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woona

Feedback comments for LD55

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TimestampSince previousGamewoona's comment
Apr 15 15:16:48 The Great Salmmoning ♥ 1 The story is something I didn't expect at all, and I didn't expect a herding game, I thought it would be a fishing game. I think it's a weird mix of different ideas, but it works well and fits the theme nicely. I liked the bright colors and animations. Everything is animated so the game feels dynamic. Movement works well, too. Great job! Good luck with your future projects!
Apr 15 15:36:19 19m 31s Summon the Courage ♥ 2 I love your unique take on the theme and how two music tracks contrast with each other. It makes the game amusing. The game looks nice, the sprites are well done, but the game feels a little bit static, nothing moves apart from DDR runes and heart particles. I found the challenge balanced in the first 1-2 minutes, but afterwards, I didn't feel any ramp up in difficulty and there was no time limit visible. Is it possible to win? Overall, amazing game! Good luck with your future projects!
Apr 15 15:54:11 17m 52s Ghost’s Summoning War ♥ 0 I like the idea of a strategy game set in a maze. Maybe it could be expanded by blocking some pathways occasionally. I think more abilities would also add some strategic depth and make the game more fun. Still, I enjoyed the game, played through it a couple times ramping up difficulty. Great job!
Apr 15 16:12:51 18m 40s Devotion - A fairytale ♥ 1 Great choice of color palette and great job with the atmosphere. I loved playing around with different items and didn't know what to expect next. The puzzles are easy enough to figure out even without any hints, but thanks for providing a walkthrough. Amazing experience! Good luck with your future projects!
Apr 15 16:30:39 17m 48s Summon Shuffleboard ♥ 1 Very fun! Even though there is just one level to play, I liked how many different puck abilities there are. The game also looks pretty with stylish opponent character, visual effects and transitions. It's a little bit difficult to distinguish red and blue pucks at a glance. Other than that, I had no issues. You should be proud of what you did in such a small time frame. Great job! Good luck with your future projects!
Apr 15 16:58:21 27m 42s I Just Want to Bake a Cake but a Random Wizard Keeps Summoning Me to Teach Sums! ♥ 2 The title describes the game quite accurately. I managed to bake a serial murderer's grumpy flower cake. But with this job teaching schoolkids, anyone would become as bald as a skeleton and a serial killer. The game is goofy and fun. As others said, maybe it's a little bit too frustrating, but I appreciate it as is. Great job with the soundtrack, art and writing!
Apr 15 17:13:09 14m 48s Where is my hat, dudes? ♥ 4 I loved the art! Chuthlu is adorable and I really appreciate the variety of different ghosts and props. I didn't understand at first that some obstacles kill you and some can contain a hat. But now as I look at them, they don't look so dangerous, they have a different color and shape. Other than that, I liked background chanting. Well done!
Apr 16 06:14:16 13h 01m Accio! ♥ 1 I really liked the puzzle mechanic. I don't remember line of sight mechanics utilized like that before, but it seems so obvious! And it fits the theme very well. The game could use some polish: an undo button, a level select screen (and an ability to skip levels for people who got stuck) and some eye candy. But the game is fine as is! I really appreciate the addition of the level editor, too. I played through the entire game, I would reorder some levels because the last few were very easy, but it's okay. Great job!
Apr 16 06:31:10 16m 54s Call of the Woof ♥ 3 I love the art style, the game is very colorful and pleasant to look at. I also appreciate different songs and palettes for different levels. And the cutscene is a great addition! I didn't figure out immediately that you have to listen to the bark volume to determine how close it is. But once I figured it out, the game was very easy to complete. Maybe some distracting noises would make later levels more challenging. Great job! Good luck with your future projects!
Apr 16 06:49:46 18m 36s Winds Whisperer ♥ 1 Great job with animations and shaders! I appreciate the variety of summons, enemies and structures, too. The game looks amazing! And it runs well, I didn't have any performance issues. As for the gameplay, I didn't really feel like I'm in control, my dudes managed to get things done by themselves. So I explored the world while they were fighting. Great job!
Apr 16 07:31:48 42m 02s Boneworks ♥ 1 That's a very challenging game! I wish there was a tutorial level so I could figure out the basics before getting completely destroyed. I like the visuals: simple but clear. And there are several strategies possible. Overall, a nice game! Great job!
Apr 16 07:49:18 17m 30s Make It Rain ♥ 3 Amazing game! I loved the visuals with a lot of moving parts (not just the body, but eyes and the crowd) and I loved progressive audio with many instruments. The game worked very well with PS4 controller. Sometimes the movement felt a bit janky but with how generous the game is with scoring, jankiness just makes it funnier! Once again, thanks for making imprecise poses count, a lot of games in this genre are so difficult it gets frustrating, but this one turned out perfect for game jam. Great job! Good luck with your future projects!
Apr 16 08:25:09 35m 51s Astro Heart ♥ 1 It is fun trying to use visual programming to figure out the best strategy for each opponent. But I found myself not knowing exactly how my ship will actually follow the instructions, especially with moving. I think a huge improvement would be some kind of a sandbox: seeing your ship moving while you're changing movement instructions. My ship kept going off-screen! Other than that, I liked the variety of weapons and opponents. Very fun and there is a lot of space for different strategies. Great job!
Apr 16 17:53:03 9h 27m Сargo Сult ♥ 0 Very unique take on the theme. I haven't heard about cargo cults before. I liked the vibe: palm trees, chill music, dudes dancing around the pile of boxes resemling an airplane. The physics and scoring worked fine for me, but I would maybe prefer if airplane shapes were a little bit smaller. I got just below 90% and starting from scratch didn't feel that good. Great job!
Apr 17 15:32:32 21h 39m Moving In and Moving On ♥ 4 What a wholesome story! The ghosts weren't scary at all, everyone is so nice. I like the vibe of old manor, I wish there were a few more dusty rooms to explore and some dark secrets to find but appreciate the game as is. The soundtrack fits the game very well, too! Good luck to your team in future projects!
Apr 17 15:42:21 9m 49s Hole-ly Shift ♥ 2 The game looks very cute, but it lacks in gameplay as I didn't find a way to win or lose. Congrats on submitting on your first LD jam! Good luck with your future projects!
Apr 17 16:11:39 29m 18s Summongrel ♥ 1 I really like minimalistic style with low resolution, simple shapes and particles. I think it really makes the game stand out, it looks so clear and cool. I got a little bit stuck at level 2 because I couldn't figure out that I could place walls. I kept trying to go left around the lasers but kept failing. Fortunately, I figured out the way to change platforms with E key. After beating level 2, the game was a breeze. I appreciated variety of different levels and challenges. Great job!
Apr 17 16:45:10 33m 31s SUMMOGON ♥ 1 I like the creepy vibe: the ambient sounds and card art add to it. The puzzles are quite simple, I had no problems understanding what to do. I think you can even solve them by chance. The game feels very polished. Great job! But... who drank all the samogon?
Apr 17 17:31:07 45m 57s Summoning Survivor ♥ 0 I appreciate the amount of different summoning mechanics! It's a bit of a shame that tutorial books are obstructing a big part of the screen, so it's difficult to see battle going on. I think the game would benefit from introducing mechanics step by step. There is a lot of stuff to do, but you throw everything at the player at the same time. For example, first you teach the player how to use left click summon. Then let the player switch summoned monsters. Then, teach the player to draw circles. And so on, and so forth. By throwing too much stuff all at once, you make the game seem complicated, while in fact it's fun! Still, great job making it! You managed to make so many cool features!
Apr 17 17:59:36 28m 29s Summonion ♥ 2 I love pixel art and animation in this game. It looks very cute and something on the screen is always moving. Also, I also enjoyed the variety of things to do and variety of opponent's attacks to dodge. There isn't much strategic variety, but you still have to keep track of many things and move out of the way when needed. Overall, congrats on making a very polished and fun game! Great job!
Apr 18 05:52:41 11h 53m Summoner Armin's Bad Day ♥ 1 Well, what seemed like a bad day for Armin at first, ended up with a great feast! I liked the story: it reminded me of a crazy d&d campaign: a bit weird, but funny. I also like that the game is quite forgiving. I may have hugged a zombie once or twice... And there is freedom to explore, even though the world is not too big, it's perfect size for game jam. Great job! Good luck with your future projects!
Apr 18 06:21:47 29m 06s Nose Deep In A Book ♥ 1 I really liked the vibe of a library, so many old books and cryptic drawings. Great job with presentation: the game looks and sounds look amazing! I tried to figure out the solution myself, but had to look up a few hints because I just couldn't get that you can invert runes... Still, it was very enjoyable to figure the game out and thank you for including the solution, too! Good luck with your future projects!
Apr 18 07:37:25 1h 15m Ritual of the Meek ♥ 1 I really like minimalistic graphics with a lot of little things happening in the background. Funky music helps to create a light-hearted mood, too. The level is huge and it takes a lot of time to collect the candles there! I'm not sure open map fits this game well. It seems that you have to go back and forth a lot, carrying platforms of needed size with you across the screen edges. Also, too often something important was off screen like a platform you're moving, the cat or even your own character (I mean I could see their leg but still...). I think I would prefer if each level was separate and zoomed out so I wouldn't have to fight screen edges. Still, the game is very impressive and fun! Great job!
Apr 18 12:10:38 4h 33m Pitchfork Pandemonium ♥ 1 I like the variety of different monsters and humans, all requiring slight changes in strategy. I wish my guys didn't run off the screen completely ignoring the enemies right next to them though. That's a bit frustrating. The game is a lot of fun! Great job!
Apr 18 16:49:34 4h 38m Summon & Summoff ♥ 1 Simple but effective! I like that the difficulty ramps up with time as the monsters spawn faster. The only ways I can think of to make the game better are adding more content: more maps or some special abilities. Great job!
Apr 18 17:22:33 32m 59s Pilgrim's Path ♥ 2 The game looks amazing and has a lot of content: different cards, different maps and different strategies to try out. I like that I had to balance different resources: faith and souls. Also, there are many strategic choices to make: I could send dudes to capture neutral houses, enemy houses, keep them to gain faith or sacrifice them. Overall, the game is a lot of fun. The enemy is kind of a pushover, he managed to beat me only when I encountered a bug and couldn't select anyone. There is almost no in-game text, but the description on the web page is quite detailed, so I had no trouble with figuring out how to play. Great job! Good luck with your future projects!
Apr 18 17:50:48 28m 15s Amazing Gamble Life ♥ 0 Seeing a zebra o crocodile appear out of thin air is funny. I wish there was something in game to keep me going, like a story. You could also add an in game tutorial to make it more clear what we're trying to achieve. I think the animal & food mechanics are clever and unique: I don't remember seeing them anywhere else. Great job with coming up with all these ideas and putting a game together! Good luck with your future projects!
Apr 19 06:06:43 12h 15m The Summoning Circle ♥ 1 I enjoyed meeting all different characters and reading through the story. I like your sense of humor. I didn't get past level 5 though, maybe that's the end, if so, then maybe you should have indicated by opening the credits. I would also prefer if it was possible to progress the dialogue by clicking or with a key. Other than that, I have not encountered any issues. Great job!
Apr 19 06:33:03 26m 20s Salmoning ♥ 5 Wow, such an ambitious project! It's amazing that your team managed to pull off a game so huge in so little time. So much extra content that makes the game more charming. I especially liked the secret audio track. Maybe, a few in-game hints would be nice. I didn't realize at first that you have to drive out of the garage to start actually playing. And maybe some people are going to miss some keys for unnecessary things like emotes and radio. Great job! Good luck to your team in your future projects!
Apr 19 07:00:04 27m 01s The Kid And The Mud ♥ 1 I like the variety of summons and enemies, all animated. Sadly, the background is quite plain, but I guess that's the price to pay for all those sprites. After a while, entering the same keys again and again gets quite repetitive, but until then it's a very fun game. Also, I felt that a lot of the action was happening off screen, which isn't good. The game is already zoomed out, so I don't know how to fix that easily. Great job!
Apr 19 08:10:26 1h 10m Judith against the fierce demonic caramel eaters ♥ 3 I really like the cute artstyle and how many different creatures there are. I love the music too! The characters and backgrounds look amazing. But creatures being stacked on top of each other makes them look a bit janky. After 5 waves or so the game gets a little repetitive, there's not much going on... I wish there was more strategy to choosing the right creature for the wave. For example, pigment X could counter pigment Y and so on. Also, I could spend more pigments than I currently have, going to -1, but that's a minor bug so it's okay. Also, you should definitely link your itch.io web version here. It worked flawlessly for me. I think it's still not too late to update your game's page. https://sakeiru.itch.io/judith-against-the-fierce-demonic-caramel-eaters Great job with the game! Good luck to your team in your next project!
Apr 19 08:54:18 43m 52s Hardcore High School ♥ 1 I love the humor and voice acting. As for some feedback, I would prefer if keys for actual choices (expel or summon) were different from keys for progressing through the game, I think I accidentally summoned someone once or twice. Also, I couldn't figure out on which side were my hardcore dudes during battle, I think it was left side, but not sure. Great job! But... where did you get my hardcore picture?
Apr 19 17:16:35 8h 22m The Ballet ♥ 1 Great puzzles! The game reminded me of crypt of the necrodancer boss fight, but a lot trickier. I really like minimalistic graphics and audio design. It fits pure puzzle genre well and allows you to design a lot of challenging puzzles. I went through all of them, including encore. I think the difficulty is just right: puzzles are tricky, but solvable and I'm sure there are different approaches to all of them. I think everything fell right into place in this game. Great job!
Apr 19 17:36:21 19m 46s Helldrivers ♥ 1 I like that there are many game mechanics interacting with each other. But it was difficult to figure out how to play: I think the game would really benefit from some in-game hints or even a tutorial. Also, the game froze when one of the passengers tried to leave the vehicle while I was driving. Still, it's always fun to run over some bugs! Great job!
Apr 19 17:56:08 19m 47s Death Death Resurrection ♥ 2 The game looks and sounds great! I really enjoyed seeing all different monsters and exploring my realm (together with the crusader). I like the idea of being a bad guy and summoning various abominations. But I think that if the game was longer, it would get really repetitive. Also, if you're trying to win, you're concentrated on casting as many spells as possible by providing all the correct inputs and this way you don't really pay attention to the actual battle. So if you're planning to take the game post-jam, you'll need to find a solution to these problems. Great job! Good luck to your team with your future projects!
Apr 21 08:35:11 38h 39m SUMOning - Power through Angel ♥ 2 Great job with the training animations, I found them very funny. The game is quite easy, it's easy to understand what to do, but the final boss completely destroyed me without giving a chance to my team, even though all of them had high stats. I would prefer to have all stats on the same screen to compare them and make selection of next job easier. Nice game! Good luck to your team with your future projects!
Apr 22 05:45:17 21h 10m Mycelium Runner ♥ 2 Great job with character design and animations! There is a variety of enemies and they all look so goofy, I love them. Gameplay is very easy to understand: just run around from enemies and collect droplets, but the upgrade system is quite complex. I really appreciate the amount of different upgrades, all with different effects and icons. I didn't really like that droplets disappear so quickly, but I can see that this mechanic is there to make the player attempt riskier moves. Overall, it's a very fun game, I had a great time with it!
Apr 22 06:14:33 29m 16s Spirits of the Forest ♥ 0 I liked the puzzles! Even though they were easy, it's satisfying to slowly progress through the level and capture trees from the opponent. I think the game really lacks an in-game tutorial. There are instructions on the web page, but having contextual hints would really enhance the experience. Great job! Good luck with your future projects!
Apr 22 14:49:29 8h 34m Trinity ♥ 0 Very fun game. Maybe a little bit too easy. Once I figured out how to deploy my dudes, the enemies didn't really pose a challenge. Maybe the game would be more challenging if some enemies could 'lock' your elements or make cooldowns significantly slower. Or if you had to counter some enemies with opposite element. Also, I really like the UI, all buttons and icons are big and it's clear what they do. Great job!
Apr 24 06:33:14 39h 43m Spirit Stone's Summon ♥ 1 Lovely game! I really appreciate the variety of different spells, animals, enemies and upgrades. I would prefer if tutorial messages didn't obstruct the list of spells. At first, I didn't even realize that it's there. But once I figured out how to play, it was very fun! Great job! Good luck with your future projects!
Apr 24 07:02:24 29m 10s Ink Summoner ♥ 1 Very creative! I loved all of the puzzles, I think the difficulty is just right. I really appreciate the amount of different spells and mechanics. I would prefer is gravity rotation was a little bit faster, because I think it takes too much time at the moment. I kept confusing directions of gravity rotation... Great job! I had a lot of fun! Good luck with your future projects!
Apr 24 12:02:21 4h 59m po-jo-pé ♥ 1 Great use of inertia as a game mechanic! The game is a bit weird but fun to play and I love the easter eggs. Great job! Good luck with your future projects!