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Winter2277

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TimestampSince previousGameWinter2277's comment
Oct 6 23:29:21 Holy Dible ♥ 3 Nice! I loved the aesthetics, especially the music, very good mood. It would be nice if the starting intro help you understand the gameplay in a way, as it wasn't easy to get initially.
Oct 6 23:30:34 1m 13s Dungeon Depot ♥ 0 The HTML build doesn't work for me, I see the Godot logo and then a network error. Using Firefox, Linux
Oct 7 00:00:22 29m 48s The Soul Collector ♥ 2 Well done! I loved the aesthetic, enjoyed playing a game of card against death herself
Oct 7 00:06:30 6m 08s The soul collector ♥ 1 Fun game! The enemies were a bit slow to kill (many hits) but given the length of the game it made sense. The audio work was great, I enjoyed the sound effect and the music (which I assume you made?) was very engaging. Great work!
Oct 7 00:13:52 7m 22s A Lifelong Hobby ♥ 1 Nice relaxing experience. I certainly didn't feel much excitment playing this game, perhaps because there was no connection between the work and the collection. It makes an interesting statement on people who choose to collect things for the sake of collecting things. If I was in their place I would find it boring to work 8 hours a day just to spend that money acquiring material things that do not improve my life condition in any way.
Oct 7 00:31:23 17m 31s HUEVO ♥ 2 Although it is a bit slow, it works well as an Idle game. It's relaxing and can be fun to check on my chickens once in a while. I wish the basket of eggs wasn't full when you have no eggs, making it more clear you have to drag and drop the egg into it. I'm not sure what's the point of buying nests, cause my chickens lay eggs on the floor anyway. Good work!
Oct 7 00:39:25 8m 02s Salvage Dogs ♥ 2 Some very fun chaos in there. It was quite hard but I managed to get to a point where I defeated all other enemies, except one who kept spinning in the air. I'm not sure how to get to build mode though, do we need to wait 4 minutes for the timer to run out? The concept of modular vehicles where you can break off chunks of each other in a PvP setting is quite interesting though. I'd love to revisit this game if I had more info on what to do to get to build mode. Cheers!
Oct 7 00:42:57 3m 32s Paper Airplanes Collection ♥ 2 I loved that this is the only game so far which made me collect things in real life : knowledge on how to design cooler paper airplanes. It's a cool guide to go back to. Great job!
Oct 7 00:49:17 6m 20s Trading Postage ♥ 3 The adjacency bonus makes this game quite fun to think about how to maximize the output of my stamp book. The aesthetics are quite charming and makes for a pleasant experience. Great work!
Oct 7 01:05:32 16m 15s Bug Bequest ♥ 2 I'd submit a bug request... but I imagine bugs are part of the experience. I really dig the pixel art 3D artstyle, it's a nice inviting environment for any sort of gameplay. Not sure why magic was involved in picking up bugs, but it was an interesting mechanic. Well done
Oct 7 02:47:27 1h 41m Horror-Collector ♥ 4 Great game. The starting area is ideal to get a hang of the controls. I love how the flashlight "snaps" to random positions, really gives a feel that the main character is stressed out. Actually I'd love to know how you implemented that if you don't mind sharing, I'm quite curious. It felt quite immersive, thanks to both good graphics and good audio. I did not quite understand how to beat the monsters, I would run and close myself into a room and they would still get to me. But it still made for quite a nice experience, great work
Oct 7 02:53:35 6m 08s Raft Collectr ♥ 1 Good main mechanic, it's simple yet provides a smoothly increasing difficulty curve and satisfaction as you see the boat growing. Very good example where collection is increasing the stakes of the game in a direct way. Well done
Oct 7 03:09:37 16m 02s Cryptozootography ♥ 5 Fun game! The photo valuation mechanic seems quite fair, I didn't get much value for pictures of things behind trees, it must check if the subject of the picture is actually visible. I liked the graphics, a satisfyingly simple yet effective artstyle that enables having a lot of assets in the span of the jam. It is unfortunate that there's no way to "speed up" when you run out of pictures and it's hard to tell when to run out of pictures without having any indication of when the visit will end. A progress bar would be nice for that, so I could know whether to use my pictures quickly or not. Overall it is nice, great job
Oct 7 03:33:20 23m 43s Past Due ♥ 1 Perhaps I'm just addicted to seeing the numbers go up, but this is quite a fun idle game for me. The sounds are great. I wish there was a way to upgrades employees without mass clicking as this takes a while, even with the "upgrade all employee" bonuses. The way in which the map scales up infinitely (I assume??) is just smart and the formulas that keep increasing the prices of new offices just make sense. It's quite a satisfying design and an impressive entry for a ludum dare
Oct 7 03:43:48 10m 28s Wasteland Workshop ♥ 1 I went to the roof, but it didn't let me fix "it". The art is stunning both 2D and 3D and the object interaction is fine. However I found the commands too "direct" it felt more like tasks than puzzle, there was no moment when I had to think what to do, I just had to follow the instructions exactly. That is until it told me to go to the roof, which I did, but then the instructions wouldn't update. I tried polishing the solar pannels or bringing the "gun" to it, with no success.
Oct 7 04:04:19 20m 31s Clean-Collector-Company ♥ 0 The aesthetics are good and the music is pleasant. The mechanic works well and is easy to understand. However I struggle to see a challenge, other than perhaps trying to conquer the map as quickly as possible. I think the game would benefit by having some sort of objective as if you do not tax violently, you can't lose. Great job on your submission though
Oct 7 04:15:15 10m 56s Whiskers in the Dark ♥ 1 Great immersion, first time ever playing a game as a cat I found this very interesting and innovative. My only regret is not seeing the reaction of the human when he wakes up wiht 10 rats on him. I found the controls very adapted to cat movement, especially the jump as I felt I needed to calculate my jumps just like my cat does when jumping on a table. The graphics were a difficult hard to parse and I think that made the game more difficult but it looked good aesthetically. Amazing work
Oct 7 04:21:37 6m 22s SaleDay ♥ 1 Hilarious game that perfectly capture the chaos of north american boxing day. Great job
Oct 7 04:31:23 9m 46s Wind Collector ♥ 1 Stunning environment, the grass with the wind, the ocean and sky blending perfectly are nice to look at. Well done
Oct 7 04:39:34 8m 11s Merge! Merge! ♥ 2 The merging mechanic is an interesting addition to the monster catching mechanic as it solves the problem other games of this genre has, which is what to do with dupplicates monster you caught. The art is amazing and the music too, it makes for a relaxing experience. It's unfortunate that the catching relies on spam clicking, but It makes sense in the context of this jam. Great idea and excellent execution!
Oct 7 16:17:54 11h 38m Greedy Miner ♥ 1 Quite fun! I managed to max my stats and tried to find the edge of the mine... to no avail. Great job on the infinite terrain generation and fun little gameplay loop
Oct 7 17:03:32 45m 38s Green Amber ♥ 2 Great use of the theme, making each thing you collect provide you with abilities is great. I loved the graphics and the music. I wish the level design didn't include a massive pit for me to fall into over and over. Overall it was quite fun, great job
Oct 7 17:16:07 12m 35s Recola ♥ 1 Congrats on making your own engine in rust, it looked quite good. I liked the design of the puzzle elements, they felt otherworldly to me. Some extra feedback on clicks would be nice, it took me a while to realize the lasers were rotating. Great job!
Oct 8 19:52:41 26h 36m Beenball ♥ 1 Quite fun, the physics are satisfying and the graphics are nice. I wish there was more sound effects when the balls hit stuff on the board, but the music made up for it with its high intensity. Well done!
Oct 8 20:30:30 37m 49s Zombody's Business ♥ 3 Good job. I think my favorite thing about the game is how it creates this fear of being surrounded and the thrill of seeing whether you'll manage to kill them all before they get to you (when backed into a corner). The health system felt fair too, the zombies didn't hit me unfairly. It's nice that there was so many levels, but I wish you could get to the higher levels without having to redo the first few ones every time you switch difficulty.