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Ghost’s Summoning War
Ghost’s Summoning War
By progz
| | | | Percentile
|
|---|
| Category | Rank | Score | Count | LD55 | Ever |
|
| Overall | | 3.00 | 6 | | | |
| Fun | | 3.00 | 6 | | | |
| Innovation | | 3.38 | 6 | | | |
| Theme | | 4.13 | 6 | | | |
| Graphics | | 2.63 | 6 | | | |
| Audio | | 1.00 | 3 | | | |
| Humor | | 2.17 | 5 | | | |
| Mood | | 2.38 | 6 | | | |
Comments
2024-04-15 12:19 ♥ 0
Nice game :) Story-wise, you should start without a hat and getting it back when you win :p It would be nice if we had some kind of man bar instead of points and the action would be easier to read if ghost were different colors :)
woona
2024-04-15 15:54 ♥ 0
I like the idea of a strategy game set in a maze. Maybe it could be expanded by blocking some pathways occasionally. I think more abilities would also add some strategic depth and make the game more fun.
Still, I enjoyed the game, played through it a couple times ramping up difficulty. Great job!
Interesting idea!
At first I didn't see the buttons in the upper left, and was just running away by clicking in the maze.
I noticed that the player was able to get stuck in some spots (clicking in the grid didn't move me anymore).
Cool idea for an "endless wave" game!
That's a very innovative idea, I killed those rascals.
GhostsSummoningWar_tGut2jQ2Xs.png