Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → Rogaven
Feedback comments for LD58
Rogaven's games and stats for all events →
| Timestamp | Since previous | Game | Rogaven's comment | |
|---|---|---|---|---|
| Oct 7 08:19:44 | Ashveil | ♥ 1 | The game is fun, but the controls felt a bit awkward to me | |
| Oct 7 10:01:00 | 1h 41m | Cave Packer | ♥ 1 | Looks interesting in the screenshots, but for some reason the inventory won’t close when I press Tab (macOS 15.6, Chrome), and I can’t progress further 😢 |
| Oct 7 10:21:07 | 20m 07s | Wishdom Teeth Pact | ♥ 2 | Great art style! |
| Oct 7 10:30:31 | 9m 24s | Flip the Playground | ♥ 4 | Awesome graphics, especially the card design! |
| Oct 7 10:42:31 | 12m 00s | Siege Crawler | ♥ 3 | As a Dune fan, I want a sequel! The game is awesome! The only one thing – would love a bit more weight/impact to the jackhammer animation. |
| Oct 7 10:49:11 | 6m 40s | SECRET MUSHROOM PASTA | ♥ 3 | Very nice visuals and effects! |
| Oct 7 10:53:46 | 4m 35s | Photo Tamer | ♥ 2 | Great visuals! |
| Oct 7 10:59:34 | 5m 48s | Climbsy’s Way Up | ♥ 1 | Unusual mechanics, I like it! |
| Oct 7 12:14:45 | 1h 15m | Collect or DIcE | ♥ 3 | I really like graphics and sound effects 🔥. PS. I haven't played such kinds of games before and at first I couldn’t figure out how to play, but then I got it |
| Oct 7 12:18:39 | 3m 54s | Claim thy Land | ♥ 3 | A game I'd like to see on Steam! |
| Oct 7 13:01:51 | 43m 12s | The Candelabra | ♥ 0 | Looks nice and fresh! But I struggled to understand how to play |
| Oct 7 13:19:05 | 17m 14s | EBLU | ♥ 1 | Unfortunately, it didn’t launch (macOS, Chrome, web version) |
| Oct 7 20:51:22 | 7h 32m | Toy collector | ♥ 1 | I really like the visual style, but the gameplay is not very obvious for me |
| Oct 8 08:05:58 | 11h 14m | Holy Dible | ♥ 2 | I like the graphics and sound is awesome! Initially couldn't understand how to swap dices. And the goals list looks too "inconspicuous" - I barely found him. |
| Oct 8 17:12:34 | 9h 06m | Eightatwenty | ♥ 2 | VoiceOver is fun, visuals nice, but movement is so slow :( |
| Oct 9 12:40:50 | 19h 28m | The Internet Collector | ♥ 3 | Hi. I've collected some hints from the trashbin/browser/etc to the blackboard, but didn't understand how to input these data into the email/console. Tried keyboard and drag-n-drop, but for me it didn't work :-( - (web build, latest macOS, Chrome) |
| Oct 10 18:00:34 | 29h 19m | Carousel Mayhem | ♥ 0 | It’s a pity there isn’t a web version |
| Oct 10 18:01:26 | 52s | Ecliptor | ♥ 0 | It’s a pity there isn’t a web version |
| Oct 10 18:03:30 | 2m 04s | Tide Warden | ♥ 0 | 很遗憾没有网页版。 |
| Oct 10 18:04:51 | 1m 21s | On Pins and Needles | ♥ 0 | Looks nice. It’s a pity there isn’t a web version |
| Oct 10 18:05:58 | 1m 07s | GreedyDude | ♥ 0 | It’s a pity there isn’t a web version |
| Oct 10 18:09:58 | 4m 00s | Witch's Deck against the slimes | ♥ 1 | Missing effects for when the monster attacks (I only figured it out because the bar decreases). Still didn’t understand how to use dash. |
| Oct 10 18:10:46 | 48s | Nover | ♥ 1 | It’s a pity there isn’t a web version |
| Oct 10 18:12:57 | 2m 11s | Alien Abduction | ♥ 0 | Idea is nice, but missing some kind of counter/progress bar |
| Oct 10 18:14:29 | 1m 32s | dreamcollector | ♥ 0 | Where is the link? 😀 |
| Oct 10 18:15:13 | 44s | Iron Fragments | ♥ 0 | It’s a pity there isn’t a web version |
| Oct 10 18:15:34 | 21s | Dan The Beaver's Dam | ♥ 1 | It’s a pity there isn’t a web version |
| Oct 10 18:17:50 | 2m 16s | Dealer's Choice - a battle with the devil | ♥ 0 | It’s a pity there isn’t a web version. It’s funny that you shipped a file named "Ludum Dare 58_BurstDebugInformation_DoNotShip" |
| Oct 10 18:18:37 | 47s | quick run | ♥ 0 | It’s a pity there isn’t a web version. |
| Oct 10 18:19:07 | 30s | Clean forest | ♥ 0 | Something wrong with the file |
| Oct 10 18:26:51 | 7m 44s | Arsene Goupil | ♥ 0 | I didn’t really understand what R and D are, why I need to select the little guys on the right, and what the bars on them mean – I filled all the paintings and don’t know what to do next. |
| Oct 10 18:29:19 | 2m 28s | The Collector: Star Ocean Epics | ♥ 0 | There wasn’t a feeling that the choices made much of a difference (I played just once), and there were too few of them. |
| Oct 10 18:32:06 | 2m 47s | ICE BOMB RUNNER | ♥ 1 | Not bad. I’d like to see more effects when the skeleton attacks or when you run into spikes. |
| Oct 10 18:34:36 | 2m 30s | BALL COLLECTOR | ♥ 0 | Nice voiceover. Jump works a bit strange |
| Oct 10 18:36:37 | 2m 01s | Shadow’s Embrace | ♥ 0 | Looks cool in the screenshot, but it didn’t run for me, pity |
| Oct 10 18:38:13 | 1m 36s | Unreflows | ♥ 1 | Nice visual effects |
| Oct 10 19:29:47 | 51m 34s | Wed & Shed | ♥ 0 | The game is quite hard, I didn’t manage to finish it. I’d like to see more effects when I get damage |
| Oct 10 19:36:32 | 6m 45s | The Tiny King Who Had A HUGE Desire For Gold | ♥ 1 | The logo is awesome! The game’s fun, but it was really inconvenient that the controls use Z instead of Enter/Space. At the start I got confused before realizing you can place someone on the grass, but it’s understandable that there’s no time to make a tutorial during a jam. |
| Oct 10 19:42:33 | 6m 01s | Larry the Lizard Wizard | ♥ 1 | The graphics are cute, especially the little geckos! I think it would've been better if the dash wasn’t on the mouse button (though maybe it was just me who found it a bit inconvenient) |
| Oct 10 19:46:45 | 4m 12s | Kidnap Equation | ♥ 2 | The graphics are cool! I wish the car were a bit more responsive when turning. |
| Oct 10 19:51:10 | 4m 25s | Final Buppo 64 | ♥ 1 | I like the style. The controls felt a bit uncomfortable. Nice game, fly Buppo |
| Oct 10 19:54:53 | 3m 43s | Taxbear of Haybrunn | ♥ 1 | The first game where I played as a debt collector (though I thought there’d be more like that) – the graphics are cool. I felt bad taking food from the animals :-( |
| Oct 10 19:58:42 | 3m 49s | Lambball | ♥ 0 | Nice game. I'm not sure I figured out how to win the level |
| Oct 10 20:03:29 | 4m 47s | Archives of the Collector | ♥ 1 | Still didn’t understand what the black "I" text on the book in the shelf means, or the "T" that appears when picking up the code by the door. Got stuck. |
| Oct 10 20:08:02 | 4m 33s | The Sealed Power | ♥ 0 | I like the cards artstyle |
| Oct 10 20:11:21 | 3m 19s | What is to be done? | ♥ 1 | Very unusual LSD-style visuals! Looks super cool. I lost my eyes and skin :) |
| Oct 10 20:17:49 | 6m 28s | M.A.T.O. | ♥ 1 | Nice! Especially after I upgraded the movement speed. I wish the MATO sprite were a bit bigger. |
| Oct 10 20:26:10 | 8m 21s | Out of Chalk | ♥ 1 | Cool game. Yep, to have a brightness slider will be great |
| Oct 17 09:06:08 | 156h 39m | Super Sucker | ♥ 2 | I liked that you can move the rocks with the sucker. Overall, it’s a cool game, but I haven’t found where to increase the battery yet — need to play again. |
| Oct 19 09:58:11 | 48h 52m | Pay Or Die | ♥ 1 | Congratulations on finishing the game. A little bit from myself: (_I'll warn you in advance, I haven't played similar games before, so the mechanics aren't very obvious to me, but maybe that is why my feedback might be useful_) I’d like the cards to react somehow when clicked with the mouse so it’s clear they can be dragged. When I clicked “End Turn,” something happened, but I couldn’t tell what exactly - except that my health decreased by the number shown on the button. I didn’t really understand what to do initially, but toward the end, I realized that the bottom bar shows how much money you can get for a card and that you need to throw cards at the heart to attack. But I still don’t understand why I need to burn cards instead of throwing them at the enemy, and why after some time I can’t throw them anymore. Also, I saw the enemy throw a card at himself, but I couldn’t do the same with mine "Heart". |
| Oct 19 10:08:57 | 10m 46s | §hadows | ♥ 1 | I love the game's mood, but I’d like to see more audiovisual feedback from actions. Also I think it’s worth mentioning the control buttons in the itch/LD description so players don’t have to restart the game to figure them out. Casting spells from the menu feels a bit inconvenient. And I suppose non-default font would work better - the current one looks out of place with the game’s style. |
| Oct 20 08:51:36 | 22h 42m | Full Marbles Universe | ♥ 1 | Characters are amazing, I even wanted a full game about these characters (but without the marbles as a core mechanics)! But the marbles controls felt a bit uncomfortable for me |