07-2026_01.jpg |
| May 10 21:09:02 | 74h 07m | SIGNALITE | ♥ 0 | Congratulations on the third place! This was nice, clean and simple game concept with puzzles that make you scratch your head. Music is serene, so it's not stressing at all to settle the orbits in peace. Also, genious idea of speedrun time scoreboards in a game where there's no actual rushing to make things! signalite_Clipboard_05-11-2026_01.jpg |