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ghettobastler

Feedback comments for LD59

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TimestampSince previousGameghettobastler's comment
Apr 21 04:26:28 The Message ♥ 1 Great concept! It felt a lot like exploring the RF spectrum on an SDR, but with a narrative purpose. Going in this direction, I think it would be interesting to explore this concept, maybe with several signals to identify and decode with different methods (not necessarily real ones) ? Great entry!
Apr 21 18:15:06 13h 48m Signal Breaking ♥ 1 Interesting puzzle. The mechanics are easy to grasp and the game is pretty challenging overall. I really enjoyed the writing. Nice job!
Apr 21 18:29:37 14m 31s Twisted Pair ♥ 1 Very nice puzzle, very polished with a lot of feedback. The difficulty feels just right: it feels simple to finish a puzzle but hard to get a good score. Also the "clickyness" of the tiles feels very satisfying. Great entry!
Apr 21 18:46:46 17m 09s PING ♥ 1 Great game! The concept is very original and the result very polished. The art is charming and the music sets a nice playful mood. My main complaint is that it felt a bit hard to aim: I'm more used to having a line that show me trajectory of the ball/bat, but I can see how that wouldn't work with the echolocation mechanic. Thank you for sharing! Screenshot 2026-04-21 at 20-39-33 PING! - For LD59 by castpixel.png
Apr 21 19:14:06 27m 20s Roadkill junction ♥ 1 This had me swearing a lot, which is a good thing! I love this game: the concept is very original, the art style and music have a very "grungy" feeling, very clever interpretation of the theme. I wasn't able to go reach one minute, but I'll keep trying. Great game, and thank you for accommodating AZERTY keyboards!
Apr 24 11:36:40 64h 22m Signal Overload ♥ 1 The movement system is really original. Some of the upgrades weren't really clear to me at first glance. I believe having more feedback would help. Great concept!
Apr 24 15:31:11 3h 54m Hydroacoustic ♥ 1 I love how heavy the sub feels. I feel like these controls are perfect for a game where the visibility is limited. The game felt a bit too hard for me: I would have liked it if the enemy attacks were more predictable (maybe they also emit sound pulses ?). Very good entry overall!
Apr 24 15:40:20 9m 09s Pulse ♥ 1 Very nice! I love the minimalist visuals and effects. The Asteroïd controls feels nice responsive without being unfair, and the spectrum analyzer is a nice touch! Cool entry!
Apr 24 16:58:41 1h 18m Alpine ♥ 1 I love it! The platform control feels just right, the pixel art is gorgeous and the little bits of dialogues are lovely. The puzzles themselves aren't too challenging, but I think this fits the calm atmosphere and the scope of a game jam. Finally the ending was excellent: fits the mood while being rewarding. Great entry, thank you for sharing! Screenshot 2026-04-24 at 18-47-28 Alpine by Oddly Shaped Pixels.png
Apr 24 20:12:09 3h 13m Infrequency ♥ 0 I love the visuals and sound effects! I managed to get through the first couple of levels, but I got stuck on map 4. I couldn't really wrap my head around the mechanics, so I feel like a bit more feedback would help make things clearer. Nice entry!
Apr 24 20:28:01 15m 52s After The Fact ♥ 1 Nice puzzle games! The mechanics were pretty intuitive, although the difficulty seemed a bit uneven. I really like the interpretation of the theme, and I'm definitely going to be singing the song for the rest of the day. Great entry!
Apr 24 20:38:25 10m 24s CRASHDAR ♥ 1 Very nice! I like this interpretation of the theme, and the radar phases adds a bit of variation to the base mechanic. I feel like this could be a good base to iterate upon, maybe with other obstacles/interactive objects ? Really cool entry, and bonus point for making a GB rom! Screenshot 2026-04-24 at 22-34-34 CRASHDAR by Roroto_Sic.png
Apr 24 20:55:02 16m 37s (Un)Authorized ♥ 1 Interesting concept, kinda reminds me of the wiring mechanic of Gunpoint. I'm not sure how to record the guard's voice on the level with the phone ? Nice entry overall!
Apr 28 18:58:58 94h 03m Hoist the Flag! ♥ 1 I really like this take on the theme! The system is pretty solid, and I think it could be the base for some interesting mechanics (maybe have the boat move accordingly, or having to decide which message to send). I agree with some of the previous comments: I think keyboard controls would have been nice, but all in all this is a solid entry. Good job!