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deadjolly

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TimestampSince previousGamedeadjolly's comment
Oct 9 03:50:24 Frog Force: Jungle Invasion ♥ 0 Each frog's ability was well put together. I loved the interactions between the frogs (ie. the jump frog eyes bulging when being pushed around, etc.). Physics seemed a bit inconsistent at times. Nice little puzzle game!
Oct 10 03:32:42 23h 42m God Awakener ♥ 0 Game felt confusing but I eventually figured out how to lead the little guys around a bit. Still couldn't really tell how to accomplish the objectives though. The music was super chill, I really enjoyed it. The bell sounds almost worked, but the high pitched one got a little grating. Pretty cool art, the animations were well done and the zoom out effect was super neat! Nice job!
Oct 10 03:49:33 16m 51s Kill The Tiny (Ron's Nightmare) ♥ 1 Game felt pretty difficult, mostly because of how zoomed in the camera is. Getting blindsided from behind while constantly backpedaling felt a little frustrating. The kick was a cool addition. The art was cool, I liked the lineart and how weird the designs were. Cool little shooter, would love to see a world fleshed out in this style.
Oct 15 02:09:31 118h 19m CritterCarnage ♥ 1 Couldn't get the web player version to load so I downloaded the exe. If you didn't make the art or sounds, a quick background music track would have helped add some ambiance to the scene. Felt like there could have been a bit more feedback from punching the critters. The blood was ultra reflective haha. The hands punching was fluid though, and felt good to control. Good job on your entry!
Oct 15 02:29:29 19m 58s Smash-o-Saurus: Tiny Creature Smasher ♥ 2 10345 for my final score. Good little project to get started. The art felt a little incoherent. I actually really like your dinosaur sprite in a 3d world idea, but nothing else really gelled together very well. Some simple sounds for breaking buildings and squishing people would have gone pretty far in your presentation. Cheers to a fellow Godot user!
Oct 15 03:19:24 49m 55s Dungball Domination ♥ 3 The ball as currency (growing and painting the floor) was interesting, almost reminded me of Katamari and Splatoon combined. The camera angle felt weird, was sort of disorienting. Took me a minute to realize the HUD element on the right was an angry farmer. Full game loop worked, nice intro cutscene to set the tone of the game!
Oct 15 03:57:10 37m 46s Tiny Tails ♥ 1 Got stuck on Round 4. Merging the units together into more powerful versions was definitely cool and well executed. Loved that each unit had distinct art, and I really like the hand-drawn art style aesthetic. Using units as a finite resource was an interesting design mechanic. I felt a little confused as to why I could or couldn't place units on the map. As in, I wasn't sure what determined where I could place my next unit. The system felt arbitrary. One thing that might help flesh this game out more going forward (if you want to), would be to have the big units spawn little guys as well. Overall, pretty well executed strategy game!