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woona

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TimestampSince previousGamewoona's comment
Oct 7 06:33:28 Ghouls & Grimoires ♥ 1 I liked how many different upgrades there are. Running around and vacuuming things and watching numbers go up is fun. Overall, it's an enjoyable game, I cleared the last 9 wave and got all the upgrades. It's easy to understand the basics, but if you asked me what every upgrade that I bought does, I wouldn't be able to tell. 😁 Maybe some descriptions and clarifications would help, there is a lot of empty space in the UI to add them. Also, a bit more enemy variety would improve the game, I think. Or maybe a day/night cycle with some waves during daytime and some waves during nighttime.
Oct 7 08:33:45 2h 00m Crazy Trashy ♥ 2 I loved how my truck slowly turned into an eldrich monster. 😁 Driving and collecting feels good, but crashes lack impact. If the crashes were properly implemented, the game would be even more enjoyable. The controls and goals are easy to understand, but the depot was a little bit difficult to find, I stumbled upon it randomly. Sadly, I didn't complete the game because it froze 🥲 but it was fun while it lasted.
Oct 7 09:08:35 34m 50s IUTBADIAFWBIGTTT9SNICTATMIT ♥ 3 Nice physics game. Surprisingly robust given the high number of in-game props and just 3 days to develop. Jumping and throwing everything around is a nice touch. Progression with unlocking more rooms works okay, but I would love to see more gameplay variety, for example, objectives like "put the fridge in the kitchen" or "water your plants", or maybe an in-game story to make things less monotonous and more fun.
Oct 7 10:31:58 1h 23m Digwit ♥ 5 Great combination of familiar genres, and the game feels polished and well-made. Platformer controls are good and I learned how to play in an instant. Would be cool if there also were some action mechanics commonly seen in platformer games like surprise enemies jumping on you out of blocks or other kinds of traps. I got 2820 points and killed myself at the bottom of the level: there was nowhere to dig. And it's a good thing, who knows how long would I play if this game was endless. 😂
Oct 7 10:47:40 15m 42s Collecting the One Pistachio ♥ 1 I liked the story and the game is well put together. The game would be even better if there was some variety to combat: some ranged or area weapons, consumables, something to add more tactical depth to the game. Right now, combat felt too repetitive to me. Still, I got to the ending and my pirate crew retired to life in luxury. 😁
Oct 7 11:25:46 38m 06s Zark and Jones ♥ 2 I like how the world looks and how goofy the characters are, including their wobbling animations. It would be a good fit for "Night is coming" theme but it works for "Collector" too. It would be cool if there were more guidance because the game has a lot of mechanics, and goes between different modes very quickly. The day and night cycle is so fast that I just didn't feel that I have enough time to figure out things, to explore and collect stuff... Also, it took me a lot of time to figure out that during the night, you actually have to move away from your camp site to progress. So I just stood clicking on those sheep for minutes. Maybe it's because day and dusk progress by timer but the night progresses by player action. Anyway, that's a lot of criticism, but it comes from a desire to improve things! It's a fun game, great job!
Oct 7 11:35:32 9m 46s junkCARD ♥ 0 Very cute game! It lacks content, but the foundation is there. I think it could be expanded in so many ways like shopping for cards, trading cards for different cards, crafting cards out of cards, stitching cards together and so on... 😂
Oct 7 11:43:40 8m 08s Mosquito's feast ♥ 1 Wow this game is based on true events. I love the mosquito animations and the background, but the hand looks a bit unnatural.
Oct 7 12:22:41 39m 01s Cut to Pieces ♥ 3 Wow, this game is amazing! I managed to actually forge all 5 painting correctly with 2 misses. Great job with pixel art and music. Even looking through all those newspaper articles is fun. The only problem with this genre of games is that criteria for success or failure is unclear. For example, I cut out a cruise ship, a girl and a fish tail, and get 3 misses, then I cancel, do exactly the same and I get a successful forge. So it doesn't feel like I actually succeed through my skill, it feels I just randomly guessed correctly. Anyway, this game is really well-made and I had a lot of fun playing it!
Oct 7 13:20:42 58m 01s Artifact Hunter ♥ 0 Nice game! I got to 15138 wealth with 5 different red artifacts, but I am unsure if there is any content beyond that. I think it would be fun if progression through levels wasn't just increase in numbers (damage number and number of enemies) but also unlocked some new gun types or new game mechanics. Otherwise, it feels a little bit too repetitive. Another idea is to add a button to pull things towards you so you don't have to turn around to grab loot every time. Also, there is a bug if you try to buy a weapon while having a weapon installed already. You lose your money and your weapon. 🥲 And I had the same issues with audio as comments above (played in Firefox)
Oct 7 16:20:05 2h 59m Autumn Apples ♥ 3 Wow this game is so lovely! Super polished, cute and fun! I loved how quick the progression is, each cycle I was able to buy something new and be surprised every time. Also, it's great that I can just hold the button to collect apples and don't have to click like in some other incremental games. Great decision!
Oct 7 17:20:28 1h 00m WonderBot: A Lofty Return ♥ 3 Wow this is the messiest house I've ever been to in my entire career as a WonderBot. That bed was so dusty I coughed my lungs out cleaning it. I really liked unlocking more movement options as the game progresses: going into the air, starting with clumsy jumps then a jetpack 😅 If only there was a way to open up the windows and fly away into the sunset. Great job making the game, I really enjoyed playing it! My only criticism is that it lacks a proper ending. I unlocked all the upgrades but the house was still soooo messy. But without any upgrades left, I wasn't feeling like cleaning it anymore... 😁 Maybe a progress bar (XX% cleaned) would help, and after it's filled you could show some kind of a victory screen. Or after unlocking the final upgrade.
Oct 8 06:43:15 13h 22m A Stamp-Stealer Postman ♥ 2 Great game! There is so much hidden beneath the surface: many characters, a secret cult and a lot of bills and subscription payments. 😁 There is a lot of variety in terms of stories but the gameplay feels quite repetitive to me. Maybe, if the game had unlocks to make the gameplay more engaging, like more movement options or some character customization, it would be even more fun.
Oct 8 06:57:34 14m 19s MOCO ♥ 4 A cute short game. 🙂 I really liked the level decorations. I understood that I need to catch ghosts and sell them for $$$, but it wasn't immediately obvious how to catch them. Then I read comments and figured out that I needed to use 123 keys on the keyboard. Maybe you could at least put this information in a game description. Apart from that, I would love to see some kind of a story or progression through the game. Maybe the player could start with 1 item and buy second and third items afterwards.
Oct 8 07:48:22 50m 48s Better Hurry Up ♥ 2 Nice game! It was a bit unclear at first how food collection mechanic works (to be precise, why sometimes food counter goes does) but eventually I figured it out and managed to beat the game. Maybe you could have inserted more in-game floating text tips (similar to press F to drop in level 2), for example at the start of the game a tip "LMB to break the can, E to grab food" would help me out. I mean, you already use these types of hints, why not go all the way? Also, I think the game would be more fun with more dangerous monsters or animals. For example, a mouse feels like an annoyance rather than danger. Especially compared to a dog. So I think outwitting and evading threats would make the game more exciting.
Oct 8 10:42:30 2h 54m Cawlector ♥ 1 Good game! I managed to beat all the levels, but it wasn't that hard because I think there is no way to fail in this game. I think you waited a bit too long before introducing enemies, you could have easily introduced them in level 2 or 3. And another enemy type with maybe a different movement pattern would make a game more fun!
Oct 8 11:08:49 26m 19s The Antiquary ♥ 2 Nice game! I love trading games where you have to buy low, sell high, and slowly become rich. I think for this kind of game, graphics for each item are important. Being able to see your entire collection is a part of fantasy. That makes it feel more like a game and less like a spreadsheet. Also, it would be great if I could actually see my collection when choosing next request. I mean, I could keep track of my collection with pen and paper but it's a bit too much effort. 😅
Oct 8 11:36:04 27m 15s Demon Scalper Blues ♥ 1 Loved the game! The collecting game is a little bit too easy though. I think it would be even more fun if there were more objectives: for example, you had to also dodge bullets at the same time as collecting souls. Or if you couldn't just mash and kill all humans, for example some humans could be demons in disguise. 😁 Still, I had fun playing and listening to the story!
Oct 8 12:07:10 31m 06s Poopy-mon ♥ 1 Wow this game is full of shit! I managed to complete my collection, and thank god I can't smell it. Having to rip open packs manually in early game is kind of too much effort 😅 for a clicker game, but it's okay when it becomes automated later on.
Oct 8 12:22:48 15m 38s Pile ♥ 1 Nice game, I love minimalistic look and I enjoy messing around with the physics. It's a little bit too repetitive though and given there is no way to fail a level, it feels more like work than a challenge.
Oct 8 12:44:16 21m 28s The Garbage-Man Of New Trash City ♥ 4 Great game! It's more annoying than fun but I guess that was the goal. 😅 My high score is 286. Sometimes it was unclear if I could drive on this tile or not, I seemed to drive on top of building walls sometimes. Also, some I couldn't pick up big pile of garbage blocking entire streets. I guess it's by design, it just feels weird not being able to collect garbage as a garbage collector. Still, I loved the vibe and interactive menu was a nice touch!
Oct 8 15:21:09 2h 36m Shark Dealer ♥ 2 I love sharks, the art style, and slowly getting richer and richer. 😁 I finished a collection of 8 different legit cards but the game didn't really acknowledge it, so I thought it's endless and finished playing there. It gets a bit repetitive after a while, so maybe a different activity between days would be a good addition.
Oct 8 15:45:33 24m 24s The Reload ♥ 0 Very cool game, I especially liked the 3D environment and models. It's very colorful, stylish and consistent. As for the gameplay, it took me a while to figure out, I had to read the instructions on the web page, but it turned out to be pretty simple: just match bullet colors with slime colors and shoot them one by one. I couldn't figure out how to win, but I killed a bunch of slimes and after there were no one left, stepped of the platform into the void. 😅 Overall, I think it's a good bullet crafting mechanic, it would be nice as a part of a bigger game. On its own, it gets a little bit repetitive going in loops crafting, shooting and crafting again.
Oct 8 17:22:43 1h 37m RunicForce ♥ 1 Great game! I managed to beat 12 missions out of 14 on normal. It's relatively easy to understand the basics and the difficulty curve is just right. There was a difficulty spike on the mission where you have only one unit available, but after trying different strategies I managed to find a solution. I can't really judge the balance based on just one playthrough. In my run, the 9-element Pirate absolutely carried me and dealt consistent damage every turn. The Sorceress is kind of insane with that attack range too. I couldn't find a good use for vampiric items that decrease your regen, but I'm sure they can be made powerful, I just couldn't find a good synergy. I think creature crafting has great potential as a game mechanic either if you decide to expand this game or put it into a different game. The tactics part is pretty standard, reminds me of Heroes 3. Turn order was a bit unclear sometimes, a bar like in Heroes games would be perfect I think. It would be cool if economic/adventuring part of the game was expanded, maybe with some element trading or element crafting, to get those perfect creatures that wreck everything in battle. It's kind of a bummer when you have some elements but can't make any creatures out of them just because there are not too many creatures in the game. But it could be fixed just by adding more content and I mean there's more than enough content for a game jam now. 😁
Oct 9 06:18:35 12h 55m Sewer Collector ♥ 2 Great game! I like how many different moves there are, including defense and rolling. But button mashing works just fine against the AI. 😁 It's kind of a missed opportunity that pee and poop are both human-like and don't have liquid-like abilities. 😂 But it's fine.
Oct 9 07:07:24 48m 49s Eccentricity ♥ 4 Wow, what a fun game! I managed to complete in on my second try (the first one was like 5 turns long, so it doesn't count) My final board after 33 turns: eccentricity.png I liked that I had to balance a lot of resources: primarily money, energy, heat, board space. I completely skipped the batteries, but would try a battery build now that I know how the game works. I didn't use heater item too, it seems counter-productive. 😅 Anyway, it was fun optimizing and finding the best strategy. I think it would be even cooler if you could place buffs on specific rows or columns, so item placement matters more. For example, -10% heat from items in a row, or +10% energy, small buffs like that. 🙂
Oct 9 07:20:09 12m 45s EMBERS WILDFIRE ♥ 4 Nice and simple game! I think you managed to balance the difficulty just right: I felt the time pressure but still managed to complete every challenge first try even though the time was running out. Maybe, you should consider using the same color palette for all parts of the game. Intro part seemed black + red + orange to me, while the action part is mostly black and white.
Oct 9 07:44:28 24m 19s Face Collector ♥ 1 Great job with the art, it's very colorful and still consistent. There are a lot of different characters and locations, and I liked that we moved around the city a lot, meeting different people. It would be cool to return to same places afterwards to meet old friends again or I guess meet them somewhere else to learn more about them. The story feels melancholic. Some dialogue options felt a bit forced, like 'I would never say any of these'. I didn't really like that there's a 'true' ending and 'incomplete' endings, but it's just personal preference, because I like when all endings are equally worth pursuing. Still, a very enjoyable game!
Oct 9 10:07:32 2h 23m WaveRush ♥ 1 Nice game, you can never go wrong with a game about shooting robots. 😁 Shooting feels good, but I didn't feel like the enemies became any stronger. I mean, they don't come in an enormous horde so that I had to run away from them. Instead, I had to look for them. Another thing I would do is either spawn the enemies off screen or alternatively make them come out of some buildings, or come out of spaceships, because right now they appear from the thin air.
Oct 9 10:31:02 23m 30s Depth Scan ♥ 3 Wow, I managed to collect 5 out of 6 thingies before something got me. 😁 The sad thing is I saw the last thing already, but didn't manage to get it. 🥲 This game is really scary, with spooky sounds, alien terrain and sonar. Not seeing anything means you never feel truly safe (unless you know the game really well I guess). I think sonar is a cool game mechanic, but I can't see myself playing this game for too long. I think it needs some more relaxing sections in between more stressful sections. For example, safe rooms where you can hide from monsters. With that, you can probably get away with making monsters even more dangerous.
Oct 9 15:46:37 5h 15m Grave Situation ♥ 1 Cool game! I completed all 20 waves. I think the fences break the game too much: you can surround yourself with them and the monsters can't get to you. Usually in tower defense there is either a path that can't be walled or monsters can chew through your defenses I think drop rate balance is a bit off too. I didn't really feel excited when I got another essence thing of any kind. But getting more stone was really powerful.
Oct 9 16:10:49 24m 12s Have a nice Reap ♥ 1 Cool game! The Grim Reaper is so hot. 😁 Great work with characters and environment. There is a lot of stuff going on in the background, you managed to create the chaos really well. I managed to get to stage 11, here are my stats: Screenshot 2025-10-09 190555.png The only thing I disliked about the game was button mashing. It really felt so annoying to me, especially because the timer is ticking. Would be cool if I could challenge another Grim Reaper for a bullet chess match instead. 😂
Oct 9 16:33:35 22m 46s Mindsplit ♥ 0 Great work with the environments, sounds and level design! I didn't manage to beat the game. 🥲 Maybe it needs a little bit more hand-holding to appeal to more casual audience. I think the idea with two screens and two levels at once is very novel and crazy enough that I didn't see anyone try it before this way. It needs a little bit more to really lift off in my opinion. For example, if it was a first person shooter, you would have to: 1. be constantly aware of enemies and obstacles on both screens 2. not shoot a friend on one screen while shooting an enemy on another Or if it was a pure puzzle game, a step towards the solution on one screen could be a step away from the solution on another screen. Right now, it's more of an exploration game, and while it's fun to explore two worlds at once, splitting the screen breaks immersion which is important for those kind of games. Anyway, it's definitely an idea worth exploring more!
Oct 9 16:49:16 15m 41s Evidence collector ♥ 1 Hmm, it seemed like I managed to skip the entire game when I played it. I walked around the house, interacted with everything I could: read the news and basement notes, slept a couple times. After I left the house, the game ended. So I can't really judge the story or gameplay, but I liked the environment and sounds, it feels atmospheric.
Oct 9 17:29:07 39m 51s Opa is de Koning ♥ 2 Very cozy game, looks really good. I really liked the playground with a lot of different objects. Character models felt alive and cute. I collected most of the items (2 left) but got stuck between rocks. 🥲 A way to teleport back home without restarting from scratch would be a nice addition. I liked the puzzles with matches, they felt simple yet original. Fixed camera angle felt frustrating at times, sometimes the player character was obstructed by other objects, or it was just difficult to see where you're going when going sideways.
Oct 10 05:00:52 11h 31m Serial Cleaner ♥ 1 Good game, but I couldn't finish it. I cleaned all the desks (took some time 😁), then walked around with the mop and with the vacuum, but I couldn't figure out what to do with them. The desk cleaning mini-game would be okay once, but doing it so many times is kinda repetitive. I think for this kind of game visuals are very important because they're meant to provide feedback to the player and make cleaning satisfying.
Oct 10 09:51:24 4h 50m SNoWay ♥ 1 Great game, I like how minimalistic it is, and how few variables are used in many ways. I didn't survive for more than a couple minutes though, but that's a skill issue. The camera felt a little bit too zoomed in, I didn't see the full picture of enemies coming towards the snowman. Also, it would be very cool if colliding with an enemy at high speed had some cool effect: dealing damage, or pushing them away. Still, a very enjoyable game!
Oct 10 10:29:40 38m 16s Inspiration Shard ♥ 1 Very cozy game, I really liked the character designs and I would love to learn more about them. I didn't really complete the game, but I visited all locations and crafted several new stones. UI feels a little bit cryptic. You have to guess what the item is, how to use it, and what each button does. I think some tooltips and brief item descriptions as you pick them up would explain a lot. The visual style is very cute, but very thick black outline on everything is a little bit distracting when playing on a big screen. It feels more like a mobile game, and giant buttons (exit, inventory, help) support this feeling too. Another point is you don't have a clear goal in this game (like earning more money or upgrading your character or whatever). I think in such a game you're supposed to express yourself, be creative. But there are not enough game mechanics (or maybe I didn't find them) to express yourself. You can collect stones and display them at home, but that's not enough for a 'creative sandbox'-type game. Anyway, that's a lot of criticism, but I'm just sharing my thoughts and giving feedback to make your game better. I actually really enjoyed playing the game! 😁
Oct 10 12:00:03 1h 30m Bone Collector ♥ 1 Loved the game! Especially good work with UI and animation. It's easy to learn how to play, understand what's going on and there's feedback behind every action (animation + a satisfying sound) I played until the end, the final boss with 30-something hp took a long time to beat. The game balance felt a little bit out of whack though (probably not enough time to properly playtest the game + the map and rewards are procedurally generated). I ended up filling my entire inventory almost immediately at start. I had 2 trains and 1 additional dice and just spammed basic punch, dodge and reroll, no enemy stood a chance... Because of that, the game felt a bit too easy, I just had to follow an algorithm without much thought. One way to fix that would stop the player from stockpiling lots of rerolls and then having really long turns. Maybe rerolls could take inventory slots or there could just be a hard limit. But I just had one run and maybe I just got really lucky, just sharing my thoughts...
Oct 10 13:04:05 1h 04m The Witch Chef ♥ 1 Good game! I managed to make all the recipes, sometimes with lucky guesses, sometimes by brute force. I love how the game looks and how interactive it is, so many things to touch or throw around. Recipe art is great too. Gameplay is very simple, but in a cozy way, it's not annoying or anything like that.
Oct 10 15:34:25 2h 30m KOLLECTOR ♥ 1 Great job with art and audio! Clicking got old after a while but I managed to get to the ending. 😁 There's a lot of attention to details: the background really gives the vibe of a dorm corridor with walls colored like a cigarette. The characters are distinct and memorable too. Would be cool if there were more game mechanics though, maybe picking up random objects from the ground and throwing them. Or at least enemies coming from behind sometimes?
Oct 10 15:59:37 25m 12s The Collected ♥ 1 I really liked the game, especially the design of a collector monster and the general spooky vibe. The premise of collecting people into glass jar is something I've never seen before. I managed to beat the game and it's fun to see all the new cards and collect them. But I think the player doesn't really have to follow a strategy. I mean I just played all 4 cards I had every turn and won. Maybe there should be more cards that benefit from staying in your hand?
Oct 10 16:25:15 25m 38s Collector`s Insomnia ♥ 2 I really like the visual style, with single hue levels. It was always clear to me where I can jump and where I cannot which is important in this genre. I didn't beat all the levels, I got stuck at the blue world on a level with "space x2 to double jump" hint, but it's just a skill issue. The moveset and level design are pretty standard for platformer games and tested my skill at performing all kinds of moves. I didn't really enjoy controlling the character, to be honest. I think the character has a very high horizontal speed, but needs slower acceleration. I kept pressing a directional button for a couple frames and moving farther than I wanted. Also, the character kept "sticking" to platforms without falling which was a bit annoying too. But other than these 2 issues, controls are good. Also, while I liked the music track, maybe it's not the best fit for a challenging platformer?
Oct 10 16:37:49 12m 34s Can you give me a hand gesture? ♥ 1 Fun game! It's easy to grasp and even though it seemed rude at first, it was fixed with peace and a handshake. Thumbs up for your game! 👍 Rock on and create more powerful punchy games in the future!
Oct 10 17:02:11 24m 22s Super Axolotl Adventure ♥ 2 Very fun game! I didn't manage to get all of the achievements (4 left), but I enjoyed the game a lot! I don't really have any criticism or suggestions, player character controls great and there are a lot of funny little secrets and Dark Souls references to find. Btw, the game behaves really funky with a PS5 controller, it's like ground turns into ice! 😂 You should really try it out yourselves! I thought I needed the controller to enter the Konami code. 😁
Oct 10 18:13:28 1h 11m ColorCollector ♥ 0 Cool game! Painting the world is very enjoyable and platforming feels good! I got to the point where I became white and can color the entire map. I guess it's the ending, but maybe there are some secrets left somewhere. I think you've done a good job teaching the game mechanics. They are quite novel, but I didn't have trouble understanding what to do. To be honest, I'm not really sold on the idea of a platformer where I don't see where I'm going. But I really liked the process of painting the world with different colors. Maybe, it's worth considering showing obstacles with black and empty space with dark gray even before you pass through the place coloring it into different colors? Just an idea. That would require redesigning some of the puzzles though... Another idea is instead of allowing the player to hold 2 colors, allow them to choose any unlocked color at any time. Sure, carrying that red from the very top to the caves felt satisfying, but saving at a wrong checkpoint or accidentally replacing red with a different color = lots of backtracking, and while you backtrack, you feel very dumb (definitely didn't happen to me lol 😂) Now, I know that both of my ideas actually ruin some of the puzzles and make the game less smart, but I think right now there is a dissonance between cozy painting the world into different colors on one side and hardcore falling through the void back to the start on the other. Still, I liked the game very much, just sharing my thoughts!
Oct 11 07:45:06 13h 31m I don't care who the IRS sends ♥ 1 Nice game, I managed to beat it on third try after I found the perfect strategy. 😁 I liked the concept of an incremental where you can actually lose. And the money-printing theme works well here. I really like that I can just hold the mouse button to mine $ instead of repeatedly clicking. It seems like a small thing, but it makes or breaks the game in my opinion. I didn't really use the market though, just bought the upgrades. And I think some enemies will steal your money even if all security upgrades are bought...
Oct 11 08:11:14 26m 08s Brollector ♥ 3 Cool game! I liked the variety of different guns and monsters. And it's always fun to shoot bad guys! I think it would be even better if different guns shot at different enemies, closest to the gun and not to the player character. Also, there's not enough visual feedback when player or enemy was damaged. For example, they could flash red or white. Right now there is a sound effect and knockback, but I think you could improve the game here. Another thing I noticed is enemies just appear out of nowhere, they could come out of doors or portals so the player prepared for their appearance and it wouldn't look so weird. If you want the enemies just spawn in, you can add a short spawning animation, like an interdimensional portal opening or something like that. And I think there is an issue with game balance. Defensive stats are outclassed by just more guns, more damage, more knockback. You can just stand at one spot and watch everybody around die, so there's no point in lifesteal or regen right now. Still, I really enjoyed playing and managed to collect 5 different guns and beat the boss!
Oct 11 08:29:29 18m 15s Head Count ♥ 1 I really liked the color palette and how consistently it was used, all audio, satisfying door break effects and interactable credits where I could pop the devs. 😁 Boss intro cutscenes are also really good, had me laughing, great writing and delivery. The only thing it lacks to make the game feel even more polished is an interactive tutorial and more clever boss fights with multiple stages.
Oct 11 18:22:55 9h 53m Rust Rebirth ♥ 2 Great job with visual and audio design! I completed the game, it took around 4-5 tries, most of my lives were lost on boss. I liked the puzzles, they weren't too difficult but encouraged use of different abilities. I especially liked the puzzle where I had to stop moving platforms with an EMP pulse. I really liked small hints near interactable objects. They really helped me remember what each key does. I didn't really enjoy fighting the boss, because I couldn't understand his moveset. Sometimes EMP worked on the boss very well, but sometimes not at all. I also couldn't understand when player character dies, it definitely has something to do with enemies attacking me 😁 but I don't always die when attacked. There is no health indicator or anything like that. Maybe showing it could help players understand what is going on.
Oct 13 07:00:33 36h 37m Shawarman - The Scammer Seeker ♥ 0 Nice game! I got to room 3, but didn't clear it completely, because the game got a little too repetitive. I think it would be better if everyone moved a little bit faster in game. Also, while you carry a scammer to the exit, there is no real danger. So catching a scammer is challenging, but carrying him through empty rooms is not, I think there should be something to spice things up.
Oct 13 07:19:59 19m 26s Squirrel The Collector ♥ 0 Nice game, it reminded me of labyrinths I used to draw when I was a kid! I couldn't actually complete it, because I got stuck at the beginning of stage 2 (the desert). An option to restart the stage would be nice. I'm not entirely sold on the idea of grid-based 'move on step at a time' movement in a fast-paced game like this. Maybe if movement was continuous and not tied to the grid, the game would benefit from that.
Oct 13 08:27:07 1h 07m Octrobat ♥ 2 Wow, this game is hardcore! I managed to beat like 5 levels (I skipped some) after lots of tries. I love the movement in this game but it may be a little bit too hard to get the character moving. For example, if you lost all your momentum and just hang on a tentacle, you might as well restart because you are very unlikely to build that momentum again. I mean, all precision platformers are like that: first you plan a route, then you execute your plan perfectly. Having single screen levels really helps to plan ahead. But in some other games, less momentum-focused, it's a bit easier to just wing it and recover from your mistakes, I think... Another mechanic that adds to gameplay focused on routing even more is having to activate all tentacle-grabber-thingies. Even if you managed to propel yourself to the exit but missed one, you didn't beat the level. I think it could actually be fun to play this character but in bigger levels, with fewer constraints and spikes, just flying around and having fun. Also, I think jumping and throwing a tentacle could be separate actions on different buttons. Sometimes I found myself wanting to throw a tentacle but can't do that because I'm stuck to the wall (and jumping off the wall has higher priority) which is a bit frustrating, because it's hard to move away from the wall with slow lateral acceleration mid-air. Anyway, I actually really liked the game, just sharing my thoughts on it! 😁 The game already feels polished, unique and clearly has a lot of thought and talent put into it!
Oct 14 06:47:48 22h 20m Derailed ♥ 2 Awesome game! I collected all 4 trams! I loved how the police cars pop when I rammed into them on a tram! Also, the town feels alive with so many things going on. It's a bit weird that while you can run over people, the player character cannot be run over. It breaks immersion but I guess I won't complain. 😁 Also, I was a little disappointed that tram can go anywhere, not just on rails, tram behaves just like a car or truck. I think being limited to rails would be an interesting way to stand out from other GTA-like games. Also, sometimes, it's a bit unclear if a thing is an obstacle (building) or just a decoration. Maybe you could have added an outline to obstacles or better mark them visually otherwise.
Oct 14 08:23:09 1h 35m Mission Ares ♥ 2 Nice game! Huge respect for making it in Bevy! I completed all the puzzles. I think the game does a good job of teaching itself and the puzzle complexity progression is good. I quite like puzzle mechanics and it's fun watching little robots move and every part of your plan fall into place. But I didn't really think while solving the puzzles, every solution is very obvious. I think that's because every path is linear, you just send the robots where they can go, wait on wired tiles for a while, then continue going. I think for a good puzzle game there has to be more freedom: not just one possible right solution, but 100 wrong solutions and 1 right solution. Also, I think the game would look better if there was more contrast between light and dark areas, and maybe more cold colors in the color palette.
Oct 14 09:03:21 40m 12s Taxulator3000 ♥ 1 Nice game! I played till the end of day 10. My score wasn't that high, around 4600, but I figured out how to play and collected correct taxes from 1 person. I think this game feels more like a job than a game. It's fun watching a simulation of a town, and it's fun watching animation of the tax collector. But all the tasks you do are collecting information, calculation and presenting your results. The game lacks decision making. Maybe if you collected the taxes too well, the people would lose the homes and go live on the streets, or change their diets to something less expensive. That could enable some decision making I think. Also, I found it difficult to read long text messages because they're in all capitals. Maybe you could have chosen a different font that's easier to read.
Oct 14 11:11:40 2h 08m 1 of 8,031,810,176 ♥ 1 I love the comedy and drama in this game! Good thing it doesn't task you with slotting all 8 billion trophies The only thing I would change is hiding inactive buttons (skate, car and a rocket) before you actually unlock these things because they kinda spoil the surprise. Otherwise, the game is perfect. I love the music and sound effects most of all!
Oct 14 11:40:26 28m 46s The Strongest Army Is Already Dead ♥ 2 I really like the color palette and creature design. The game looks a bit weird, but intriguing and appealing. UI, on the other hand, looks last a last-minute addition, without any theme and with overlapping bars. But it's to be expected from a jam game. 😁 There is a problem with creature sprites overlapping, so it's really difficult to guess how many enemies there are on screen. Maybe they need some kind of tiny colliders to separate the creatures a little bit. That would make melee creatures less powerful though. Also, in this kind of game, you probably want to introduce new creatures every fight or every other fight, because defeating and recruiting new, more powerful creatures is the main way of progressing through the game as a player. So if it was a bigger game, you would either need lots and lots of creatures or some other way to progress (like items, skill trees, etc).
Oct 14 12:06:18 25m 52s Moderately Exciting Tax Collecting ♥ 1 Good game! My final score is 200/228. Didn't have enough time for that last portion of $$$. I think this game really lack audio and visual feedback. With a sound effect of money collected and some animation and with some car noise and with satisfying effects when the car crashes into something it would be Really Exciting Tax Collecting. 😁 Also, it's kind of annoying when just before you arrive at the house, they suddenly evade the taxes and you end up with less money than you expected.
Oct 14 13:02:23 56m 05s Trivia Hart in "The Case of the Porcelain Tricorn" ♥ 1 Honestly, you had me at "I'm never drawing this much again". 😂 Awesome game, loved every minute of it! The arrow above the stool was really hard to find for me, I spent like 10 minutes looking for the club everywhere... 😅 Before and after that, it was smooth sailing for me. So while having a detective vision which shows states of the room in the past and the future is a really clever idea and solves some problems of this genre, there is still a possibility of an item or an area that you totally miss while staring at it until you mouse over it. Most of the objects in the game actually played some part in the story. But the drunk guy, the janitor and the man with an expensive burger didn't play much of a role. That's okay, just something I wanted to point out. Also, it's possible to grab music sheet for a second time, but I didn't find any application for it, not sure if it's a bug or a well-hidden secret.
Oct 14 13:22:02 19m 39s Your Friendly Neighbourhood Card Store Keeper ♥ 1 Love the game! It's a bit of a shame that it's not possible to play the card game or upgrade your shop. On the other hand, the wallet stealing game is very enjoyable and I love the art and sounds. In my card game shop, players were seated one at a table and they were waiting for an opponent for eternity. Why? Because it made stealing their wallet with all the cards easier. So my card game store has a great reputation in the neighborhood: I never got caught, nobody played a card game here and everyone lost their wallet. 😁 I don't even care about your cards, I'm here for the money.
Oct 23 08:46:25 211h 24m Hottentottententententoonstelling ♥ 2 I really enjoyed the game, and I think it does the fantasy of being a child really well: being given a task that you don't really understand, but do anyway and the adults will hang it on the fridge no matter how you actually do it. 😁 Honestly, I didn't feel that way for a long time, so thanks for this experience! I loved the drawings made by others too, most of them are much more detailed than mine 😅