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Feedback comments for LD58
Kapricorn Media's games and stats for all events →
| Timestamp | Since previous | Game | Kapricorn Media's comment | |
|---|---|---|---|---|
| Oct 10 18:04:09 | Recycling War | ♥ 1 | I think the idea for the game works, but the controls are kinda clunky and maybe the physics for the recyclable things are sometimes too floaty. It did give me a chuckle, so I did enjoy it! | |
| Oct 10 18:07:49 | 3m 40s | Trivia Hart in "The Case of the Porcelain Tricorn" | ♥ 1 | LMAO I love the art and the voice acting. It's so much fun to see this much dedication put into an entry! Even things like the smoothness and attention to detail of the main menu is really pleasant to experience. I also can't read sheet music ): |
| Oct 10 18:11:29 | 3m 40s | GreedyDude | ♥ 1 | I think what I liked the most were the controls. It's such a joy to control IMO and the idea is also really funny. I found really annoying that the tips at the beginning weren't things you could toggle off, but you had to walk away from./ Idk if that makes sense, but overall super fun! |
| Oct 10 18:15:30 | 4m 01s | Hoarder's Remorse | ♥ 1 | I really like the weird vibe this game gives off haha. I appreciate that the soundtrack sounds like it was made by hand and it does not sound like some AI slop. Very enjoyable. |
| Oct 10 18:19:26 | 3m 56s | LOSS | ♥ 0 | I would have LOVED to hear an RPG medieval soundtrack for this. It looks like the game is really daunting. I don't think it is quit my cup of tea, but the retro art style really gets me. I'll put a little bit more time into it to see how it fares. |
| Oct 10 18:21:00 | 1m 34s | STAVROS | ♥ 1 | I CANNOT believe this game has a trailer HAHA how cool. |
| Oct 10 18:32:13 | 11m 13s | debt collector - the game | ♥ 1 | haha i really appreciate the vibes of this game. Simple premise, simple execution = fun stuff |
| Oct 10 18:34:21 | 2m 08s | The Secret of the Statue | ♥ 1 | Press Q to blink HAHA damn. Horror games are usually not my cup of tea, but I think you really nailed down the atmosphere of SPOOK |
| Oct 10 18:35:29 | 1m 08s | Dice Collectors | ♥ 1 | I don't have friends to play this ): haha |
| Oct 10 18:40:03 | 4m 34s | IUTBADIAFWBIGTTT9SNICTATMIT | ♥ 3 | The title of this game is HILARIOUS and very creative! I also really like the music and I think it really matches the whole idea that the game is set in the 90's. The phased out pixel aesthetic also reaches into my heart. What a lovely experience. |
| Oct 10 18:43:11 | 3m 08s | Mosquito's feast | ♥ 1 | The same thing that happened to @ryusui happened to me. The hand made me lol in a good way! I think overall it's a clever idea for a game. |
| Oct 10 18:48:29 | 5m 18s | SPIRAL | ♥ 2 | What a great idea. I love feeling like a tiny little speck in a huge world. I would have loved that jumping didn't kill your momentum so much, but great job overall. Loved the atmosphere. |
| Oct 10 18:59:05 | 10m 36s | Tax Collector Millenium Overdrive | ♥ 1 | This is BY FAR my favorite entry so far. Fixed camera gameplay always makes me smile and the whole vibe is immaculate. Love your artistic vision for this. |
| Oct 10 19:04:12 | 5m 07s | Afterlife Debt Collector | ♥ 1 | Using your voice for SFX is a great idea! IMO in this case it really adds to the chill and fun atmosphere of the game. I loled out loud when i heard the pew for the first time HAHA |
| Oct 10 19:09:10 | 4m 58s | The Collector | ♥ 2 | What a great instant analogue horror classic! 5/5!! |
| Oct 10 22:12:37 | 3h 03m | Bug Driver 3D | ♥ 2 | Awesome game!! It's clear you put a lot of work into the vibe - the art style, funny voice-acted quotes, the intro cinematic - it's all very well executed, and quite impressive to pull off in such a short time. Like some others have said, driving from a top-down perspective can be confusing and I found it hard to get used to, but it was still quite fun :) |
| Oct 11 16:59:27 | 18h 46m | Starbearer | ♥ 1 | Great game, good job!! The beginning area was well-designed as it naturally made you buy the dash mechanic and understand how the game works. I was expecting more abilities and more puzzle-like situations later on in terms of picking abilities, but ofc there's only so little time to explore in an LDJam :) I really enjoyed the game and the art style and got to the end. Some minor suggestions: the walls on the right could be higher contrast, I found myself running into a wall sometimes haha. Also I didn't quite understand the darkness and the slam-down mechanics, but maybe I missed something. |
| Oct 11 17:23:38 | 24m 11s | Fragmentation | ♥ 1 | Awesome game, I had a lot of fun! Although though some parts required finer movement than I felt the game really allowed. Maybe I would have separated made the "climb to ledge" button different from the wall-kick, because I found myself accidentally doing one instead of the other a lot. The timing of jumping and the momentum of the character could also be a bit unforgiving at times. I thought the game progression was very well designed, and even though the art assets are relatively simple, you put them into a coherent aesthetic, which is a great move! Loved the brutalist building style, and it really fits the parkour vibe. Also, great job with the audio :) |
| Oct 11 17:38:48 | 15m 10s | Wizard of toilets | ♥ 3 | Awesome, feels great to play! Simple but very cohesive style, and the reload + flush mechanic adds a lot of interest to how you decide to clear different packs of goblins. |
| Oct 12 00:15:05 | 6h 36m | Goblin Lord's Dream | ♥ 1 | I love the idea of the tiresome achievement hunting! I think it's one of the best applications of the theme I've seen. |
| Oct 12 00:28:35 | 13m 30s | Quit Stalin | ♥ 1 | What a great experience haha I think I always have the most fun when interfacing with weird and absurd ideas. The voice acting and recording weren't of the best quality and I think that hindered the enjoyment quite a bit. Also, I don't think this applied to the theme to well?? |
| Oct 12 00:44:46 | 16m 11s | Wasteland Workshop | ♥ 0 | Gotta commend you in implementing an options AND achievements menu haha not many entries have that. Small detail, but I found the environment noise still quite loud even when I lowered the bar. At first I didn't really know what did what and how to interface with things (even with the tutorial), but once it clicked I had fun (: |
| Oct 12 15:23:24 | 14h 38m | Marble Sky | ♥ 1 | I played this much longer than I thought, haha. Great job on the music and sound effects, I think that was my favorite part. It felt nice to speed up the marble with that scratchy rolling sound effect, kinda made me wish the levels were more designed around going fast somehow! |
| Oct 12 15:44:14 | 20m 50s | Random Walk | ♥ 1 | Wow, that was super confusing at first, not gonna lie! But that was a good thing I think - part of the game's spirit and unique mechanic. Honestly it took me a while to realize I could click the upgrade buttons, because I was so focused on figuring out the movement. This idea has a lot of potential though, I would probably add a bit more feedback and clarity around movement, like some visual cues that show "you tried to move this way". Right now it feels like you're just playing a slot machine and grinding, waiting for the points to go up. Random interesting thought - it would be fun to play with "chance of success" probabilities of less than 25%, so that the player has to figure out that it's better to NOT move in the direction you want. I had some deep thoughts about this and eventually realized it's not THAT deep, but still interesting!! |
| Oct 12 18:08:13 | 2h 23m | Demon Army Soul Collector | ♥ 1 | Great job with the voices! I also noticed some pathing issues like other people, the most common one was that Mancy and Grunt's pathfinding didn't seem to be aware of each other, so they would just run face to face haha. With some cleanup on the controls and pathing, this really felt like Chapter 1 of an epic adventure story, with a big battle where Mancy brings all the collected souls to life and fights or turns against Nima 😄 |
| Oct 12 22:15:34 | 4h 07m | IRIS | ♥ 1 | Nice game with good audio! I was confused with the mechanics, didn't really understand the "UP DOWN LEFT RIGHT" message. By the end I was just trying to dodge all the mobs, but it was quite hard to get through. |
| Oct 12 22:24:06 | 8m 32s | The Legend of the Mondrokko | ♥ 1 | Nice game 😄 I liked how you implemented the searching-under-the-trees vibe. It's a simple but convincing mechanic. I had the same issue as @ynnon where, after maybe the 4th or 5th round of picking mushrooms, the guy did not pay me for any of them ever again 😢 Huge props for building your own game engine from scratch!! I'm the programmer for our team and partially went down that path (used raylib, which is probably a similar experience to HTML canvas). Definitely makes it more fun and challenging haha |
| Oct 13 23:58:55 | 25h 34m | Spore Scout | ♥ 1 | Haha funny music and audio in general, and the player 3D model is super cute! Well done. I didn't stick around long enough to find all of them, but I found most. I did notice that there's no penalty to pressing a wrong key in the mushroom picking sequence, which makes it quite easy to do by just spamming keys lol |
| Oct 14 04:58:37 | 4h 59m | To Serve Collectors🍽️ | ♥ 2 | I feel like the SFX are waaaay too loud. I had to keep lowering and raising the volume a bit - but that may be just a small pet peeve for me. The music itself was a bit discordant. I get it's supposed to be spooky, but I don't feel it fit that well. Other than that I think the game is really charming! I love cooking games and the idea of figuring out recipes for customers is def a very fun one! |
| Oct 14 05:00:52 | 2m 15s | Galactic Data Collector | ♥ 0 | Ok, Papers Please is one of my fav games so this is an instant 10/10 for me. Please release this on steam because I will buy it. |
| Oct 14 05:05:33 | 4m 41s | Mars Collector | ♥ 2 | Somehow reminds me of FTL but with better music! Loved the animation of the guy that gives you missions. Solid entry (: |
| Oct 14 05:09:48 | 4m 15s | Reapers' Toll | ♥ 0 | I appreciate the simple controls, but the game is super brutal haha. Gotta sit down and play it for a bit to figure it out. Glad to see some of the harder games on ludum. |
| Oct 15 03:24:43 | 22h 14m | Seize | ♥ 1 | Nice job putting together stealth and inventory mechanics, it's definitely hard to build a fully cohesive game experience in 3 days. I was confused at the start with what to do and why I'm there, some tutorial or intro backstory would have been nice to make this more grounded and clear. I did figure out what to do eventually, but it was also visually unclear what objects I could interact with. |
| Oct 15 03:39:42 | 14m 59s | The Haunting of Rebus Manor | ♥ 3 | Reaaaally love the environment and the 3d + Pixel art combo. However, for some reason I simply could not figure out the riddles. (Sorry!) Would be interesting to have the riddles be related to what's visually IN the room, so that roaming with friends and looking around is part of the mechanic. |
| Oct 15 03:46:22 | 6m 40s | Spyder | ♥ 0 | Very unique idea, I liked it! It was quite hard to play though, I think the enemy AI is pretty ruthless especially in the first level and for a very original idea like this. There's clearly some potential to learn these mechanics and navigate the webs and deal with enemies more easily. |
| Oct 15 04:07:10 | 20m 48s | Collection Of Fragments | ♥ 1 | Great mood and shiny graphics, the game has a very clear digital-trap vibe. The intro was quite nice too, it made for a cohesive story. The gameplay was quite basic by comparison, but of course you can't achieve everything in just 3 days. Great job! |
| Oct 15 04:09:42 | 2m 32s | Beaver Bailiff | ♥ 1 | Amazing! The graphic style is really coherent and fun. I liked how you solved the animation with a simple squish and squash. Even though the knocking mechanic is really simple you managed to hook me into saving the rest of the villagers from the eldritch tentacles. Making a debt collector look good is difficult but I think you pulled it off! |
| Oct 15 04:14:30 | 4m 48s | Space Rescue | ♥ 0 | :( :( wasn't able to play either, I tried both Firefox and Chrome. Please tag me if you're able to fix it and I'll try it out! |
| Oct 15 04:22:14 | 7m 44s | Collect or Die | ♥ 1 | The time limit is sooo punishing (for me). I love the art style and the colors, and it's very rewarding when you get far enough. I love that I am a moving monitor! |
| Oct 15 04:39:11 | 16m 57s | Potion Mania | ♥ 1 | Great job!! There's plenty of things to do and the game is easy to understand. It fits the theme very well, and the combat mechanics feel pretty smooth and rewarding even though they're simple. |
| Oct 15 05:12:28 | 33m 17s | Nightfall | ♥ 2 | Amazing experience, the game feels great and is responsive to everything you do, the intensity of the sound and music rising as the creatures approach, the ash particles floating in the air, the characters and their quaint little personalities. There's a mysterious story but somehow you understand. So cool!! |
| Oct 17 22:46:50 | 65h 34m | Serial Cleaner | ♥ 0 | Love the idea, but I was so lost most of the time haha Some feedback for the player for what's happening is def instrumental |
| Oct 17 22:50:02 | 3m 12s | The Internet Collector | ♥ 3 | I chilled with the music on the winXP wallpaper for like 5 mins. What a vibe. |
| Oct 17 22:59:01 | 8m 59s | Trinket Trail | ♥ 1 | At first I didn't understand that the mushrooms were killing me since the respawn was delayed a little bit. What a strange feeling haha. Music and vibes are obviously great and the platforming aspect was pretty satisfactory. |
| Oct 20 20:55:15 | 69h 56m | Gen0 | ♥ 0 | Quite challenging to play past some point as people said, but it was really funny and quite a unique idea! I really liked the blue-screen as the game over screen haha. I feel more empathetic with the OS cleaning up program memory now. |
| Oct 20 21:05:03 | 9m 48s | Ghost Collector | ♥ 1 | Great game, I had fun playing! Took me a while to understand how the vacuum worked (I was just trying to run over the powerups). But everything made sense after a few rounds. Great mood as well, though I'd turn up the brightness a bit and add something else to compensate to the spooky vibe without making it too hard to see what's going on. |
| Oct 24 00:17:48 | 75h 12m | Madness bar | ♥ 0 | Great job with the characters and dialogue! Definitely didn't expect to be talking to bartender Marilyn Manson hahaha. I liked the drunken effect and how spooky and hard to navigate things got. As people pointed out, the collision of the stools and the environment was a bit frustrating, though maybe it just added to the drunk vibe at the end. It's clear there were many areas you could have polished and integrated better that you didn't have time for. The white 3D environment was quite a bold choice, though I feel you could have made it a bit more cohesive with the 2D characters. |