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quadtree

Feedback comments for LD57

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TimestampSince previousGamequadtree's comment
Apr 16 21:27:20 Depth Survivor ♥ 0 Pretty fun game. I did find the targeting a bit confusing. Initially I expected the shots to go towards my cursor, but it seems like it auto-targets. Still, once I figured that out it was pretty straightforward. If there's one thing I'd add, it might be a way to get more health, although I guess that sorta would work against the feeling of being worn down by each level.
Apr 16 22:28:27 1h 01m The fate of Carl ♥ 1 Really nice work on the graphics, they fit the game really well. It would have been nice if there'd been more turret types or perhaps more levels of upgrades. As it was, the second half of the game is mostly stockpiling resources to repair while your maxed-out turrets hold off the enemy. It also was a little confusing to start off, but once I got the hang of it it made sense.
Apr 16 22:53:55 25m 28s The Adventures of Wormington ♥ 2 Really liked this one. The graphics were excellent, and the difficulty just right. I liked the sort of "push your luck" mechanic where you had to decide if you wanted to take the gold back to the surface, or try for more. One slight annoyance was that sometimes the enemies moved so fast that it seemed impossible to avoid them, but the visible tracks made this not much of an issue. Overall, nice job!
Apr 18 22:00:21 47h 06m Wave 21 ♥ 1 Pretty fun game! It took me a bit to realize that the dash had no cooldown, so I should just dash constantly, but once I figured that out it was pretty straightforward. Sometimes the shark felt a little hard to control, but since the main gameplay is controlling the shark, it's probably good that it's not _too_ easy.
Apr 18 22:39:30 39m 09s DI(V)E - Beneath the Waves ♥ 2 This did a really good job of setting a spooky mood, and I thought the graphics were excellent. The starting and ending cutscenes did a really good job of emphasizing how you're traveling from a relatively mundane place to a really spooky place. If there's one thing I'd change, it'd probably be the difficulty: Narrowly avoiding being eaten by a monster is spooky, but repeatedly retrying escaping from a monster is less scary after a few tries.
Apr 20 17:27:46 42h 48m St.Amsel ♥ 1 Really nice graphics, especially for the compo. If there's one thing I'd change, it'd be to make the night scenes a little less dark. Perhaps the character should have had a lantern or something? Either way, nice job!
Apr 20 18:02:01 34m 15s Deep We Go ♥ 1 Really neat concept, although at times it felt like the outcomes were a bit random. There were also a few times that it seemed like units got stuck, at least temporarily, on control points. I'm not sure if that was a bug or not. Still, the interplay of the range mechanics was certainly interesting. Nice job!
Apr 20 18:18:46 16m 45s Fish.Net ♥ 2 Nice graphics, although the game was a bit short. The music also fit it well. One thing I did notice is that when I set it to fullscreen, the scaling seemed a bit off, basically I think I was seeing stuff that was outside the area that was supposed to be visible. In Godot, the `display/window/stretch/mode` setting can be used to ensure that the game looks the same on different sizes of monitors.