Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → quadtree
Feedback comments for LD58
quadtree's games and stats for all events →
| Timestamp | Since previous | Game | quadtree's comment | |
|---|---|---|---|---|
| Oct 18 16:59:28 | 99 Shotguns | ♥ 1 | Really nice graphics and sound, and the gameplay was really fluid. Blasting with tons of guns was pretty fun. It was a little hard to fight downward in some places due to the direction of the camera, but overall I really liked this one. Great job! | |
| Oct 18 17:17:01 | 17m 33s | Magnet Boy | ♥ 1 | Pretty fun game. The bombs were sometimes a little hard to see against the dark background, but overall it seemed pretty good. |
| Oct 18 17:27:02 | 10m 01s | SaleDay | ♥ 0 | Pretty fun game! I liked the frantic pace and it fit well with the overall mood. I did notice what I think was a bug: Sometimes the NPC shoppers will sort of get stuck and twitch instead of returning to the checkout. I was still able to complete the level by bumping them into the checkout, however. Overall, nice job! |
| Oct 18 17:39:47 | 12m 45s | Greedy Miner | ♥ 1 | Interesting game. I did find it a little confusing at first as it wasn't completely clear which blocks were breakable, but once I figured that out it worked pretty well. |
| Oct 18 17:48:50 | 9m 03s | Astro Gourmet | ♥ 1 | Initially I assumed that colliding with larger stars was bad, sort of like Spore, but breaking them apart was pretty amusing. It did seem like after the 4 minute mark things started getting a little frantic and the physics engine couldn't quite keep up. |
| Oct 18 17:57:11 | 8m 21s | Acrowbatics | ♥ 0 | Amusing game. I did find maneuvering to be a little difficult, it might have benefited from some kind of mouse control. The hats were a nice touch. |
| Oct 18 18:14:40 | 17m 29s | Cluster Claw | ♥ 1 | Cool idea! I don't think my ship design was very good though, I mostly ended up spinning and spraying shots in all directions. I did notice an oddity where enemies could get sort of "stuck" on the scene transitions, but just going to the neighboring one usually cleared it up. |
| Oct 18 19:48:23 | 1h 33m | Space Rescue | ♥ 1 | Clever idea, although I found it a bit too hard, the control reversal was just too disorienting. I did also find it a bit confusing at first. It's clear you need to send the message, but it took me a bit to figure out you need to type it. I originally thought you had to click on it or press Enter. If there's one thing I'd add, it'd probably be an easy mode or checkpoints. |
| Oct 18 20:00:09 | 11m 46s | Rogue Scribe | ♥ 1 | Pretty neat game, leaping from platform to platform was pretty amusing. |
| Oct 18 20:17:41 | 17m 32s | Gem Goblin | ♥ 0 | Pretty fun game. It took me a little bit to figure out how weapon upgrades work, but after that it was pretty smooth. The ability to reshape the map and channel the enemies was a pretty cool mechanic. |
| Oct 19 17:56:25 | 21h 38m | Potion Mania | ♥ 1 | Pretty nice game. I liked the art style, and some of the ghosts had an appropriately scary appearance. Navigating the basement was a little confusing though, I guess it would have been nice to have a map. |
| Oct 19 18:09:23 | 12m 58s | WonderBot: A Lofty Return | ♥ 1 | Really neat game! I loved the art style, and the gameplay was pretty fun, reminded me of Lawn Mowing Simulator. I was initially confused because I thought the dusty areas were carpet and the idea was to pick up the small debris (I didn't have the required upgrade yet), but once I figured it out it was pretty straightforward. |
| Oct 19 18:33:29 | 24m 06s | Fallen Leaves | ♥ 1 | Excellent graphics, and the music really fit. It did take me a little bit to realize that I needed to pick up the full leaf bags to proceed (I guess it's sorta obvious in retrospect). |
| Oct 19 18:52:43 | 19m 14s | Open Collector | ♥ 1 | Interesting idea. I'm not sure if it was my monitor or what, but the dark corridors were so dark they were hard to see, but I think I eventually blundered to most places in the level. |