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Feedback comments for LD58
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| Timestamp | Since previous | Game | automatonvx's comment | |
|---|---|---|---|---|
| Oct 7 00:12:28 | Fruits? | ♥ 3 | Neat idea, with more juiceiness and sounds etc, you could see it being pretty satisfying in that candy crush style dopamine hit of things triggering other things to give you more and more points. Some nicely drawn art there. | |
| Oct 7 20:26:25 | 20h 13m | To The End Of Time | ♥ 3 | I did manage to complete it on medium. The graphics both the 2d and 3d as well teh music are all really nicely done. Certainly impressive within a gamejam time frame. The gameplay was ok, I quite enjoy a bullet hell or twin-stick shooter kind of thing, but even for me it felt like it was a bit too drawn out, especially as the boss fight was basically the same as the previous section in terms of gameplay. Also with the way its arranged(at least on medium) it felt like it was just a matter of patience to beat it as dieing doesn't really set you back much (not at all on the boss). Also i played the WebGL version and opn my controller stick left/right worked but up/hown didn't I ended up using the D-pad which worked fully instead. All felt very polished, just maybe try and condense down the gameplay a bit to make it less repetitive. But great effort overall 🎩 |
| Oct 7 23:01:19 | 2h 34m | Dungeon Depot | ♥ 0 | Kind of intriguing, I wasn't sure I entirely understood the rules.. does it end at some point? I played 7 days, but no end in sight, so i'm assuming it just carries on. What's the point of the collection. I think its a good mechanic for a card game, just feel like I am missing other players to be playing with or something. Seems like you should play like x days and then see who among the players has the most gold or something. Maybe I missed something 🤷 Anyway I like the core mechanic and the presentation is pretty nice with the transistions etc. to feel nicely polished. Would love some sound, some chill adventurey soundtrack would help set the mood, I feel this kind of slow paced turn based kind of game really needs music. |
| Oct 8 23:53:08 | 24h 51m | The Tiny King Who Had A HUGE Desire For Gold | ♥ 1 | Very solid tower defense, played till the end. Would have like a little more info about what damage the extra upgraded units did or how much more gold I got from the upgraded mines etc. After the first few waves my army was so built up that thye never even got close, so maybe some little tweak to the difficulty curve would have been good to keep the tension going. Graphics were nice and the was nice too to keep me bopping along while mowing down the hordes. Solid work |
| Oct 9 00:15:38 | 22m 30s | RunicForce | ♥ 1 | I really like the concept of crafting your armies, combining different ingredients to see what new units are revealed is somehow just very fun and a neat twist on the usual ways of building armies in strategy games. Only thing I found weird was that the combat area was very tiny compared to the UI. I put it in full screen but everything was still very small would have been nice to be able to appreciate the pixel art more. Obviously some music would be nice too for the atmosphere. I guess if you wanted to focus more on the crafting and combining meta-game you could make the combat an auto-battler, although personally I quite like the manual combat aspect. Anyhow very solid effort. Great work. |
| Oct 9 23:21:45 | 23h 06m | Duckollector | ♥ 1 | Man that was great, I always love the pico-8 aesthetic anyway, but this was still really nicely done. A little story, lots of juicy polish touches, really well balanced and a solid gameplay mechanic. The meta-game of trying to decide what upgrades might be worth it added a little spice too. Didn't manage to pay my debt, but will have to come back for another try. Only thing that threw me is the coffee didn't seem to slow time as far as I could tell. 🤷. Anyway great work, my favourite so far. |
| Oct 9 23:41:38 | 19m 53s | Forest Hoader | ♥ 1 | I like the concept and the hand drawn art is very charming. Just feels very awkward to play because of the lack of smoothness in the movement and the animations. I was going to say there is a lack of any risk element, but I guess thats not neccesarily a problem if you are going for an Animal crossing relaxing feel of just enjoying collecting stuff and building up your little world, but you really need a nice feel for that to work. As pointed out before though, I feel like for Compo category you should really only be using assets that are made by yourself in the time. Using third party music or other stuff, is fine, but should just be in the Jam category and be clear about what is yours or not so folks can rank appropriately. Anyway, anything with cute squirrels is fine by me. 🐿 |
| Oct 9 23:49:03 | 7m 25s | Taxbear of Haybrunn | ♥ 1 | A simple gameplay mechanic, but it works. I loved the setting and the combination of the cute animal aesthetic with the grim tax collecting. The little voice acting and simple but effective music loop adds a lot to set the atmosphere. Silly and kind of depressing, I like it. |
| Oct 11 10:41:25 | 34h 52m | All Roads Lead to Me | ♥ 1 | Not a big visual novel buff, so I don't have a lot of point of reference for the execution, but it worked for me. The night character as 'collector' didn't make that much sense to me, felt a bit like tryng to shoe-horn the theme in, but that's ok 😁. For me personally the music kind of carried the mood quite a bit, so sort of a shame since thats not ranked I assume its third party. Anyway the main thing is that the story-telling worked pretty well emotionally, and I have to admire going for such a personal theme. A welcome change of pace while doing ranking. |
| Oct 11 11:19:44 | 38m 19s | Gems of Kaine | ♥ 1 | I kind of hate puzzle games 😁 , I don't think I have the patience for it. Played for a little while but couldn't figure out the rules, not reading the itch page doesn't help. Once I cheated and watched the other video on here and understood the rules it became more fun and less frustrating. Maybe its just me, but I find trying to solve a puzzle when I understand the rules more fun than trying to figure out the rules, especially here where it feels like there was a lot of possible ways the rules could have been arranged based on colours, positions, order etc. Presentation was nice, little bug in that if you turn off the music (I liked it, but it gets stressful after a while) it resets every game over. I appreciated the little story setting stuff, its kind of silly, but some how that stuff adds to the fun. Certainly a solid entry. |
| Oct 11 11:46:41 | 26m 57s | Dragon Hoard | ♥ 1 | A potentially fun twist on the normal arena shooter style, with maybe trying to move the bits of your hoard around. Fun enough for a little bit, probably could have used some juicing up (all the usual tricks you can easily find videos on e.g. the vlambeer 'art of screenshake' video on youtube if you haven't seen it already) that would help make it feel more fun without really needing to change the gameplay. Maybe some options for upgrades or something between waves would help give the gameplay another dimension it could kind of use. Solid effort for a compo all the same. |
| Oct 12 10:21:02 | 22h 34m | Dragons Hoard | ♥ 1 | Even a kind of stripped down RPG is an ambitious option for a LD. I love the retro aesthetic and think it mostly works pretty well, maybe the enemy sprites in combat looked a bit less coherent with the rest of the style, but its a minor thing. I guess main points is the lack of feedback about whats going on during combat, in terms of enemy turns would help alot. Also it was unclear what was going to happen when the time ran out so the knights rocking up and wiping me out in one turn was a bit of a shock. Love the ambition and concept just felt it was missing a bit of essential polishy stuff. Music was nice too and like that it kept the retro theme. Was disappointed the full screen button didn't really work, its nice to be able to properly appreciate the pixel art. |
| Oct 12 10:38:55 | 17m 53s | Garbage Collector Inc. | ♥ 1 | heh, a simple design but surprisingly fun. I liked the setting and was pretty polished. The voice SFX are always funny XD. Simple but solid. |
| Oct 12 22:43:18 | 12h 04m | Mushrooms | ♥ 1 | Sweet game, not very gamey in the sense there is not way to lose, but works for Animal Crossing so who am I to argue. Its a cute little world you have there for sure. Particularly liked the dithered clouds. Completed my 'shroom collection. |
| Oct 12 22:52:49 | 9m 31s | Space derelict data collector | ♥ 1 | Shame you didn't manage to finish it a little more, feels like it would have been only a couple of features away from at least a full game loop. What is there feels quite nicely polished though. Got potential. |
| Oct 12 23:11:25 | 18m 36s | Hoarder's Remorse | ♥ 1 | Feels like it needs a little bit more polishing, e.g. the room transitions, a bit buggy (sometimes I seem to wipe out all the enemies when killing one etc.) I like the idea of having some secondary items I can use, although trying to tab through them when running around and shooting feels awkward. Also running out of bombs and having nothing you can do feels bad when it happens. Quite liked the music loop. |
| Oct 14 00:46:54 | 25h 35m | WYP | ♥ 1 | I'm not sure its the weirdest jam game I have ever played, but its definitely up there. Really fun vibe though with a lot of nice little touches. Particularly liked the Animal Crossing style voices, also the music was really nicely fitting. Driving my bus around and being a tourist collecting stuff in a town with light-fingered locals, whats not to love? Fun. |
| Oct 14 23:18:19 | 22h 31m | #rizzfest2k25 | ♥ 1 | Smooth. |