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woona

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TimestampSince previousGamewoona's comment
Apr 8 06:49:32 Hireblades ♥ 1 Great game! It reminded me of Heroes of Might and Magic combat where turn order is determined by unit stats. I got to mission 7 and my entire army got destroyed by a troll. I liked that the enemy is unpredictable, but it seems that they make a lot of suboptimal moves. Having a morale mechanic and enemies running away is a great idea too. If the player loses a lot of units, it's very difficult to come back. You can't really pick your fights so each battle becomes more and more difficult. This can lead to a situation when you start a battle knowing you don't have a chance to win it. Also, I couldn't find where to see current hp of a unit (could be useful with the troll, I didn't even know if I was close to killing it or not) and I couldn't figure out the turn order mechanic (couldn't guess who will take a turn next). Overall, a great game with a lot of strategic depth. 😁
Apr 8 09:23:22 2h 33m It's madness, my dudes ♥ 1 Great job with art and sound. I think you nailed the underwater atmosphere. As for the gameplay, it seems to me that the biggest challenge is unwieldly controls of the bathysphere. I think the game would be more fun if you either: * made it possible to control by holding the keys instead of tapping them and made the game more fast-paced * or made the puzzles more difficult, so the challenge would come from figuring out the solution It seems that the bathysphere can take a lot of damage but I don't think there is any way to know how much hp you have right now.
Apr 8 10:30:51 1h 07m The Cleaner of the depth ♥ 7 Great job with the art and character design! But you should have provided instructions on which keys to press, because it's quite difficult to grasp how to play. I think it's A,D to move, Space to clean, but I could have missed something.
Apr 8 10:41:28 10m 37s Stars In The Deep ♥ 1 I liked the game, it's clear what to do, controls work fine and the challenge is just right. Got the ending after my 3rd attempt (I was just exploring ways to die in this game πŸ˜…) and I think it's a lot of fun.
Apr 8 10:57:58 16m 30s Space Whale VeterinarianπŸ³πŸŒ‘ ♥ 1 I liked how many different mechanics there are in the game and how they interact with each other. I think the game is more on a difficult side though, it's quite difficult to get enough money to get good cards and the oxygen resource is very limited. I also love how weird the game is thematically. πŸ˜… Great job!
Apr 8 11:25:26 27m 28s Shelter from the Blight ♥ 2 I liked the game but I think there are some balance issues. I think it's weird that most buildings on depth 1 use lumber that can no longer be gathered. The player doesn't know that in advance and probably doesn't stockpile that much lumber... I would also prefer if building placement was more strategic: maybe there could be adjacency bonuses or distance to main building could matter in some way. The trees and farms look great!
Apr 8 12:24:27 59m 01s Green Tastes Funny ♥ 1 I like the aesthetics and the story but the game becomes trivial if you just dig a one-tile wide tunnel. Monsters come only from one direction and cannot possibly hurt you. I don't know how to fix that easily though... Maybe if some monsters (ghosts) could walk through walls? Or maybe if green tiles exploded and also destroyed neighboring tiles? Still, a very enjoyable game! I liked it a lot!
Apr 9 12:38:39 24h 14m Heavy Anhinga ♥ 1 Great job with controls and level design! I loved the twist and your sense of humor. I gave up and couldn't get out of the pit, but I had a lot of fun while trying! At first I didn't realize that purple things are interactable, maybe you should have made a very simple introductory level that cannot be completed without interacting with it... so it would be more obvious.
Apr 9 12:57:45 19m 06s DATE IN THE DEPTHS ♥ 2 I liked the game, played up to level 10. Great job with art and character design, the fish are really charming. I think the game could be improved a bit. You've made it so the obstacles are visible but really hard to see. I understand that it's because the light doesn't reach the depths of the ocean. But the player has to really squint to see the obstacles that they need to see to complete the game. You could have either: * disregard the theme and make the game more bright and colorful, so the player could actually see all the obstacles * or embrace the theme and make the game pitch black aside from a small circle of light around the player, it would make for a hardcore game though πŸ˜‚ but squinting won't help you!
Apr 10 06:07:45 17h 10m Squirrel swirl ♥ 4 It took me some time to figure out the rules, but overall it's an enjoyable game. The idea to make a single path is interesting but it could lead to a situation when the player soft-locks themselves if there is no way to grow the path. Great job with drawing the forest, it looks cool!
Apr 10 06:20:00 12m 15s Timmy Dives ♥ 2 Nice game! I didn't realize at first that purple and red orbs were necessary to upgrade. I thought they were projectiles and tried to dodge them. But once I figured out that it's possible to upgrade, the game became much easier. It's probably a bit too easy... There is a lot of space to maneuver and there are no dangers other than fishes.
Apr 10 10:20:11 4h 00m Turtles All The Way Down ♥ 0 Great job with the jumping mechanics, they allow for precise control. The game is quite difficult so I didn't reach the ending but that's just a skill issue.
Apr 11 03:44:35 17h 24m Focal Depth ♥ 4 I loved how you used sounds to create an atmosphere of being on the ocean floor. Exploring the depths is fun and the ending is perfect! The only thing I didn't find enjoyable was adjusting the focus, I couldn't figure out in which direction I should adjust it so just did it randomly. Still, a great game! Congratulations on finishing it and adding so much content!
Apr 11 04:02:40 18m 05s Stealing the Captain's Family Jewels ♥ 3 Good game! My dead body got to the surface but it counted as a victory. 😁 Thanks a lot for making some checkpoints, otherwise I wouldn't been able to make it. A couple issues I found: ghosts camping at the last checkpoint, replenishing on checkpoints takes so long that it's easier to just die and respawn. Also, I think it would be cooler if there were different enemies and challenges in different layers of the ocean.
Apr 13 06:57:21 50h 54m Crystal Collector ♥ 2 Great job with recreating alien underwater atmosphere! I liked the fact that there are different enemies at the later stages of the game. Maybe you could have even introduced them a little bit earlier to spice up early game. Especially since you don't really save your progress (or at least I couldn't get to the stage where I could save).
Apr 13 07:12:29 15m 08s View in the Depth ♥ 2 I liked finding all the little secrets and references! The only thing I would criticize is the choice of font, because it gets really blurry and difficult to read.
Apr 13 07:46:54 34m 25s Sokobound ♥ 1 I liked your iterative approach to level design. So many solutions become so different just because of one extra block or row here and there. Personally I would prefer if there was more difference between space and wall. Right now it's black vs very dark gray which is difficult to see.
Apr 15 06:34:04 46h 47m FEARFISHING ♥ 1 Great game! Spooky and fun. You have to think twice before going into a tight corridor, because there may be no escape, but it just makes the game scarier! I think it would be fun if there were more tasks to do aside from catching fish, or if there were some changes in map layout between runs.
Apr 15 17:14:21 10h 40m Deckfall ♥ 2 I love the idea of combining deck building with action. I think combat is a little bit too fast so I just used whatever cards I had. I think combat would really shine with more content and more strategy: certain cards countering certain enemies but I understand that adding content takes a lot of time... Apart from that, there was almost no incentive for killing enemies, they don't stop you from beating the game I think. But I still had a lot of fun playing!
Apr 16 15:12:19 21h 57m Pressure of the Depths ♥ 1 I enjoyed the variety of mini games. It's usually more fun to play these kind of games with some teamwork, but it works as a race against the clock too. My only criticism is that it's a little bit annoying to wait for a second after a mini-game is complete. I'm kind of in a rush! 😁
Apr 17 03:48:31 12h 36m Downfall ♥ 0 It's a fun game and I made it to the end. I would prefer if movement had some acceleration mechanic because I found it difficult to align myself right above 1-tile wide pit to fall into it. Great job with balancing the difficulty: the game seems difficult but there are a lot of heart pickups and overall it's manageable.
Apr 21 06:52:22 99h 03m Unmasked ♥ 1 I appreciate the amount of content there is in the game, especially when it comes to story. I wish there was more variety in combat mechanics and level design. But the story is great, I like all the different villains, just the ending where Brennan is left by his family felt a bit incomplete like you could have gone even further. 😁
Apr 21 07:05:26 13m 04s Nomisoul ♥ 1 Great job with the story and art! The game is very enjoyable but there are a few bugs: the heart stops moving down sometimes, probably it's tied to moving backwards. And also, after interacting with the cat, the camera is not centered on the playable character...
Apr 21 07:14:35 9m 09s Diggity Diggity Diggity (Dash) ♥ 2 I love the diffing mechanic in a racing game. It would be even more fun if the enemies didn't get stuck so often, right now there is almost no challenge.
Apr 24 06:10:15 70h 55m MS Drowning ♥ 3 Exploring the depths in this game is really fun! The amount of content surprised me and I even managed to find some secrets. The only thing I would add is more danger on the ocean floor: maybe some traps or enemies. But even without danger, new upgrades, secrets and the story keep the game going so it's very fun!