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deadjolly

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TimestampSince previousGamedeadjolly's comment
Apr 13 02:35:28 bucketbot ♥ 0 The movement felt abrupt for how small the game area is. A little acceleration/deceleration on the movement would go far in making the game feel better. I did manage to make it to the bottom, but the game was pretty difficult. A little confused as to why the bucket has health instead of the robot, but the swaying on the bucket was cool!
Apr 13 02:54:12 18m 44s Range of behavior ♥ 1 Interesting take on the theme. Choose your own adventure games are more fun when crazy stuff happens, and crazy stuff happened. Visual changes to go with the dialogue options would have been a nice touch, but you mentioned lack of time, which is understandable. Nice to know the best cops in town are the ones that marry all their suspects! Good effort for a solo project!
Apr 13 04:21:39 1h 27m Descent Protocol ♥ 1 The fall damage seemed very punishing, to the point of making the game way more frustrating to play than fun. Otherwise the grapple mechanic was fun, the art is extremely well done, character animation is great, stylish main menu. Even if there was a health-bar or lives or something to let the player fall a few times, I'd personally enjoy that more than insta-death. Also, just from a design point, I think giving the player a score based on how many plants they collected vs locking the end of the level out *feels* less frustrating that falling down the level and having to go back. Understandable if you're going for a more old-school super-difficult design like Crash Bandicoot or something. Really good job overall, especially for 4 people!
Apr 13 04:42:10 20m 31s Dwarf Descent ♥ 2 The pixel art really shines here, so much charm and personality in the sprites, especially the dwarf's animations. Going down the elevator was cool! The overall gameloop seemed interesting, but the darkness mechanic felt way too punishing, unless I was doing something wrong. The camera felt really zoomed in after going down the elevator. Good job!
Apr 13 06:01:10 1h 19m deCompression ♥ 2 The graphics definitely set a strong atmosphere and tone! Still not sure about the writing, it was pretty whacky (so even now I still don't understand what was going on haha). +1 for Sexy Satan. Not a huge fan of the memory matching game on the control panel, but the other puzzles were alright! The ending left me...wanting more? Nice work on creating the whole submarine! Good job!