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Feedback comments for LD56
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| Timestamp | Since previous | Game | woona's comment | |
|---|---|---|---|---|
| Oct 8 03:03:45 | (o o) | ♥ 1 | I really like ASCII art! It has a lot of restrictions, so it's difficult to make an entire game with it. Great job! Also, great idea for a scoring system, it really made me attempt more risky moves, just to get more points. My PB is 1187 after playing a couple of times. Sometimes the enemies get sneaky and hide behind the wall and shoot you. That's the only issue I found. Good luck with your future projects! | |
| Oct 8 15:18:58 | 12h 15m | Lint | ♥ 1 | Well done! I found the story interesting and funny. The platforming sections are quite simple but satisfying if you manage to get to another bowl of soup. Sometimes it wasn't obvious if your character can stand on the platform. I think that's because background is as bright as foreground. |
| Oct 8 15:38:54 | 19m 56s | The Fleshfather | ♥ 4 | What a strange game! I liked grotesque-looking characters and interiors. They work well with the story. I wish that the game was a little bit more engaging and you had more stuff to do other than carrying babies around. Congratulations on making a game that really stands out! |
| Oct 8 16:17:15 | 38m 21s | Midnight Garden [DEMO] | ♥ 2 | Looks gorgeous and mysterious. So many different backgrounds and character poses! Character concepts are really cool, I wish the story told us more about the characters, who they are, their personalities. Good luck to your team in future projects! |
| Oct 8 16:28:43 | 11m 28s | Ready, Set, Escargot! | ♥ 1 | The tension before the race began was exhilarating, but the snails turned out to be so, so slow! It's a fun game and it felt polished and scoped well for the jam. Great job! |
| Oct 8 16:59:01 | 30m 18s | Through The Leaves | ♥ 1 | It's a very fun game but I had some technical difficulties with controls and had quite a journey. I couldn't figure out how to dash on the PS4 controller, so I switched to keyboard. Then I kept pressing Ctrl+W and closing the tab with the game. 😂 I did it 2 times before I realized what was happening. Here the saving feature really helped me out! Then I realized that the frog can double jump so dashing upwards isn't necessary to complete the game. I tried playing on keyboard but after playing on the controller I think the inputs broke. So I continued on the controller occasionally pressing Ctrl on the keyboard. Still, I managed to beat the game and had a lot of fun. Great job with the levels! I wish there was some kind of an ending at the end of level 3. |
| Oct 8 17:14:12 | 15m 11s | Dungball Domination | ♥ 5 | It's funny if you like poop jokes (I do 😁) |
| Oct 9 09:05:54 | 15h 51m | Tiny Terrors | ♥ 1 | I loved the retro aesthetic. Everything fits together nicely! Great job! |
| Oct 9 09:24:00 | 18m 06s | ConquerAnts | ♥ 4 | Good game, I like the contrast between peaceful colony builder and frantic action. Maybe the ant colony part would be easier to learn if you introduced the mechanics one by one. As for the action part, I wish the arena walls were visible, I kept hitting the invisible walls. Great job! Good luck with your future projects! |
| Oct 9 09:42:02 | 18m 02s | Sneaky Mouky | ♥ 2 | I loved how lazy the humans are. 😁 Not even bothering removing a dead mouse from a table. The game looks and sounds great and feels very polished. I wish there was some kind of an ending or a scoring system so I would know when I beat the game and how good I was. Good luck to your team in your future projects! |
| Oct 9 09:52:02 | 10m 00s | Save Nebuville | ♥ 3 | It's always fun to shoot stuff. 😁 I found it funny that sometimes I had to choose between increasing damage and increasing damage. Overall, it's a simple game but feels polished and fun. Great job! |
| Oct 9 11:17:02 | 1h 25m | Silk & Snare | ♥ 3 | Lovely game! My spider feasted! I love the 3D scene, it looked detailed, camera transitions looked great too. Also, web making mechanic works really well, it was probably pretty difficult to program it in such a short time. Great job! I wish there was some kind of tutorial because it took me several tries before I understood how to cook and eat bugs. And the game lacks an ending or scoring system. |
| Oct 9 11:38:18 | 21m 16s | Please Find Them | ♥ 4 | The game felt very polished and fun, you scoped it really well. Also, you got the difficulty right: the last 2 levels were quite challenging. The timer added to the tension but I never actually ran out of time, it's pretty generous. Great job! Good luck to your team in future projects! |
| Oct 9 13:04:17 | 1h 25m | Hop hop don't stop. | ♥ 5 | Great job with the art, the forest looks alive and the main character is just adorable. I really liked swinging on the tongue! Also, the tutorial is very well done. The game has some unique mechanics, but they're introduced one by one and it's very easy to grasp. But the game is a little bit strange in terms of challenge. It's easy to just hop to the next level consuming just a couple insects so hunting down every insect is unnecessary. The only way to die is the bird, but it appears out of nowhere. What I mean, it lacks game-y features like score or death because you failed at platforming. Still, a very fun, colorful and unique game! |
| Oct 9 13:18:18 | 14m 01s | Laverino | ♥ 1 | Great job! I really liked the concept of looking for toys in different places. The toys are really cute! I couldn't get past the music box. Just couldn't figure out what do I need to do there and after some clicking around, the mini-game broke. Good luck to your team in future projects! |
| Oct 9 13:36:13 | 17m 55s | Nom | ♥ 0 | I really appreciated how many creatures there are on screen and it was satisfying to nom them. 😁 I wish there was some kind of an end to the end, for example, if some bombs actually exploded not in food but in bullets. Also, I would prefer if the controls were a bit different: W, S for forward, backwards, and A, D for turning. With momentum, it felt like I was playing a racing game with weird controls. Still, it's a very polished and fun game with minimalist look and design. |
| Oct 9 13:52:34 | 16m 21s | Springtail | ♥ 1 | Great job with modeling and animating the main character, it looks really cute. Jumping around feels fun but it's the type of game I would prefer watching than playing. 😁 Still, it's very fun and feels polished. My only complaint would be that distant objects look very blurry, maybe you could tone down post-processing a little bit... |
| Oct 9 14:16:30 | 23m 56s | DeskBuddy | ♥ 1 | Very cute character design, unique concept and a lot of cosmetics. I think you balanced the interactivity for this kind of game well. Great job! |
| Oct 9 14:55:33 | 39m 03s | David vs Goliath: What the government doesn't want you to know | ♥ 1 | I liked the story and your take on the theme. The boss fight was fun too, with several different patterns. I had some audio issues playing in Firefox browser (screeching). Still, these issues didn't prevent me from having a good time. Hmm, but what the government is really hiding from us? Do they see us as tiny creatures regardless of our stature? The story in this game runs deeper than I can really comprehend... |
| Oct 9 15:32:20 | 36m 47s | Tiny Trails | ♥ 1 | I liked the unique concept of the game and level variety. I think that having so imprecise control over the creatures makes the game fun but also frustrating sometimes. Also, even if I managed to get all the creatures to where they needed to be, I felt like I just got lucky. It would be cool if there was some kind of ending scene after the final level. Maybe something similar to main menu animation, it added a very nice touch. Great job! Good luck with your future projects! |
| Oct 9 16:30:32 | 58m 12s | Tiny Game Hunting Holiday | ♥ 1 | Great job with UI, the game feels really polished except for one error with Zurich which really got me thinking before I realized it's just a bug. The gameplay loop is fun, it would be cool if there were more different map-related puzzles, but for a game jam it's perfect. I would prefer if there were more lose conditions other than fuel running out. But to be honest I can't think of any that won't drastically increase the scope of the game... Now the game ends abruptly when day 8 begins but it feels anticlimatic, I was just getting started exploring the map! 😁 |
| Oct 9 17:20:01 | 49m 29s | Pom Planet | ♥ 4 | That's a lot of levels! And then there are even more levels! That was a very pleasant surprise. I think I passed some by using some shortcuts instead of facing the real challenge, especially once teleporters became available (like in levels 18 and 19). Also, in some levels I really wanted a pause button just to look at the puzzle and figure it out without everyone running around. I loved how little creatures look like, they have very cute and charming, it's fun just to look at them moving. Great job! Good luck to your team in your future projects! |
| Oct 9 17:53:38 | 33m 37s | NebuLeet Troopers | ♥ 1 | I really liked opening the cards and trying to think ahead of time what would be most useful in a fight. Getting First Aid as the first reveal doesn't feel that great though. 😁 The battles felt a little bit drawn out. I was getting to rounds 12+ with several guys at the opposite edges of the map trying to shoot each other and missing almost every time. I think it could be fixed with more deadly units or better accuracy, or with more aggressive opponent. Overall, it's a great strategy game! There are a lot of moving parts involved and a lot of thinking about a perfect strategy for this particular situation. It doesn't fit the theme but I guess you didn't intend to. Well done! |
| Oct 10 08:35:52 | 14h 42m | Ladybug's Underworld | ♥ 1 | I found the puzzles and platforming very satisfying. It's a little bit on the difficult side for a game jam probably, but it was just right for me. I managed to collect all 6 coins and found my way to the exit. There were some issues with controls in Firefox but I switched to Chrome and it worked fine. Also, it's a shame that there are no controller mappings, the game would play really well with a controller and it's very quick to set up in Godot project settings... As for the game itself, I liked puzzle and level design. It looked too zoomed in with the character that moves so fast, it's difficult to react to what's happening on screen. But fixing that isn't easy I guess. Great job! |
| Oct 10 10:17:14 | 1h 41m | Mission: Runaway | ♥ 2 | Great puzzle design! Many of them really made me think. It's a little bit painful to complete them without an undo button, but the levels are small enough. Great work with the art too! Tiny aliens are really cute and I love the color palette and scene transitions. |
| Oct 10 10:57:12 | 39m 58s | Finding Gilbert | ♥ 2 | Cute game and it works well. I wish Gilbert had a little bit more tricks because right now you can win with one precise shot. Well done! |
| Oct 10 11:14:15 | 17m 03s | Escape from the Eco-bottle | ♥ 2 | I really liked the art style and color palette! Background looks awesome. Characters stand out well and have great designs. Platforms are okay too, but not as good as characters. In terms of gameplay the game really lacks a little bit of polish. Sometimes double jump doesn't work (that's so frustrating!). Spikes are hard to notice in comparison with regular platforms. Are you supposed to jump on top of monsters to kill them? That damages my character but the monster dies, I found it a bit strange, but maybe just because in other platforming games it works differently... Great job finishing a game! Good luck to your team in your future projects! |
| Oct 10 11:28:27 | 14m 12s | Catch The Creatures | ♥ 2 | I love character designs and animations! Cute and relaxing game. It's not challenging but a nice break between other hardcore jam games. 😁 I think you could have made map boundaries watery, so the map would be an island. It's just weird to see straight lines on the edges of the map. image.png |
| Oct 10 11:48:02 | 19m 35s | Tic-Tac-Tic-Tac-Toe | ♥ 1 | I think the idea of a board inside a board inside a board works well and I liked special moves to snatch some wins. It's beautiful how simple this game is. Great job! |
| Oct 10 17:49:18 | 6h 01m | Whiskers In The Dark | ♥ 1 | Great job! I loved playing as a cat and exploring a haunted house! I think it would be even cooler if there was some kind of a treasure hunt or a puzzle inside the house that the player has to solve. I found 2 endings: a good one and a bad one. Are there more? |
| Oct 10 18:06:25 | 17m 07s | tiny creature RPG game | ♥ 1 | I liked that even though the game is very easy to pick up and understand the mechanics, you have to make a lot of decisions (team composition, enemy choice, action choice) and find the best strategy. Great job! |
| Oct 11 05:50:36 | 11h 44m | Battle for the Pages | ♥ 2 | Great job! There is a lot of variety between different creatures. I really enjoyed looking for different strategies... Oh, who am I kidding, I just bought 9 wolves and destroyed everyone... 😂 I really enjoyed the game, loved its chill vibe and the art style. Reminded me of my childhood when I used to cut out pictures of different animals. |
| Oct 11 06:13:42 | 23m 06s | Turn of Taurtarus | ♥ 2 | I liked how short the levels are and how they explored all the possible combinations of game mechanics without much repetition. I think I solved some of them by accident though. The difficulty curve is well done, I didn't feel stuck or big spiked in difficulty. My favorite game mechanic here is making spikes walkable by covering them with a corpse. Great job! Good luck with your future projects! |
| Oct 11 06:29:44 | 16m 02s | Bobby's Beautiful Bugs | ♥ 2 | Great implementation of a classic solitaire game! I loved the audio very much and the game feels just very polished and pleasing to look at. It even has quality of life features like auto-completion and undo. Very impressive for the jam! Great job! I would play more different solitaire games in this aesthetic. |
| Oct 13 09:02:46 | 50h 33m | Defenders of the Crystal Skull | ♥ 2 | Great job! The game has some balancing issues, I only bought the most expensive creatures and it worked surprisingly well. 😁 The 3D scene looks interesting, there is a lot of stuff going on in it. The music is great! As for the unit models, they look fine, but animations are probably unfinished. Overall, congrats on completing the game! Good luck to your team with your future projects! |
| Oct 13 14:39:29 | 5h 36m | build_a_dready_bear.swf | ♥ 1 | I like how strange this game is, with unusual crafting stations and music. I wish there was some feedback on the result of the mixing and of course I would love to see the finished plush toy... Still, great job! Good luck to your team in your future projects! |
| Oct 13 15:04:17 | 24m 48s | Argue Like Animals | ♥ 1 | Great job with the character design and with audio! Also, you've done so much to make the game replayable, with character choice, random opponents and random questions. It would be cool if there was a little bit more interactivity with the crowd. Also, if instead of going for random questions, you made the set of questions pre-determined, I think the questions could build up into some kind of story. As for random questions, they feel... well random. 😄 Still, I really enjoyed the game. Well done! |
| Oct 14 18:33:26 | 27h 29m | It's spreading! | ♥ 1 | Loved the game! It's very easy to pick up but difficult once the hospital gets crowded with patients. My personal best is 196. My strategy was hiding in the corner not letting anyone touch me. 😂 The variety of upgrades is great, but the game is so fast-paced, there is almost no time to even think about special ability timings. (That's probably a skill issue) Obnoxiously loud coughing and cursing adds to the experience. 😄 But I couldn't understand how the ammo supplies spawn, are they random? Well done! |
| Oct 15 08:56:46 | 14h 23m | Insecticide Express | ♥ 2 | Very fun minimalist game! Picking too many speed upgrades makes it a little bit difficult to aim though. Great job! |
| Oct 15 09:12:04 | 15m 18s | symphon-Me! | ♥ 0 | I liked the idea behind getting your team bigger. Sadly, there are some technical issues: sometimes characters disappear without any chance to get them back (they fall down through platforms). Also, the gun boss disappeared too... While I like the art, it's very difficult to distinguish background from foreground. Also, the projectiles are tiny, black and very difficult to see. Still, well done submitting a game! |
| Oct 16 15:50:33 | 30h 38m | Bug Bash | ♥ 2 | Those are some heavily-armed bugs... I really enjoyed the game, especially trying out different strategies of bug killing. Putting a row of magnifying glasses on top worked quite well for me. The game feels polished, there could be more quality of life features and a better tutorial, but I played a tower defense game before so I knew what to do instantly. Great job! |
| Oct 20 12:39:05 | 92h 48m | The Battle Of The Pixels | ♥ 1 | It's a very fun game! I really enjoyed seeing all the designs people came up with and got to level 90. While playing, I got an idea: what if power ups were trade-offs instead, so every squad will be at a similar power level, but those with many fights behind them could get very specialized... It's amazing how much stuff you managed to make in such a short time: graphics editor, planet scene, battle scene and multiplayer stuff. Great job! |
| Oct 22 04:21:02 | 39h 41m | Click The Critter | ♥ 1 | Haha the game is not as easy as it seems at first. Timing on some of these jumps feels really tight! Well done! |
| Oct 24 04:34:31 | 48h 13m | Hermitiny | ♥ 1 | I liked the game, filling the area with corals is a lot of fun. It's a little bit weird that when you restart the game after losing, you don't start from scratch. Maybe it's too easy to cheese the game right now, with multiple restarts and a huge stockpile of shells. Still, it's a lot of fun! Great job! |
| Oct 25 09:45:25 | 29h 10m | gottaBEEthere | ♥ 1 | I like the graphics: a bee, the environment, lighting and shadows. I had some issues with depth perception though but that's probably a skill issue. 😁 Great job! |