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Cody Raethke

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TimestampSince previousGameCody Raethke's comment
Oct 11 20:54:50 debt collector - the game ♥ 1 Nice first entry! I enjoyed playing with the physics and moving the boxes around. It would have been more fun to have a few more "puzzles" that required stacking the boxes in unique ways. It also wasn't clear to me who the terrifying red-faced person was - an angry debtor? A competing debt collector? Some sort of demon??
Oct 11 21:07:25 12m 35s Last walk in the forest ♥ 1 Really liked the art style. The music selection was nice as well. I unfortunately didn't have the patience to find out if there was a win condition - the gameplay was a little slow, and I kept getting hit by flying purple monsters I was unable to dodge.
Oct 11 21:51:30 44m 05s Claw & Collect ♥ 0 Really nice game! The game loop itself was pretty simple, but the music and overall feel was really relaxing and almost meditative.
Oct 11 23:34:32 1h 43m Trash Game ♥ 2 This was my first idea actually - very well executed! Love the music, silly sound effects, and overall aesthetic. The gameplay is fun, but it's a bit difficult to do much before the time limit runs out. Really liked the village layout and size as well, but it was hard to find my way around without some sort of beacon for "home"
Oct 12 19:35:32 20h 01m Taxitax ♥ 3 Really cool combination of 2D and 3D. Felt like GTA! A couple suggestions to make it even more fun: * Prevent people from asking to go to the same place they started (I had several people pick up and drop off at the Fries place, it felt like cheating) * Adjust the scaling so you have a bit more time to learn the roads before you run out of cash * Make the car have a bit faster acceleration
Oct 16 03:02:29 79h 26m Road Rage ♥ 1 Felt like GTA 2! The controls felt a little funny, I found it much easier to drive in reverse. There's a ton to do here, although I struggled a bit with finding things that were interactive - it would have maybe helped to have a couple of "active" goals for the player to seek out.
Oct 16 03:45:57 43m 28s Relic Seekers ♥ 1 Really nice job on this game. The art style was really cool, the sound effects and creepy enemies helped set the mood, and the gameplay was enjoyable. It took me just the right amount of time to find all the pieces. My one gripe is that the enemies were kind of annoying - rather than try to deal with them, I just stacked all the pieces up on the table until I had found all of them and assembled everything really quickly. Overall, one of my favorites so far.
Oct 17 03:39:17 23h 53m Mailbox Mania ♥ 1 2025-10-16-222557_hyprshot.png Eerily similar to my first jam game, though quite a bit more polished 😆 Fun graphics and gameplay, and I liked the small details like the speedometer and the mailbox flags going up. I did get a little annoyed at how much the car spun around when crashing, and how you could drive off the side of the screen, but both minor things. Nice work!
Oct 17 04:01:34 22m 17s GRIBNIK ♥ 2 I really like the character model and cell shading, as well as the overall mood and audio. I did get tired of the gameplay pretty quickly, I think with a bit more polish on the player movement and animations it would help with immersion and making the simple gameplay more enjoyable.
Oct 17 04:09:31 7m 57s Witch Solar ♥ 2 Very unique idea. It was fun trying to focus the lasers from 2 or 3 eyeballs. I liked the simple, relaxing music and sound effects as well. I think a simple parallax effect on the background when you move around and more emergent gameplay (power ups, different tools/weapons, different types of enemies, etc) would really help flesh out the game.
Oct 18 03:53:27 23h 43m Kobolds In Space ♥ 1 Wow, this has a lot of potential! Nice clean visuals, and the music fit well. I was a little overwhelmed by the tutorial coming in and not knowing what the game was about - it got right into the details. But kudos for having a tutorial in the first place, I would have been lost without it. The game itself is fun, and I think you had a good balance of different cards, craftables, and effects. I'm not sure if I was just unlucky or what, but it felt like the hazards spawned too frequently in the very low/low risk rooms. I tried to use a strategy of only going to the rooms that were less than medium risk, but I'd still often get multiple hazzard cards, and ended up running out of health before I finished the second day.
Oct 18 04:17:24 23m 57s A Gnome's Dig ♥ 1 Very unique idea! I liked the art style, and the music, sound effects, and voice acting were all excellent. The magnifying glass effect is also really neat. I didn't fully understand the different tools, they kind of all seemed to do the same thing, and there seems to be a bug with the mouse movement that made it really difficult to aim (I'm on Linux, so maybe that contributed) - but nice work for a jam game!
Oct 22 03:19:23 95h 01m space rocks ♥ 0 I had a similar idea at the beginning of the jam, I liked the direction you took it! The graphics are pretty cool with all the stars in the background and the particle effects. I also liked the level setup and warping mechanic. The core gameplay was functional but a little bland - a bit more movement, e.g. moving rocks and/or ship momentum, objects/enemies to avoid, etc would definitely make it more fun. One small bug I ran into was I could never get my ship to empty fully - it seemed random how many resources would unload before it forced me to undock.
Oct 22 03:45:21 25m 58s Trash Kinggggg!!! ♥ 1 The racoon sprite and animations were really good - I felt like the art style was a bit all over the place though. Maybe intentional with the overall goofiness of the game? I ran into some bugs that made pressing space/e/etc work (though I could still move) and wasn't able to get very far, but it was fun jumping around.
Oct 22 04:14:19 28m 58s MelodyWalker ♥ 0 Not quite what I expected - the menu art was really nice, but it was odd not having music there, for a game based on music. The world terrain was cool as well, though the art in the game itself could have been more cohesive. I never really figured out the gameplay, maybe I'm just bad at memorizing spells - and I think I ran into some bugs, the explosion effect would damage the enemies, but the green fire didn't. I'd recommend adding some more simple spells, or making them easy to remember (showing the next part of the main melody on screen, or having some sort of tutorial for example).