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Feedback comments for LD58
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| Timestamp | Since previous | Game | deadjolly's comment | |
|---|---|---|---|---|
| Oct 16 03:25:55 | Neopunk | ♥ 0 | Atmosphere was definitely the selling point. Running around felt pretty good, but jumping on the elevated platforms felt delayed or off. I could never get the hang of it. The blue tv ... companion... was a fun twist. Ended up falling through the floor so I couldn't actually finish the game, if there is an end? Audio was memorable and moody. I dig Neopunk! | |
| Oct 16 04:14:30 | 48m 35s | DEEP FROST | ♥ 2 | Really dig the noisy pixel art aesthetic. The sound effects for finding minerals and the purple fragments were satisfying. Felt like the purple ore was too hard to find? Maybe that's just me being bad at the game. Explore and dig mechanics are always fun though! Solid character animations, the rangefinder felt fleshed out! Overall atmosphere truly felt cold. Frosty! |
| Oct 21 22:53:21 | 138h 38m | PISS | ♥ 1 | The straw in the background though. I think I know why the PISS is being collected. As far as gameplay goes, holding down CTRL to get the number 100 is...straightforward to say the least. Seems like a good opportunity to use timing key presses as a mechanic. Content aside, the art style really reminds me of old school Nintendo, especially Master Hand. |
| Oct 21 23:24:38 | 31m 17s | Ryoshi No Shima | ♥ 2 | If all the art assets were made in the 72 hour timeframe, that is really impressive, great job. The toon shader ties everything together nicely! At first I thought the game would be a bit boring, but you guys nailed the feeling of progression well. It was fun and rewarding to see the little island come to life while prospering off the fish-based technology. The little town was fun to run around and explore. Assets were reused smartly. Seeing all the fishermen, boats, and robot arms collecting fish was enjoyable. Music was very relaxing. Super chill game that really didn't have any challenge or mechanics other than idling but the world definitely made the experience enjoyable. Hats off to the team, have a fish! |
| Oct 21 23:38:52 | 14m 14s | The leaf picker | ♥ 1 | Took me a bit to figure out exactly what to do. Clicking on the next plot of land to advance was not clear, but I intuitively figured it out. There seems to be a few glitches. I had not bought anything yet but after playing the first 2 levels a few times to earn money, I tried to buy the leafblower, but everything was already purchased? Then I left the shop menu, came back to it, and was then able to buy the leafblower. The leafblower mechanic of pushing the leaves around with the circle was pretty fun. I really dig the 2D handpainted look of the artwork! Would have been nice to have even basic sounds for interacting with the leaves or music or ambient wind or something for audio. Unless that was a bug, but I didn't notice any audio at all. Pretty clever use of game mechanics for a little collect-a-thon puzzle game. Very chill, well done! |
| Oct 22 00:00:09 | 21m 17s | body, birds, drop | ♥ 1 | Well that was certainly a vibe. Absolutely nothing wrong with creating art to express how you feel. Keep making art. As for the game itself, the background movement did something to my stomach and started making my head hurt after minute or so, somewhat vertigo inducing. I collected 40 coins and many birds but instead of being doomed to fall forever, I ended it by landing on 3 construction cranes in a row. I don't know if there was more to the game or not because I couldn't tell if there was more progression. I was enamored by the ambient audio though, really added to the overall melancholic vibe of falling down a busy highrise street. |
| Oct 22 00:23:04 | 22m 55s | Part Collector | ♥ 1 | LD58Finished.PNG Finished the game! That was pretty fun, and those last couple rounds actually got pretty difficult! The auto-attacking was a fun mechanic. Good job on having fun perks to choose from. Once I realized I could have more than 1 weapon, it was party time. Animations were simple but effective, the camera shake felt just right. The audio added just enough to keep the combat loop engaging. Good job! |
| Oct 22 00:52:27 | 29m 23s | Interstellar Repossession Service | ♥ 1 | The modular ship snake gameplay is a fun idea on paper but the shooting made this game frustrating to play. The enemies would keep flying out of the out screen so I couldn't even hit them anymore. They had a free escape! The amount of obstacles to dodge also felt pretty difficult. The asteroids, ships, bullets etc. all added up to be quite a bit to manage. I did like that the ship modules had hit points instead of being instantly destroyed, but even with that, the game felt difficult. Gameplay aside, the art assets and music definitely help sell the space trucker vibe. |
| Oct 22 01:05:46 | 13m 19s | Skull Issue | ♥ 2 | I think I know where most of the budget went :). Nice take on the theme to collect your own body, which has an impact on the way the character moves. Sometimes, you just gotta skull it up. Really fun ending cutscene, had crab rave vibes for sure. Going from the game to that was hilarious, someone remembered to turn RTX On! |
| Oct 22 01:16:06 | 10m 20s | Junk Driver | ♥ 1 | The robot arm was really interactive and cool, but I kept damaged myself every time I tried to click on the bag on top of the rover, which kind of defeated the purpose of grabbing things in the first place. Maybe disable damage once you grab an object? The art is clean and well done. Love the colors, particles and especially the parallax scrolling. If the main mechanic wasn't frustrating, this game would be pretty dang fun. Overall nice entry, especially if it's someone's first LD game jam! |
| Oct 22 01:30:13 | 14m 07s | GOLD DUST | ♥ 0 | Vacuuming up the gold is pretty fun! My absolute favorite part of your game is the cowboy's face. Makes me laugh. The actual platforming was pretty unforgiving. Maybe I just struggled to get good at the game but it did feel difficult. Took me a minute to realize I had to throw the bags, but that is a fun risk/reward mechanic. Nice entry for a first jam! |
| Oct 22 01:52:00 | 21m 47s | Monster: The Collectoring | ♥ 1 | LD58Finished2.PNG Pretty happy with my all oozed out deck worth exactly $420. Blaze it. I wasn't sure if there was a win/lose condition, but each time I opened up a pack I almost never lost money so it was nearly an infinite money glitch... as a feature :). Didn't know exactly how to 'win' either. The random events seemed to affect card prices, but I never really understood why? All that being said, the actual art for the game is really well done and polished. Correct me if I'm wrong, but this feels like you guys are prototyping a digital card game because this feels like an actual digital card game. The background music was nice and fitting for the spooky monster theme, and the audio cues for opening cards and swooshing cards around added to the tactile feeling of playing with said cards. I also noticed the proc-gen card creation, which was a nice touch (different monster combos, titles, card types, backgrounds, etc). I want to play the actual Monster card game now! Nice entry! |
| Oct 22 02:02:31 | 10m 31s | Bumper Carts | ♥ 0 | The other shoppers are relentless, my shopping cart kept violently exploding, just like in real life! The controls felt a little wonky. Visually, one of the biggest things I think you could add to enhance the "Collect" theme a bit better is to actually show the items you pick up in the shopping cart. Kinda odd I'm scooping up all these items and my cart is still empty. I also noticed the one crooked wheel, no wonder handling was off. Watch this sick drift! Good job for being a solo dev on the jam! |
| Oct 22 03:02:56 | 1h 00m | Relics of the Restless | ♥ 2 | LD58Finished3.PNG Finished the game! I love the art style so much! The sprites have so much personality and the low pixel count looks great and extremely readable. Gameplay wise, I felt like my shotgun was shooting rubber bullets. Enemies felt way too spongy. Would have felt more fun one-shotting multiple enemies with a shotgun, instead of repeatedly shooting bullet sponges. Seemed like I was collecting power-ups each run, but they didn't feel like they made that drastic of difference. I really appreciated all the little visual details in the rooms, like the furniture, wall decorations, and rugs! Overall a pretty fun game! |
| Oct 22 03:37:42 | 34m 46s | ηδΊ¦ζι-To Steal a Future | ♥ 0 | Game felt weird with no jump for a platformer. I understand this could be intentional but still felt off. Grappling around was fun, but it was really hard to see with the camera so zoomed in. That being said, I really love the art! Everything is so stylish and polished, the subdued color palette ties everything together. Love the character designs. This reminds me quite a bit of the Persona series from an artistic standpoint. The text and cutscenes played really, really fast to the point where I couldn't even read half of the dialogue on the screen. Which was a shame, since it seemed interesting. Really cool to have dual language options! Very unique entry! |
| Oct 22 03:56:40 | 18m 58s | WHERE DID GOD COME FROM? | ♥ 0 | Having each party member be part of a rhythm mechanic is actually a clever idea! The god leveling up and unleashing its 'final form' was cool, especially since it tied to directly how you added more mechanics through each phase. Pixel art was stunning, and the audio effects, while simple, were effective! The 'clearing' sound effect and the choir voice at the end of the round sounded great. Overall, a really cool vibe. |
| Oct 22 04:28:19 | 31m 39s | CONTAINMENT BREACH | ♥ 1 | Chapter 3...wait a minute. Really, really well done! I loved the chunky aesthetic of the level design. The minimal lighting worked really well in your favor. The text dialogue told a simple but effective story. The claw-machine mini-game helped break up the gameplay while setting the tone. Had a real Alien vibe going on. Freya might have been an AI. Hard to tell. Awesome work! |