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NoahRo

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TimestampSince previousGameNoahRo's comment
Oct 7 13:45:33 Invasive Spectral Projectiles ♥ 1 Wow, I'm blown away by the amount of content in this one :o It was really hard for me to stop playing, I love these kinds of hardcore arcade-style games, and I also have a soft spot for shmups! (big Musha Aleste fan :) ) Having said that, I have to admit that I haven't beaten the third stage yet (because I'm too proud to use the continue feature I guess... 🤷) I'll be back... :) I always look forward to playing your LD entries :)
Oct 7 16:45:33 3h 00m SKYHAND ♥ 1 Cool game, I had fun playing! I like the panicky little human animations and the fire was also cool :) The enemy/human fighter jets/planes shots seem a bit impossible to dodge :o although the UFO has more than enough HP to survive a couple hits. The game has a cool vibe, not sure how else to describe it haha I had fun playing :) Great work!
Oct 7 17:44:05 58m 32s The A?! game ♥ 2 i was not ready for this lmAo what a wild ride love it
Oct 7 18:34:10 50m 05s EMBERS WILDFIRE ♥ 5 I generally like walking simulators, it's cool that you're telling this story through your game. I found the animations pleasant, especially the one that was a pre-rendered animation (I think?), where the player is walking up the mountain from the left to the right (where the player character looks more cartoon-ish), that animation had a very nice landscape and scenery in the background! Here's some of my feedback regarding the "game" part of your game: - the intro text was cut off, the first letter of each line was off-screen, although I was still able to read the text fine - I found the initial mountain climb & ember collection to be fun, I liked that the red bottom border engulfed the screen at the end of that climbing section, that felt cool - during the part where you had limited time to collect all embers in the "maze", the timer text was aligned vertically from top to bottom, each character being on another "line", which made it hard to read the time and was a bit distracting because it was overlapping the maze game. Also there was one ember in the top-left that I couldn't collect because both entry gaps where too small for the player to fit through, not sure if that was intentional as I didn't lose, but I found that to be confusing. - I liked the (gruesome) animations of the people burning, it set an intense mood and a feeling of urgency. Although I was kinda hoping to be able to "save" them by walking to them haha - in the later part of the game, there was a change in story-telling style, where the story text looked different from the start of the game (pixelated font, click to continue), and the text moved on way too fast for me to keep up with reading (maybe I'm a slow reader 😅) I found the style throughout the game to be inconsistent, making it a bit hard for me to properly "feel" the story. There was pixel-art (the mountain in the intro, the controllable player sprites, pixelated font) then there was a different character style (more round/cartoon-ish). I feel like the game would have benefited from a more uniform art-style. Your style of story-driven game, mixed with quick interactive sequences is unique and very interesting to me, I hope you continue on your path of story-telling game-design! I like it that you used your game to tell a story! It made me checkout the 1996 Pat Sin Leng wildfire on Wikipedia, so I learned some (tragic) history today!
Oct 8 17:27:13 22h 53m ICE BOMB RUNNER ♥ 1 Congrats on releasing a finished jam game!! I appreciate that you had a pause menu with sound settings and the option to restart, so I didn't have to actually restart the whole game when I was stuck! Also having the ingame help screen is a very useful inclusion! I'm a bit confused about what the "E" interact mechanic did, but I didn't really need it much to play the game :) Also I'm not sure what the Shrimp item did, but I always collected it anyway :) Good job on your first jam game! You can definitely be proud of what you accomplished, it's not easy making a game in 3 days, especially for newcomers, and you delivered! :) Awesome job!! I hope you guys continue making games (as long as you're having fun)!!
Oct 9 13:22:34 19h 55m Booster Buster ♥ 2 Wow that was incredibly fun! I was immediately hooked haha The game was intuitive to pick up and looked I liked the card animations! I like the whole interface a lot, it feels very natural to drag and drop your spells. My current highscore: 651 2025-10-09_15-20.png Great job! I Had a lot of fun :)
Oct 10 10:44:46 21h 22m Some Assembly Required ♥ 1 Very cool atmosphere! I managed to clip out-of-bounds once by having an enemy push me into the wall haha I like that when you crawl, the "clank" sounds are tied to the hands grabbing the floor, and when you get your second arm you make another clank noise! That's a really neat touch :) The explosion sound effect at the end startled me a bit, but I liked the explosion animations! I had fun playing :)
Oct 10 11:09:36 24m 50s Zombody's Business ♥ 2 I know it's a pistol, but I would have liked to have been able to hold the shoot button to rapid fire :) I played the game on normal mode and wanted to check out the extra levels from hard, but I didn't want to keep spamming left click... so I used an autoclicker 😅 I think the game would be better with an ingame autoclicker! :) Catchy song, I especially like the headbanging zombies in the main menu haha
Oct 10 11:22:47 13m 11s Applause Collector ♥ 1 Cool game! I had fun playing :) I feel like I always had enough applause to go to the next level, by just shooting the "evil guests". I feel like it would have been a bit more interesting if you could only collect applause from "sad guests", so you'd actually have to explore each level and find all of them. Cause that's what I did, and that was fun! I like the pixel art and animations, like the two clown faces and the little wobble you do while walking :) I also really like the idea of "applause" collecting! The applause sound got a bit annoying and sounded like screams at the end haha I think a bit of random variety with the sound effects would have helped a lot. Fun game, good job!
Oct 10 12:25:37 1h 02m Call Hector ♥ 3 Great puzzle game! Loved the colorful style and interacting / pushing buttons felt very satisfying to me :) The bottom-left timing puzzle was really tough for me, just too fast for me 😅 And what was the solution to the top-right puzzle? I solved it kinda on accident haha I liked the logic gates puzzle! And thanks for a Linux build!!
Oct 10 12:37:19 11m 42s Dragon Hoard ♥ 1 Fun game! It gets really stressful after a while, but makes properly aiming and accurately hitting the enemies very rewarding! I had fun playing, good job :)
Oct 10 12:59:07 21m 48s KeyboardCollector ♥ 1 Wow that was super fun!! The pixel-art and animations were very cute and fitting as well! Had a lot of fun playing this puzzle/platformer :) I love that the main menu is itself a little level! Had a lot of fun with this, great job!!
Oct 10 13:22:51 23m 44s Light Runner ♥ 0 That was very fun! Very cool and unique idea with generating a PNG of the trail! For collecting points, I preferred to drive backwards, I found the fluid physics were much easier and more fun to control, if you're going for points. Here's my backwards image: trail_capture_backwards_drifting_for_score.png But driving forwards was also super fun because of the speed. The objects in the map were fun to use as ramps, especially when I nailed the landing :) I think it would be even more fun, if I could better control getting clean landings more consistently! I loved racing around the map in large circles, trying to round the corners without crashing into the walls haha Sadly the generated image for this seems to not quite capture the whole map, you can see the corner trails and a lot of edge trails are missing: trail_capture_forwards_racing_along_borders.png Had a lot of fun riding around, and the trail colors changing over time also helped with fun and to keep the visuals interesting :) Cool game!