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ghettobastler

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TimestampSince previousGameghettobastler's comment
Oct 6 18:19:50 Collecting Dust ♥ 1 I like this take on the theme! I found that the robots' movements were a bit unpredictable, so I tried to see what objects they were getting close to and just rush to grab them, but I couldn't get there in time (maybe with slower vacuums or more telegraphed path?). Still, the writing is funny, and the graphic style works well with the theme. Nice entry!
Oct 7 05:01:20 10h 41m TRASH-OUT ♥ 1 Oh I love it! The visuals, music and little voice lines are adorable and give the game a very polished feel. The game feels nicely balanced. I had to retry a couple of times before finding a good upgrade path, but then collecting the trash felt easier and very smooth (I also appreciate how the grabber only grabs one kind of trash). Well done!
Oct 8 04:30:44 23h 29m Mushrooms ♥ 1 A nice walk through the forest!
Oct 8 04:52:31 21m 47s Open Collector ♥ 1 I'm a sucker for puns and electronics, so I really enjoyed this take on the theme! The concept is interesting, and I managed to collect all items in 215s on my second run (the first time I walked through a door, not realizing it was the exit). A few nitpicks: I sometimes did not realize that I picked up keys, so I think having a way to differentiate them from other relics would help. Also the doors were a bit too narrow, and got stuck a few times trying to get through doors. But overall I really enjoyed the spooky atmosphere and the object descriptions at the end reminded me of Pikmin. Nice entry!
Oct 8 05:07:09 14m 38s Taxbear of Haybrunn ♥ 1 Fun concept! Like @stef-studio-7 said, I think having different taxable items from day to day would add a bit more challenge. I also really liked the fast pace of the game. This, and the cute animal characters, contrasts with the moody music, theme and dialogues, which results in a very funny atmosphere. Really fun game!
Oct 9 04:34:55 23h 27m A Familiar Task ♥ 1 I agree with @maakole about having more feedback when picking up items and completing the list. I also find the "toad music" a bit too intense, especially compared to the eerie atmosphere of the different biomes, but that might be a matter of taste. That being said, the atmosphere is very coherent, and the cute art style fits the theme very well. Nice!
Oct 9 04:47:07 12m 12s Stamp Divers ♥ 1 I agree with other comments about having an indicator for which stamps you have to collect during the level, and an indicator of where your hand is. But with that being said the concept is interesting, and very well implemented: the graphics, sfx and music create a "silly" atmosphere that fits the theme very well. Nice!
Oct 9 05:00:26 13m 19s Patent Troll ♥ 1 Nice take on the theme. As others have mentioned, spamming the pixels resulted in a easy win. But other than that it's a very well polished entry. Everything, from the graphics to the music to the writing, is absolutely well made. Very impressive!
Oct 9 17:20:16 12h 19m Ashveil ♥ 1 Interesting idea! Took me a couple of times to understand how to plan my moves, but I managed to finish the game. I think this mechanic has a lot of potential, maybe with different power ups, or enemies that moves... Very good entry!
Oct 9 17:48:26 28m 10s Puzzle Pieces ♥ 1 What a beautiful entry! I like how the serious atmosphere contrast with the conclusion (I actually laughed). Very impressive!
Oct 9 18:40:09 51m 43s Gimme Drive ♥ 1 Interesting concept. I did not manage to finish all the levels, but I enjoyed the atmosphere and graphics. I think it would help to have some indication of what turn needs to be made after you draw a road passing through a star. Good game!
Oct 10 09:37:30 14h 57m Rock Collector ♥ 1 Interesting concept. Maybe the scoring could be a little bit clearer, like having the row/column score update when you hover a space ? I liked the cute sound effects and the little faces on the rock as well. Nice entry!
Oct 10 09:46:25 8m 55s Manually counted Reference GC ♥ 1 Cool idea, and a very original take on the theme! Having to keep track of several tasks at once gives the game a very "Overcooked" feel (which makes me wonder what this would look like as a multiplayer game). I think it would be interesting to see the concept expanded with other constraints and mechanics. Anyway, very nice game (et la référence à QUALIOPI m'a fait sourire 😄)
Oct 10 10:37:59 51m 34s Pumpkin Bumpkin ♥ 1 As other have mentioned, I found the game a bit too punitive. I don't think that the absence of air control is an issue, but not being able to experiment and get a feel for jump distances without dying, combined with the slow movement and large levels makes the experience too tedious for me. That being said, I loved the retro pixel art and music. A very polished entry
Oct 10 11:56:20 1h 18m Gemwright ♥ 1 Got the three gems in 41 days! Very interesting mechanics, kept me hooked longer than I expected. The game feels balanced, and it allows for some nice planning and optimization. I'm also very impressed by the SFX that adapts tto your choices, very satisfying. I'm not sure what the "temperament" stat does, though ? But other than that a very polished (no pun intended) entry! Screenshot 2025-10-10 at 13-49-16 Gemwright.png
Oct 10 12:27:19 30m 59s Frame it ♥ 1 Good puzzles. The physics were a bit glitchy at moments, but the graphics and transitions were really beautiful. Nice entry!
Oct 10 12:44:16 16m 57s Spaceship Scrapdown ♥ 1 Great concept! I kinda wished there was a way to reorganize the different modules once they're placed: I got gunned down when I lost power on my guns, but I still had space on a power cell. But I nitpick: I think there's a lot of potential here (maybe with different shapes and effect ?). Great entry!
Oct 10 13:44:48 1h 00m Call Hector ♥ 3 Great game! The difficulty feels just right, though I kinda solved the center puzzle by accident 😅 The pixel art, the music, the "clickiness" of the buttons... Very polished entry, loved it !
Oct 11 06:45:02 17h 00m Heart Collector ♥ 1 Interesting mechanic. It took me some time to understand, but once I got the hang of it it got pretty "flowy". There were times when, once I picked up the heart, the character became separated and I was controlling both of them at the same time. I don't know if it's on purpose (it felt like it was caused by the heart and character having separate hitboxes), but it made for an original challenge! That being said, I like the combination of photograph backgrounds and hand-drawn game elements. This and the music gave it a very "trippy" atmosphere. Nice!
Oct 11 07:10:23 25m 21s Stamp Collector ♥ 1 Nice chill game. The different mechanics are well implemented getting a stamp out and in the folder feels very satisfying. I think sound effects would have made it even better, but other than that a very good entry!
Oct 11 08:03:52 53m 29s Out Of Energy ♥ 1 It took me a some time to understand how to recharge, but once I got the gameplay loop of "grabbing batteries" -> "going back to the tower to fill up" -> "going further to get more batteries" it went better. I think that it would be clearer if the energy you'll get back was indicated a chunk of the bar with a different color/shape instead of a number in brackets. That being said, I liked the cute graphics, and overall I think it's an interesting concept, which could be expanded and iterated upon ? Nice entry !
Oct 11 08:06:51 2m 59s Photo Tamer ♥ 2 Really cute entry! I like the nice and calm atmosphere, and the funny sound creature sounds. Great job!
Oct 11 08:23:13 16m 22s Blossom Fox ♥ 2 Cute game! Part of me would have like to be able to control the height of my jumps, but having a set jump height also makes it a good challenge. Also, I think having some control on the number of flower that fall down, or the rate at which your "energy" depletes would be nice: at one point I realized I could just run at the spot where the flower would land, without jumping. So I was able to avoid the bees and catch every flower that spawned, but only got ending 4/5 which felt a bit unfair since there wasn't enough flower for me to catch, or time for me to get more ? 😕 But otherwise it's a very cute entry. I enjoyed the cute graphics and sound, and the lovely story was a nice take on the theme!
Oct 11 09:23:08 59m 55s Fair Trade ♥ 3 Great entry! I got the three relics on my first try. The cards and combo mechanics feels nicely balanced, though I did not use the different David statues. The art, character design and music are beautiful, and I loved the whole "clandestine" atmosphere. Very nice!
Oct 11 09:35:33 12m 25s Corpse Collector ♥ 1 Interesting take on the theme. Two nitpicks: I found the cursor is a bit too slow for my taste, and the pool of parts felt a bit too "samey" from level to level. But other than that I think this is an interesting concept, and the gory pixel art works very well. Nice entry!
Oct 12 18:52:49 33h 17m Bone Collector ♥ 1 Great concept. The combat system works very well, especially the way your possibilities expand the more weapon you get. However I'm not sure about the movement system. It feels a bit unfair to win a battle with 1 HP left, and then die because you couldn't get to the next stage and had to reroll. However that's my only note, everything else is amazing, from the art to the music, and the little details like the music getting pitched down when you get hit. Truly amazing!
Oct 13 04:09:08 9h 16m Interstellar Repossession Service ♥ 1 Having to manage a longer and longer train gives a game a very nice balance. As others have said, aiming is quite difficult. I think I would have preferred having the turret on the "head" instead of the second module. It also lead to situations where I'd lose my turret, without any way of getting it back or scoring any more points (maybe have a way to buy upgrades and/or repair with the money you earn ?). But that being said the game fits the theme pretty well, and the art direction feels very coherent.
Oct 13 04:16:22 7m 14s Stamp Collector ♥ 2 Truly amazing. The gameplay is simple and efficient. The art is beautiful. The music and sound design are very moody. Loved it! Screenshot 2025-10-13 at 06-13-09 Stamp Collector by M4mboman.png!
Oct 13 04:29:27 13m 05s Trash Dash ♥ 2 Good entry. The game feels nicely balanced, with a large hitbox to manage but a lot of air control to compensate. Having to stop and compact the trash also adds an element of risk to the game, but it feels like there should be some kind of reward on top of the points (maybe some kind of powerup to add some variation to the gameplay?) Nice game overall!
Oct 13 04:46:06 16m 39s Toybox ♥ 1 I like the minimalist design. I think the timing/hitbox is a bit too tight: sometimes it feels and look like I was right over the ball, but I still fail. Nice work of the sound design though
Oct 13 04:54:11 8m 05s The Collector ♥ 1 Good entry! I love the graphics, animation and sound design. I think the gameplay is solid, and it would be interesting to see how you'd expand on it if you had more time. Nice!
Oct 14 04:11:04 23h 16m Florence Memories ♥ 1 What a beautiful game! This is the first time I see this take on the theme, and greatly executed. It's really nice to find a game with a heartwarming story. Thank you for this lovely moment.
Oct 14 04:25:12 14m 08s Vault of Stars ♥ 2 Very nice game. I think I would have liked a bit more variation in the puzzles, but aside from that it's a great entry: beautiful art and animations. And the eerie music creates a somewhat melancholic atmosphere. Nicely done!
Oct 14 18:59:03 14h 33m Mushroom! ♥ 1 Nice game! I think these mechanics work pretty well together, especally the "detection radius" that diminishes when you are moving. I would be happy to see how you develop this concept further. Nice entry!
Oct 17 08:30:44 61h 31m Mailbox Mania ♥ 1 As others have mentioned, the steering might be a bit hard to control. The gameplay loop however is very well made: nothing superfluous, you understand clearly where your goals are, very nice!