Foon → Ludum Dare Explorer → LD41 → Feedback comment stats → BryceLTaylor

BryceLTaylor

Feedback comments for LD41

← LD40   LD58 →

BryceLTaylor's games and stats for all events →

TimestampSince previousGameBryceLTaylor's comment
Apr 26 05:34:23 Deck of the Dead ♥ 1 I like that you make splitting focus a core element of the game. It's simple, but each minigame becomes much more difficult because of the other one which improves the whole project overall. The music is nice too. I do wish that jumping was more helpful. I often found it hard to jump over the zombies. I wanted it to be much easier to handle when my focus was on the jumping/shooting game. Also, the purchasing ammo mechanic was not clear at the beginning so I died the first time without ever realizing that I could shoot at all. Once I figured it out I had fun, though.
May 1 23:53:02 138h 18m Jumper Cables ♥ 2 Overall it was fun. The physics were sort of a problem for me though. You're just too floaty and so a minor mistake and you just aren't on the ground again for 10 or more seconds. That said, it makes it sort of a puzzle, which is an aspect that I kind of liked. I also really wish you didn't press the same button to rotate that you pressed to accelerate. I'm not sure what the best layout would be, but I found myself accelerating and then suddenly flipping over because I had lifted off when the ground changed angle. And you rotate so fast that it's hard to control. I also wish I wasn't constantly hearing the sounds of other cars jumping. It gets old fast. The art style is nice, though. I thought it was generally quite nice.
May 2 00:05:36 12m 34s Last Stand. [Web Play] ♥ 1 Generally great! I will say that I wish you could control the debris helicopters with WASD in addition to the arrow keys. I'm playing on a laptop with a track pad and I had to cross my hands in order to play comfortably. It's well executed, though, and the graphics are nice. Good job!
May 2 01:12:02 1h 06m Extreme Tower Fishing 2018 ♥ 1 Great! I think it actually fixes one of my biggest pet peeves with the tower defenses (a genre that I love/hate) which is that you end up in a death spiral when you don't get money from the guys you miss. When I first played I didn't realize that there was a tower defense game at all, though because I didn't fully read the instructions on the LD page (which I know is my own fault but it's nice if the instruction is in the game itself.) It would be great if there were levels to beat and a more finely tuned difficulty curve that didn't always overwhelm me, but as a jam game, this is fantastic. Good job!
May 4 02:39:27 49h 27m PataPata (Survival Rhythm) ♥ 1 I agree with what pretty much everyone says about remembering the rhythms. I also wish that the game itself taught me things. I really didn't know what it meant to harvest or craft. Also, I have no idea why I needed to rest or what to do about a laser eyed wolf. It basically just killed me. It was fun to enter in the rhythms, though.
May 4 03:05:29 26m 02s Super Word Knight: Searching for Courage ♥ 2 Fun! Normal was pretty hard. I never beat the grey skeleton other than on easy. It seemed tuned for an easier mode, or maybe I'm just not good at word searches (which is demonstrably true.) Nice job using the fighting game genre as mainly a theme for a timer based word search game. That is a great use of time, and it fit nicely. I like the art, too. Great job!
May 4 03:36:07 30m 38s Ok Tactics! ♥ 1 The date's reactions seemed totally random, so I wasn't really sure how to progress meaningfully. One time I got the same prompt and gave the same answer and got a completely different result. Also, after I moved the date the first time the couple disappeared off the map, so I couldn't actually make decisions. It's an interesting idea, but It didn't really feel like I had any control over anything.
May 5 02:13:23 22h 37m Interdenominational BROwS ♥ 1 The voiceover made me so happy. I loved it. The asymmetrical gameplay was nice. The voiceover kind of reminded me of the Professor Brothers. Awesome!
May 7 03:15:07 49h 01m Apostle: Vanguard ♥ 1 This game is beautiful. I really liked the concept and most of the execution, but I did find it really hard to control because right clicking in my browser (Chrome on Mac) brought up a context menu almost every time. Basically I had to try to click three or four times for every command, so it was almost unplayable. I really wanted to play it, so I stuck with it longer than may have been reasonable. I also felt that it could really have used a bit more of a tutorial. I basically played until I died because I didn't realize that I had to actually tell the builder units to go to the structures I had placed and I just wondered why I couldn't do anything. But that took forever to figure out because of the right click issue. It could be in the conversation in the lower right (which I liked, by the way.) Basically I had a lot of trouble figuring out how to do anything in the build section. Also the Refinery just disappeared with out any kind of explanation in each playthrough. The music fits really well, and I love the mood the story, art, and sound combine to make. Really well done.
May 14 03:47:54 168h 32m The Chamber ♥ 1 NIce! I like the graphics and the tone of the game. Like pretty much everyone pointed out, the only thing I could really figure out to actually do was talk to the computer. It seemed mostly like that part got finished and the rest is still a work in progress. It looked like there were buttons, but I couldn't push them. I really liked that if you dropped things in the cube they floated. I don't know why I would really want to do that, but I liked that it happened. Overall, really nice.
May 15 01:19:11 21h 31m Peckbuilding ♥ 1 Super fun! I played for a long time for a Ludum Dare game. My only complaint is that it's hard to tell what your opponent did to you on each turn since it disappears so fast. Eventually I got used to their moves and could understand it, but it would be easier to learn if there was some way to look back and what they did. Also, some of the symbols on the cards look very similar, so it's harder to see what they did quickly. But I really enjoyed it. Awesome!
May 15 01:32:48 13m 37s Seppuku Pilot ♥ 0 I like the progression when you die, but I really didn't get what the two different modes were. It seems like the best thing to do is crash early so you can get gems underground but I don't know why I want gems or points. Generally it was fun and kept me playing!
May 15 01:49:46 16m 58s Solitary ♥ 1 Nice job. You got the core of the gameplay down, it just needs a few more features and it would be great. I really wish you could put things down, and I couldn't really tell when I needed food or water, if at all. One time it said I was thirsty, but it never happened again. And it never seemed like a good idea to use the catapults. I couldn't tell if they had any effect at all. It also became quite repetetive after the first day or two. Over all it's nice, though.
May 15 02:02:29 12m 43s Evil Bunny ♥ 1 I wish this game had a tutorial, or if the different aspects of the game opened up over time. It is just too much at once and I had no idea which of the many many options to do.
May 15 03:15:26 1h 12m A Rind in Time ♥ 0 I love the idea. It's like Primer the game! However, it is a bit too much of an information dump at the beginning followed by basically zero time to do anything. I have no idea how I could have succeeded. I think it's too much to have to activate the machines with a button push after you add the wheat or pigs. A little tweaking and I think it will be fun.
May 15 03:34:18 18m 52s Etiam In Aeri ♥ 0 I love the turn based dog fighting. It is unclear why you are a flying roman villa, but I like it. The symbols on the buttons aren't particularly helpful in figuring out what they do, and since there is very little in the way of other objects (that aren't moving) it's hard to tell sometimes what effect your actions have. That said, it was fun, I made it to level 4 and want to play more.