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Feedback comments for LD58
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| Timestamp | Since previous | Game | lima victor's comment | |
|---|---|---|---|---|
| Oct 13 17:33:52 | re:collect | ♥ 1 | It feels like waves were not an original idea but rather were added after feedback to make green zones search easier. Thing is they fit very well and I liked relaxing sounds and visuals | |
| Oct 13 17:58:48 | 24m 56s | Cyclops' Treasure | ♥ 1 | Liked the visuals and idea, sad you didn't quite set a goal. I have expected to get some ending if I escape with all 4 artifacts but the game just restarted :c Think the goal could even be of different difficulty like you can escape with the ring or with a few artifacts or take them all. Also a secret "are you stupid?" achivement for escaping with 5 rocks I guess players wanting to contribute with development of the game is a good sign. Cool game |
| Oct 13 18:13:21 | 14m 33s | F.L.O.P | ♥ 2 | Liked the idea but sliding through walls feels weird and underexplained, espicially for a smart fella skipping tutorial and looking it later. First attempt is like "well, I cant go through walls but I clearly see a fish outside of the arena. Probably shouldn't have skipped the tutorial, lets see... Wait, there is nothing?" Polish this mechanic and explanation, and it will be a nice game |
| Oct 13 18:17:39 | 4m 18s | Fume: The PC Gaming Simulator | ♥ 1 | I don't think those are fruits but I like bananas Oh I like how you made game's interface look as real app. I can close or make it fullscreen via corner buttons and it takes PC username as ingame user's name. That's cool |
| Oct 13 18:45:45 | 28m 06s | Lost Paws | ♥ 0 | Классная рисовка, интересная задумка. Удивился, что стал кубом, а потом вроде даже прикольно стало) Расскажите, есть ли продолжение после доставки сердца статуе? Что-то я так и не нашел храм на юге и не понял, что дальше делать( Рад видеть своих! |
| Oct 13 19:08:41 | 22m 56s | Capital Dungeon | ♥ 0 | Game looks interesting but confusing at first. Agree with comments above about swapping, able/unable moving mechanics and UI during fights. After figuring out the movement easily beat the game |
| Oct 13 19:19:35 | 10m 54s | Star Reaper | ♥ 1 | Destroing objects and bombing skullships are so cool. Simple and easy to understands and navigate but with a cool feature. Liked it! |
| Oct 14 06:46:13 | 11h 26m | Circus Puppet Theater | ♥ 1 | Very funny Carrier Clown actually looks cool, he is my favorite |
| Oct 14 07:00:07 | 13m 54s | FluxBeam | ♥ 1 | Ah yes, wanted to play some funny games and ended up questioning my lifetime decisions. Well, thanks, @ImmortalFox, gonna cry till tomorrow Actually combination of some philosophical questions with emptiness and easy hand on the wall rule creates just enough time and spare mental resource to think about those questions even if they were made just to fill an otherwise empty game. Liked it |
| Oct 14 07:17:42 | 17m 35s | Drone Collector | ♥ 1 | I wonder if you could play for so long that enemies would not be able to kill you even if you went afk. Surviving for 10 minutes felt quite easy after leveling up heal, aimable burst and auto-gun but still required manual shooting and avoiding, and prices went up quite high which is nice |
| Oct 14 07:36:46 | 19m 04s | EYE DEALER | ♥ 1 | For some reason could not sleep after the 5th eye. Did I lose or is it a bug? I want the squarish eye in my collection |
| Oct 14 07:47:16 | 10m 30s | Dream Together | ♥ 0 | Сначала не понял, а потом как пнул и понял Прикольная игра, ребята) Только камера как-то странно работает, иногда двигаю мышку и вместо плавного поворота резкий дерг в непредсказуемом направлении. Не понял, с моей это стороны или что-то с камерой Интересно, какой задуманный способ прохождения? Я выпал за карту с дальней коробкой и она телепортировалась с девочкой на контрольную точку. Но как будто надо было перетащить обеих девочек и выпнуть эту коробку? |
| Oct 14 09:22:27 | 1h 35m | Vault of Stars | ♥ 2 | Beginning of the Fearful Clouds: "I guess I have figured it out". Confrontation: "Yeah, I don't know what I am doing" Awesome audio, visuals and idea. Cool that different types of connections also looked different. Really liked it, just would like having a guide for the Confrontation. Actually beat it by pure luck after a few resets. |
| Oct 14 09:44:36 | 22m 09s | Part Collector | ♥ 2 | I so liked stabbing effect/animation of the first weapon and when I got 6 it was like woooaaah. I feel like player gets too much points but it might be a good thing for a jam I was able to buy all weapons fast, had an idea to make them all blunt for insane AOE, figured out they are slow and syncronous attacks is not a good idea, and managed to set all weapons different back in a single run |
| Oct 17 09:21:24 | 71h 36m | John Highland and a Special Golden Crown | ♥ 1 | While playing Peak I was thinking "And how would a real climbing simulator look like? Would it even be playable?". With this thought I set myself to beat this game and I really liked it I like both an idea and how it was executed. The character feels very responsive and realistic in terms of posisble positions, most of the time available actions were clear, and having to change limbs fast sometimes make experience better. The only issue I had is that character can't straighten arms even when legs are disconnected, but there were workarounds Also it felt awesome when music changed for the first time, but when it changed and I saw the snow it just felt incredible |