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oxbuddulaj

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TimestampSince previousGameoxbuddulaj's comment
Oct 6 22:52:47 Wasteland Workshop ♥ 2 power outages, eh? been there the game is super polished, nice background environment. that trapdoor though!..
Oct 6 22:57:23 4m 36s Mister H. ♥ 1 ah, it looked intriguing! your cover image made me remake mine hehe. keep up, there's nice potential
Oct 6 23:30:15 32m 52s Mindsplit ♥ 1 that's the game you want to play with both eyes got on the second floor, took the whole bookshelf suddenly and the game freezed shortly after
Oct 7 13:54:19 14h 24m Cursed Labyrinth ♥ 2 The game challenged my memorization skills and turned out to be really captivating. I spent a good hour in it The road to 200g was harsh, but after collecting a few mobs, all the memorization challenge is gone, since you got the portal and unlimited (!) amount of potions. You got it guys anyway, it's really solid game bug: you can't pick up the folio in the window, not interactable; some dungeon levels have exit into the void
Oct 7 14:39:36 45m 17s Skullk ♥ 1 oh, a crypt the game lacks innovation but is made nicely: sfx, textures, movement feels good overall but there are likely some collision issues: you can fall easily in the room w/ a pit
Oct 7 23:05:24 8h 25m Bone Hunt! ♥ 2 high five skeleton buddy
Oct 9 21:08:05 46h 02m debt collector - the game ♥ 1 nice environment, lighting and colors! any background sound (wind, humming) would make it more engaging though; sound is as important as visuals for immersion. good luck!
Oct 9 21:47:21 39m 16s Poop Simulator: Collector Edition ♥ 0 Screenshot_1.jpg COME HERE BOAH
Oct 9 23:05:06 1h 17m Gravelight ♥ 1 +1 on high mouse sensitivity and fullscreen not fullscreening on win10 decent core idea w/ a spice up as in bonus effects menu music is simple but good enough to convey the mood; i wish i can make like that. dig/collect sfx raised my eyebrows though grave contents design is meh, but the environment is really good overall; with those dress-coaters you made it memorable. thanks for the game!
Oct 10 13:08:25 14h 03m Salvage Dogs ♥ 1 When it's a first round with simple opponents, 5 min is too long because AI are easy to be disassembled or bugged. I had to wait for 3+ min before reaching the next level. I understood only from the comments how to reach build mode and design my own vehicle. It's not obvious at all neither from the page description, nor from the in-game interface. Looks like you made really cool mechanic - build mode - but hid it behind the lack of UI and the round timer. Nice vehicle unit design and landscape textures, those are really eye-candy! Thanks for the game
Oct 10 13:40:37 32m 12s Tax Collector Millenium Overdrive ♥ 0 Visuals and sound are great. The story is two yawns
Oct 16 17:00:18 147h 19m Debt Collector ♥ 1 As I saw those cozy little backyards, I already knew you're Brit; and then we looked into post-jam version. The game cries about getting expanded w/ more assets (i could hear it through the door sfx), but the core gameplay is solid enough. Some more hit feedback would serve well for the first impression. The music made the experience surreal for good The lads have five fingers per hand which is pretty accurate The white background color dazzled me. In the attempt to hide from those ai bodyguards I caught a bit of suspense waiting for them to find me eventually As for dialogue, I didn't grasp the controls immediately but I like such experiments. Thanks!
Oct 16 17:29:09 28m 51s Collector's case ♥ 1 original idea, excellent implementation plus distinct art style you nailed the jam. we should learn it from you. thanks!