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CamComDuck

Feedback comments for LD57

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TimestampSince previousGameCamComDuck's comment
Apr 7 03:46:14 Heaven Denied ♥ 1 this is a unique take on the depths theme! I enjoyed playing through the morality of the choices. I found it a bit difficult to click the exact right spot for the heaven/hell buttons though, and I had 2 X's on top that I'm not sure what they meant.
Apr 7 03:54:17 8m 03s Roots ♥ 1 I really enjoyed your art and sounds, they're very engaging! I'm surprised we have a very similar game loop, but your take on cards for upgrades is much prettier. I had a very difficult time controlling the root with my cursor, it always felt too slow to move anywhere or too fast to get to where I wanted to go. Also just a note, once I reached the lava, the screen went fully white and crashed (I was playing your itch html version).
Apr 7 04:02:29 8m 12s 931 ♥ 1 Your general theme and mood are excellent! I really like the simplistic "stay in room and fix everything" design (and btw the room is very well designed). I just found it a bit repetitive to read the laptop to see the problem, go hover over everything to figure out what to fix, repeat. The lighting and screen shake were great touches too!
Apr 7 04:10:29 8m 00s Anteater 2 ♥ 2 I love the anteater idea! I agree with the previous comments too, this would make a super interesting larger-scale management kinda game. Just a note, I ran into a soft lock where the ants all only wanted to go down 1 horizontal line at the top of the colony, and they would just continuously go down only that line infinitely, no matter how much I ate them. I think it would be cool to add some sort of specific resources the ants are digging/bringing back and then something you can do with that resource (maybe buy more ants?).
Apr 7 04:17:22 6m 53s Wormin' Down ♥ 1 I love the graphics and sounds/music, they really complement each other and the theme well! This feels like a great game to give a child learning addition, would make it much easier and fun to learn. My only recommendation may be to play with the viewport size, maybe a smaller or larger perspective could make for interesting game modes.
Apr 7 04:27:48 10m 26s The Last Fall ♥ 2 Super beautiful art and game! It was a bit of an optical illusion trying to follow my character's position with so much moving around them. The ending was quite funny, definitely surprised me! I have just a small suggestion of adding a life counter in the game, since it seemed I went back to the last checkpoint after hitting something 3 times, but there wasn't a clear indication of this.
Apr 7 04:32:08 4m 20s Abysm ♥ 0 I felt really cool when I got 2 tentacles with 1 teleport. Cute game, I love the art and the background environment!
Apr 7 04:40:47 8m 39s Revenge of the Slimomancer ♥ 0 super cute RTS! I got the same bug in the previous comment as well. I love the art and sound effects. Just a small suggestion to make it more obvious my slimes are damaging the enemies, maybe by giving the enemies a visible healthbar?
Apr 8 02:35:04 21h 54m Deep Blue Descent ♥ 2 We had a very similar submarine idea 😅 its super interesting seeing a 3D perspective on it! I enjoyed the little fishes that follow you on the top level, I wish they could follow me down, or maybe have different fishes for each depth? My suggestion would be adding some type of map or way to tell the player where they have been, because I found myself constantly getting lost and reexploring the same areas.
Apr 8 02:44:02 8m 58s Living Lift ♥ 1 Definitely my favorite part is the bouncing slime! Great, simple game, with excellent execution!
Apr 8 02:53:26 9m 24s You Know the Drill! ♥ 1 great execution on a simple concept! I especially like the shop UI, I spent a lot of time on mine and yours looks so much better haha. especially the bouncing text! My suggestion is I felt the prices were a bit too high, and the mining speed a bit too slow. The overall vibe is excellent though, I could see myself relaxing playing this game.
Apr 8 02:57:54 4m 28s Deep Bat Rage ♥ 1 I also had a leaking roof during this jam so I feel you on that. The graphics, music, and sounds are all great! Don't beat yourself up too much on the gameplay part, this is a great starting prototype you could revisit to improve the enemies/use the health :) I also like the "you really hate bats for some reason" story, so could even further expand on that in the game too somehow.
Apr 8 03:47:02 49m 08s Sticky's Aquarium ♥ 1 super cute, well designed game and beautiful graphics! this feels like a great "depths" fishing minigame! I think it would benefit to add some more explanation on how to play, either before the game starts or somewhere on this page/the itch page, including controls. I'm also not totally sure how to earn money, it seems like my frogs were running away and gave me coins? I will replay it if there are some more instructions provided, but it was fun to throw the fishing pole and do the circle fishing minigame!
Apr 8 03:56:19 9m 17s From The Depths: Mining Meets Tower Defense ♥ 2 super impressive game, I can't believe you made this in a weekend! the genre combination is very interesting, I'd love to see this explored in a larger scale game in the future if you revisit this project. Just a few suggestions: some indication of where the enemies are spawning/where they are going, I got stuck in my hole in cat form and wasn't able to defend anymore, and moving turrets (the first turret I placed was completely wasted because it wasn't anywhere near where the enemies were coming/going). great work on this game overall, probably my favorite I've played this jam so far!
Apr 8 04:11:36 15m 17s Clock In ♥ 1 this feels like a work of art more than a game (this is meant as a compliment). the seeming lack of choice is a really interesting mechanic I'd never thought of before really. I think the graphics played into it super well too. I found myself wishing for any explanation on what I was doing, why I was doing it, the differences in the buttons, and found that no explanation actually played into the theme better, so I can appreciate it more (even if that was unintentional). I think you could have leaned even more into the monotonous atmosphere, maybe adding the train ride back home too, having to click to turn off the alarm every morning, just more small "meaningless" and repetitive tasks.
Apr 9 04:23:43 24h 12m Revenge of the Ocean ♥ 1 I love the cute octopus! nice work for such a short amount of time!
Apr 9 04:30:52 7m 09s BeltCo Mining Inc. ♥ 1 I think this game could have really benefited from some kind of playtesting before submitting, I unfortunately found the controls too difficult to manage and I was going days with exploring, running out of power, and not having seen a single asteroid. Just a few small balancing things that could definitely be fixed if you had a bit more time, overall fantastic job for a compo game :)
Apr 9 17:58:32 13h 27m A robot with funny physics goes down for a diamond ♥ 1 the sound effects and music are super great in this! congrats on finishing your first LD and game, thats a big accomplishment! just a small thing to note for your future games, learning how to adjust the screen resolution/scale/aspect ratio is a small but super helpful thing, I found it hard to read the text at the beginning because it's quite small on my screen.
Apr 9 18:04:50 6m 18s Dungeon Chef ♥ 1 the ability to skip dialogue is a small but excellent touch! I really like the art and music, it really complements the game design well. My feedback is the design of constantly having to check the recipe book is a little repetitive, maybe some way to "learn"/unlock recipes over time would help, so it gives the player time to memorize recipes over time instead of everything all at once to try and learn.