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Feedback comments for LD58
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| Timestamp | Since previous | Game | CamComDuck's comment | |
|---|---|---|---|---|
| Oct 6 01:50:05 | Fractal Collector | ♥ 1 | I love a good math and puzzle game! I'm curious about how did you make the fractals graphics? I found the levels' difficulty ranging wildly from level to level, some levels I could solve in seconds and others I couldn't solve at all without hints. Maybe getting a playtester to try it out first or try ordering the levels from easy to hard would help especially for newer players! | |
| Oct 6 01:53:02 | 2m 57s | Can you give me a hand gesture? | ♥ 1 | I love the graphics and sound effects! I think adding some way to view the hand gestures already discovered would be very helpful. I found myself just constantly toggling each finger and clicking the check button, without much memory on what I'd already tried. |
| Oct 6 01:56:55 | 3m 53s | Dragon Hoard | ♥ 1 | Cute game, I love the drawn dragon! Just a small bug I found in fullscreen mode, it seems the window doesn't fully scale with my monitor, so I can see extra playspace at the bottom, and I can push the yellow circles into it but my dragon can't go in it to collect them back image.png |
| Oct 6 02:08:06 | 11m 11s | Sewernir | ♥ 2 | I love your art and sound effects! I think the mechanics were well designed and taught to the player, but I found it a bit repetitive just making triangles a whole lot. Maybe some way to differentiate the levels with the expected rope patterns would help with this? I also found a small bug where the purple circles sometimes got stuck into a corner and wouldn't move out, so I couldn't capture them. image1.png |
| Oct 6 02:16:25 | 8m 19s | Swarm Surge | ♥ 2 | I love the concept, art, and sounds! The concept of collecting soldiers is very unique and I found the gameplay fun, especially with the cute graphics! I found it a bit hard to tell who was on my team and not just based on the circle colors. I think it would also be nice to have the neutral people walk towards you or show on the map because I found I was leaving them around the map without knowing where they were. |
| Oct 6 02:20:41 | 4m 16s | Sugar Crash Clair | ♥ 1 | I love the graphics and sound! I found a small bug where I could infinitely fly by quickly alternating spacebar/right key, just to let you know. I like the idea of collecting speed! |
| Oct 6 02:33:15 | 12m 34s | Petals | ♥ 1 | The graphics are beautiful and the sound effects and music really complement the game well! I'm curious how it picks the pattern to place petals in, it seemed to always give me exactly what I needed haha. I enjoy playing it in the relaxing zen mode. I tried in the normal mode, but quickly lost and didn't see an easy restart button in the game (I just refreshed the tab and it was fine). |
| Oct 6 02:46:44 | 13m 29s | Pollen Pusher | ♥ 1 | I found the movement a bit confusing, but really appreciate the compass UI to help fix that. The art is super cute and sounds complement the bee well. I think its a bit too easy to get soft locked on a level, and feels frustrating when its the last pollen at the very end, but I understand this is my fault too haha. I think also introducing the R for reset earlier would be nice, as I was refreshing the page each time before learning the keybind. Overall, the game flow of slowly introducing mechanics is extremely well done and makes it easy to learn while playing, which is the best kind of tutorial! Especially for this style of puzzle game. |
| Oct 6 02:51:42 | 4m 58s | Apple Basket | ♥ 1 | Cute little game, and congrats on your first compo! Just a small note, I saw a sprint UI bar, but couldn't find the keybind for using sprint (or maybe it isn't implemented, I'm not sure). Your 8bit design is well done and easy to follow, great work this weekend! |
| Oct 6 03:02:51 | 11m 09s | Word Collector | ♥ 0 | Great idea, and super impressive for 2 hours! Just some small notes: I think I was still able to type words even when they were off screen on the left, and clearing my currently typed letters when I move to the next level would be nice because I always had to waste the first second or two backspacing my currently typed letters. |
| Oct 6 03:07:47 | 4m 56s | Predincament | ♥ 1 | Great art and environment! I love a cute and educational story piece. Next time, if you wanted to have more mechanics, I recommend working on all mechanics before starting the art, as the art will take up as much time as you allow it. This time around, the art really makes the game work though! As some small feedback, it wasn't clear to me within the game what the smile does, and I realized it only worked if a dialogue was closed. Some kind of visual feedback/note in game about this would clear that up easily though :) |
| Oct 7 01:41:23 | 22h 33m | Paper Airplanes Collection | ♥ 2 | Very cute and simple game! I like the educational part especially. I may recommend picking a different font, especially for the book UI, as I found this one a bit hard to read. |
| Oct 7 02:12:33 | 31m 10s | The Tithe of Souls | ♥ 1 | I love Oxygen Not Included, and definitely can see the inspiration on the pipe mechanics! This game is impressively complex to make in just a weekend, very well done and congrats to the team! |
| Oct 7 16:27:31 | 14h 14m | Circus Puppet Theater | ♥ 2 | Very cute graphics, and I love all the details on the animations! I would recommend adding some kind of UI to show what colors you have already collected, as I found myself running back and forth trying to remember the colors. |
| Oct 7 23:44:41 | 7h 17m | Loaded Dice | ♥ 1 | Super impressive compo game! I especially love the music and sound effects and how well they complement the game style/mechanics. The tutorial was incredibly helpful and well done too. |
| Oct 7 23:49:51 | 5m 10s | In-A-Bottle | ♥ 0 | Cute game for a weekend jam! The lore is very interesting, I think it would be cool to be included/incorporated into the game more. Maybe finding lore pieces within the ships as you explore them? |
| Oct 7 23:54:36 | 4m 45s | body, birds, drop | ♥ 1 | I appreciate the content warning, but maybe being a bit more specific would be helpful on it as well (I think about how movies on Netflix have that popup in the top left before the movie giving the warning categories like gore). I also found the camera to move way too fast for me to watch, I think a camera speed control would be very helpful. I like the graphics and music! |
| Oct 8 00:04:23 | 9m 47s | Table Lord | ♥ 2 | Great concept that you could build off easily if you wanted to! I was able to win on my first try. I liked the mechanics of upgrading and the random negative events to change the game a bit from the otherwise repetitive turn to turn. I don't think I found the use for bread, and I also think it would be nice if the opponent castles tried to fight back somehow, maybe by retaking land over time? |
| Oct 8 00:09:50 | 5m 27s | Coin Games | ♥ 2 | The ghost is absolutely adorable! The genre mix of arcade and roguelike is really interesting, I haven't thought about it much before but you played with it really well here. I think working on the UI graphics a bit more to make them easier to read/understand/see at first glance would be a great small addition to this cute weekend game! |
| Oct 8 00:29:55 | 20m 05s | Collect It | ♥ 1 | Cute idea, and I like the simple graphical style you went for! I think a smaller board and less game time may actually work in your favor for this game style, I felt it a bit too difficult to go up in levels with such a large board. |
| Oct 8 02:57:21 | 2h 27m | Genius Gallery | ♥ 3 | What an incredible game for a weekend game jam, your entire team should be so proud of their work! The modeling and music are professional quality, this is what I would expect a Steam game that I paid real money to look and feel like. For a couple small gameplay notes for the future, I think it would be very helpful to move objects after they are placed (even within the same exhibit, I understand if you don't want people rearranging everything for balance). I found myself sometimes accidently double click the furniture card which would select the furniture and immediately place it down under, and without movement after this was a bit frustrating. Also the ability to view your current museum and go back to the card selection screen to plan better would be nice. Just a bit of feedback to polish this already incredibly polished game! :) |
| Oct 9 01:59:08 | 23h 01m | Garbage Day! | ♥ 2 | Cute game! The collisions seem to work perfectly, great job on that! (I always struggle so much with collisions). And the animations are all super precise and helpful to the gameplay! |