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zidan-banan

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TimestampSince previousGamezidan-banan's comment
Oct 6 16:31:37 Claw & Collect ♥ 0 Nice graphics, tactile, and addictive! I liked the music. It's like a kalimba. It would be great to add more challenge or additional goals. Maybe add permanent AI assistants and turn it into an idle game with geometric progression. Sometimes I got confused between my hook and the AI's. You could separate them by color. Also, it's a bit confusing that the hook returns to the center. It's better to return it to the same position. Even better is if the player throws the balls themselves, so as not to wait and the game is more active.
Oct 6 18:19:01 1h 47m Ashveil ♥ 1 Кайф! Исследовать карту с механикой сапера было интересно. Все играется и ощущется приятно. Немного неудобно тыкать постоянно в инвентарь, может вибирать действие мышью рядом с ячейкой было бы удобней. И выстрел последним оружием на ЛКМ тоже упростил бы задачу. Шаг тоже можно чуть быстрей, чтобы из одного конца крты в другой быстро преремещаться. Сокобана тут особо не заметил) кстати, может какой-то куб фонарь перемещать, который подсвечивает пару-тройку клеток. В целом задумка огонь, мне очень понравилось! 2025-10-06_20-56-54.png
Oct 6 18:42:29 23m 28s GunShift ♥ 1 По началу фризы были, но потом они вылечились и играть стало приятно) Тема не то чтобы сильно раскрыта. Понравились улучшения и их комбинации. То что игроки не стреляют в тебя из-за экрана замечательно, но немного рушит баланс и позволяет почти в всех случаях безопасно всех поубивать, в т. ч. босса. Хотя если такая задумка то ок, особенно с рикошетом удобно это делать. 2025-10-06_21-34-17.png
Oct 7 12:06:16 17h 23m The Crossing ♥ 1 The gameplay is simple, but very addictive! The difficulty balance is good. The fact that you have to manage three boats that test your micromanagement skills is super! Thank you for making the character collider smaller, so you can sometimes slip through shadows. There's a slightly missing goal. For example, accumulating a certain amount. Or completing it within the allotted time. You could also punish the player a little for losing a soul, since it's currently not a threat. Thanks for playing, I've accumulated a hundred. 2025-10-07_14-55-35.png
Oct 7 12:29:41 23m 25s soulp ♥ 0 I came here because of the cover. The art is very atmospheric! The gameplay is a bit simple. Perhaps they could have added more challenge. For example, making the character and enemies faster would have created more action. The character could have slowed down over time, in addition to changing size. Or limiting the field of view, something like that. The detailed cursor is a bit confusing; it takes some getting used to. I also remembered an example of a wonderful game with similar gameplay and a certain twist (which I think inspired the developers of Super Hot). https://www.newgrounds.com/portal/view/477324
Oct 7 13:29:32 59m 51s What's Left to Keep? ♥ 1 I really liked the fake text input feature. I didn't quite understand the meaning (due to my poor understanding of English), but I think it's a bit of a critique of consumer society. It could have used a bit more gameplay, but overall I liked it.
Oct 7 13:37:13 7m 41s W.A.L.K.E.R ♥ 1 Жаль, кажется я где-то видел залипательную гифку с этой игрой
Oct 7 13:57:51 20m 38s Memory Duel ♥ 0 I beat the game! It's harder to remember the colors, of course, but considering the enemy isn't very smart, it was easy. The cards flip too quickly. I think if you slow down the cards and make the enemy a little stronger, it'll be fine.
Oct 7 14:53:19 55m 28s FluxBeam ♥ 1 I did it! 2025-10-07_17-40-42.png Great atmosphere! I felt the gameplay was a bit lacking. Perhaps it would be nice to add navigation elements so you could build a map in your head. These could be simple, memorable objects, like a strangely shaped rock or a slightly different color palette in an area. This would encourage the player to move more consciously and have more control. More hints could also be added, like at the end, to make it more of an exploration puzzle.
Oct 7 15:23:50 30m 31s KeyboardCollector ♥ 2 A great exploration game! I couldn't finish it. But the concept and mechanics are interesting. Perhaps a moving camera would have made it easier to navigate (or at least that was the idea). It was a bit jarring to fall when I stepped toward a new screen. I was hoping the I and P buttons would do something. I circled around a few times and thought I'd gotten around everything, but I still couldn't figure out how to get to the letters on the left and right (I think they were O and T).
Oct 7 15:48:54 25m 04s I Want Your Teeth ♥ 3 The concept and art are great! But as everyone says, it's incredibly difficult. I barely got to the third image on the 50th try. I think I can get used to it, but it's too expensive. Especially getting it in my mouth on time. I didn't even have time to understand the rules. I think at least adding a pause when switching to the next picture would be nice.
Oct 7 17:14:33 1h 25m Tarnos Quest ♥ 0 It looks very stylish! In my opinion, the game really lacks responsiveness. The fact that we don't know the enemy's health is fine; I understand that was the idea, for the strategy element. But adding indicators to indicate where the enemy is hitting would be much clearer. And of course, I'd like to see which limbs have fallen off the enemy visually. And we've already talked about the difficulty. I wouldn't even make a tutorial here; I'd add more opportunities for exploring this world through trial and error, for example, more health and mobility. I love it when nothing in a game is clear and learning happens through gameplay. It would also be great if damage to body parts affected abilities. For example, damage to the eye would impair vision, damage to the ear would impair hearing, etc. Overall, the concept is interesting, and if we added more gameplay feedback and tactile feedback, it would be great. By the way, there was an interesting game at the Siberian Game Jam with a similar idea - https://tululeo.itch.io/monstro
Oct 8 16:52:11 23h 37m The Candelabra ♥ 1 I did it! 2025-10-08_19-28-38.png It wasn't that easy. It's not entirely clear what's going on; there are too many possible combinations. Perhaps some kind of log would help me monitor the process and make decisions more predictably and strategically. The mechanics are interesting; I liked it.
Oct 8 22:13:16 5h 21m The A?! game ♥ 1 2025-10-09_01-12-58.png
Oct 8 22:41:19 28m 03s EBLU ♥ 1 I did all 3! The idea is funny! It's somewhat reminiscent of Stanley Parable. I noticed the game speeds up over time. They could have added an ending where you do nothing, accelerate to cosmic speeds, and get an achievement or a trolling comment from the author. I also liked the transition to the red screen. And I'd like more gameplay.
Oct 9 00:41:34 2h 00m Rogue Scribe ♥ 3 This is a very good game! Even though it's rough around the edges, there's a clear attempt to make something interesting. I think that's exactly what you should do at jams—experiment with mechanics. The level design encourages exploration. I especially liked the room under the ceiling and the dungeon with the gravity skill. I understand time is limited (dude, it's also a compo!), but I think it would be better to ditch some mechanics to polish the existing ones. You probably already know this. Of the 9 existing mechanics (if I counted correctly), I'd keep 3-4 and focus on polishing them. I'd also add at least some sounds and maybe some simple graphics, since all game elements are important. The goal could also be more clearly defined. For example, highlight the place you need to reach or, through a simple narrative, hint at the need to collect all the spells. Another minor detail: I missed a gravity effect timer and a hook target indicator (at least a simple icon change). And why didn't you use left and right mouse buttons? It would have been much more convenient. I'm not sure it's possible to develop this game into a full-fledged, large-scale game within a reasonable timeframe and resources as an indie project. Perhaps if you focus on one killer feature, you could make a cool small indie project. But it's still a ton of work. I'm not very knowledgeable about action games (maybe you were thinking of something like Ghostrunner), but to my taste (because I love puzzles and exploration), this game would make a great puzzle platformer or Metroidbrainia. I recently discovered a great game in this genre with a relatively small scope – [Chroma Zero](https://store.steampowered.com/app/3121470/Chroma_Zero/). [In my last jam](https://maximkolesnikov.itch.io/sizematters), I also experimented with some spatial mechanics. Overall, I really liked it! Special like for the dash effect withh FOV.
Oct 9 23:05:28 22h 23m Steal the Panties ♥ 1 Безумец! Когда ты написал, что будешь делать и про трусы и про рыбалку, я сначала не поверил, но теперь это на моем экране)) я кстати требую процент за идею совместить рыблку и трусы. замена балкона на крышу не считается)) Маска топ, именно в виде трусов) 2025-10-10_01-54-35.png
Oct 10 13:23:53 14h 18m Cats King ♥ 1 A fun idle. The chain mechanics feel fresh! The progression needed to be not just a little faster, but exponential, like in other incremental games. The game is a bit lacking in responsiveness. For example, highlighting the cursor when hovering and making interactive areas more clear are ideal. It's also a bit odd that you can build through walls. 2025-10-10_16-14-39.png
Oct 10 14:14:49 50m 56s Paper Fishing ♥ 1 A fun little game! I enjoyed matching fish chains.To get rarer ones. It would be great if the book showed which fish bite which bait. Like a branching tree. That way, I could set goals and work toward them more consciously. Add a link to the Itch page that leads to the LD page. I first found Itch, and then I had to search manually on LD. upd: Oh, I saw you have a fish catching diagram. I think adding that to the game would be great. You can even skip the outline so it's hard to tell which fish are which, but the player would still be able to see the entire chain to track the progression.
Oct 11 20:42:05 30h 27m Sword collector ♥ 1 Cool! I like the visuals (the environments and UI), the gameplay, and the sound design. The concept is also good. There was a bit of a lack of feedback from enemy attacks. It's also cool how when you deal damage, part of the enemy's health bar glows white and only then disappears. Little details like these significantly enhance the tactile experience. I liked that the game isn't difficult, but maybe other players would like more of a challenge. It would be fun if the eye followed the cursor. That's a good result for three days!
Oct 12 12:44:12 16h 02m #1 Card Collector ♥ 2 Funny! Reminds me of Stanley Parable and that's cool!
Oct 12 18:32:06 5h 47m Unwordy ♥ 1 An interesting idea that encourages social interaction and competition! I found it challenging because I don't speak English very well, but overall I enjoyed it. Perhaps more customization options would allow for more interesting interactions. For example, instead of a name (why only three letters?), you could add a link to the user's LD page.
Oct 12 18:55:44 23m 38s Stamp Divers ♥ 1 A very enjoyable little game! The mechanics feel fresh and fun. The game itself is simple, but the level objectives are a bit confusing (the same icons and colors were hard for me to read), so I had to collect all the envelopes in the level. Overall, it's a lot of fun to navigate blindly! 2025-10-12_21-44-44.png
Oct 12 19:18:32 22m 48s Glow below ♥ 2 This looks really nice! The controls are weird, but fun, and I think that's on purpose. I found the gameplay a bit boring. I never figured out whether the items affected any stats. Perhaps the effect could have been more noticeable. The sound and art are great! And thanks for the beautiful devlog (I came to play it because I saw it in my LD feed). 2025-10-12_22-12-30.png
Oct 12 19:49:47 31m 15s Great Tearer ♥ 1 It's funny, but there needs to be some kind of gameplay goal. It's good that there are black obelisks, but they're not enough, and as far as I understand, they appear randomly. Perhaps it would be a good idea to reward the player for building closed areas (instead of long lines like mine). I discovered an undocumented zoom feature. 2025-10-12_22-45-12.png
Oct 12 21:06:11 1h 16m Nightfall ♥ 2 An amazing game in every aspect! Even after seeing it played on stream, I wanted to do it myself. It's beautiful, sounds nice, and plays very tactilely and responsively. I have nothing to add. Perhaps I was amused by the final character who seemed hesitant until the very end.
Oct 20 23:56:07 194h 49m The Witch Chef ♥ 1 The game feels amazing, everything is juicy — the animations, the effects, the tactile feel, the sounds! 2025-10-21_02-49-29.png A special like for the bone appetit (and I think there were some other puns, too).
Oct 24 22:04:25 94h 08m Out of Chalk ♥ 1 The atmosphere is awesome! I also liked the story and ending! It feels great to play. The gameplay was a bit lacking. The puzzles are simple. The Sokoban field is scorched by Steven's sausage, Patrick's paradox, and so on. We're waiting for more Sokoban from Jonathan Blow. Therefore, the requirements for Sokoban are very high, although interesting ideas are still emerging. The creator of Baba from You had a series of short Sokoban games - https://itch.io/c/4014684/tiny-block-pushers I love puzzles in general, and I'm happy with any puzzle game, so thank you. There are very few puzzles out there, especially good ones. Here's a good article on how to make puzzles with interactive examples based on Sokoban - https://auroriax.com/puzzle-explorable/