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Feedback comments for LD59
quadtree's games and stats for all events →
| Timestamp | Since previous | Game | quadtree's comment | |
|---|---|---|---|---|
| May 2 17:47:35 | 99 Penalty Kicks | ♥ 1 | Interesting concept! It did seem like sometimes the main limiting factor was moving from target to target, so you could miss balls even if you knew exactly where they were going. I did like the new elements that were added in the later levels to keep it fresh, although I always found double-jumping a little tricky to pull off. Nice job! | |
| May 2 17:51:53 | 4m 18s | Remixed Signals | ♥ 2 | Liked the graphics, although some audio feedback indicating a miss might be good, because I never wanted to look over at the indicator as I needed to be watching the notes. |
| May 2 18:04:22 | 12m 29s | the_Core | ♥ 1 | Pretty neat idea, and the atmosphere was nice. The idea of having the crystals light up when you pass them so you can tell if you've been to a place before was clever, although I still became hopelessly lost, heh. |
| May 4 17:36:56 | 47h 32m | Invisible | ♥ 0 | Clever idea, although I ended up solving a lot of the levels using trial and error. Nice job! |
| May 4 17:46:59 | 10m 03s | Kessler Co | ♥ 0 | Pretty amusing game, although it felt like placing the orbiting ones in the center and the stationary ones in the corners was almost always the optimal move. I suppose it could have included some eccentric orbits, although that probably wouldn't be very realistic. Nice job! |
| May 6 06:50:17 | 37h 03m | Plug n' Play | ♥ 1 | Really liked the graphics. In the end, I was able to mostly just use the red towers, but I might not have been doing it right. |
| May 6 07:05:08 | 14m 51s | Mycelium Menace | ♥ 2 | It took me a little bit to figure out how to collect the food to make more mushrooms, but once I did that it was pretty straightforward. |
| May 6 07:16:45 | 11m 37s | Natural Luck | ♥ 1 | Found this one a little confusing. The only strategy I found that worked was to wait for the "solo gets +100" signal, and then play the owl over and over to keep that one. |
| May 6 07:23:21 | 6m 36s | Halo Signal | ♥ 1 | Fun little game. I wasn't completely sure how the bombs are targeted, but the action was good. Nice job! |
| May 6 07:39:27 | 16m 06s | Listen to the Sky | ♥ 0 | Pretty neat game, very chill. It did take me a little bit to figure out what to do, but once I did it was pretty smooth. I wasn't ever able to tell if a wave was from a planet that wanted an item, or a planet that had an item, but that's probably intentional. Nice job! |
| May 6 07:48:06 | 8m 39s | Deep Fall | ♥ 0 | Very nice minimalist graphics. I did blunder around a bit because I assumed I needed to go right, but I eventually found my way down. It was a little hard to judge how far I moved between pings, but honestly I think that added to the atmosphere. Nice job! |
| May 6 08:00:43 | 12m 37s | Light Signal | ♥ 2 | Very nice graphics. I did find the signals you can send a bit confusing, as it seemed like sometimes ships would crash even after being sent "Careful", but I think it may have just been wearing off. Nice job! |
| May 6 08:09:23 | 8m 40s | Good Boy | ♥ 2 | Pretty neat game. I did manage to get sheep stuck a couple times, but the dog was always able to get them out. Nice job! |
| May 6 08:32:34 | 23m 11s | Radiotower | ♥ 0 | Pretty nice game. It was interesting how sometimes the words you need to type can be typed with one hand, so you can shoot with one hand while typing with the other. It did sometimes seem like spraying signals by clicking fast was better than charging, although it was easier to type with charged shots. Nice job! |