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automatonvx

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TimestampSince previousGameautomatonvx's comment
Apr 25 20:01:42 Pyre Lookout ♥ 1 Made the fatal mistake of hesitating.. lessons learned. I had fun, it's very text heavy obviously, but the writing is good enough to carry it. Ambient music sets the tone nicely and the art and character portraits also hold up their end. I really should go back and finish Disco Elysium :). Nice work.
Apr 25 20:23:01 21m 19s Signal Through the Blizzard ♥ 2 Played through till the end, had to restart after dying. I like the idea, but feels like its missing some elements to add to the funness, its a lot of walking with not much happening most of the time.. walk to the next site, defrost, heat, repeat. Maybe more branches or something. The flashlight doesn't seem needed at all. Was really missing having a walking animation for the main character also, as that's what I was staring at the whole time :D. I liked teh concept, and balancing cold and food is potentially, good, maybe it shouldn't be the same place to restock both, like if you had to decide whether to search for food, or carry on following the signal.. that kind of thing 🤷. Anyhoo appreciate the effort, I know it's hard to find time to get everything done you want to in a jam. Good job
Apr 25 20:39:26 16m 25s Ping to Survive ♥ 1 Great example of how to do LD well... have a simple but interesting twist on a classic mechanic. Simple but effective visuals, nice polish extras like the retro CRT effect. A nice little soundtrack and some sfx (EDIT - audio is opted out, so I guess its third party, shame, but fair enough). I played quite a few games, but didn't get past the dash, felt like sometimes I hit something couldn't have been there (maybe making anything you actually hit also visible would be better). Overall great work really. Well done.
Apr 25 20:54:46 15m 20s LD59 SIGNAL STRIKE ♥ 0 Heh reminds me of playing desert strike back in the day a bit. The visuals are a little bit hard to tell whats going on, so much bright colours, all feels a little bit harsh on the eyes. The aliens are pretty creepy, feels like the inputs need a bit of polishing to give more feeling of inertia or something. Also it seemed I ran out of fuel but nothing happened. The signal got to 100% so I guess I won, or maybe I didn't was kind of confused what I was meant to be doing apart from shoot bugs and pick up stuff. 🤷 Still kind of cool anyway.
Apr 26 23:55:21 27h 00m Deep Fall ♥ 0 Took me quite a while to figure out what was going on i'm ashamed to admit, but the minimalist style was quite intriguing. Neat idea and liked the style. Good work for your first jam.
Apr 27 00:13:03 17m 42s Ace Recon ♥ 1 Nice work for a compo entry especially.. it took me quite a while to get through flight school even. I blame my instict from all other flight games to have y-axis inverted kept throwing me off. One thing I would say is make it faster to restart when you die instead of having to go through a couple of UI menus clicks. Especially for the main mission that never got further than 4s in. Its quite hard to judge collision form that first person perspective, third person would be better I think for this style of gameplay. Sound wise the music loop gets annoying pretty quickly due to how short it is :/ but the voice acting added some unexpected added humour 😁
Apr 29 23:12:07 70h 59m phone home ♥ 1 Not the biggest fan of clickers as a gameplay mechanic, but it was a cute polished take on it. The music was nice and chill, kept me clicking till I completed my mission. If I was going to critscise I might say, maybe a bit of variation in where you have to click would help the gameplay a bit... like if the resource re-spawned in different locations or something 🤷. Also the robots felt a bit underpowered, had to do most of the work mmyself :) . Nice
Apr 29 23:21:13 9m 06s FixTheDamnSignal! ♥ 1 A fun idea, with some cute pixel art to match. The sounds do add quite a bit, probably technically should have a version at the deadline for rating, and maybe a separate post-jam one for fun. Not the end of teh world though. Nice work anyway.
Apr 29 23:40:26 19m 13s Warden of the Depths ♥ 1 Nice.. feels very polished. Really nice pixl art, and fun character design. Interesting mechanic. I got as far as the level with the whip guy,zombie and projectile due all on one level before I rage quit. 😁 Feel like the level design could do with a bit of tweaking, the leap of faith drops where you can't see what's coming the first time never feel great, and some parts of some levels seem a bit redundant. and then just annoying to repeat to get to the challenge part. Also feels like there is bug with the collision with the attack hitbox, that I need ot move sometimes to get it to trigger properly. Anyway it's still great work for a jam. Well done.
May 2 18:44:24 67h 03m Raider of the Warehouse ♥ 2 Nice, I like the Indiana Jones theming with the iconic crate warehouse. All felt nicely polished, I think the core loop is a pretty good mini-game mechanic, balancing exploring for more loot vs remembering the way back. First couple of tries I got greedy and couldn't find my way back, so had to accept my terrible navigation skills and be a lot more cautious to get out. I didn't find the diviner too useful really, was best off just wondering around and seeing what I found. Surprisingly nicely done 3d art for an LD game. Solid entry.
May 2 18:56:14 11m 50s Pub Protocol Panic ♥ 1 I like the concept, took me a minute to figure out how to open the door.. but then once its open it just stays open, so seems a bit redundant unless I missed something. Serving the drinks seems maybe a bit too easy, might benefit from having an extra step, like having to hit some keys get the ingredients or something.. one hand for ingredients one for serving.. 🤷 basically a typing game at that point. Sounds and music were nice, and art while simple, was charming enough. Nice entry.
May 2 19:10:34 14m 20s Unstable Internet ♥ 0 Nice. I really like the art style in that kind of bloomy, glitchy pixel art style. The music kind of fit the art style, but found it a bit kind of unlistenable after not very long 😁 . Was kind of thrown by the lack of visual feedback when I was shooting enemies, with the switching on/off wi-fi mechanic I wasn't really sure when i was damaging them or not. Also really needs a restart button at the end. Played a couple of rounds, but never did that well. Had fun though. Nice work.
May 4 23:36:34 52h 26m Space Supremacy ♥ 1 Really weird to not have visible bullets, unlike pretty much every run and gun side scroller. Without that dodging aspect, it boils down to walk slowly and shoot constantly to try to kill everything as soon as its on screen before it shoots you. So a bit weak on the gameplay side. Never the less, I played through till the end, took a couple of tries, The over the top action storyline and rocking soundtrack made it an entertaining ride. Silly but still kind of fun. Background music kind of carries it for me. I wasn't quite clear if that was made for the jam or not? Anyway, Appreciate the effort. Fun was had.
May 4 23:47:32 10m 58s NetHacking ♥ 3 LD_hack.png Took me a little while to figure out what I was meant to be shooting at and how the game worked. First of all I thought I was meant to shoot the blobs when they came by. Once I got it, it was surprisingly fun. I feel like its got a bit of potential, if you couldn't go through the same node more than once, it would add some strategy element.. could make it harder from some sides etc. Anyway I liked the setting, visuals kind of worked for it and the music and sounds also kept the vibe. Nice work
May 5 00:09:10 21m 38s Hear Ye! ♥ 3 Nice, I'm not much of a puzzle person, but its a fun mechanic, sort of like sudoku or something where you have to figure out the placeement through a process of elimiation. Only played about half the levels. On the critcism side I would say the 3d presentatin doesn't add so much for a grid based game, probably could be cleaner and more readable in 2d, but not a big deal, it was still pretty readable. The opening line of each level gets a little annoying after a couple of levels, maybe a bit of juicing up for when you convert tiles and finish levels woud be nice. But the core gameplay and mechanic is really good and it overall felt pretty polished for a jam game. Really nice work, well done.
May 5 00:19:50 10m 40s Natural Luck ♥ 1 Cute animals and presentation, played some rounds, won some money, then lost all the money. Basically the expected outcome of gambling. Was a little unclear what should be really done in terms of strategy.
May 5 00:27:48 7m 58s suno pi tomo tawa (Traffic Light) ♥ 0 Neat idea, but too hard for me :/