2024-04-15 12:19
Nice game :) Story-wise, you should start without a hat and getting it back when you win :p It would be nice if we had some kind of man bar instead of points and the action would be easier to read if ghost were different colors :)
Foon → Ludum Dare Explorer → LD55 → Ghost’s Summoning War
By progz
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 6 | ||
| Fun | 3.00 | 6 | ||
| Innovation | 3.37 | 6 | ||
| Theme | 4.12 | 6 | ||
| Graphics | 2.62 | 6 | ||
| Audio | 1.00 | 3 | ||
| Humor | 2.16 | 5 | ||
| Mood | 2.37 | 6 |
Nice game :) Story-wise, you should start without a hat and getting it back when you win :p It would be nice if we had some kind of man bar instead of points and the action would be easier to read if ghost were different colors :)
I like the idea of a strategy game set in a maze. Maybe it could be expanded by blocking some pathways occasionally. I think more abilities would also add some strategic depth and make the game more fun.
Still, I enjoyed the game, played through it a couple times ramping up difficulty. Great job!
Interesting idea!
At first I didn't see the buttons in the upper left, and was just running away by clicking in the maze.
I noticed that the player was able to get stuck in some spots (clicking in the grid didn't move me anymore).
Cool idea for an "endless wave" game!
That's a very innovative idea, I killed those rascals.
GhostsSummoningWar_tGut2jQ2Xs.png