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BryceLTaylor

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TimestampSince previousGameBryceLTaylor's comment
Oct 8 02:07:36 Crown Crow ♥ 3 Super fun! I love the art and music. At the beginning I kept thinking I could attack things since that dive feels like an attack. I was also confused the first time my inventory was full and I didn't realize at first that I had to manually sell my inventory. But I love the crow as a collector (of shiny things.) Great use of the theme.
Oct 8 02:34:34 26m 58s Call Hector ♥ 4 I think you did a great job with the theme. A collectable card game is perfect. I think you did a good job with the feeling of opening packs and looking through for new ones. I was mostly frustrated when the the phone rang, but I appreciated rolling out the information slowly. I really didn't want to type in the codes to the printer, they were extremely long and I couldn't copy/paste it from the log. I like that you can press the buttons on the phone.
Oct 8 03:19:36 45m 02s The Key Keeper ♥ 1 Nice job! I like the way the darkness works. It really brings the mood. I ran into an issue on a mac where it only really works on Firefox, though. I tried Chrome and Safari before it worked on Firefox. I enjoy the atmospheric music, too. My only real complaint is that I got really frustrated on the one jump to get back up to the red switch to repeatedly try to catch the door before it closes. Overall a really good job!
Oct 8 17:09:08 13h 49m Wed & Shed ♥ 0 The shmup part is fun, but really challenging. You have a lot of health, which sort of makes up for it, but there are parts where I'd like to feel like I COULD avoid some of the bullets.
Oct 8 17:28:55 19m 47s F.L.O.P ♥ 2 I like the slingshotting of the penguin around, it's a fun mechanic. I had trouble closing the tips menu (I think I noticed the close button later, but I hit escape the first time and I think that's what did it.) Also, the second level is literally impossible because you get stuck on an invisible wall and can't get to the fish. I tried for a while but couldn't figure out how to get to it.
Oct 9 01:10:35 7h 41m God is a nerd collecting video games and such, but ♥ 0 I thought it was fun. Reminds me of Katamari (in a good way). The song was well placed. I love the juxtaposition of the peaceful piano music with the utter destruction. Also, I played on a mac (x86) and it worked fine, if a little slow to load.
Oct 9 01:59:39 49m 04s Not just golds ♥ 0 This was super fun! I really like that each of the different body states were useful in different ways. I found a few secrets, and then went back in and found some more. I'm pretty sure I didn't find them all. I really liked that you could choose to ditch the coins, but could get them back if you needed to.
Oct 9 02:40:00 40m 21s Nebula FM ♥ 1 A factory game sounds really fun, and I'd love to play it once it is going. I like the art style.
Oct 9 02:54:55 14m 55s Stealth Hobo ♥ 1 This was fun! I love how the simple shapes really evoke people, trash cans, buildings, etc. I think the stealth aspect kind of got lost once I realized that nothing seems to care how long I walk around the neighborhoods. But then it just ended suddenly on the third one and I don't know why. I'm not sure what "stealth level maxed" means or why it killed me. Also, I kept getting stuck on geometry that didn't feel like it I should have it it, like lamp posts. I love the art for the lamp posts, though. Really good job over all!
Oct 13 15:20:20 108h 25m Lil'Jones 2: The Collector's Tomb ♥ 1 This was fun. The fun was mostly in packing the backpack. I really liked the tension between watching where you were running and fitting things into your backpack. I just wish there was some negative consequences to the running part to make that matter more. Larger items aren't worth it, and the best item is the silver ring because it's worth 20 per square. I eventually made my own goal of only collecting silver rings, the one square holy hand grenades, and the compass because they're the only ones worth 10 or more per square. Eventually your backpack gets so big that this stops being as interesting. I really like the art style and I love the torchlight around the player character. Good job!
Oct 13 15:30:47 10m 27s Familiar ♥ 2 This was really fun! I really like the art and the mood. It feels like a fairly complete game, too, which is nice. It took me a little while to figure out what I was supposed to do in some places, but I got there. I love that the toad has anticipation in its animation so you know when it's going to attack. Great job!
Oct 13 22:38:43 7h 07m Overemployed Empire ♥ 1 This is great! If only getting a job was this easy in real life. I love that there is a built in tension between getting more jobs and keeping up with all the calls. I enjoyed the outrageous cover letters, though I didn't really have time to read most of them. Super fun!
Oct 16 23:53:57 73h 15m Clean Line ♥ 1 This was super fun! I like the puzzles, which were actually tricky but solvable. Hard to do in a short time. I really enjoyed going back and filling up all of the recycling centers at the end. It was a different kind of puzzle. Not a requirement, but I had fun making myself a loop that went to all of the screens, which took a little doing. It's nice that there is a sort of free play mode at the end. I like the music, it was really catchy. It might be nice to have some quality of life features, like a way to make it faster to delete tracks and I wanted a way to go back to the start of a level without resetting all of the garbage when I was revisiting a level I had cleared it once. I could work around it, though. Overall, really fun. I played it for a long time.
Oct 17 00:25:48 31m 51s THINGS I KEEP ♥ 1 The art style is great! I especially love the way her eyes move, it looks really good. I a little wish there was another dimension to the exploration. Not necessarily a literal dimension, like up and down, but some way that made finding items more of a challenge. One other note, is that I'm a really slow reader, so I wish that I had more time with the comics. I always prefer to be able to advance text myself. It would have given me more time to look at the art, too. The monster made me jump. Nice and scary. (Though I saw the twist coming from the beginning.) Really nice job!
Oct 17 00:33:37 7m 49s EMBERS WILDFIRE ♥ 1 Good job! The mood was well done. The text went by super fast and I couldn't actually read it all. I read pretty slowly, and I always prefer to advance the text myself. I really like the pixel art. The cut scene in the middle looked especially nice.
Oct 17 00:46:51 13m 14s Full Marbles Universe ♥ 1 I want to play it, but it basically won't run on my mac in any browser. My whole computer starts to take off like a rocket ship. I like the art style, so I want to play it one day.
Oct 17 00:58:46 11m 55s Beat the Mall ♥ 2 Good job! I like the art. Overall the challenge was mostly in finding the figurines and there wasn't a lot of need to actually fight anyone. I sort of wish there was more challenge with the other customers. I like the end screen art and the sort of paper doll style in the game. It was a clever way to get a lot of character into the game.
Oct 17 01:21:50 23m 04s Lunar Burden ♥ 1 Really nice! I like the art style a lot. The story is fun and I like the characters. Some of the puzzles were tricky to find what I was supposed to do, and I tried to click the bird too early and it didn't do anything, so I ruled it out at first. The worm was a little frustrating to find. But I thought it was funny and fun overall. The mood was great.
Oct 17 01:34:55 13m 05s Kobolds In Space ♥ 2 It's fun, but hard to figure out. At first I wasn't sure what I was supposed to do, but eventually I figured out that I needed to go places with the map. I was never able to craft anything or complete any objectives, I'm not really sure what I needed to do. This really needs more of a tutorial. (The tutorial button on the home screen didn't do anything when I clicked it.) I went back in and played it a bunch more because I thought of something to try and I'm glad I did. I really figured out the gameplay loop at that point.
Oct 23 22:40:56 165h 06m Unwordy ♥ 1 Clever. It's not the type of game I typically enjoy (never been much of a fan of boggle) but I could see it being a lot of people's kind of thing. I wish there was something more of a strategic decision about collecting the words, like trying to make sure you get certain letters. In the end you end up with a ton of most letters. I think having more of a constraint in your choice of letters would make that part of the game more of a puzzle. Overall, quite nice.
Oct 23 23:08:17 27m 21s Stellar Salvage ♥ 0 Fun. I like asteroids style spaceship flying. I do think that it would be good if you had some more warning about where the edge of the map was. At first I just kept dying that way and I wasn't sure why. Then when I figured it out I just moved around really slowly, which made it less fun. At first I wasn't sure how I was collecting the salvage. It just seemed random. I think a little progress meter of some kind, or some other indication of progress for collecting them could help make it clearer what is happening. I do like the sound effects for the motor. The pitch indicating the speed is a nice touch. Overall, I liked it. Good job!
Oct 23 23:31:31 23m 14s Hurry Popo ♥ 0 Good job. I really like the art style, but it is very difficult to tell what is the background and what is a wall or the ground. You stick to walls in a way that makes it hard to jump over ledges, which I found quite frustrating. I really like the animations, though. I barely made it past the first level. Everything seemed to kill me. I ended up getting stuck to the wall on the book shelf (it has a trophy and a plant) in the third level. I couldn't jump off of it, which was frustrating, so I stopped there. I think it has a lot going for it. It just needs of rough edges cleaned up.
Oct 24 00:21:52 50m 21s Bibli-otter-phy ♥ 1 Super cute! I love the otter and the animation is quite nice. It was super fun, too. I always love when the tension is built into the core of the gameplay. Slowing down when you collect things is great, and I had some nail biting runs, hoping I'd get back to the surface in time. I like the "collect your body" aspect to it, especially as it goes on and I'm worried I'd never find those things again. I'm impressed by the scale of the game. There is so much to it. I do wish there was some difference in appearance of some parts of the map. It would help me navigate and know when I had been somewhere before, but for a jam game it is maybe too much to ask for. I also wish there was some way I could go for a specific power up. Early on I really wished I had more inventory space, though if I had it, I'd imagine I'd wish for more speed. I think the best strategy is probably to ignore the gifts entirely and just get power ups as fast as possible. Overall, it was super fun. I really liked it. Good job!
Oct 24 00:50:57 29m 05s 1000 Swords ♥ 1 Good job! I really like the art style and animations. I do feel like the mini games themselves got a little old after a while. In the typing one, I found it hard at first to remember which key was which before I realized I should put my hand on the keyboard like I was typing normally, then it got really easy. I was totally thrown (in a good way!) the first time it went backwards. But with my hand on the keyboard like I was typing meant that the "hold the q key down" one was really awkward using my pinky on the q. The third game, pressing 'e' in time, never got any more challenging. It maybe would have been better if they sped up. I also really wish the key presses were in time with the music. In some ways it was harder because I had this beat in my ears and it didn't line up with when I should press the button. I also really wish that you moved faster between sword-guys, but I did like getting a little break between games. It might have been useful to have the guys give some sort of clue to which mini game you would play, but that might have been asking a bit much for a jam. Or maybe you did do that and I just missed it. Overall, I thought it was fun, it looked great, and I like the idea.